refactor: remove aquaculture trades
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@ -72,8 +72,7 @@ const consumables = {
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// bonemeal, seed, hoe, organic_compost
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farmer: ['6x bone_meal', '2x farmersdelight:organic_compost', '24x farmersdelight:straw', '18x supplementaries:flax'],
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// fish bones, leech, worm, fishing rod, treasure boxes
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fisherman: ['2x aquaculture:fish_bones', '3x aquaculture:leech', '5x aquaculture:worm', '8x aquaculture:box',
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'5x aquaculture:lockbox', '2x aquaculture:treasure_chest'],
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fisherman: ['fishing_rod'],
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// various potion arrows, bows, crossbows
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fletcher: ['8x arrow', '4x caverns_and_chasms:large_arrow', '16x caverns_and_chasms:blunt_arrow', '8x savage_and_ravages:mischief_arrow'],
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// leather armor, bedrolls
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@ -103,7 +102,8 @@ const enchant_consumables = {
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armorer: 1,
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leatherworker: 2,
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toolsmith: 3,
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weaponsmith: 2
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weaponsmith: 2,
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fisherman: 2,
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};
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// level 1 villagers buy food for 1 emerald
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