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hypercross 2025-12-01 10:21:09 +08:00
parent 910c0b67b5
commit 300c590326
1 changed files with 6 additions and 45 deletions

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@ -2,14 +2,14 @@
## todo ## todo
- [x] Spelunkery / Caverns n Chasms / Galosphere / Supplementaries: repeated barometers/depth gauge etc - [x] Spelunkery / Caverns n Chasms / Supplementaries: repeated barometers/depth gauge etc
- [x] Gui compass: remove or tweak since it adds depth as well - [x] Gui compass: remove or tweak since it adds depth as well
- [x] spyglass: 2 copper + glass - [x] spyglass: 2 copper + glass
- [x] empty map: 8 paper + spyglass - [x] empty map: 8 paper + spyglass
- [x] map atlases: book + compass + empty map - [x] map atlases: book + compass + empty map
- [x] iron / gold armor: use plates over ingots - [x] iron / gold armor: use plates over ingots
- [-] rope: prefer farmer's rope over supplementaries - [x] rope: prefer farmer's rope over supplementaries
- [x] flax: make more ropes than straws maybe? - [x] flax: make more ropes than straws maybe?
- [x] fan, reaper use quartz -> replace shaft with, like, rose - [x] fan, reaper use quartz -> replace shaft with, like, rose
@ -18,46 +18,7 @@
- [x] drill/cutter requires brass - [x] drill/cutter requires brass
- [x] crying obsidian + glowstone dust -> dimension tears don't need blaze - [x] crying obsidian + glowstone dust -> dimension tears don't need blaze
## trades - [x] common villager trades
- [ ] villager explorer map trades
- [ ] move diamond tools to brass crafter as well
- [ ] ideology
- buys food at 1, sells staples at 2, sells gears for gems at 3, sells building stuff, buys/sells rare collectibles at 5
- food includes basic cooked fish, crops and meat, best exp source.
- staples are all player gatherables obtainable easily elsewhere, timesaver.
- trades gems (cinnabar, lapiz, spinel, diamond, silver, gold, crystal) for specific enchantment books.
- sells a type of stone at 4.
- collectibles are rare and must trade with other villagers, best emerald source.
- all trades have 1 stock and 1 exp, except for food which has 5 exp.
- you 1. know them 2. build farm for them 3. buy staples for consumables 4. build houses for them 5. stock up collectibles
- all food are basic one ingredient food and are the same big pool for all villagers.
- all collectibles are the same big pool for all villagers.
- only design staples, gear, and deco for each profession.
- armorer
- staples: low durability chainmail, gold armor
- enchantment: fire prot, prot,
- brick: granite, limestone
- butcher
- staples: various animal meat, bones
- enchantment: sharp, strength
- deco: diorite, tuff
- cartographer
- staples: explorer maps
- enchantment: loot, luck
- deco: deepslate cobble, cobble
- cleric
- staples: glass bottles, spider eyes, rotten flesh
- enchantment: undead killer, spider killer
- deco: nether brick, blackstone
- farmer
- staples: seeds, bonemeal, saplings
- enchantment: efficiency, durable
- deco: mud bricks, dirt
- fisherman
- staples: fish, leech, worm, rods
- enchantment: luck of the sea, lure
- deco: coral blocks
- fletcher
- staples: bows, arrows, crossbows
- enchantment: piercing, reloading
- deco: daub, daub_frame
-