feat: raspberry flavoured sleep

This commit is contained in:
hypercross 2025-12-10 10:19:57 +08:00
parent 9040914856
commit 2871b53b3b
1 changed files with 6 additions and 6 deletions

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@ -5,13 +5,13 @@
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
daySpeed = 1.09
daySpeed = 0.7
#The speed at which time passes during the night.
#Night is defined as any time between dayStart (see below) and nightStart (see below).
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
nightSpeed = 0.92
nightSpeed = 0.7
#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
#If both are set, speedMethod (see below) determines which setting is used.
#This setting defines the length of the day in real-world minutes.
@ -68,7 +68,7 @@
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
#Allowed Values: NEVER, ALWAYS, SLEEPING
randomTickEffect = "NEVER"
randomTickEffect = "SLEEPING"
#The base random tick speed used by the randomTickEffect time effect.
#Range: > 0
baseRandomTickSpeed = 3
@ -78,20 +78,20 @@
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
potionEffect = "NEVER"
potionEffect = "SLEEPING"
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
#This results in faster healing when food level is full, and faster harm when food level is too low.
#This effect does not apply if time speed is 1.0 or less.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
hungerEffect = "NEVER"
hungerEffect = "SLEEPING"
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
#WARNING: This time-effect has a significant impact on performance.
#This effect does not apply if time speed is 1.0 or less.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Allowed Values: NEVER, ALWAYS, SLEEPING
blockEntityEffect = "NEVER"
blockEntityEffect = "SLEEPING"
[sleep]
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality