diff --git a/defaultconfigs/map_atlases-common.toml b/defaultconfigs/map_atlases-common.toml new file mode 100644 index 0000000..2bf7e26 --- /dev/null +++ b/defaultconfigs/map_atlases-common.toml @@ -0,0 +1,46 @@ + +[general] + #The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas. + #Range: 0 ~ 1000000 + max_map_count = 512 + #If enabled, you can increase the Empty Map count by inserting Paper + accept_paper_for_empty_maps = false + #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size + require_empty_maps_to_expand = true + #Controls how many usable Maps are added when you add a single Map to the Atlas + #Range: 0 ~ 64 + map_entry_value_multiplier = 1 + #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas + #Range: 0 ~ 64 + pity_activation_map_count = 9 + #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. + enable_empty_map_entry_and_fill = true + #Locations of where an atlas will be scanned for. By default only hotbar will be scanned + #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY + activation_locations = "INVENTORY" + #Allows players in creative to teleport using the atlas. Hold shift and press anywhere + creative_teleport = true + #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable + pin_marked_id = "map_atlases:pin" + #Shows light color on maps. Needs Moonlight lib + light_map = false + #Show nearby mobs on minimap. Needs matching client config also set + mob_radar = false + #Adds a shear button to the atlas screen which allows you to cut maps + shear_button = false + +[update_logic] + #Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below + round_robin = false + #Max of maps to update each tick. Increase to make maps update faster + #Range: 0 ~ 9 + map_updates_per_tick = 1 + #Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update + #Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON + multithreaded_update = "SINGLE_PLAYER_ONLY" + #Visually shows map updates + debug_map_updates = false + #Every how many ticks should markers be updated + #Range: 1 ~ 200 + markers_update_period = 10 + diff --git a/defaultconfigs/via_romana.json b/defaultconfigs/via_romana.json new file mode 100644 index 0000000..85784d2 --- /dev/null +++ b/defaultconfigs/via_romana.json @@ -0,0 +1,66 @@ +{ + "infrastructure_check_radius": 2, + "path_quality_threshold": 0.3, + "node_distance_minimum": 4, + "node_distance_maximum": 8, + "node_utility_distance": 3, + "path_block_ids": [ + "minecraft:dirt_path", + "minecraft:packed_mud", + "minecraft:coarse_dirt", + "minecraft:rooted_dirt", + "minecraft:water" + ], + "path_block_tags": [], + "path_block_strings": [ + "sandstone", + "polished", + "cobble", + "brick", + "smooth", + "basalt", + "path", + "road", + "concrete", + "pavement", + "glazed", + "tile", + "_wall", + "_fence", + "_slab", + "_stairs", + "_wool", + "_carpet", + "_plank", + "_log", + "_wood", + "rail", + "_button", + "_pressure_plate" + ], + "block_string_blacklist": [ + "diagonalwalls:", + "diagonalfences:", + "diagonalwindows:" + ], + "invalid_dimensions": [], + "invalid_entities": [], + "warp_block_ids": ["via_romana:warp_block"], + "warp_block_tags": ["minecraft:all_signs"], + "travel_fatigue_cooldown": 10, + "fog_of_war_distance": 10, + "spline_animation_time": 2.0, + "maximum_map_dimension": 512, + "map_refresh_interval": 10, + "map_refresh_threshold": 10, + "map_save_interval": 5, + "biomeColor": [], + "use_biome_fallback_for_lowres": true, + "enable_surveyor_landmark": false, + "enable_surveyor_landmark_coloring": false, + "invalid_block_overlay_opacity": 0.4, + "biome_map_opacity": 0.3, + "node_vignette_opacity": 1.0, + "enable_teleport_particles": true, + "logging_enum": "NONE" +}