refactor: update api
This commit is contained in:
+30
-14
@@ -11,37 +11,53 @@ import {
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} from "../utils/command";
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import {AsyncQueue} from "../utils/async-queue";
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export interface IGameContext {
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export interface IGameContext<TState extends {} = {}> {
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parts: ReturnType<typeof createEntityCollection<Part>>;
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regions: ReturnType<typeof createEntityCollection<Region>>;
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commands: CommandRunnerContextExport<IGameContext>;
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commands: CommandRunnerContextExport<IGameContext<TState>>;
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prompts: AsyncQueue<PromptEvent>;
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}
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/**
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* creates a game context.
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* expects a command registry already registered with commands.
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* @param commandRegistry
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*/
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export function createGameContext(commandRegistry: CommandRegistry<IGameContext>) {
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export function createGameContext<TState extends {} = {}>(
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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initialState?: TState | (() => TState)
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): IGameContext<TState> {
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const parts = createEntityCollection<Part>();
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const regions = createEntityCollection<Region>();
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const ctx: IGameContext = {
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const prompts = new AsyncQueue<PromptEvent>();
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const state: TState = typeof initialState === 'function' ? (initialState as (() => TState))() : (initialState ?? {} as TState);
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const ctx = {
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parts,
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regions,
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prompts,
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commands: null!,
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prompts: new AsyncQueue(),
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};
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state,
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} as IGameContext<TState>
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ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
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ctx.commands.on('prompt', (prompt: PromptEvent) => ctx.prompts.push(prompt));
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return ctx;
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}
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export function createGameCommand<TResult>(
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/**
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* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
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* @param module
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*/
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export function createGameContextFromModule<TState extends {} = {}>(
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module: {
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registry: CommandRegistry<IGameContext<TState>>,
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createInitialState: () => TState
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},
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): IGameContext<TState> {
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return createGameContext(module.registry, module.createInitialState);
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}
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export function createGameCommand<TState extends {} = {}, TResult = unknown>(
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schema: CommandSchema | string,
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run: (this: CommandRunnerContext<IGameContext>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext, TResult> {
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run: (this: CommandRunnerContext<IGameContext<TState>>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext<TState>, TResult> {
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return {
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schema: typeof schema === 'string' ? parseCommandSchema(schema) : schema,
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run,
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+25
-17
@@ -1,7 +1,6 @@
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import { IGameContext } from '../core/game';
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import {CommandRegistry, CommandRunner, registerCommand} from '../utils/command';
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import { IGameContext, createGameCommand } from '../core/game';
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import { createCommandRegistry, type CommandRegistry, registerCommand } from '../utils/command';
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import type { Part } from '../core/part';
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import {createGameCommand} from "../core/game";
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export type TicTacToeState = {
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currentPlayer: 'X' | 'O';
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@@ -9,15 +8,25 @@ export type TicTacToeState = {
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moveCount: number;
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};
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export type TicTacToeContext = IGameContext<TicTacToeState>;
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type TurnResult = {
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winner: 'X' | 'O' | 'draw' | null;
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};
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export function getBoardRegion(host: IGameContext) {
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export function createInitialState(): TicTacToeState {
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return {
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currentPlayer: 'X',
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winner: null,
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moveCount: 0,
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};
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}
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export function getBoardRegion(host: TicTacToeContext) {
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return host.regions.get('board');
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}
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export function isCellOccupied(host: IGameContext, row: number, col: number): boolean {
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export function isCellOccupied(host: TicTacToeContext, row: number, col: number): boolean {
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const board = getBoardRegion(host);
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return board.value.children.some(
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(child: { value: { position: number[] } }) => child.value.position[0] === row && child.value.position[1] === col
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@@ -43,7 +52,7 @@ export function hasWinningLine(positions: number[][]): boolean {
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);
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}
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export function checkWinner(host: IGameContext): 'X' | 'O' | 'draw' | null {
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export function checkWinner(host: TicTacToeContext): 'X' | 'O' | 'draw' | null {
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const parts = Object.values(host.parts.collection.value).map((s: { value: Part }) => s.value);
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const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position);
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@@ -55,7 +64,7 @@ export function checkWinner(host: IGameContext): 'X' | 'O' | 'draw' | null {
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return null;
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}
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export function placePiece(host: IGameContext, row: number, col: number, moveCount: number) {
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export function placePiece(host: TicTacToeContext, row: number, col: number, moveCount: number) {
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const board = getBoardRegion(host);
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const piece: Part = {
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id: `piece-${moveCount}`,
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@@ -68,7 +77,7 @@ export function placePiece(host: IGameContext, row: number, col: number, moveCou
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board.value.children.push(host.parts.get(piece.id));
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}
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const setup = createGameCommand(
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const setup = createGameCommand<TicTacToeContext, { winner: 'X' | 'O' | 'draw' | null }>(
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'setup',
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async function() {
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this.context.regions.add({
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@@ -81,23 +90,23 @@ const setup = createGameCommand(
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});
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let currentPlayer: 'X' | 'O' = 'X';
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let turnResult: TurnResult | undefined;
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let winner: 'X' | 'O' | 'draw' | null = null;
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let turn = 1;
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while (true) {
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const turnOutput = await this.run<TurnResult>(`turn ${currentPlayer} ${turn++}`);
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if (!turnOutput.success) throw new Error(turnOutput.error);
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turnResult = turnOutput?.result.winner;
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if (turnResult) break;
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winner = turnOutput.result.winner;
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if (winner) break;
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currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
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}
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return { winner: turnResult };
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return { winner };
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}
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)
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const turn = createGameCommand(
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const turn = createGameCommand<TicTacToeContext, TurnResult>(
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'turn <player> <turn:number>',
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async function(cmd) {
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const [turnPlayer, turnNumber] = cmd.params as [string, number];
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@@ -119,7 +128,6 @@ const turn = createGameCommand(
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}
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);
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export function registerTicTacToeCommands(registry: CommandRegistry<IGameContext>) {
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registerCommand(registry, setup);
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registerCommand(registry, turn);
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}
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export const registry = createCommandRegistry<TicTacToeContext>();
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registerCommand(registry, setup);
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registerCommand(registry, turn);
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