fix: fix game/region tests.
This commit is contained in:
parent
b7c5312b60
commit
0948e5a742
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@ -20,7 +20,7 @@ export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSche
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export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command';
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export { createCommandRegistry, registerCommand, unregisterCommand, hasCommand, getCommand, runCommand, runCommandParsed, createCommandRunnerContext, type CommandRegistry, type CommandRunnerContextExport } from './utils/command';
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export type { Entity, EntityAccessor } from './utils/entity';
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export type { Entity } from './utils/entity';
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export { createEntityCollection } from './utils/entity';
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export type { RNG } from './utils/rng';
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@ -1,71 +1,67 @@
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import { describe, it, expect } from 'vitest';
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import { createGameContext, createGameCommand, IGameContext } from '../../src/core/game';
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import { createCommandRegistry, parseCommandSchema, type CommandRegistry } from '../../src/utils/command';
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import { createGameContext, createGameCommand, createGameCommandRegistry, IGameContext } from '../../src/core/game';
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import { Entity } from '../../src/utils/entity';
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import type { PromptEvent } from '../../src/utils/command';
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type MyState = {
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score: number;
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round: number;
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};
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type MyContext = IGameContext & {
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state: MyState;
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};
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describe('createGameContext', () => {
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it('should create a game context with empty parts and regions', () => {
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const registry = createCommandRegistry<IGameContext>();
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it('should create a game context with state', () => {
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const { registry } = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx.parts.collection.value).toEqual({});
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expect(ctx.regions.collection.value).toEqual({});
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expect(ctx.state).not.toBeNull();
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expect(ctx.state.value).toBeDefined();
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});
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it('should wire commands to the context', () => {
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const registry = createCommandRegistry<IGameContext>();
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const { registry } = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx.commands).not.toBeNull();
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expect(ctx.commands.registry).toBe(registry);
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expect(ctx.commands.context).toBe(ctx);
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expect(ctx.commands.context).toBe(ctx.state);
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});
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it('should accept initial state as an object', () => {
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const registry = createCommandRegistry<MyContext>();
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const ctx = createGameContext<MyContext>(registry, {
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state: { score: 0, round: 1 },
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const { registry } = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, {
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score: 0,
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round: 1,
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});
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expect(ctx.state.score).toBe(0);
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expect(ctx.state.round).toBe(1);
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expect(ctx.state.value.score).toBe(0);
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expect(ctx.state.value.round).toBe(1);
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});
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it('should accept initial state as a factory function', () => {
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const registry = createCommandRegistry<MyContext>();
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const ctx = createGameContext<MyContext>(registry, () => ({
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state: { score: 10, round: 3 },
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const { registry } = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 10,
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round: 3,
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}));
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expect(ctx.state.score).toBe(10);
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expect(ctx.state.round).toBe(3);
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expect(ctx.state.value.score).toBe(10);
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expect(ctx.state.value.round).toBe(3);
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});
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it('should forward prompt events to the prompts queue', async () => {
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const registry = createCommandRegistry<IGameContext>();
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it('should forward prompt events via listener', async () => {
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const { registry } = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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const schema = parseCommandSchema('test <value>');
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registry.set('test', {
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schema,
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run: async function () {
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createGameCommand(registry, 'test <value>', async function () {
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return this.prompt('prompt <answer>');
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},
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});
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const promptPromise = new Promise<PromptEvent>(resolve => {
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ctx.commands.on('prompt', resolve);
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});
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const runPromise = ctx.commands.run('test hello');
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await new Promise((r) => setTimeout(r, 0));
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const promptEvent = await ctx.prompts.pop();
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('prompt');
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@ -80,94 +76,44 @@ describe('createGameContext', () => {
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});
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describe('createGameCommand', () => {
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it('should create a command from a string schema', () => {
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const cmd = createGameCommand('test <a>', async function () {
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return 1;
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});
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expect(cmd.schema.name).toBe('test');
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expect(cmd.schema.params[0].name).toBe('a');
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expect(cmd.schema.params[0].required).toBe(true);
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});
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it('should create a command from a CommandSchema object', () => {
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const schema = parseCommandSchema('foo <x> [y]');
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const cmd = createGameCommand(schema, async function () {
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return 2;
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});
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expect(cmd.schema.name).toBe('foo');
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expect(cmd.schema.params[0].name).toBe('x');
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expect(cmd.schema.params[0].required).toBe(true);
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expect(cmd.schema.params[1].name).toBe('y');
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expect(cmd.schema.params[1].required).toBe(false);
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});
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it('should run a command with access to game context', async () => {
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const registry = createCommandRegistry<IGameContext>();
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const ctx = createGameContext(registry);
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const { registry } = createGameCommandRegistry<Entity<{ marker: string }>>();
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const ctx = createGameContext(registry, { marker: '' });
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const addRegion = createGameCommand('add-region <id>', async function (cmd) {
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createGameCommand(registry, 'set-marker <id>', async function (cmd) {
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const id = cmd.params[0] as string;
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this.context.regions.add({ id, axes: [], children: [] });
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this.context.produce(state => {
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state.marker = id;
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});
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return id;
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});
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registry.set('add-region', addRegion);
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const result = await ctx.commands.run('add-region board');
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const result = await ctx.commands.run('set-marker board');
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe('board');
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}
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expect(ctx.regions.get('board')).not.toBeNull();
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});
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it('should run a command that adds parts', async () => {
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const registry = createCommandRegistry<IGameContext>();
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const ctx = createGameContext(registry);
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ctx.regions.add({ id: 'zone', axes: [], children: [] });
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const addPart = createGameCommand('add-part <id>', async function (cmd) {
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const id = cmd.params[0] as string;
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const part = {
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id,
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sides: 1,
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side: 0,
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region: this.context.regions.get('zone'),
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position: [0],
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};
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this.context.parts.add(part);
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return id;
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});
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registry.set('add-part', addPart);
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const result = await ctx.commands.run('add-part piece-1');
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe('piece-1');
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}
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expect(ctx.parts.get('piece-1')).not.toBeNull();
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expect(ctx.state.value.marker).toBe('board');
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});
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it('should run a typed command with extended context', async () => {
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const registry = createCommandRegistry<MyContext>();
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const { registry } = createGameCommandRegistry<MyState>();
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const addScore = createGameCommand<MyContext, number>(
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createGameCommand<MyState, number>(
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registry,
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'add-score <amount:number>',
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async function (cmd) {
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const amount = cmd.params[0] as number;
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this.context.state.score += amount;
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return this.context.state.score;
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this.context.produce(state => {
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state.score += amount;
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});
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return this.context.value.score;
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}
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);
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registry.set('add-score', addScore);
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const ctx = createGameContext<MyContext>(registry, () => ({
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state: { score: 0, round: 1 },
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 0,
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round: 1,
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}));
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const result = await ctx.commands.run('add-score 5');
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@ -175,6 +121,17 @@ describe('createGameCommand', () => {
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if (result.success) {
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expect(result.result).toBe(5);
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}
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expect(ctx.state.score).toBe(5);
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expect(ctx.state.value.score).toBe(5);
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});
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it('should return error for unknown command', async () => {
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const { registry } = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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const result = await ctx.commands.run('nonexistent');
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expect(result.success).toBe(false);
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if (!result.success) {
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expect(result.error).toContain('nonexistent');
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}
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});
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});
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@ -1,155 +1,135 @@
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import { describe, it, expect } from 'vitest';
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import { applyAlign, shuffle, type Region, type RegionAxis } from '../../src/core/region';
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import { createRNG } from '../../src/utils/rng';
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import { createEntityCollection } from '../../src/utils/entity';
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import { entity, Entity } from '../../src/utils/entity';
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import { type Part } from '../../src/core/part';
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describe('Region', () => {
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function createPart(id: string, position: number[]): Part {
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const collection = createEntityCollection<Part>();
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const part: Part = {
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id,
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sides: 1,
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side: 0,
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region: { id: 'region1', value: {} as Region },
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position: [...position]
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};
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collection.add(part);
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return part;
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}
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function createRegion(axes: RegionAxis[], parts: Part[]): Region {
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const region: Region = {
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function createTestRegion(axes: RegionAxis[], parts: Part[]): Entity<Region> {
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const partEntities = parts.map(p => entity(p.id, p));
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return entity('region1', {
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id: 'region1',
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axes: [...axes],
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children: parts.map(p => ({ id: p.id, value: p }))
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};
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return region;
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children: partEntities,
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});
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}
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describe('applyAlign', () => {
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it('should do nothing with empty region', () => {
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const region = createRegion([{ name: 'x', min: 0, align: 'start' }], []);
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const region = createTestRegion([{ name: 'x', min: 0, align: 'start' }], []);
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applyAlign(region);
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expect(region.children).toHaveLength(0);
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expect(region.value.children).toHaveLength(0);
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});
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it('should align parts to start on first axis', () => {
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const part1 = createPart('p1', [5, 10]);
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const part2 = createPart('p2', [7, 20]);
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const part3 = createPart('p3', [2, 30]);
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const part1: Part = { id: 'p1', region: null as any, position: [5, 10] };
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const part2: Part = { id: 'p2', region: null as any, position: [7, 20] };
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const part3: Part = { id: 'p3', region: null as any, position: [2, 30] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', min: 0, align: 'start' }, { name: 'y' }],
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[part1, part2, part3]
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);
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applyAlign(region);
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// 排序后应该是 part3(2), part1(5), part2(7) -> 对齐到 0, 1, 2 (第一轴)
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expect(region.children[0].value.position[0]).toBe(0);
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expect(region.children[1].value.position[0]).toBe(1);
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expect(region.children[2].value.position[0]).toBe(2);
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// 第二轴保持不变
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expect(region.children[0].value.position[1]).toBe(30);
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expect(region.children[1].value.position[1]).toBe(10);
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expect(region.children[2].value.position[1]).toBe(20);
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expect(region.value.children[0].value.position[0]).toBe(0);
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expect(region.value.children[1].value.position[0]).toBe(1);
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expect(region.value.children[2].value.position[0]).toBe(2);
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expect(region.value.children[0].value.position[1]).toBe(30);
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expect(region.value.children[1].value.position[1]).toBe(10);
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expect(region.value.children[2].value.position[1]).toBe(20);
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});
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it('should align parts to start with custom min', () => {
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const part1 = createPart('p1', [5, 100]);
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const part2 = createPart('p2', [7, 200]);
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const part1: Part = { id: 'p1', region: null as any, position: [5, 100] };
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const part2: Part = { id: 'p2', region: null as any, position: [7, 200] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', min: 10, align: 'start' }, { name: 'y' }],
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[part1, part2]
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);
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applyAlign(region);
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expect(region.children[0].value.position[0]).toBe(10);
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expect(region.children[1].value.position[0]).toBe(11);
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// 第二轴保持不变
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expect(region.children[0].value.position[1]).toBe(100);
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expect(region.children[1].value.position[1]).toBe(200);
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expect(region.value.children[0].value.position[0]).toBe(10);
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expect(region.value.children[1].value.position[0]).toBe(11);
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expect(region.value.children[0].value.position[1]).toBe(100);
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expect(region.value.children[1].value.position[1]).toBe(200);
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});
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it('should align parts to end on first axis', () => {
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const part1 = createPart('p1', [2, 50]);
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const part2 = createPart('p2', [4, 60]);
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const part3 = createPart('p3', [1, 70]);
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const part1: Part = { id: 'p1', region: null as any, position: [2, 50] };
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const part2: Part = { id: 'p2', region: null as any, position: [4, 60] };
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const part3: Part = { id: 'p3', region: null as any, position: [1, 70] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', max: 10, align: 'end' }, { name: 'y' }],
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[part1, part2, part3]
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);
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applyAlign(region);
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// 3 个部分,对齐到 end(max=10),应该是 8, 9, 10
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expect(region.children[0].value.position[0]).toBe(8);
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expect(region.children[1].value.position[0]).toBe(9);
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expect(region.children[2].value.position[0]).toBe(10);
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expect(region.value.children[0].value.position[0]).toBe(8);
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expect(region.value.children[1].value.position[0]).toBe(9);
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expect(region.value.children[2].value.position[0]).toBe(10);
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});
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it('should align parts to center on first axis', () => {
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const part1 = createPart('p1', [0, 5]);
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const part2 = createPart('p2', [1, 6]);
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const part3 = createPart('p3', [2, 7]);
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const part1: Part = { id: 'p1', region: null as any, position: [0, 5] };
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const part2: Part = { id: 'p2', region: null as any, position: [1, 6] };
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const part3: Part = { id: 'p3', region: null as any, position: [2, 7] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', min: 0, max: 10, align: 'center' }, { name: 'y' }],
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[part1, part2, part3]
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);
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applyAlign(region);
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// 中心是 5,3 个部分应该是 4, 5, 6
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expect(region.children[0].value.position[0]).toBe(4);
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expect(region.children[1].value.position[0]).toBe(5);
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expect(region.children[2].value.position[0]).toBe(6);
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expect(region.value.children[0].value.position[0]).toBe(4);
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expect(region.value.children[1].value.position[0]).toBe(5);
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expect(region.value.children[2].value.position[0]).toBe(6);
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});
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it('should handle even count center alignment', () => {
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const part1 = createPart('p1', [0, 10]);
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const part2 = createPart('p2', [1, 20]);
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const part1: Part = { id: 'p1', region: null as any, position: [0, 10] };
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const part2: Part = { id: 'p2', region: null as any, position: [1, 20] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', min: 0, max: 10, align: 'center' }, { name: 'y' }],
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[part1, part2]
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);
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applyAlign(region);
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// 中心是 5,2 个部分应该是 4.5, 5.5
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expect(region.children[0].value.position[0]).toBe(4.5);
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expect(region.children[1].value.position[0]).toBe(5.5);
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expect(region.value.children[0].value.position[0]).toBe(4.5);
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expect(region.value.children[1].value.position[0]).toBe(5.5);
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});
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it('should sort children by position on current axis', () => {
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const part1 = createPart('p1', [5, 100]);
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const part2 = createPart('p2', [1, 200]);
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const part3 = createPart('p3', [3, 300]);
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const part1: Part = { id: 'p1', region: null as any, position: [5, 100] };
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const part2: Part = { id: 'p2', region: null as any, position: [1, 200] };
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const part3: Part = { id: 'p3', region: null as any, position: [3, 300] };
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const region = createRegion(
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const region = createTestRegion(
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[{ name: 'x', min: 0, align: 'start' }, { name: 'y' }],
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[part1, part2, part3]
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);
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|
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applyAlign(region);
|
||||
|
||||
// children 应该按第一轴位置排序
|
||||
expect(region.children[0].value.id).toBe('p2');
|
||||
expect(region.children[1].value.id).toBe('p3');
|
||||
expect(region.children[2].value.id).toBe('p1');
|
||||
expect(region.value.children[0].value.id).toBe('p2');
|
||||
expect(region.value.children[1].value.id).toBe('p3');
|
||||
expect(region.value.children[2].value.id).toBe('p1');
|
||||
});
|
||||
|
||||
it('should align on multiple axes', () => {
|
||||
const part1 = createPart('p1', [5, 10]);
|
||||
const part2 = createPart('p2', [7, 20]);
|
||||
const part3 = createPart('p3', [2, 30]);
|
||||
const part1: Part = { id: 'p1', region: null as any, position: [5, 10] };
|
||||
const part2: Part = { id: 'p2', region: null as any, position: [7, 20] };
|
||||
const part3: Part = { id: 'p3', region: null as any, position: [2, 30] };
|
||||
|
||||
const region = createRegion(
|
||||
const region = createTestRegion(
|
||||
[
|
||||
{ name: 'x', min: 0, align: 'start' },
|
||||
{ name: 'y', min: 0, align: 'start' }
|
||||
|
|
@ -159,22 +139,11 @@ describe('Region', () => {
|
|||
|
||||
applyAlign(region);
|
||||
|
||||
// X 轴对齐:
|
||||
// 唯一位置值:[2, 5, 7] -> 映射到 [0, 1, 2]
|
||||
// part3: 2->0, part1: 5->1, part2: 7->2
|
||||
// 结果:part3=[0,30], part1=[1,10], part2=[2,20]
|
||||
//
|
||||
// Y 轴对齐:
|
||||
// 唯一位置值:[10, 20, 30] -> 映射到 [0, 1, 2]
|
||||
// part1: 10->0, part2: 20->1, part3: 30->2
|
||||
// 最终:part1=[1,0], part2=[2,1], part3=[0,2]
|
||||
|
||||
const positions = region.children.map(c => ({
|
||||
const positions = region.value.children.map(c => ({
|
||||
id: c.value.id,
|
||||
position: c.value.position
|
||||
}));
|
||||
|
||||
// children 按位置排序后的顺序
|
||||
expect(positions[0].id).toBe('p3');
|
||||
expect(positions[0].position).toEqual([0, 2]);
|
||||
|
||||
|
|
@ -186,14 +155,12 @@ describe('Region', () => {
|
|||
});
|
||||
|
||||
it('should align 4 elements on rectangle corners', () => {
|
||||
// 4 个元素放在矩形的四个角:(0,0), (10,0), (10,1), (0,1)
|
||||
// 期望:保持矩形布局,只是紧凑到 (0,0), (1,0), (1,1), (0,1)
|
||||
const part1 = createPart('p1', [0, 0]); // 左下角
|
||||
const part2 = createPart('p2', [10, 0]); // 右下角
|
||||
const part3 = createPart('p3', [10, 1]); // 右上角
|
||||
const part4 = createPart('p4', [0, 1]); // 左上角
|
||||
const part1: Part = { id: 'p1', region: null as any, position: [0, 0] };
|
||||
const part2: Part = { id: 'p2', region: null as any, position: [10, 0] };
|
||||
const part3: Part = { id: 'p3', region: null as any, position: [10, 1] };
|
||||
const part4: Part = { id: 'p4', region: null as any, position: [0, 1] };
|
||||
|
||||
const region = createRegion(
|
||||
const region = createTestRegion(
|
||||
[
|
||||
{ name: 'x', min: 0, max: 10, align: 'start' },
|
||||
{ name: 'y', min: 0, max: 10, align: 'start' }
|
||||
|
|
@ -203,22 +170,11 @@ describe('Region', () => {
|
|||
|
||||
applyAlign(region);
|
||||
|
||||
// X 轴对齐:
|
||||
// 唯一位置值:[0, 10] -> 映射到 [0, 1]
|
||||
// part1: 0->0, part4: 0->0, part2: 10->1, part3: 10->1
|
||||
// 结果:part1=[0,0], part4=[0,1], part2=[1,0], part3=[1,1]
|
||||
//
|
||||
// Y 轴对齐:
|
||||
// 唯一位置值:[0, 1] -> 映射到 [0, 1] (已经是紧凑的)
|
||||
// part1: 0->0, part2: 0->0, part4: 1->1, part3: 1->1
|
||||
// 最终:part1=[0,0], part2=[1,0], part4=[0,1], part3=[1,1]
|
||||
|
||||
const positions = region.children.map(c => ({
|
||||
const positions = region.value.children.map(c => ({
|
||||
id: c.value.id,
|
||||
position: c.value.position
|
||||
}));
|
||||
|
||||
// children 按位置排序后的顺序:(0,0), (0,1), (1,0), (1,1)
|
||||
expect(positions[0].id).toBe('p1');
|
||||
expect(positions[0].position).toEqual([0, 0]);
|
||||
|
||||
|
|
@ -235,35 +191,33 @@ describe('Region', () => {
|
|||
|
||||
describe('shuffle', () => {
|
||||
it('should do nothing with empty region', () => {
|
||||
const region = createRegion([], []);
|
||||
const region = createTestRegion([], []);
|
||||
const rng = createRNG(42);
|
||||
shuffle(region, rng);
|
||||
expect(region.children).toHaveLength(0);
|
||||
expect(region.value.children).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('should do nothing with single part', () => {
|
||||
const part = createPart('p1', [0, 0, 0]);
|
||||
const region = createRegion([], [part]);
|
||||
const part: Part = { id: 'p1', region: null as any, position: [0, 0, 0] };
|
||||
const region = createTestRegion([], [part]);
|
||||
const rng = createRNG(42);
|
||||
shuffle(region, rng);
|
||||
expect(region.children[0].value.position).toEqual([0, 0, 0]);
|
||||
expect(region.value.children[0].value.position).toEqual([0, 0, 0]);
|
||||
});
|
||||
|
||||
it('should shuffle positions of multiple parts', () => {
|
||||
const part1 = createPart('p1', [0, 100]);
|
||||
const part2 = createPart('p2', [1, 200]);
|
||||
const part3 = createPart('p3', [2, 300]);
|
||||
const part1: Part = { id: 'p1', region: null as any, position: [0, 100] };
|
||||
const part2: Part = { id: 'p2', region: null as any, position: [1, 200] };
|
||||
const part3: Part = { id: 'p3', region: null as any, position: [2, 300] };
|
||||
|
||||
const region = createRegion([], [part1, part2, part3]);
|
||||
const region = createTestRegion([], [part1, part2, part3]);
|
||||
const rng = createRNG(42);
|
||||
|
||||
const originalPositions = region.children.map(c => [...c.value.position]);
|
||||
const originalPositions = region.value.children.map(c => [...c.value.position]);
|
||||
shuffle(region, rng);
|
||||
|
||||
// 位置应该被交换
|
||||
const newPositions = region.children.map(c => c.value.position);
|
||||
const newPositions = region.value.children.map(c => c.value.position);
|
||||
|
||||
// 验证所有原始位置仍然存在(只是被交换了)
|
||||
originalPositions.forEach(origPos => {
|
||||
const found = newPositions.some(newPos =>
|
||||
newPos[0] === origPos[0] && newPos[1] === origPos[1]
|
||||
|
|
@ -274,50 +228,48 @@ describe('Region', () => {
|
|||
|
||||
it('should be deterministic with same seed', () => {
|
||||
const createRegionForTest = () => {
|
||||
const part1 = createPart('p1', [0, 10]);
|
||||
const part2 = createPart('p2', [1, 20]);
|
||||
const part3 = createPart('p3', [2, 30]);
|
||||
return createRegion([], [part1, part2, part3]);
|
||||
const part1: Part = { id: 'p1', region: null as any, position: [0, 10] };
|
||||
const part2: Part = { id: 'p2', region: null as any, position: [1, 20] };
|
||||
const part3: Part = { id: 'p3', region: null as any, position: [2, 30] };
|
||||
return createTestRegion([], [part1, part2, part3]);
|
||||
};
|
||||
|
||||
const region1 = createRegionForTest();
|
||||
const region2 = createRegionForTest();
|
||||
const setup1 = createRegionForTest();
|
||||
const setup2 = createRegionForTest();
|
||||
|
||||
const rng1 = createRNG(42);
|
||||
const rng2 = createRNG(42);
|
||||
|
||||
shuffle(region1, rng1);
|
||||
shuffle(region2, rng2);
|
||||
shuffle(setup1, rng1);
|
||||
shuffle(setup2, rng2);
|
||||
|
||||
const positions1 = region1.children.map(c => c.value.position);
|
||||
const positions2 = region2.children.map(c => c.value.position);
|
||||
const positions1 = setup1.value.children.map(c => c.value.position);
|
||||
const positions2 = setup2.value.children.map(c => c.value.position);
|
||||
|
||||
expect(positions1).toEqual(positions2);
|
||||
});
|
||||
|
||||
it('should produce different results with different seeds', () => {
|
||||
const createRegionForTest = () => {
|
||||
const part1 = createPart('p1', [0, 10]);
|
||||
const part2 = createPart('p2', [1, 20]);
|
||||
const part3 = createPart('p3', [2, 30]);
|
||||
const part4 = createPart('p4', [3, 40]);
|
||||
const part5 = createPart('p5', [4, 50]);
|
||||
return createRegion([], [part1, part2, part3, part4, part5]);
|
||||
const part1: Part = { id: 'p1', region: null as any, position: [0, 10] };
|
||||
const part2: Part = { id: 'p2', region: null as any, position: [1, 20] };
|
||||
const part3: Part = { id: 'p3', region: null as any, position: [2, 30] };
|
||||
const part4: Part = { id: 'p4', region: null as any, position: [3, 40] };
|
||||
const part5: Part = { id: 'p5', region: null as any, position: [4, 50] };
|
||||
return createTestRegion([], [part1, part2, part3, part4, part5]);
|
||||
};
|
||||
|
||||
const results = new Set<string>();
|
||||
|
||||
// 尝试多个种子,确保大多数产生不同结果
|
||||
for (let seed = 1; seed <= 10; seed++) {
|
||||
const region = createRegionForTest();
|
||||
const setup = createRegionForTest();
|
||||
const rng = createRNG(seed);
|
||||
shuffle(region, rng);
|
||||
shuffle(setup, rng);
|
||||
|
||||
const positions = JSON.stringify(region.children.map(c => c.value.position));
|
||||
const positions = JSON.stringify(setup.value.children.map(c => c.value.position));
|
||||
results.add(positions);
|
||||
}
|
||||
|
||||
// 10 个种子中至少应该有 5 个不同的结果
|
||||
expect(results.size).toBeGreaterThan(5);
|
||||
});
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
import { describe, it, expect } from 'vitest';
|
||||
import { createEntityCollection, type Entity } from '../../src/utils/entity';
|
||||
import { createEntityCollection, Entity, entity } from '../../src/utils/entity';
|
||||
|
||||
interface TestEntity extends Entity {
|
||||
type TestEntity = {
|
||||
id: string;
|
||||
name: string;
|
||||
value: number;
|
||||
}
|
||||
};
|
||||
|
||||
describe('createEntityCollection', () => {
|
||||
it('should create empty collection', () => {
|
||||
|
|
@ -14,12 +15,12 @@ describe('createEntityCollection', () => {
|
|||
|
||||
it('should add single entity', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
const entity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
|
||||
collection.add(entity);
|
||||
collection.add(testEntity);
|
||||
|
||||
expect(collection.collection.value).toHaveProperty('e1');
|
||||
expect(collection.get('e1').value).toEqual(entity);
|
||||
expect(collection.get('e1').value).toEqual(testEntity);
|
||||
});
|
||||
|
||||
it('should add multiple entities', () => {
|
||||
|
|
@ -64,12 +65,12 @@ describe('createEntityCollection', () => {
|
|||
|
||||
it('should update entity via accessor', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
const entity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
|
||||
collection.add(entity);
|
||||
collection.add(testEntity);
|
||||
|
||||
const accessor = collection.get('e1');
|
||||
accessor.value = { ...entity, value: 100, name: 'Updated' };
|
||||
accessor.value = { ...testEntity, value: 100, name: 'Updated' };
|
||||
|
||||
expect(collection.get('e1').value.value).toBe(100);
|
||||
expect(collection.get('e1').value.name).toBe('Updated');
|
||||
|
|
@ -78,14 +79,14 @@ describe('createEntityCollection', () => {
|
|||
it('should return undefined for non-existent entity', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
|
||||
expect(collection.get('nonexistent').value).toBeUndefined();
|
||||
expect(collection.get('nonexistent')).toBeUndefined();
|
||||
});
|
||||
|
||||
it('should have correct accessor id', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
const entity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
|
||||
collection.add(entity);
|
||||
collection.add(testEntity);
|
||||
|
||||
const accessor = collection.get('e1');
|
||||
expect(accessor.id).toBe('e1');
|
||||
|
|
@ -93,9 +94,9 @@ describe('createEntityCollection', () => {
|
|||
|
||||
it('should handle removing non-existent entity', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
const entity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
|
||||
collection.add(entity);
|
||||
collection.add(testEntity);
|
||||
collection.remove('nonexistent');
|
||||
|
||||
expect(Object.keys(collection.collection.value)).toHaveLength(1);
|
||||
|
|
@ -103,15 +104,32 @@ describe('createEntityCollection', () => {
|
|||
|
||||
it('should work with reactive updates', () => {
|
||||
const collection = createEntityCollection<TestEntity>();
|
||||
const entity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
|
||||
|
||||
collection.add(entity);
|
||||
collection.add(testEntity);
|
||||
|
||||
// 验证 accessor 可以正确获取和设置值
|
||||
const accessor = collection.get('e1');
|
||||
expect(accessor.value.value).toBe(10);
|
||||
|
||||
accessor.value = { ...entity, value: 50 };
|
||||
accessor.value = { ...testEntity, value: 50 };
|
||||
expect(accessor.value.value).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Entity', () => {
|
||||
it('should create entity with id and value', () => {
|
||||
const e = entity('test', { count: 1 });
|
||||
expect(e.id).toBe('test');
|
||||
expect(e.value.count).toBe(1);
|
||||
});
|
||||
|
||||
it('should produce immutable updates', () => {
|
||||
const e = entity('test', { count: 1, items: [1, 2, 3] });
|
||||
e.produce(draft => {
|
||||
draft.count = 2;
|
||||
draft.items.push(4);
|
||||
});
|
||||
expect(e.value.count).toBe(2);
|
||||
expect(e.value.items).toEqual([1, 2, 3, 4]);
|
||||
});
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in New Issue