feat: mod config
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["YUNG's Better Mineshafts"]
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# Whether or not vanilla mineshafts should be disabled.
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# Default: true
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"Disable Vanilla Mineshafts" = true
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# The lowest a mineshaft can spawn.
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# Default: -55
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"Minimum y-coordinate" = -55
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# The highest a mineshaft can spawn.
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# Default: 30
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#
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"Maximum y-coordinate" = 30
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###########################################################################################################
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## Ore deposit settings.
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###########################################################################################################
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["YUNG's Better Mineshafts"."Ore Deposits"]
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"Enable Ore Deposits" = true
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# Chance of an ore deposit being cobblestone only.
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# Default: 50
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#Range: 0 ~ 100
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"Cobble Spawn Chance (Empty Deposit)" = 0
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# Chance of an ore deposit containing coal.
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# Default: 20
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#Range: 0 ~ 100
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"Coal Spawn Chance" = 30
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# Chance of an ore deposit containing iron.
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# Default: 9
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#Range: 0 ~ 100
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"Iron Spawn Chance" = 20
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# Chance of an ore deposit containing redstone.
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# Default: 7
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#Range: 0 ~ 100
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"Redstone Spawn Chance" = 15
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# Chance of an ore deposit containing gold.
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# Default: 7
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#Range: 0 ~ 100
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"Gold Spawn Chance" = 15
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# Chance of an ore deposit containing lapis lazuli.
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# Default: 3
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#Range: 0 ~ 100
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"Lapis Spawn Chance" = 15
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# Chance of an ore deposit containing emerald.
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# Default: 3
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#Range: 0 ~ 100
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"Emerald Spawn Chance" = 4
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# Chance of an ore deposit containing diamond.
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# Default: 1
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#Range: 0 ~ 100
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"Diamond Spawn Chance" = 1
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###########################################################################################################
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## Spawn rates for various mineshaft parts and decorations.
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###########################################################################################################
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["YUNG's Better Mineshafts"."Spawn Rates & More"]
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# The spawn rate for lanterns in the main shaft.
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# Default: .0067
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#Range: 0.0 ~ 1.0
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"Lantern Spawn Rate" = 0.0067
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# The spawn rate for torches in small shafts.
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# Default: .02
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#Range: 0.0 ~ 1.0
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"Torch Spawn Rate" = 0.02
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# The spawn rate for workstation side rooms along the main shaft.
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# Default: .025
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#Range: 0.0 ~ 1.0
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"Workstation Spawn Rate" = 0.025
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# The spawn rate for workstation cellars below workstations along the main shaft.
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# Default: .25
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#Range: 0.0 ~ 1.0
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"Workstation Cellar Spawn Rate" = 0.25
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# The spawn rate for smaller tunnels that generate along the main shaft.
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# Default: .07
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#Range: 0.0 ~ 1.0
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"Small Shaft Spawn Rate" = 0.07
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# The spawn rate for cobwebs.
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# Default: .15
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#Range: 0.0 ~ 1.0
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"Cobweb Spawn Rate" = 0.15
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# The spawn rate for minecarts holding chests in small shafts.
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# Default: .00125
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#Range: 0.0 ~ 1.0
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"Small Shaft Chest Minecart Spawn Rate" = 0.00125
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# The spawn rate for minecarts holding TNT in small shafts.
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# Default: .0025
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#Range: 0.0 ~ 1.0
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"Small Shaft TNT Minecart Spawn Rate" = 0.0025
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# The spawn rate for minecarts holding chests in the main shaft.
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# Default: .01
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#Range: 0.0 ~ 1.0
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"Main Shaft Chest Minecart Spawn Rate" = 0.01
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# The spawn rate for minecarts holding TNT in the main shaft.
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# Default: .0025
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#Range: 0.0 ~ 1.0
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"Main Shaft TNT Minecart Spawn Rate" = 0.0025
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# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
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# Default: 2
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#Range: 0 ~ 100
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"Abandoned Miners' Outpost Spawn Chance" = 2
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# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
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# This determines the overall length of small shafts.
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# Default: 9
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#
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#Range: 0 ~ 1000
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"Small Shaft Piece Chain Length" = 9
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{
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"infrastructure_check_radius": 2,
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"path_quality_threshold": 0.3,
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"node_distance_minimum": 4,
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"node_distance_maximum": 8,
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"node_utility_distance": 3,
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"path_block_ids": ["minecraft:dirt_path", "minecraft:water"],
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"path_block_tags": [],
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"path_block_strings": [],
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"block_string_blacklist": [
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"diagonalwalls:",
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"diagonalfences:",
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"diagonalwindows:"
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],
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"invalid_dimensions": ["nether", "end"],
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"invalid_entities": [],
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"warp_block_ids": ["via_romana:warp_block"],
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"warp_block_tags": ["minecraft:all_signs"],
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"travel_fatigue_cooldown": 0,
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"fog_of_war_distance": 10,
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"spline_animation_time": 2.0,
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"maximum_map_dimension": 512,
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"map_refresh_interval": 10,
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"map_refresh_threshold": 10,
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"map_save_interval": 5,
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"biomeColor": [],
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"use_biome_fallback_for_lowres": true,
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"enable_surveyor_landmark": false,
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"enable_surveyor_landmark_coloring": false,
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"invalid_block_overlay_opacity": 0.4,
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"biome_map_opacity": 0.3,
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"node_vignette_opacity": 1.0,
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"enable_teleport_particles": false,
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"logging_enum": "NONE"
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}
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# mod configs
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## options
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- disable oculus keys.
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- disable puzzle lib cycle keys.
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- disable treechop config key.
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- enable resource packs.
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## map atlases
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- don't rotate follow player.
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- shows hud in inventory.
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- accepts paper for maps.
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## via romana
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- allow water charting.
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- allow dirt path.
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- disallow everything else.
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- disallow nether and end.
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## better mineshafts
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- increased ore spawn rate to 100%.
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