refactor: update inline-schema to import accessors
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Vendored
+2
-2
@@ -6,5 +6,5 @@ type BoopPartTable = readonly {
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export type BoopPart = BoopPartTable[number];
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declare const data: BoopPartTable;
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export default data;
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declare function getData(): BoopPartTable;
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export default getData;
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@@ -1,4 +1,4 @@
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import parts from './boopPart.csv';
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import getParts from './boopPart.csv';
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import {createRegion, moveToRegion, Region} from "@/core/region";
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import {createPartsFromTable} from "@/core/part-factory";
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import {BoopPart} from "@/samples/boop/types";
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@@ -6,6 +6,7 @@ import {BOARD_SIZE} from "@/samples/boop/constants";
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import {PlayerType, PieceType, RegionType} from "@/samples/boop/types";
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export function createInitialState() {
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const parts = getParts();
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const pieces = createPartsFromTable(
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parts,
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(item, index) => `${item.player}-${item.type}-${index + 1}`,
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Vendored
+2
-2
@@ -7,5 +7,5 @@ type CardsTable = readonly {
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export type Cards = CardsTable[number];
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declare const data: CardsTable;
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export default data;
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declare function getData(): CardsTable;
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export default getData;
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@@ -1,4 +1,4 @@
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import cards from './cards.csv';
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import getCards from './cards.csv';
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import {Part} from "@/core/part";
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import {createRegion, createRegionAxis, Region} from "@/core/region";
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import {createPromptDef, IGameContext} from "@/core/game";
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@@ -38,7 +38,8 @@ export function createGameInfo(){
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}
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export function createCards(){
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const dataMap = {} as Record<string, CardData>;
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const cards = getCards();
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const dataMap = {} as Record<string, CardData>;
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for(const entry of cards){
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const card = dataMap[entry.name] = dataMap[entry.name] || {
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@@ -6,5 +6,5 @@ type EffectDesertTable = readonly {
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export type EffectDesert = EffectDesertTable[number];
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declare const data: EffectDesertTable;
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export default data;
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declare function getData(): EffectDesertTable;
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export default getData;
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@@ -10,5 +10,5 @@ type EncounterDesertTable = readonly {
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export type EncounterDesert = EncounterDesertTable[number];
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declare const data: EncounterDesertTable;
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export default data;
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declare function getData(): EncounterDesertTable;
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export default getData;
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@@ -9,5 +9,5 @@ type EnemyDesertTable = readonly {
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export type EnemyDesert = EnemyDesertTable[number];
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declare const data: EnemyDesertTable;
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export default data;
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declare function getData(): EnemyDesertTable;
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export default getData;
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@@ -11,5 +11,5 @@ type EnemyIntentDesertTable = readonly {
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export type EnemyIntentDesert = EnemyIntentDesertTable[number];
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declare const data: EnemyIntentDesertTable;
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export default data;
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declare function getData(): EnemyIntentDesertTable;
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export default getData;
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@@ -11,5 +11,5 @@ type HeroItemFighter1Table = readonly {
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export type HeroItemFighter1 = HeroItemFighter1Table[number];
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declare const data: HeroItemFighter1Table;
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export default data;
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declare function getData(): HeroItemFighter1Table;
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export default getData;
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@@ -4,11 +4,11 @@ import enemyDesertCsv from './enemyDesert.csv';
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import enemyIntentDesertCsv from './enemyIntentDesert.csv';
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import effectDesertCsv from './effectDesert.csv';
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export const heroItemFighter1Data = heroItemFighter1Csv;
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export const encounterDesertData = encounterDesertCsv;
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export const enemyDesertData = enemyDesertCsv;
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export const enemyIntentDesertData = enemyIntentDesertCsv;
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export const effectDesertData = effectDesertCsv;
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export const heroItemFighter1Data = heroItemFighter1Csv();
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export const encounterDesertData = encounterDesertCsv();
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export const enemyDesertData = enemyDesertCsv();
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export const enemyIntentDesertData = enemyIntentDesertCsv();
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export const effectDesertData = effectDesertCsv();
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export { default as encounterDesertCsv, type EncounterDesert } from './encounterDesert.csv';
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export { default as enemyDesertCsv, type EnemyDesert } from './enemyDesert.csv';
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@@ -1,8 +1,10 @@
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import { Mulberry32RNG, type RNG } from '@/utils/rng';
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import encounterDesertCsv, { type EncounterDesert } from '../data/encounterDesert.csv';
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import encounterDesertCsvAccessor, { type EncounterDesert } from '../data/encounterDesert.csv';
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import { MapNodeType, MapLayerType } from './types';
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import type { MapLayer, MapNode, PointCrawlMap, MapGenerationConfig } from './types';
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const encounterDesertCsv = encounterDesertCsvAccessor();
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/** Pre-indexed encounters by type */
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const encountersByType = buildEncounterIndex();
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