test: reformat tests to use double quotes and improve style
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+185
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@@ -1,193 +1,215 @@
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import { describe, it, expect } from 'vitest';
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import { createGameContext, createGameCommandRegistry, createPromptDef, IGameContext, PromptDef } from '@/core/game';
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import type { PromptEvent, Command } from '@/utils/command';
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import { describe, it, expect } from "vitest";
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import {
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createGameContext,
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createGameCommandRegistry,
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createPromptDef,
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IGameContext,
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PromptDef,
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} from "@/core/game";
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import type {
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PromptEvent,
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Command,
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CommandRunnerContext,
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} from "@/utils/command";
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type MyState = {
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score: number;
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round: number;
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score: number;
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round: number;
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};
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describe('createGameContext', () => {
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it('should create a game context with state', () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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describe("createGameContext", () => {
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it("should create a game context with state", () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx._state).not.toBeNull();
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expect(ctx._state.value).toBeDefined();
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expect(ctx._state).not.toBeNull();
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expect(ctx._state.value).toBeDefined();
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});
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it("should wire commands to the context", () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx._commands).not.toBeNull();
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expect(ctx._commands.registry).toBe(registry);
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});
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it("should accept initial state as an object", () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, {
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score: 0,
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round: 1,
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});
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it('should wire commands to the context', () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx._state.value.score).toBe(0);
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expect(ctx._state.value.round).toBe(1);
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});
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expect(ctx._commands).not.toBeNull();
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expect(ctx._commands.registry).toBe(registry);
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it("should accept initial state as a factory function", () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 10,
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round: 3,
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}));
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expect(ctx._state.value.score).toBe(10);
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expect(ctx._state.value.round).toBe(3);
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});
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it("should forward prompt events via listener", async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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registry.register(
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"test <value>",
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async function (this: CommandRunnerContext<IGameContext>, _ctx, value) {
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return this.prompt(createPromptDef("prompt <answer>"), () => "ok");
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},
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);
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const promptPromise = new Promise<PromptEvent>((resolve) => {
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ctx._commands.on("prompt", resolve);
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});
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const runPromise = ctx.run("test hello");
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it('should accept initial state as an object', () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, {
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score: 0,
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round: 1,
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});
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe("prompt");
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expect(ctx._state.value.score).toBe(0);
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expect(ctx._state.value.round).toBe(1);
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const error = promptEvent.tryCommit({
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name: "prompt",
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params: ["yes"],
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options: {},
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flags: {},
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});
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expect(error).toBeNull();
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it('should accept initial state as a factory function', () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 10,
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round: 3,
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}));
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expect(ctx._state.value.score).toBe(10);
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expect(ctx._state.value.round).toBe(3);
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});
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it('should forward prompt events via listener', async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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registry.register('test <value>', async function (_ctx, value) {
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return this.prompt({schema: 'prompt <answer>'}, () => 'ok');
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});
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const promptPromise = new Promise<PromptEvent>(resolve => {
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ctx._commands.on('prompt', resolve);
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});
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const runPromise = ctx.run('test hello');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('prompt');
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const error = promptEvent.tryCommit({ name: 'prompt', params: ['yes'], options: {}, flags: {} });
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expect(error).toBeNull();
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const result = await runPromise;
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expect(result.success).toBe(true);
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});
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const result = await runPromise;
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expect(result.success).toBe(true);
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});
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});
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describe('createGameCommand', () => {
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it('should run a command with access to game context', async () => {
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const registry = createGameCommandRegistry<{ marker: string }>();
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registry.register('set-marker <id>', async function (ctx, id) {
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ctx.produce(state => {
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state.marker = id;
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});
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return id;
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describe("createGameCommand", () => {
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it("should run a command with access to game context", async () => {
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const registry = createGameCommandRegistry<{ marker: string }>();
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registry.register("set-marker <id>", async function (ctx, id) {
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ctx.produce((state) => {
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state.marker = id;
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});
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return id;
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});
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const ctx = createGameContext(registry, { marker: "" });
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const result = await ctx.run("set-marker board");
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if (!result.success) {
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console.error("Error:", result.error);
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}
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe("board");
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}
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expect(ctx._state.value.marker).toBe("board");
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});
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it("should run a typed command with extended context", async () => {
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const registry = createGameCommandRegistry<MyState>();
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registry.register(
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"add-score <amount:number>",
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async function (ctx, amount) {
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ctx.produce((state) => {
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state.score += amount;
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});
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return ctx.value.score;
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},
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);
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const ctx = createGameContext(registry, { marker: '' });
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 0,
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round: 1,
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}));
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const result = await ctx.run('set-marker board');
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if (!result.success) {
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console.error('Error:', result.error);
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}
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe('board');
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}
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expect(ctx._state.value.marker).toBe('board');
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});
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const result = await ctx.run("add-score 5");
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe(5);
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}
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expect(ctx._state.value.score).toBe(5);
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});
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it('should run a typed command with extended context', async () => {
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const registry = createGameCommandRegistry<MyState>();
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it("should return error for unknown command", async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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registry.register(
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'add-score <amount:number>',
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async function (ctx, amount) {
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ctx.produce(state => {
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state.score += amount;
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});
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return ctx.value.score;
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}
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);
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const ctx = createGameContext<MyState>(registry, () => ({
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score: 0,
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round: 1,
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}));
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const result = await ctx.run('add-score 5');
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe(5);
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}
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expect(ctx._state.value.score).toBe(5);
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});
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it('should return error for unknown command', async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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const result = await ctx.run('nonexistent');
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expect(result.success).toBe(false);
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if (!result.success) {
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expect(result.error).toContain('nonexistent');
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}
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});
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const result = await ctx.run("nonexistent");
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expect(result.success).toBe(false);
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if (!result.success) {
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expect(result.error).toContain("nonexistent");
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}
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});
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});
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describe('createPromptDef', () => {
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it('should create a PromptDef with string schema', () => {
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const promptDef = createPromptDef<[string, number]>('play <player> <score:number>');
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describe("createPromptDef", () => {
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it("should create a PromptDef with string schema", () => {
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const promptDef = createPromptDef<[string, number]>(
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"play <player> <score:number>",
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);
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expect(promptDef).toBeDefined();
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expect(promptDef.schema.name).toBe('play');
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expect(promptDef.schema.params).toHaveLength(2);
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expect(promptDef.schema.params[0].name).toBe('player');
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expect(promptDef.schema.params[1].name).toBe('score');
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expect(promptDef).toBeDefined();
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expect(promptDef.schema.name).toBe("play");
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expect(promptDef.schema.params).toHaveLength(2);
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expect(promptDef.schema.params[0].name).toBe("player");
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expect(promptDef.schema.params[1].name).toBe("score");
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});
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it("should create a PromptDef with CommandSchema object", () => {
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const schemaObj = {
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name: "test",
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params: [],
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options: {},
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flags: {},
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};
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const promptDef = createPromptDef<[]>(schemaObj);
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expect(promptDef.schema).toEqual(schemaObj);
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});
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it("should be usable with game.prompt", async () => {
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const registry = createGameCommandRegistry<{ score: number }>();
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registry.register("test-prompt", async function (ctx) {
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const promptDef = createPromptDef<[number]>("input <value:number>");
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const result = await ctx.prompt(promptDef, (value) => {
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if (value < 0) throw "Value must be positive";
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return value;
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});
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return result;
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});
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it('should create a PromptDef with CommandSchema object', () => {
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const schemaObj = {
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name: 'test',
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params: [],
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options: {},
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flags: {}
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};
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const promptDef = createPromptDef<[]>(schemaObj);
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expect(promptDef.schema).toEqual(schemaObj);
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const ctx = createGameContext(registry, { score: 0 });
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const promptPromise = new Promise<PromptEvent>((resolve) => {
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ctx._commands.on("prompt", resolve);
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});
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const runPromise = ctx.run("test-prompt");
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it('should be usable with game.prompt', async () => {
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const registry = createGameCommandRegistry<{ score: number }>();
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registry.register('test-prompt', async function(ctx) {
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const promptDef = createPromptDef<[number]>('input <value:number>');
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const result = await ctx.prompt(
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promptDef,
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(value) => {
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if (value < 0) throw 'Value must be positive';
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return value;
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}
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);
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return result;
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});
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const promptEvent = await promptPromise;
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expect(promptEvent.schema.name).toBe("input");
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const ctx = createGameContext(registry, { score: 0 });
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const promptPromise = new Promise<PromptEvent>(resolve => {
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ctx._commands.on('prompt', resolve);
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});
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const runPromise = ctx.run('test-prompt');
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const promptEvent = await promptPromise;
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expect(promptEvent.schema.name).toBe('input');
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const error = promptEvent.tryCommit({ name: 'input', params: [42], options: {}, flags: {} });
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expect(error).toBeNull();
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const result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe(42);
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}
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const error = promptEvent.tryCommit({
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name: "input",
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params: [42],
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options: {},
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flags: {},
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});
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expect(error).toBeNull();
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const result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result).toBe(42);
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}
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});
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});
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