fix: change the way region align works
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@ -28,46 +28,65 @@ export type RegionAxis = {
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export function applyAlign(region: Region){
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if (region.children.length === 0) return;
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// 对每个 axis 分别处理
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// 对每个 axis 分别处理,但保持空间关系
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for (let axisIndex = 0; axisIndex < region.axes.length; axisIndex++) {
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const axis = region.axes[axisIndex];
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if (!axis.align) continue;
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// 根据当前轴的位置排序 children
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region.children.sort((a, b) => {
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const posA = a.value.position[axisIndex] ?? 0;
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const posB = b.value.position[axisIndex] ?? 0;
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return posA - posB;
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});
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// 收集当前轴上的所有唯一位置值,保持原有顺序
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const positionValues = new Set<number>();
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for (const accessor of region.children) {
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positionValues.add(accessor.value.position[axisIndex] ?? 0);
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}
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// 排序位置值
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const sortedPositions = Array.from(positionValues).sort((a, b) => a - b);
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// 创建位置映射:原位置 -> 新位置
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const positionMap = new Map<number, number>();
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if (axis.align === 'start' && axis.min !== undefined) {
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// 从 min 开始紧凑排列
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region.children.forEach((accessor, index) => {
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accessor.value.position[axisIndex] = axis.min! + index;
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// 从 min 开始紧凑排列,保持相对顺序
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sortedPositions.forEach((pos, index) => {
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positionMap.set(pos, axis.min! + index);
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});
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} else if (axis.align === 'end' && axis.max !== undefined) {
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// 从 max 开始向前紧凑排列
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const count = region.children.length;
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region.children.forEach((accessor, index) => {
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accessor.value.position[axisIndex] = axis.max! - (count - 1 - index);
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const count = sortedPositions.length;
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sortedPositions.forEach((pos, index) => {
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positionMap.set(pos, axis.max! - (count - 1 - index));
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});
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} else if (axis.align === 'center') {
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// 居中排列
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const count = region.children.length;
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const count = sortedPositions.length;
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const min = axis.min ?? 0;
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const max = axis.max ?? count - 1;
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const range = max - min;
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const center = min + range / 2;
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region.children.forEach((accessor, index) => {
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// 计算相对于中心的偏移
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sortedPositions.forEach((pos, index) => {
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const offset = index - (count - 1) / 2;
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accessor.value.position[axisIndex] = center + offset;
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positionMap.set(pos, center + offset);
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});
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}
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// 应用位置映射到所有 part
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for (const accessor of region.children) {
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const currentPos = accessor.value.position[axisIndex] ?? 0;
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accessor.value.position[axisIndex] = positionMap.get(currentPos) ?? currentPos;
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}
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}
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// 最后按所有轴排序 children
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region.children.sort((a, b) => {
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for (let i = 0; i < region.axes.length; i++) {
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const diff = (a.value.position[i] ?? 0) - (b.value.position[i] ?? 0);
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if (diff !== 0) return diff;
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}
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return 0;
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});
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}
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/**
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* shuffle on each axis. for each axis, try to swap position.
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* @param region
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@ -159,14 +159,14 @@ describe('Region', () => {
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applyAlign(region);
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// 第一轴 (x, axisIndex=0) 对齐:
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// 排序:part3(x=2), part1(x=5), part2(x=7) → children=[part3, part1, part2]
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// 对齐:part3.position[0]=0, part1.position[0]=1, part2.position[0]=2
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// X 轴对齐:
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// 唯一位置值:[2, 5, 7] -> 映射到 [0, 1, 2]
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// part3: 2->0, part1: 5->1, part2: 7->2
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// 结果:part3=[0,30], part1=[1,10], part2=[2,20]
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//
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// 第二轴 (y, axisIndex=1) 对齐:
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// 排序:part1(y=10), part2(y=20), part3(y=30) → children=[part1, part2, part3]
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// 对齐:part1.position[1]=0, part2.position[1]=1, part3.position[1]=2
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// Y 轴对齐:
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// 唯一位置值:[10, 20, 30] -> 映射到 [0, 1, 2]
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// part1: 10->0, part2: 20->1, part3: 30->2
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// 最终:part1=[1,0], part2=[2,1], part3=[0,2]
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const positions = region.children.map(c => ({
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@ -174,15 +174,62 @@ describe('Region', () => {
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position: c.value.position
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}));
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// children 按 y 轴排序后的顺序
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// children 按位置排序后的顺序
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expect(positions[0].id).toBe('p3');
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expect(positions[0].position).toEqual([0, 2]);
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expect(positions[1].id).toBe('p1');
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expect(positions[1].position).toEqual([1, 0]);
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expect(positions[2].id).toBe('p2');
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expect(positions[2].position).toEqual([2, 1]);
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});
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it('should align 4 elements on rectangle corners', () => {
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// 4 个元素放在矩形的四个角:(0,0), (10,0), (10,1), (0,1)
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// 期望:保持矩形布局,只是紧凑到 (0,0), (1,0), (1,1), (0,1)
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const part1 = createPart('p1', [0, 0]); // 左下角
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const part2 = createPart('p2', [10, 0]); // 右下角
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const part3 = createPart('p3', [10, 1]); // 右上角
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const part4 = createPart('p4', [0, 1]); // 左上角
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const region = createRegion(
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[
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{ name: 'x', min: 0, max: 10, align: 'start' },
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{ name: 'y', min: 0, max: 10, align: 'start' }
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],
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[part1, part2, part3, part4]
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);
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applyAlign(region);
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// X 轴对齐:
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// 唯一位置值:[0, 10] -> 映射到 [0, 1]
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// part1: 0->0, part4: 0->0, part2: 10->1, part3: 10->1
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// 结果:part1=[0,0], part4=[0,1], part2=[1,0], part3=[1,1]
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//
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// Y 轴对齐:
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// 唯一位置值:[0, 1] -> 映射到 [0, 1] (已经是紧凑的)
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// part1: 0->0, part2: 0->0, part4: 1->1, part3: 1->1
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// 最终:part1=[0,0], part2=[1,0], part4=[0,1], part3=[1,1]
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const positions = region.children.map(c => ({
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id: c.value.id,
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position: c.value.position
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}));
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// children 按位置排序后的顺序:(0,0), (0,1), (1,0), (1,1)
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expect(positions[0].id).toBe('p1');
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expect(positions[0].position).toEqual([1, 0]);
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expect(positions[0].position).toEqual([0, 0]);
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expect(positions[1].id).toBe('p2');
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expect(positions[1].position).toEqual([2, 1]);
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expect(positions[1].id).toBe('p4');
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expect(positions[1].position).toEqual([0, 1]);
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expect(positions[2].id).toBe('p3');
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expect(positions[2].position).toEqual([0, 2]);
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expect(positions[2].id).toBe('p2');
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expect(positions[2].position).toEqual([1, 0]);
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expect(positions[3].id).toBe('p3');
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expect(positions[3].position).toEqual([1, 1]);
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});
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});
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