refactor: update api
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+30
-14
@@ -11,37 +11,53 @@ import {
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} from "../utils/command";
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import {AsyncQueue} from "../utils/async-queue";
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export interface IGameContext {
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export interface IGameContext<TState extends {} = {}> {
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parts: ReturnType<typeof createEntityCollection<Part>>;
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regions: ReturnType<typeof createEntityCollection<Region>>;
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commands: CommandRunnerContextExport<IGameContext>;
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commands: CommandRunnerContextExport<IGameContext<TState>>;
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prompts: AsyncQueue<PromptEvent>;
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}
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/**
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* creates a game context.
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* expects a command registry already registered with commands.
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* @param commandRegistry
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*/
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export function createGameContext(commandRegistry: CommandRegistry<IGameContext>) {
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export function createGameContext<TState extends {} = {}>(
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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initialState?: TState | (() => TState)
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): IGameContext<TState> {
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const parts = createEntityCollection<Part>();
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const regions = createEntityCollection<Region>();
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const ctx: IGameContext = {
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const prompts = new AsyncQueue<PromptEvent>();
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const state: TState = typeof initialState === 'function' ? (initialState as (() => TState))() : (initialState ?? {} as TState);
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const ctx = {
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parts,
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regions,
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prompts,
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commands: null!,
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prompts: new AsyncQueue(),
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};
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state,
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} as IGameContext<TState>
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ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
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ctx.commands.on('prompt', (prompt: PromptEvent) => ctx.prompts.push(prompt));
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return ctx;
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}
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export function createGameCommand<TResult>(
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/**
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* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
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* @param module
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*/
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export function createGameContextFromModule<TState extends {} = {}>(
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module: {
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registry: CommandRegistry<IGameContext<TState>>,
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createInitialState: () => TState
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},
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): IGameContext<TState> {
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return createGameContext(module.registry, module.createInitialState);
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}
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export function createGameCommand<TState extends {} = {}, TResult = unknown>(
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schema: CommandSchema | string,
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run: (this: CommandRunnerContext<IGameContext>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext, TResult> {
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run: (this: CommandRunnerContext<IGameContext<TState>>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext<TState>, TResult> {
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return {
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schema: typeof schema === 'string' ? parseCommandSchema(schema) : schema,
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run,
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