diff --git a/configureddefaults/config/map_atlases-client.toml b/configureddefaults/config/map_atlases-client.toml new file mode 100644 index 0000000..0608a43 --- /dev/null +++ b/configureddefaults/config/map_atlases-client.toml @@ -0,0 +1,125 @@ + +[minimap] + #Hides minimap when inventory is open + hide_when_inventory_is_open = false + #Shows a background texture for each map, useful to see where each map ends + shows_map_background = false + #Hide minimap when holding the atlas in hand + hide_when_in_hand = true + #Only display y coordinates if atlas holds some slice maps + only_show_y_when_has_slices = true + #Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency + #Range: 0.0 ~ 20.0 + scale = 1.0 + #If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active. + enabled = true + #How many maps to display in a single minimap. Essentially zoom. Can be a fraction + #Range: 0.001 ~ 100.0 + zoom_multiplier = 1.0 + #Controls anchor position of mini-map + #Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT + anchoring = "UPPER_LEFT" + #An integer which will offset the mini-map horizontally + #Range: -4000 ~ 4000 + horizontal_offset = 0 + #An integer which will offset the mini-map vertically + #Range: -4000 ~ 4000 + vertical_offset = 0 + #The number of pixels to shift vertically when there's an active effect + #Range: -4000 ~ 4000 + active_potion_effects_vertical_offset = 26 + #When enabled, the player's current Coords will be displayed + coordinate_text = true + #Displays chunk coordinates + chunk_coordinate_text = false + #When enabled, the player's current Biome will be displayed + biome_text = true + #Sets the scale of the text rendered for Coords and Biome mini-map data + #Range: 0.0 ~ 10.0 + coords_and_biome_scale = 1.0 + #Sets the scale of the map icons rendered in the mini-map + #Range: 0.0 ~ 10.0 + decoration_scale = 1.0 + #Scale multiplier for Map Markers text on the mini-map + #Range: 0.0 ~ 10.0 + map_markers_text_scale = 1.0 + #Allows minimap to follow player movement instead of only displaying current map + follow_player = true + #When enabled the map will align itself with the player + rotate_with_player = false + #Draw cardinal directions on minimap + cardinal_directions = true + #Scale of cardinal directions on minimap + #Range: 0.0 ~ 2.0 + cardinal_scale = 1.0 + #Only shows north cardinal direction + only_show_north_cardinal = false + #Shows map separation borders + map_borders = true + #Use sky color for minimap + darken_at_night = false + #Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow + map_change_sound = false + #Automatically switches to the nearest slice when possible + automatic_slice_change = false + +[world_map] + crossair = false + #Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show) + alternative_texture = false + #Pan smoothly. When off it will pan in map increments instead + smooth_panning = true + #Makes zooming work smoothly instead of in 2 maps increments + smooth_zooming = true + #Range: 0.0 ~ 10.0 + zoom_scroll_speed = 1.0 + #Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency + #Range: 0.0 ~ 20.0 + scale = 1.25 + #Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency + #Range: 0.0 ~ 20.0 + lectern_scale = 1.0 + #Shows map separation borders + map_borders = true + #When enabled, the Atlas world map coordinates will be displayed + draw_coordinates = true + #Sets the scale of the text rendered for Coords world-map data + #Range: 0.0 ~ 10.0 + coordinates_scale = 1.0 + #Sets the scale of the map icons rendered in the world-map + #Range: 0.0 ~ 10.0 + decoration_scale = 1.0 + #Scale multiplier for Map Markers text on the world-map + #Range: 0.0 ~ 10.0 + map_markers_text_scale = 1.0 + #Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this + compact_slices_indicator = false + #Allows minimap to follow player movement instead of only displaying current map + follow_player = true + +[misc] + #Multiplier for all the Atlases sound float + #Range: 0.0 ~ 10.0 + soundScalar = 1.0 + #Render atlas like normal map when in hand + #Allowed Values: ON, NOT_LOCKED, OFF + in_hand_renderer = "NOT_LOCKED" + +[moonlight_integration] + #Enables moonlight compat, which allows to place map markers on map via a special pin button + enabled = true + #Allows tracking pins by pressing control, making them follow you on minimap + pin_tracking = true + #Show nearby mobs on minimap. Also requires matching server config + mob_radar = false + #Range: 0 ~ 256 + radar_radius = 64 + #Entities on radar will have their icon rotate + radar_pins_rotate = false + #Uses yellow markers for all mobs + radar_single_color = false + #Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs + night_lightmap = true + #Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off + convert_xaeros_waypoints = false + diff --git a/configureddefaults/config/map_atlases-common.toml b/configureddefaults/config/map_atlases-common.toml new file mode 100644 index 0000000..881bdca --- /dev/null +++ b/configureddefaults/config/map_atlases-common.toml @@ -0,0 +1,46 @@ + +[general] + #The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas. + #Range: 0 ~ 1000000 + max_map_count = 512 + #If enabled, you can increase the Empty Map count by inserting Paper + accept_paper_for_empty_maps = true + #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size + require_empty_maps_to_expand = true + #Controls how many usable Maps are added when you add a single Map to the Atlas + #Range: 0 ~ 64 + map_entry_value_multiplier = 1 + #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas + #Range: 0 ~ 64 + pity_activation_map_count = 9 + #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. + enable_empty_map_entry_and_fill = true + #Locations of where an atlas will be scanned for. By default only hotbar will be scanned + #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY + activation_locations = "INVENTORY" + #Allows players in creative to teleport using the atlas. Hold shift and press anywhere + creative_teleport = true + #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable + pin_marked_id = "map_atlases:pin" + #Shows light color on maps. Needs Moonlight lib + light_map = false + #Show nearby mobs on minimap. Needs matching client config also set + mob_radar = false + #Adds a shear button to the atlas screen which allows you to cut maps + shear_button = true + +[update_logic] + #Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below + round_robin = false + #Max of maps to update each tick. Increase to make maps update faster + #Range: 0 ~ 9 + map_updates_per_tick = 1 + #Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update + #Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON + multithreaded_update = "SINGLE_PLAYER_ONLY" + #Visually shows map updates + debug_map_updates = false + #Every how many ticks should markers be updated + #Range: 1 ~ 200 + markers_update_period = 10 +