feat: mod config
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// Declares whether the villager entity model is shown in the recipe UI.
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enable3DVillagerModelInRecipes: false
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}
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{
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// How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
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// min: 1, max: 1200
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"checkForCampfireDelayInTicks": 40,
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// The radius around the campfire in blocks where players receive the regeneration effect.
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// min: 1, max: 64
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"healingRadius": 8,
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// The duration of the regeneration effect which the campfire applies.
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// min: 1, max: 600
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"effectDurationSeconds": 30,
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// The level of regeneration which the campfire applies, by default 1.
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// min: 1, max: 50
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"regenerationLevel": 1,
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// When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
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"healPassiveMobs": true,
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// When enabled, hides the particles from the regeneration effect around the campfire.
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"hideEffectParticles": true,
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// When enabled, the campfire only has an effect when the block is lit up.
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"campfireMustBeLit": true,
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// When enabled, the campfire only has an effect when the block is signalling.
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"campfireMustBeSignalling": false,
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// When enabled, the mod will work with normal campfires.
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"enableEffectForNormalCampfires": true,
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// When enabled, the mod will work with soul campfires.
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"enableEffectForSoulCampfires": true
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}
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