refactor: carpenter
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edits.md
7
edits.md
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@ -29,10 +29,3 @@
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- [x] add configs for tidal towns
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- [x] add configs for tidal towns
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- they're just another plains village
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- they're just another plains village
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- [ ] map atlases no longer need paper
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- just remove all maintainence cost
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- [ ] spyglass can be used from inventory & activates jade
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- [ ] bottle of dimension tears required for nether portal
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@ -1,4 +1,5 @@
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const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource");
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const { $RandomSource } = require("packages/net/minecraft/util/$RandomSource");
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const { $Villager } = require("packages/net/minecraft/world/entity/npc/$Villager");
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// level 5 just eat feast for 5 emeralds
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// level 5 just eat feast for 5 emeralds
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const feast_list = [
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const feast_list = [
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@ -8,6 +9,11 @@ const feast_list = [
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'farmersdelight:stuffed_pumpkin_block',
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'farmersdelight:stuffed_pumpkin_block',
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'farmersdelight:roast_chicken_block',
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'farmersdelight:roast_chicken_block',
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'farmersdelight:pasta_with_meatballs',
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'farmersdelight:pasta_with_meatballs',
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'abnormals_delight:perch_with_mushrooms',
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'abnormals_delight:pike_with_beetroot',
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'abnormals_delight:vension_with_bamboo_shoots',
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'abnormals_delight:passion_fruit_glazed_duck',
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];
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];
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// level 4 helps you with block collection
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// level 4 helps you with block collection
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@ -69,7 +75,7 @@ const consumables = {
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fisherman: ['2x aquaculture:fish_bones', '3x aquaculture:leech', '5x aquaculture:worm', '8x aquaculture:box',
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fisherman: ['2x aquaculture:fish_bones', '3x aquaculture:leech', '5x aquaculture:worm', '8x aquaculture:box',
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'5x aquaculture:lockbox', '2x aquaculture:treasure_chest'],
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'5x aquaculture:lockbox', '2x aquaculture:treasure_chest'],
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// various potion arrows, bows, crossbows
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// various potion arrows, bows, crossbows
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fletcher: ['bow', 'bow', 'bow', 'crossbow', 'crowssbow'],
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fletcher: [],
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// leather armor, bedrolls
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// leather armor, bedrolls
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leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'],
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leatherworker: ['leather_helmet', 'leather_chestplate', 'leather_leggings', 'leather_boots'],
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// various dyes
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// various dyes
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@ -82,16 +88,15 @@ const consumables = {
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// wool, eggs, milk, honey, slime ball
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// wool, eggs, milk, honey, slime ball
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shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'],
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shepherd: ['3x white_wool', '8x environmental:duck_egg', '8x autumnity:turkey_egg', '4x environmental:yak_hair'],
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// shovel, pick
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// shovel, pick
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toolsmith: ['iron_shovel', 'iron_pickaxe', 'golden_shovel', 'golden_pickaxe'],
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toolsmith: ['iron_shovel', 'iron_pickaxe', 'iron_hoe', 'golden_shovel', 'golden_pickaxe', 'golden_hoe'],
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// sword, axe
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// sword, axe
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weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe'],
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weaponsmith: ['iron_sword', 'iron_axe', 'golden_sword', 'golden_axe', 'bow', 'crossbow'],
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// rice, spaghetti, dough, crust
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// rice, spaghetti, dough, crust
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delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'],
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delightchef: ['8x farmersdelight:rice', '10x farmersdelight:raw_pasta', '10x farmersdelight:crust', '16x sugar'],
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// cut raw meat
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// cut raw meat
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delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'],
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delightcook: ['16x bowl', '16x glass_bottle', '1x bucket', '8x farmersdelight:minced_beef', '8x farmersdelight:bacon'],
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// planks
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// planks
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carpenter: ['32x oak_planks', '32x spruce_planks', '32x birch_planks', '32x jungle_planks', '32x pine_planks', '32x bamboo_planks',
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carpenter: [],
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'32x cherry_planks'],
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};
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};
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const enchant_consumables = {
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const enchant_consumables = {
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@ -221,6 +226,28 @@ const village_structures = {
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'mmv:village_swamp': 1,
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'mmv:village_swamp': 1,
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"atmospheric:village_scrubland" : 1
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"atmospheric:village_scrubland" : 1
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};
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};
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const village_logs = {
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'minecraft:desert': 'minecraft:cactus',
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'minecraft:plains': 'minecraft:oak_log',
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'minecraft:savanna': 'minecraft:acacia_log',
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'minecraft:snowy': 'minecraft:spruce_log',
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'minecraft:taiga': 'minecraft:birch_log',
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'minecraft:jungle': 'minecraft:jungle_log',
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'minecraft:swamp': 'minecraft:dark_oak_log',
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'atmospheric:scrubland': 'atmospheric:yucca_log'
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};
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// various saplings
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const carpenter_trades = [
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'minecraft:oak_sapling',
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'minecraft:spruce_sapling',
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'minecraft:birch_sapling',
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'minecraft:acacia_sapling',
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'minecraft:jungle_sapling',
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'minecraft:dark_oak_sapling',
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'minecraft:mangrove_sapling',
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'minecraft:cherry_sapling',
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'minecraft:azalea_sapling',
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];
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/**
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/**
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* @param {Record<string, number>} map
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* @param {Record<string, number>} map
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*/
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*/
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@ -236,6 +263,7 @@ MoreJSEvents.villagerTrades((event) => {
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event.removeVanillaTrades();
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event.removeVanillaTrades();
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event.removeModdedTrades();
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event.removeModdedTrades();
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// cartographers: explorer maps
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const villages = make_weighted_list(village_structures)
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const villages = make_weighted_list(village_structures)
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const villageTrade = VillagerUtils.createStructureMapTrade(['2x emerald', 'map'], villages);
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const villageTrade = VillagerUtils.createStructureMapTrade(['2x emerald', 'map'], villages);
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villageTrade.maxUses(1);
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villageTrade.maxUses(1);
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@ -251,6 +279,28 @@ MoreJSEvents.villagerTrades((event) => {
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progressionTrade.maxUses(1);
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progressionTrade.maxUses(1);
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event.addTrade('cartographer', 2, progressionTrade);
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event.addTrade('cartographer', 2, progressionTrade);
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// carpenters: logs, saplings, planks, tree barks
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event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
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/** @type {$Villager} */
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const villager = entity;
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const villagerData = villager.getVillagerData();
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const biome = villagerData.getType().toString();
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const log = village_logs[biome] || 'minecraft:oak_log';
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offer.setFirstInput('2x emerald');
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offer.setOutput('16x ' + log);
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offer.setMaxUses(1);
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offer.setVillagerExperience(1);
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offer.setPriceMultiplier(0.05);
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});
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event.addCustomTrade('sawmill:carpenter', 2, (offer, entity, random) => {
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offer.setFirstInput('2x emerald');
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offer.setOutput(roll(carpenter_trades, random));
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offer.setMaxUses(1);
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offer.setVillagerExperience(1);
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offer.setPriceMultiplier(0.05);
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});
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const professions = VillagerUtils.getProfessions();
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const professions = VillagerUtils.getProfessions();
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professions.forEach(prof => {
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professions.forEach(prof => {
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const profName = prof.name();
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const profName = prof.name();
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