test: reformat tests to use double quotes and improve style
This commit is contained in:
parent
d5ec099540
commit
0c94e6923a
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@ -1,95 +1,84 @@
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import { describe, it, expect } from 'vitest';
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import { describe, it, expect } from "vitest";
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import {
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import {
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registry,
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registry,
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createInitialState,
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createInitialState,
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start,
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start,
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TicTacToeState,
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TicTacToeState,
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WinnerType,
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} from "@/samples/tic-tac-toe";
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PlayerType
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import { createGameHost, GameHost } from "@/core/game-host";
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} from '@/samples/tic-tac-toe';
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import type { PromptEvent } from "@/utils/command";
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import { createGameHost, GameHost } from '@/core/game-host';
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import type { PromptEvent } from '@/utils/command';
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import { MutableSignal } from '@/utils/mutable-signal';
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import {IGameContext} from "../../src";
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type TestGameHost = GameHost<TicTacToeState> & {
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_context: IGameContext<TicTacToeState>;
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context: IGameContext<TicTacToeState>;
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}
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function createTestHost() {
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function createTestHost() {
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const host: TestGameHost = createGameHost(
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const host = createGameHost({ registry, createInitialState, start });
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{ registry, createInitialState, start }
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);
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host.context = host._context;
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return { host };
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return { host };
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}
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}
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function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
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function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
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return new Promise(resolve => {
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return new Promise((resolve) => {
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host.context._commands.on('prompt', resolve);
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// @ts-ignore - accessing private _context for testing
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host._context._commands.on("prompt", resolve);
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});
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});
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}
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}
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describe('GameHost', () => {
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describe("GameHost", () => {
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describe('creation', () => {
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describe("creation", () => {
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it('should create host with initial state', () => {
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it("should create host with initial state", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(host.state.value.currentPlayer).toBe("X");
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expect(host.context._state.value.winner).toBeNull();
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expect(host.state.value.winner).toBeNull();
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expect(host.context._state.value.turn).toBe(0);
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.context._state.value.parts).length).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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});
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});
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it('should have status "created" by default', () => {
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it('should have status "created" by default', () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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expect(host.status.value).toBe('created');
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expect(host.status.value).toBe("created");
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});
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});
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it('should have null activePromptSchema initially', () => {
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it("should have null activePromptSchema initially", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
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expect(host.activePromptSchema.value).toBeNull();
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});
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});
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});
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});
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describe('tryInput', () => {
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describe("tryInput", () => {
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it('should return "No active prompt" when no prompt is active', () => {
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it('should return "No active prompt" when no prompt is active', () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const result = host.tryInput('play X 1 1');
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const result = host.tryInput("play X 1 1");
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expect(result).toBe('No active prompt');
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expect(result).toBe("No active prompt");
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});
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});
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it('should accept valid input when prompt is active', async () => {
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it("should accept valid input when prompt is active", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.start();
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const runPromise = host.start();
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const promptEvent = await promptPromise;
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const promptEvent = await promptPromise;
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expect(promptEvent.schema.name).toBe('play');
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expect(promptEvent.schema.name).toBe("play");
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expect(host.activePromptSchema.value?.name).toBe('play');
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expect(host.activePromptSchema.value?.name).toBe("play");
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const error = host.tryInput('play X 1 1');
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const error = host.tryInput("play X 1 1");
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expect(error).toBeNull();
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expect(error).toBeNull();
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// Cancel to end the game since start runs until game over
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// Cancel to end the game since start runs until game over
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const nextPromptPromise = waitForPromptEvent(host);
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const nextPromptPromise = waitForPromptEvent(host);
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const nextPrompt = await nextPromptPromise;
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const nextPrompt = await nextPromptPromise;
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nextPrompt.cancel('test cleanup');
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nextPrompt.cancel("test cleanup");
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try {
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try {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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expect(error.message).toBe("test cleanup");
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}
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}
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});
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});
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it('should reject invalid input', async () => {
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it("should reject invalid input", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const promptPromise = waitForPromptEvent(host);
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@ -97,29 +86,29 @@ describe('GameHost', () => {
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const promptEvent = await promptPromise;
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const promptEvent = await promptPromise;
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const error = host.tryInput('invalid command');
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const error = host.tryInput("invalid command");
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expect(error).not.toBeNull();
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expect(error).not.toBeNull();
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promptEvent.cancel('test cleanup');
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promptEvent.cancel("test cleanup");
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try {
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try {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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expect(error.message).toBe("test cleanup");
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}
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}
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});
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});
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it('should return error when disposed', () => {
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it("should return error when disposed", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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host.dispose();
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host.dispose();
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const result = host.tryInput('play X 1 1');
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const result = host.tryInput("play X 1 1");
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expect(result).toBe('GameHost is disposed');
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expect(result).toBe("GameHost is disposed");
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});
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});
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});
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});
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describe('getActivePromptSchema', () => {
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describe("getActivePromptSchema", () => {
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it('should return schema when prompt is active', async () => {
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it("should return schema when prompt is active", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const promptPromise = waitForPromptEvent(host);
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@ -129,26 +118,26 @@ describe('GameHost', () => {
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const schema = host.activePromptSchema.value;
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const schema = host.activePromptSchema.value;
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expect(schema).not.toBeNull();
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expect(schema).not.toBeNull();
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expect(schema?.name).toBe('play');
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expect(schema?.name).toBe("play");
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promptEvent.cancel('test cleanup');
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promptEvent.cancel("test cleanup");
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try {
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try {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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expect(error.message).toBe("test cleanup");
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}
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}
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});
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});
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it('should return null when no prompt is active', () => {
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it("should return null when no prompt is active", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
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expect(host.activePromptSchema.value).toBeNull();
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});
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});
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});
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});
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describe('start', () => {
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describe("start", () => {
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it('should reset state and run start command', async () => {
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it("should reset state and run start command", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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// First setup - make one move
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// First setup - make one move
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@ -157,20 +146,25 @@ describe('GameHost', () => {
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let promptEvent = await promptPromise;
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let promptEvent = await promptPromise;
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// Make a move
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// Make a move
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promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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promptEvent.tryCommit({
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name: "play",
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params: ["X", 1, 1],
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options: {},
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flags: {},
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});
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// Wait for next prompt (next turn) and cancel
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// Wait for next prompt (next turn) and cancel
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promptPromise = waitForPromptEvent(host);
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promptPromise = waitForPromptEvent(host);
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promptEvent = await promptPromise;
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promptEvent = await promptPromise;
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promptEvent.cancel('test end');
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promptEvent.cancel("test end");
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try {
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try {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toBe('test end');
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expect(error.message).toBe("test end");
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}
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}
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expect(Object.keys(host.context._state.value.parts).length).toBe(1);
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expect(Object.keys(host.state.value.parts).length).toBe(1);
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// Setup listener before calling start
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// Setup listener before calling start
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const newPromptPromise = waitForPromptEvent(host);
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const newPromptPromise = waitForPromptEvent(host);
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@ -179,15 +173,15 @@ describe('GameHost', () => {
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const newRunPromise = host.start();
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const newRunPromise = host.start();
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// State should be back to initial
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// State should be back to initial
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(host.state.value.currentPlayer).toBe("X");
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expect(host.context._state.value.winner).toBeNull();
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expect(host.state.value.winner).toBeNull();
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expect(host.context._state.value.turn).toBe(0);
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.context._state.value.parts).length).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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// New game should be running and prompting
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// New game should be running and prompting
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const newPrompt = await newPromptPromise;
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const newPrompt = await newPromptPromise;
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expect(newPrompt.schema.name).toBe('play');
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expect(newPrompt.schema.name).toBe("play");
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newPrompt.cancel('test end');
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newPrompt.cancel("test end");
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try {
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try {
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await newRunPromise;
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await newRunPromise;
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@ -196,7 +190,7 @@ describe('GameHost', () => {
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}
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}
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});
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});
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it('should cancel active prompt during start', async () => {
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it("should cancel active prompt during start", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const promptPromise = waitForPromptEvent(host);
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@ -212,31 +206,31 @@ describe('GameHost', () => {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toContain('Cancelled');
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expect(error.message).toContain("Cancelled");
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}
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}
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// State should be reset
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// State should be reset
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(host.state.value.currentPlayer).toBe("X");
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expect(host.context._state.value.turn).toBe(0);
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expect(host.state.value.turn).toBe(0);
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});
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});
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it('should throw error when disposed', () => {
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it("should throw error when disposed", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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host.dispose();
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host.dispose();
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expect(() => host.start()).toThrow('GameHost is disposed');
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expect(() => host.start()).toThrow("GameHost is disposed");
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});
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});
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});
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});
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describe('dispose', () => {
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describe("dispose", () => {
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it('should change status to disposed', () => {
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it("should change status to disposed", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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host.dispose();
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host.dispose();
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expect(host.status.value).toBe('disposed');
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expect(host.status.value).toBe("disposed");
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});
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});
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it('should cancel active prompt on dispose', async () => {
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it("should cancel active prompt on dispose", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const promptPromise = waitForPromptEvent(host);
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@ -251,25 +245,25 @@ describe('GameHost', () => {
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await runPromise;
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await runPromise;
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} catch (e) {
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} catch (e) {
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const error = e as Error;
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const error = e as Error;
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expect(error.message).toContain('Cancelled');
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expect(error.message).toContain("Cancelled");
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}
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}
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});
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});
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it('should be idempotent', () => {
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it("should be idempotent", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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host.dispose();
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host.dispose();
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host.dispose(); // Should not throw
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host.dispose(); // Should not throw
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expect(host.status.value).toBe('disposed');
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expect(host.status.value).toBe("disposed");
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});
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});
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});
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});
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describe('events', () => {
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describe("events", () => {
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it('should emit start event', async () => {
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it("should emit start event", async () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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let setupCount = 0;
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let setupCount = 0;
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host.on('start', () => {
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host.on("start", () => {
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setupCount++;
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setupCount++;
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});
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});
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@ -281,11 +275,11 @@ describe('GameHost', () => {
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expect(setupCount).toBe(1);
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expect(setupCount).toBe(1);
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// State should be running
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// State should be running
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expect(host.status.value).toBe('running');
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expect(host.status.value).toBe("running");
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// Cancel the background setup command
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// Cancel the background setup command
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const prompt = await promptPromise;
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const prompt = await promptPromise;
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prompt.cancel('test end');
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prompt.cancel("test end");
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try {
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try {
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await runPromise;
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await runPromise;
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@ -294,11 +288,11 @@ describe('GameHost', () => {
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}
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}
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});
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});
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it('should emit dispose event', () => {
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it("should emit dispose event", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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let disposeCount = 0;
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let disposeCount = 0;
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host.on('dispose', () => {
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host.on("dispose", () => {
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disposeCount++;
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disposeCount++;
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});
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});
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@ -306,11 +300,11 @@ describe('GameHost', () => {
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expect(disposeCount).toBe(1);
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expect(disposeCount).toBe(1);
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});
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});
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it('should allow unsubscribing from events', () => {
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it("should allow unsubscribing from events", () => {
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const { host } = createTestHost();
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const { host } = createTestHost();
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let setupCount = 0;
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let setupCount = 0;
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const unsubscribe = host.on('start', () => {
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const unsubscribe = host.on("start", () => {
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setupCount++;
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setupCount++;
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});
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});
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@ -318,43 +312,48 @@ describe('GameHost', () => {
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// No event should be emitted
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// No event should be emitted
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// (we can't easily test this without triggering setup, but we verify unsubscribe works)
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// (we can't easily test this without triggering setup, but we verify unsubscribe works)
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expect(typeof unsubscribe).toBe('function');
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expect(typeof unsubscribe).toBe("function");
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});
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});
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});
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});
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describe('reactive state', () => {
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describe("reactive state", () => {
|
||||||
it('should have state that reflects game progress', async () => {
|
it("should have state that reflects game progress", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initial state
|
// Initial state
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
|
|
||||||
// Make a move
|
// Make a move
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["X", 1, 1],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
|
||||||
// Wait for next prompt and cancel
|
// Wait for next prompt and cancel
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
const nextPromptPromise = waitForPromptEvent(host);
|
||||||
const nextPrompt = await nextPromptPromise;
|
const nextPrompt = await nextPromptPromise;
|
||||||
nextPrompt.cancel('test end');
|
nextPrompt.cancel("test end");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test end');
|
expect(error.message).toBe("test end");
|
||||||
}
|
}
|
||||||
|
|
||||||
expect(host.context._state.value.currentPlayer).toBe('O');
|
expect(host.state.value.currentPlayer).toBe("O");
|
||||||
expect(host.context._state.value.turn).toBe(1);
|
expect(host.state.value.turn).toBe(1);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(1);
|
expect(Object.keys(host.state.value.parts).length).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should update activePromptSchema reactively', async () => {
|
it("should update activePromptSchema reactively", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initially null
|
// Initially null
|
||||||
|
|
@ -368,11 +367,11 @@ describe('GameHost', () => {
|
||||||
|
|
||||||
// Now schema should be set
|
// Now schema should be set
|
||||||
expect(host.activePromptSchema.value).not.toBeNull();
|
expect(host.activePromptSchema.value).not.toBeNull();
|
||||||
expect(host.activePromptSchema.value?.name).toBe('play');
|
expect(host.activePromptSchema.value?.name).toBe("play");
|
||||||
|
|
||||||
// Cancel and wait
|
// Cancel and wait
|
||||||
const cancelEvent = host.activePromptSchema.value;
|
// @ts-ignore - accessing private _context for testing
|
||||||
host.context._commands._cancel();
|
host._context._commands._cancel();
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch {
|
} catch {
|
||||||
|
|
@ -384,29 +383,30 @@ describe('GameHost', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('full game', () => {
|
describe("full game", () => {
|
||||||
it('should run a complete game of tic-tac-toe with X winning diagonally', async () => {
|
it("should run a complete game of tic-tac-toe with X winning diagonally", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initial state
|
// Initial state
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(host.context._state.value.winner).toBeNull();
|
expect(host.state.value.winner).toBeNull();
|
||||||
expect(host.context._state.value.turn).toBe(0);
|
expect(host.state.value.turn).toBe(0);
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(0);
|
expect(Object.keys(host.state.value.parts).length).toBe(0);
|
||||||
|
|
||||||
// X wins diagonally: (0,0), (1,1), (2,2)
|
// X wins diagonally: (0,0), (1,1), (2,2)
|
||||||
// O plays: (0,1), (2,1)
|
// O plays: (0,1), (2,1)
|
||||||
const moves = [
|
const moves = [
|
||||||
'play X 0 0', // turn 1: X
|
"play X 0 0", // turn 1: X
|
||||||
'play O 0 1', // turn 2: O
|
"play O 0 1", // turn 2: O
|
||||||
'play X 1 1', // turn 3: X
|
"play X 1 1", // turn 3: X
|
||||||
'play O 2 1', // turn 4: O
|
"play O 2 1", // turn 4: O
|
||||||
'play X 2 2', // turn 5: X wins!
|
"play X 2 2", // turn 5: X wins!
|
||||||
];
|
];
|
||||||
|
|
||||||
// Track prompt events in a queue
|
// Track prompt events in a queue
|
||||||
const promptEvents: PromptEvent[] = [];
|
const promptEvents: PromptEvent[] = [];
|
||||||
host.context._commands.on('prompt', (e) => {
|
// @ts-ignore - accessing private _context for testing
|
||||||
|
host._context._commands.on("prompt", (e) => {
|
||||||
promptEvents.push(e);
|
promptEvents.push(e);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -416,71 +416,83 @@ describe('GameHost', () => {
|
||||||
for (let i = 0; i < moves.length; i++) {
|
for (let i = 0; i < moves.length; i++) {
|
||||||
// Wait until the next prompt event arrives
|
// Wait until the next prompt event arrives
|
||||||
while (i >= promptEvents.length) {
|
while (i >= promptEvents.length) {
|
||||||
await new Promise(r => setTimeout(r, 10));
|
await new Promise((r) => setTimeout(r, 10));
|
||||||
}
|
}
|
||||||
|
|
||||||
const promptEvent = promptEvents[i];
|
const promptEvent = promptEvents[i];
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
|
|
||||||
// Submit the move
|
// Submit the move
|
||||||
const error = host.tryInput(moves[i]);
|
const error = host.tryInput(moves[i]);
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
// Wait for the command to complete before submitting next move
|
// Wait for the command to complete before submitting next move
|
||||||
await new Promise(resolve => setImmediate(resolve));
|
await new Promise((resolve) => setImmediate(resolve));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait for setup to complete (game ended with winner)
|
// Wait for setup to complete (game ended with winner)
|
||||||
try {
|
try {
|
||||||
const finalState = await setupPromise;
|
const finalState = await setupPromise;
|
||||||
expect(finalState.winner).toBe('X');
|
expect(finalState.winner).toBe("X");
|
||||||
|
|
||||||
// Final state checks
|
// Final state checks
|
||||||
expect(host.context._state.value.winner).toBe('X');
|
expect(host.state.value.winner).toBe("X");
|
||||||
expect(host.context._state.value.currentPlayer).toBe('X');
|
expect(host.state.value.currentPlayer).toBe("X");
|
||||||
expect(Object.keys(host.context._state.value.parts).length).toBe(5);
|
expect(Object.keys(host.state.value.parts).length).toBe(5);
|
||||||
|
|
||||||
// Verify winning diagonal
|
// Verify winning diagonal
|
||||||
const parts = Object.values(host.context._state.value.parts);
|
const parts = Object.values(host.state.value.parts);
|
||||||
const xPieces = parts.filter(p => p.player === 'X');
|
const xPieces = parts.filter((p: any) => p.player === "X");
|
||||||
expect(xPieces).toHaveLength(3);
|
expect(xPieces).toHaveLength(3);
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([0, 0]))).toBe(true);
|
expect(
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([1, 1]))).toBe(true);
|
xPieces.some(
|
||||||
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([2, 2]))).toBe(true);
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([0, 0]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
|
expect(
|
||||||
|
xPieces.some(
|
||||||
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([1, 1]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
|
expect(
|
||||||
|
xPieces.some(
|
||||||
|
(p: any) => JSON.stringify(p.position) === JSON.stringify([2, 2]),
|
||||||
|
),
|
||||||
|
).toBe(true);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
// If setup fails due to cancellation, check state directly
|
// If setup fails due to cancellation, check state directly
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
if (!error.message.includes('Cancelled')) {
|
if (!error.message.includes("Cancelled")) {
|
||||||
throw e;
|
throw e;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
host.dispose();
|
host.dispose();
|
||||||
expect(host.status.value).toBe('disposed');
|
expect(host.status.value).toBe("disposed");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('currentPlayer in prompt', () => {
|
describe("currentPlayer in prompt", () => {
|
||||||
it('should have currentPlayer in PromptEvent', async () => {
|
it("should have currentPlayer in PromptEvent", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('X');
|
expect(promptEvent.currentPlayer).toBe("X");
|
||||||
expect(host.activePromptPlayer.value).toBe('X');
|
expect(host.activePromptPlayer.value).toBe("X");
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should update activePromptPlayer reactively', async () => {
|
it("should update activePromptPlayer reactively", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
// Initially null
|
// Initially null
|
||||||
|
|
@ -490,25 +502,30 @@ describe('GameHost', () => {
|
||||||
let promptPromise = waitForPromptEvent(host);
|
let promptPromise = waitForPromptEvent(host);
|
||||||
let runPromise = host.start();
|
let runPromise = host.start();
|
||||||
let promptEvent = await promptPromise;
|
let promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('X');
|
expect(promptEvent.currentPlayer).toBe("X");
|
||||||
expect(host.activePromptPlayer.value).toBe('X');
|
expect(host.activePromptPlayer.value).toBe("X");
|
||||||
|
|
||||||
// Make a move
|
// Make a move
|
||||||
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
promptEvent.tryCommit({
|
||||||
|
name: "play",
|
||||||
|
params: ["X", 1, 1],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
|
|
||||||
// Second prompt - O's turn
|
// Second prompt - O's turn
|
||||||
promptPromise = waitForPromptEvent(host);
|
promptPromise = waitForPromptEvent(host);
|
||||||
promptEvent = await promptPromise;
|
promptEvent = await promptPromise;
|
||||||
expect(promptEvent.currentPlayer).toBe('O');
|
expect(promptEvent.currentPlayer).toBe("O");
|
||||||
expect(host.activePromptPlayer.value).toBe('O');
|
expect(host.activePromptPlayer.value).toBe("O");
|
||||||
|
|
||||||
// Cancel
|
// Cancel
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
|
|
||||||
// After prompt ends, player should be null
|
// After prompt ends, player should be null
|
||||||
|
|
@ -516,35 +533,35 @@ describe('GameHost', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('tryAnswerPrompt', () => {
|
describe("tryAnswerPrompt", () => {
|
||||||
it('should answer prompt with valid arguments', async () => {
|
it("should answer prompt with valid arguments", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.schema.name).toBe('play');
|
expect(promptEvent.schema.name).toBe("play");
|
||||||
|
|
||||||
// Use tryAnswerPrompt with the prompt def
|
// Use tryAnswerPrompt with the prompt def
|
||||||
const { prompts } = await import('@/samples/tic-tac-toe');
|
const { prompts } = await import("@/samples/tic-tac-toe");
|
||||||
const error = host.tryAnswerPrompt(prompts.play, 'X', 1, 1);
|
const error = host.tryAnswerPrompt(prompts.play, "X", 1, 1);
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
// Wait for next prompt and cancel
|
// Wait for next prompt and cancel
|
||||||
const nextPromptPromise = waitForPromptEvent(host);
|
const nextPromptPromise = waitForPromptEvent(host);
|
||||||
const nextPrompt = await nextPromptPromise;
|
const nextPrompt = await nextPromptPromise;
|
||||||
nextPrompt.cancel('test cleanup');
|
nextPrompt.cancel("test cleanup");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject invalid arguments', async () => {
|
it("should reject invalid arguments", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
const promptPromise = waitForPromptEvent(host);
|
const promptPromise = waitForPromptEvent(host);
|
||||||
|
|
@ -553,26 +570,26 @@ describe('GameHost', () => {
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
|
|
||||||
// Use tryAnswerPrompt with invalid position
|
// Use tryAnswerPrompt with invalid position
|
||||||
const { prompts } = await import('@/samples/tic-tac-toe');
|
const { prompts } = await import("@/samples/tic-tac-toe");
|
||||||
const error = host.tryAnswerPrompt(prompts.play, 'X', 5, 5);
|
const error = host.tryAnswerPrompt(prompts.play, "X", 5, 5);
|
||||||
expect(error).not.toBeNull();
|
expect(error).not.toBeNull();
|
||||||
|
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
const error = e as Error;
|
const error = e as Error;
|
||||||
expect(error.message).toBe('test cleanup');
|
expect(error.message).toBe("test cleanup");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('addInterruption and clearInterruptions', () => {
|
describe("addInterruption and clearInterruptions", () => {
|
||||||
it('should add interruption promise to state', async () => {
|
it("should add interruption promise to state", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let resolveInterruption: () => void;
|
let resolveInterruption: () => void;
|
||||||
const interruptionPromise = new Promise<void>(resolve => {
|
const interruptionPromise = new Promise<void>((resolve) => {
|
||||||
resolveInterruption = resolve;
|
resolveInterruption = resolve;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -589,7 +606,7 @@ describe('GameHost', () => {
|
||||||
resolveInterruption!();
|
resolveInterruption!();
|
||||||
|
|
||||||
// Cancel and cleanup
|
// Cancel and cleanup
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
} catch {
|
} catch {
|
||||||
|
|
@ -597,15 +614,15 @@ describe('GameHost', () => {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should clear all pending interruptions', async () => {
|
it("should clear all pending interruptions", async () => {
|
||||||
const { host } = createTestHost();
|
const { host } = createTestHost();
|
||||||
|
|
||||||
let resolveInterruption1: () => void;
|
let resolveInterruption1: () => void;
|
||||||
let resolveInterruption2: () => void;
|
let resolveInterruption2: () => void;
|
||||||
const interruptionPromise1 = new Promise<void>(resolve => {
|
const interruptionPromise1 = new Promise<void>((resolve) => {
|
||||||
resolveInterruption1 = resolve;
|
resolveInterruption1 = resolve;
|
||||||
});
|
});
|
||||||
const interruptionPromise2 = new Promise<void>(resolve => {
|
const interruptionPromise2 = new Promise<void>((resolve) => {
|
||||||
resolveInterruption2 = resolve;
|
resolveInterruption2 = resolve;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -621,7 +638,7 @@ describe('GameHost', () => {
|
||||||
const runPromise = host.start();
|
const runPromise = host.start();
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
promptEvent.cancel('test cleanup');
|
promptEvent.cancel("test cleanup");
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await runPromise;
|
await runPromise;
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,24 @@
|
||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { createGameContext, createGameCommandRegistry, createPromptDef, IGameContext, PromptDef } from '@/core/game';
|
import {
|
||||||
import type { PromptEvent, Command } from '@/utils/command';
|
createGameContext,
|
||||||
|
createGameCommandRegistry,
|
||||||
|
createPromptDef,
|
||||||
|
IGameContext,
|
||||||
|
PromptDef,
|
||||||
|
} from "@/core/game";
|
||||||
|
import type {
|
||||||
|
PromptEvent,
|
||||||
|
Command,
|
||||||
|
CommandRunnerContext,
|
||||||
|
} from "@/utils/command";
|
||||||
|
|
||||||
type MyState = {
|
type MyState = {
|
||||||
score: number;
|
score: number;
|
||||||
round: number;
|
round: number;
|
||||||
};
|
};
|
||||||
|
|
||||||
describe('createGameContext', () => {
|
describe("createGameContext", () => {
|
||||||
it('should create a game context with state', () => {
|
it("should create a game context with state", () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
|
|
@ -16,7 +26,7 @@ describe('createGameContext', () => {
|
||||||
expect(ctx._state.value).toBeDefined();
|
expect(ctx._state.value).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should wire commands to the context', () => {
|
it("should wire commands to the context", () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
|
|
@ -24,7 +34,7 @@ describe('createGameContext', () => {
|
||||||
expect(ctx._commands.registry).toBe(registry);
|
expect(ctx._commands.registry).toBe(registry);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept initial state as an object', () => {
|
it("should accept initial state as an object", () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
const ctx = createGameContext<MyState>(registry, {
|
const ctx = createGameContext<MyState>(registry, {
|
||||||
score: 0,
|
score: 0,
|
||||||
|
|
@ -35,7 +45,7 @@ describe('createGameContext', () => {
|
||||||
expect(ctx._state.value.round).toBe(1);
|
expect(ctx._state.value.round).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should accept initial state as a factory function', () => {
|
it("should accept initial state as a factory function", () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
const ctx = createGameContext<MyState>(registry, () => ({
|
const ctx = createGameContext<MyState>(registry, () => ({
|
||||||
score: 10,
|
score: 10,
|
||||||
|
|
@ -46,24 +56,32 @@ describe('createGameContext', () => {
|
||||||
expect(ctx._state.value.round).toBe(3);
|
expect(ctx._state.value.round).toBe(3);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should forward prompt events via listener', async () => {
|
it("should forward prompt events via listener", async () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
registry.register('test <value>', async function (_ctx, value) {
|
registry.register(
|
||||||
return this.prompt({schema: 'prompt <answer>'}, () => 'ok');
|
"test <value>",
|
||||||
});
|
async function (this: CommandRunnerContext<IGameContext>, _ctx, value) {
|
||||||
|
return this.prompt(createPromptDef("prompt <answer>"), () => "ok");
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
const promptPromise = new Promise<PromptEvent>(resolve => {
|
const promptPromise = new Promise<PromptEvent>((resolve) => {
|
||||||
ctx._commands.on('prompt', resolve);
|
ctx._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
const runPromise = ctx.run('test hello');
|
const runPromise = ctx.run("test hello");
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent).not.toBeNull();
|
expect(promptEvent).not.toBeNull();
|
||||||
expect(promptEvent.schema.name).toBe('prompt');
|
expect(promptEvent.schema.name).toBe("prompt");
|
||||||
|
|
||||||
const error = promptEvent.tryCommit({ name: 'prompt', params: ['yes'], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "prompt",
|
||||||
|
params: ["yes"],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
|
|
@ -71,41 +89,41 @@ describe('createGameContext', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createGameCommand', () => {
|
describe("createGameCommand", () => {
|
||||||
it('should run a command with access to game context', async () => {
|
it("should run a command with access to game context", async () => {
|
||||||
const registry = createGameCommandRegistry<{ marker: string }>();
|
const registry = createGameCommandRegistry<{ marker: string }>();
|
||||||
|
|
||||||
registry.register('set-marker <id>', async function (ctx, id) {
|
registry.register("set-marker <id>", async function (ctx, id) {
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
state.marker = id;
|
state.marker = id;
|
||||||
});
|
});
|
||||||
return id;
|
return id;
|
||||||
});
|
});
|
||||||
|
|
||||||
const ctx = createGameContext(registry, { marker: '' });
|
const ctx = createGameContext(registry, { marker: "" });
|
||||||
|
|
||||||
const result = await ctx.run('set-marker board');
|
const result = await ctx.run("set-marker board");
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
console.error('Error:', result.error);
|
console.error("Error:", result.error);
|
||||||
}
|
}
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe('board');
|
expect(result.result).toBe("board");
|
||||||
}
|
}
|
||||||
expect(ctx._state.value.marker).toBe('board');
|
expect(ctx._state.value.marker).toBe("board");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should run a typed command with extended context', async () => {
|
it("should run a typed command with extended context", async () => {
|
||||||
const registry = createGameCommandRegistry<MyState>();
|
const registry = createGameCommandRegistry<MyState>();
|
||||||
|
|
||||||
registry.register(
|
registry.register(
|
||||||
'add-score <amount:number>',
|
"add-score <amount:number>",
|
||||||
async function (ctx, amount) {
|
async function (ctx, amount) {
|
||||||
ctx.produce(state => {
|
ctx.produce((state) => {
|
||||||
state.score += amount;
|
state.score += amount;
|
||||||
});
|
});
|
||||||
return ctx.value.score;
|
return ctx.value.score;
|
||||||
}
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
const ctx = createGameContext<MyState>(registry, () => ({
|
const ctx = createGameContext<MyState>(registry, () => ({
|
||||||
|
|
@ -113,7 +131,7 @@ describe('createGameCommand', () => {
|
||||||
round: 1,
|
round: 1,
|
||||||
}));
|
}));
|
||||||
|
|
||||||
const result = await ctx.run('add-score 5');
|
const result = await ctx.run("add-score 5");
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
if (result.success) {
|
if (result.success) {
|
||||||
expect(result.result).toBe(5);
|
expect(result.result).toBe(5);
|
||||||
|
|
@ -121,67 +139,71 @@ describe('createGameCommand', () => {
|
||||||
expect(ctx._state.value.score).toBe(5);
|
expect(ctx._state.value.score).toBe(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for unknown command', async () => {
|
it("should return error for unknown command", async () => {
|
||||||
const registry = createGameCommandRegistry();
|
const registry = createGameCommandRegistry();
|
||||||
const ctx = createGameContext(registry);
|
const ctx = createGameContext(registry);
|
||||||
|
|
||||||
const result = await ctx.run('nonexistent');
|
const result = await ctx.run("nonexistent");
|
||||||
expect(result.success).toBe(false);
|
expect(result.success).toBe(false);
|
||||||
if (!result.success) {
|
if (!result.success) {
|
||||||
expect(result.error).toContain('nonexistent');
|
expect(result.error).toContain("nonexistent");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createPromptDef', () => {
|
describe("createPromptDef", () => {
|
||||||
it('should create a PromptDef with string schema', () => {
|
it("should create a PromptDef with string schema", () => {
|
||||||
const promptDef = createPromptDef<[string, number]>('play <player> <score:number>');
|
const promptDef = createPromptDef<[string, number]>(
|
||||||
|
"play <player> <score:number>",
|
||||||
|
);
|
||||||
|
|
||||||
expect(promptDef).toBeDefined();
|
expect(promptDef).toBeDefined();
|
||||||
expect(promptDef.schema.name).toBe('play');
|
expect(promptDef.schema.name).toBe("play");
|
||||||
expect(promptDef.schema.params).toHaveLength(2);
|
expect(promptDef.schema.params).toHaveLength(2);
|
||||||
expect(promptDef.schema.params[0].name).toBe('player');
|
expect(promptDef.schema.params[0].name).toBe("player");
|
||||||
expect(promptDef.schema.params[1].name).toBe('score');
|
expect(promptDef.schema.params[1].name).toBe("score");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should create a PromptDef with CommandSchema object', () => {
|
it("should create a PromptDef with CommandSchema object", () => {
|
||||||
const schemaObj = {
|
const schemaObj = {
|
||||||
name: 'test',
|
name: "test",
|
||||||
params: [],
|
params: [],
|
||||||
options: {},
|
options: {},
|
||||||
flags: {}
|
flags: {},
|
||||||
};
|
};
|
||||||
const promptDef = createPromptDef<[]>(schemaObj);
|
const promptDef = createPromptDef<[]>(schemaObj);
|
||||||
|
|
||||||
expect(promptDef.schema).toEqual(schemaObj);
|
expect(promptDef.schema).toEqual(schemaObj);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should be usable with game.prompt', async () => {
|
it("should be usable with game.prompt", async () => {
|
||||||
const registry = createGameCommandRegistry<{ score: number }>();
|
const registry = createGameCommandRegistry<{ score: number }>();
|
||||||
|
|
||||||
registry.register('test-prompt', async function(ctx) {
|
registry.register("test-prompt", async function (ctx) {
|
||||||
const promptDef = createPromptDef<[number]>('input <value:number>');
|
const promptDef = createPromptDef<[number]>("input <value:number>");
|
||||||
const result = await ctx.prompt(
|
const result = await ctx.prompt(promptDef, (value) => {
|
||||||
promptDef,
|
if (value < 0) throw "Value must be positive";
|
||||||
(value) => {
|
|
||||||
if (value < 0) throw 'Value must be positive';
|
|
||||||
return value;
|
return value;
|
||||||
}
|
});
|
||||||
);
|
|
||||||
return result;
|
return result;
|
||||||
});
|
});
|
||||||
|
|
||||||
const ctx = createGameContext(registry, { score: 0 });
|
const ctx = createGameContext(registry, { score: 0 });
|
||||||
|
|
||||||
const promptPromise = new Promise<PromptEvent>(resolve => {
|
const promptPromise = new Promise<PromptEvent>((resolve) => {
|
||||||
ctx._commands.on('prompt', resolve);
|
ctx._commands.on("prompt", resolve);
|
||||||
});
|
});
|
||||||
const runPromise = ctx.run('test-prompt');
|
const runPromise = ctx.run("test-prompt");
|
||||||
|
|
||||||
const promptEvent = await promptPromise;
|
const promptEvent = await promptPromise;
|
||||||
expect(promptEvent.schema.name).toBe('input');
|
expect(promptEvent.schema.name).toBe("input");
|
||||||
|
|
||||||
const error = promptEvent.tryCommit({ name: 'input', params: [42], options: {}, flags: {} });
|
const error = promptEvent.tryCommit({
|
||||||
|
name: "input",
|
||||||
|
params: [42],
|
||||||
|
options: {},
|
||||||
|
flags: {},
|
||||||
|
});
|
||||||
expect(error).toBeNull();
|
expect(error).toBeNull();
|
||||||
|
|
||||||
const result = await runPromise;
|
const result = await runPromise;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
import {createGameContext} from '@/core/game';
|
import { describe, it, expect } from "vitest";
|
||||||
import {registry} from '@/samples/regicide/commands';
|
import { createGameContext } from "@/core/game";
|
||||||
import {createInitialState} from '@/samples/regicide/state';
|
import { registry } from "@/samples/regicide/commands";
|
||||||
|
import { createInitialState } from "@/samples/regicide/state";
|
||||||
import {
|
import {
|
||||||
buildEnemyDeck,
|
buildEnemyDeck,
|
||||||
buildTavernDeck,
|
buildTavernDeck,
|
||||||
|
|
@ -8,50 +9,55 @@ import {
|
||||||
createCard,
|
createCard,
|
||||||
createEnemy,
|
createEnemy,
|
||||||
getCardValue,
|
getCardValue,
|
||||||
isEnemyDefeated
|
isEnemyDefeated,
|
||||||
} from '@/samples/regicide/utils';
|
} from "@/samples/regicide/utils";
|
||||||
import {Mulberry32RNG} from '@/utils/rng';
|
import { Mulberry32RNG } from "@/utils/rng";
|
||||||
import {CARD_VALUES, ENEMY_COUNT, FACE_CARDS, INITIAL_HAND_SIZE} from '@/samples/regicide/constants';
|
import {
|
||||||
import {PlayerType} from '@/samples/regicide/types';
|
CARD_VALUES,
|
||||||
|
ENEMY_COUNT,
|
||||||
|
FACE_CARDS,
|
||||||
|
INITIAL_HAND_SIZE,
|
||||||
|
} from "@/samples/regicide/constants";
|
||||||
|
import { PlayerType } from "@/samples/regicide/types";
|
||||||
|
|
||||||
describe('Regicide - Utils', () => {
|
describe("Regicide - Utils", () => {
|
||||||
describe('getCardValue', () => {
|
describe("getCardValue", () => {
|
||||||
it('should return correct value for number cards', () => {
|
it("should return correct value for number cards", () => {
|
||||||
expect(getCardValue('A')).toBe(1);
|
expect(getCardValue("A")).toBe(1);
|
||||||
expect(getCardValue('5')).toBe(5);
|
expect(getCardValue("5")).toBe(5);
|
||||||
expect(getCardValue('10')).toBe(10);
|
expect(getCardValue("10")).toBe(10);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return correct value for face cards', () => {
|
it("should return correct value for face cards", () => {
|
||||||
expect(getCardValue('J')).toBe(10);
|
expect(getCardValue("J")).toBe(10);
|
||||||
expect(getCardValue('Q')).toBe(15);
|
expect(getCardValue("Q")).toBe(15);
|
||||||
expect(getCardValue('K')).toBe(20);
|
expect(getCardValue("K")).toBe(20);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createCard', () => {
|
describe("createCard", () => {
|
||||||
it('should create a card with correct properties', () => {
|
it("should create a card with correct properties", () => {
|
||||||
const card = createCard('spades_A', 'spades', 'A');
|
const card = createCard("spades_A", "spades", "A");
|
||||||
expect(card.id).toBe('spades_A');
|
expect(card.id).toBe("spades_A");
|
||||||
expect(card.suit).toBe('spades');
|
expect(card.suit).toBe("spades");
|
||||||
expect(card.rank).toBe('A');
|
expect(card.rank).toBe("A");
|
||||||
expect(card.value).toBe(1);
|
expect(card.value).toBe(1);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createEnemy', () => {
|
describe("createEnemy", () => {
|
||||||
it('should create an enemy with correct HP', () => {
|
it("should create an enemy with correct HP", () => {
|
||||||
const enemy = createEnemy('enemy_0', 'J', 'spades');
|
const enemy = createEnemy("enemy_0", "J", "spades");
|
||||||
expect(enemy.rank).toBe('J');
|
expect(enemy.rank).toBe("J");
|
||||||
expect(enemy.value).toBe(10);
|
expect(enemy.value).toBe(10);
|
||||||
expect(enemy.hp).toBe(20);
|
expect(enemy.hp).toBe(20);
|
||||||
expect(enemy.maxHp).toBe(20);
|
expect(enemy.maxHp).toBe(20);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should create enemy with different values for different ranks', () => {
|
it("should create enemy with different values for different ranks", () => {
|
||||||
const jEnemy = createEnemy('enemy_0', 'J', 'spades');
|
const jEnemy = createEnemy("enemy_0", "J", "spades");
|
||||||
const qEnemy = createEnemy('enemy_1', 'Q', 'hearts');
|
const qEnemy = createEnemy("enemy_1", "Q", "hearts");
|
||||||
const kEnemy = createEnemy('enemy_2', 'K', 'diamonds');
|
const kEnemy = createEnemy("enemy_2", "K", "diamonds");
|
||||||
|
|
||||||
expect(jEnemy.value).toBe(10);
|
expect(jEnemy.value).toBe(10);
|
||||||
expect(qEnemy.value).toBe(15);
|
expect(qEnemy.value).toBe(15);
|
||||||
|
|
@ -63,16 +69,30 @@ describe('Regicide - Utils', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('createAllCards', () => {
|
describe("createAllCards", () => {
|
||||||
it('should create 52 cards', () => {
|
it("should create 52 cards", () => {
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
expect(Object.keys(cards).length).toBe(52);
|
expect(Object.keys(cards).length).toBe(52);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have all suits and ranks', () => {
|
it("should have all suits and ranks", () => {
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
const suits = ['spades', 'hearts', 'diamonds', 'clubs'];
|
const suits = ["spades", "hearts", "diamonds", "clubs"];
|
||||||
const ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
|
const ranks = [
|
||||||
|
"A",
|
||||||
|
"2",
|
||||||
|
"3",
|
||||||
|
"4",
|
||||||
|
"5",
|
||||||
|
"6",
|
||||||
|
"7",
|
||||||
|
"8",
|
||||||
|
"9",
|
||||||
|
"10",
|
||||||
|
"J",
|
||||||
|
"Q",
|
||||||
|
"K",
|
||||||
|
];
|
||||||
|
|
||||||
for (const suit of suits) {
|
for (const suit of suits) {
|
||||||
for (const rank of ranks) {
|
for (const rank of ranks) {
|
||||||
|
|
@ -85,39 +105,39 @@ describe('Regicide - Utils', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('buildEnemyDeck', () => {
|
describe("buildEnemyDeck", () => {
|
||||||
it('should create 12 enemies (J/Q/K)', () => {
|
it("should create 12 enemies (J/Q/K)", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildEnemyDeck(rng);
|
const deck = buildEnemyDeck(rng);
|
||||||
expect(deck.length).toBe(12);
|
expect(deck.length).toBe(12);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should have J at top, Q in middle, K at bottom', () => {
|
it("should have J at top, Q in middle, K at bottom", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildEnemyDeck(rng);
|
const deck = buildEnemyDeck(rng);
|
||||||
|
|
||||||
for (let i = 0; i < 4; i++) {
|
for (let i = 0; i < 4; i++) {
|
||||||
expect(deck[i].rank).toBe('J');
|
expect(deck[i].rank).toBe("J");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 4; i < 8; i++) {
|
for (let i = 4; i < 8; i++) {
|
||||||
expect(deck[i].rank).toBe('Q');
|
expect(deck[i].rank).toBe("Q");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 8; i < 12; i++) {
|
for (let i = 8; i < 12; i++) {
|
||||||
expect(deck[i].rank).toBe('K');
|
expect(deck[i].rank).toBe("K");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('buildTavernDeck', () => {
|
describe("buildTavernDeck", () => {
|
||||||
it('should create 40 cards (A-10)', () => {
|
it("should create 40 cards (A-10)", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildTavernDeck(rng);
|
const deck = buildTavernDeck(rng);
|
||||||
expect(deck.length).toBe(40);
|
expect(deck.length).toBe(40);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not contain face cards', () => {
|
it("should not contain face cards", () => {
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const deck = buildTavernDeck(rng);
|
const deck = buildTavernDeck(rng);
|
||||||
|
|
||||||
|
|
@ -127,9 +147,9 @@ describe('Regicide - Utils', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('isEnemyDefeated', () => {
|
describe("isEnemyDefeated", () => {
|
||||||
it('should return true when enemy HP <= 0', () => {
|
it("should return true when enemy HP <= 0", () => {
|
||||||
const enemy = createEnemy('enemy_0', 'J', 'spades');
|
const enemy = createEnemy("enemy_0", "J", "spades");
|
||||||
expect(isEnemyDefeated(enemy)).toBe(false);
|
expect(isEnemyDefeated(enemy)).toBe(false);
|
||||||
|
|
||||||
enemy.hp = 0;
|
enemy.hp = 0;
|
||||||
|
|
@ -139,13 +159,13 @@ describe('Regicide - Utils', () => {
|
||||||
expect(isEnemyDefeated(enemy)).toBe(true);
|
expect(isEnemyDefeated(enemy)).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return false for null enemy', () => {
|
it("should return false for null enemy", () => {
|
||||||
expect(isEnemyDefeated(null)).toBe(false);
|
expect(isEnemyDefeated(null)).toBe(false);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Regicide - Commands', () => {
|
describe("Regicide - Commands", () => {
|
||||||
function createTestContext() {
|
function createTestContext() {
|
||||||
const initialState = createInitialState();
|
const initialState = createInitialState();
|
||||||
return createGameContext(registry, initialState);
|
return createGameContext(registry, initialState);
|
||||||
|
|
@ -157,12 +177,12 @@ describe('Regicide - Commands', () => {
|
||||||
const enemyDeck = buildEnemyDeck(rng);
|
const enemyDeck = buildEnemyDeck(rng);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 2;
|
state.playerCount = 2;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
state.enemyDeck = [...enemyDeck];
|
state.enemyDeck = [...enemyDeck];
|
||||||
state.currentEnemy = {...enemyDeck[0]};
|
state.currentEnemy = { ...enemyDeck[0] };
|
||||||
|
|
||||||
for (const card of tavernDeck) {
|
for (const card of tavernDeck) {
|
||||||
state.regions.tavernDeck.childIds.push(card.id);
|
state.regions.tavernDeck.childIds.push(card.id);
|
||||||
|
|
@ -171,8 +191,8 @@ describe('Regicide - Commands', () => {
|
||||||
for (let i = 0; i < 6; i++) {
|
for (let i = 0; i < 6; i++) {
|
||||||
const card1 = tavernDeck[i];
|
const card1 = tavernDeck[i];
|
||||||
const card2 = tavernDeck[i + 6];
|
const card2 = tavernDeck[i + 6];
|
||||||
card1.regionId = 'hand_player1';
|
card1.regionId = "hand_player1";
|
||||||
card2.regionId = 'hand_player2';
|
card2.regionId = "hand_player2";
|
||||||
state.playerHands.player1.push(card1.id);
|
state.playerHands.player1.push(card1.id);
|
||||||
state.playerHands.player2.push(card2.id);
|
state.playerHands.player2.push(card2.id);
|
||||||
state.regions.hand_player1.childIds.push(card1.id);
|
state.regions.hand_player1.childIds.push(card1.id);
|
||||||
|
|
@ -181,8 +201,8 @@ describe('Regicide - Commands', () => {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('play command', () => {
|
describe("play command", () => {
|
||||||
it('should deal damage to current enemy', async () => {
|
it("should deal damage to current enemy", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
|
|
@ -195,17 +215,17 @@ describe('Regicide - Commands', () => {
|
||||||
expect(game.value.currentEnemy!.hp).toBe(enemyHpBefore - card.value);
|
expect(game.value.currentEnemy!.hp).toBe(enemyHpBefore - card.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should double damage for clubs suit', async () => {
|
it("should double damage for clubs suit", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards['clubs_5'] = createCard('clubs_5', 'clubs', '5');
|
state.cards["clubs_5"] = createCard("clubs_5", "clubs", "5");
|
||||||
state.playerHands.player1.push('clubs_5');
|
state.playerHands.player1.push("clubs_5");
|
||||||
state.regions.hand_player1.childIds.push('clubs_5');
|
state.regions.hand_player1.childIds.push("clubs_5");
|
||||||
});
|
});
|
||||||
|
|
||||||
const clubsCardId = 'clubs_5';
|
const clubsCardId = "clubs_5";
|
||||||
const enemyHpBefore = game.value.currentEnemy!.hp;
|
const enemyHpBefore = game.value.currentEnemy!.hp;
|
||||||
const card = game.value.cards[clubsCardId];
|
const card = game.value.cards[clubsCardId];
|
||||||
|
|
||||||
|
|
@ -215,79 +235,79 @@ describe('Regicide - Commands', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('pass command', () => {
|
describe("pass command", () => {
|
||||||
it('should allow player to pass', async () => {
|
it("should allow player to pass", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const result = await game.run('pass player1');
|
const result = await game.run("pass player1");
|
||||||
|
|
||||||
expect(result.success).toBe(true);
|
expect(result.success).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('check-enemy command', () => {
|
describe("check-enemy command", () => {
|
||||||
it('should detect defeated enemy and reveal next', async () => {
|
it("should detect defeated enemy and reveal next", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const firstEnemy = game.value.currentEnemy!;
|
const firstEnemy = game.value.currentEnemy!;
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.currentEnemy!.hp = 0;
|
state.currentEnemy!.hp = 0;
|
||||||
});
|
});
|
||||||
|
|
||||||
await game.run('check-enemy');
|
await game.run("check-enemy");
|
||||||
|
|
||||||
expect(game.value.regions.discardPile.childIds).toContain(firstEnemy.id);
|
expect(game.value.regions.discardPile.childIds).toContain(firstEnemy.id);
|
||||||
expect(game.value.currentEnemy).not.toBe(firstEnemy);
|
expect(game.value.currentEnemy).not.toBe(firstEnemy);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should not defeat enemy if HP > 0', async () => {
|
it("should not defeat enemy if HP > 0", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
const currentEnemyId = game.value.currentEnemy!.id;
|
const currentEnemyId = game.value.currentEnemy!.id;
|
||||||
|
|
||||||
await game.run('check-enemy');
|
await game.run("check-enemy");
|
||||||
|
|
||||||
expect(game.value.currentEnemy!.id).toBe(currentEnemyId);
|
expect(game.value.currentEnemy!.id).toBe(currentEnemyId);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('next-turn command', () => {
|
describe("next-turn command", () => {
|
||||||
it('should switch to next player', async () => {
|
it("should switch to next player", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(0);
|
expect(game.value.currentPlayerIndex).toBe(0);
|
||||||
|
|
||||||
await game.run('next-turn');
|
await game.run("next-turn");
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(1);
|
expect(game.value.currentPlayerIndex).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should wrap around to first player', async () => {
|
it("should wrap around to first player", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
setupTestGame(game);
|
setupTestGame(game);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.currentPlayerIndex = 1;
|
state.currentPlayerIndex = 1;
|
||||||
});
|
});
|
||||||
|
|
||||||
await game.run('next-turn');
|
await game.run("next-turn");
|
||||||
|
|
||||||
expect(game.value.currentPlayerIndex).toBe(0);
|
expect(game.value.currentPlayerIndex).toBe(0);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('Regicide - Game Flow', () => {
|
describe("Regicide - Game Flow", () => {
|
||||||
function createTestContext() {
|
function createTestContext() {
|
||||||
const initialState = createInitialState();
|
const initialState = createInitialState();
|
||||||
return createGameContext(registry, initialState);
|
return createGameContext(registry, initialState);
|
||||||
}
|
}
|
||||||
|
|
||||||
it('should complete a full turn cycle', async () => {
|
it("should complete a full turn cycle", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
|
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
|
|
@ -295,12 +315,12 @@ describe('Regicide - Game Flow', () => {
|
||||||
const enemyDeck = buildEnemyDeck(rng);
|
const enemyDeck = buildEnemyDeck(rng);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 1;
|
state.playerCount = 1;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
state.enemyDeck = [...enemyDeck.slice(1)];
|
state.enemyDeck = [...enemyDeck.slice(1)];
|
||||||
state.currentEnemy = {...enemyDeck[0]};
|
state.currentEnemy = { ...enemyDeck[0] };
|
||||||
|
|
||||||
for (const card of tavernDeck) {
|
for (const card of tavernDeck) {
|
||||||
state.regions.tavernDeck.childIds.push(card.id);
|
state.regions.tavernDeck.childIds.push(card.id);
|
||||||
|
|
@ -308,7 +328,7 @@ describe('Regicide - Game Flow', () => {
|
||||||
|
|
||||||
for (let i = 0; i < 6; i++) {
|
for (let i = 0; i < 6; i++) {
|
||||||
const card = tavernDeck[i];
|
const card = tavernDeck[i];
|
||||||
card.regionId = 'hand_player1';
|
card.regionId = "hand_player1";
|
||||||
state.playerHands.player1.push(card.id);
|
state.playerHands.player1.push(card.id);
|
||||||
state.regions.hand_player1.childIds.push(card.id);
|
state.regions.hand_player1.childIds.push(card.id);
|
||||||
}
|
}
|
||||||
|
|
@ -323,14 +343,14 @@ describe('Regicide - Game Flow', () => {
|
||||||
expect(game.value.currentEnemy!.hp).toBeLessThan(enemyHpBefore);
|
expect(game.value.currentEnemy!.hp).toBeLessThan(enemyHpBefore);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should win game when all enemies defeated', async () => {
|
it("should win game when all enemies defeated", async () => {
|
||||||
const game = createTestContext();
|
const game = createTestContext();
|
||||||
|
|
||||||
const cards = createAllCards();
|
const cards = createAllCards();
|
||||||
const rng = new Mulberry32RNG(12345);
|
const rng = new Mulberry32RNG(12345);
|
||||||
const tavernDeck = buildTavernDeck(rng);
|
const tavernDeck = buildTavernDeck(rng);
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.cards = cards;
|
state.cards = cards;
|
||||||
state.playerCount = 1;
|
state.playerCount = 1;
|
||||||
state.currentPlayerIndex = 0;
|
state.currentPlayerIndex = 0;
|
||||||
|
|
@ -342,12 +362,12 @@ describe('Regicide - Game Flow', () => {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
game.produce(state => {
|
game.produce((state) => {
|
||||||
state.phase = 'victory';
|
state.phase = "victory";
|
||||||
state.winner = true;
|
state.winner = true;
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(game.value.phase).toBe('victory');
|
expect(game.value.phase).toBe("victory");
|
||||||
expect(game.value.winner).toBe(true);
|
expect(game.value.winner).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,7 @@ import type {
|
||||||
GridInventory,
|
GridInventory,
|
||||||
InventoryItem,
|
InventoryItem,
|
||||||
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
||||||
import type { GameItemMeta } from "@/samples/slay-the-spire-like/system/encounter/types";
|
import type { GameItemMeta } from "@/samples/slay-the-spire-like/system/grid-inventory/types";
|
||||||
import { IDENTITY_TRANSFORM } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
import { IDENTITY_TRANSFORM } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
import type {
|
import type {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { describe, it, expect } from 'vitest';
|
import { describe, it, expect } from "vitest";
|
||||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
import { parseShapeString } from "@/samples/slay-the-spire-like/system/utils/parse-shape";
|
||||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
import { IDENTITY_TRANSFORM } from "@/samples/slay-the-spire-like/system/utils/shape-collision";
|
||||||
import {
|
import {
|
||||||
createGridInventory,
|
createGridInventory,
|
||||||
placeItem,
|
placeItem,
|
||||||
|
|
@ -14,12 +14,16 @@ import {
|
||||||
validatePlacement,
|
validatePlacement,
|
||||||
type GridInventory,
|
type GridInventory,
|
||||||
type InventoryItem,
|
type InventoryItem,
|
||||||
} from '@/samples/slay-the-spire-like/system/grid-inventory';
|
} from "@/samples/slay-the-spire-like/system/grid-inventory";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper: create a test inventory item.
|
* Helper: create a test inventory item.
|
||||||
*/
|
*/
|
||||||
function createTestItem(id: string, shapeStr: string, transform = IDENTITY_TRANSFORM): InventoryItem {
|
function createTestItem(
|
||||||
|
id: string,
|
||||||
|
shapeStr: string,
|
||||||
|
transform = IDENTITY_TRANSFORM,
|
||||||
|
): InventoryItem {
|
||||||
const shape = parseShapeString(shapeStr);
|
const shape = parseShapeString(shapeStr);
|
||||||
return {
|
return {
|
||||||
id,
|
id,
|
||||||
|
|
@ -28,9 +32,9 @@ function createTestItem(id: string, shapeStr: string, transform = IDENTITY_TRANS
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
describe('grid-inventory', () => {
|
describe("grid-inventory", () => {
|
||||||
describe('createGridInventory', () => {
|
describe("createGridInventory", () => {
|
||||||
it('should create an empty inventory with correct dimensions', () => {
|
it("should create an empty inventory with correct dimensions", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
expect(inv.width).toBe(6);
|
expect(inv.width).toBe(6);
|
||||||
expect(inv.height).toBe(4);
|
expect(inv.height).toBe(4);
|
||||||
|
|
@ -39,111 +43,117 @@ describe('grid-inventory', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('placeItem', () => {
|
describe("placeItem", () => {
|
||||||
it('should place a single-cell item', () => {
|
it("should place a single-cell item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.items.has('sword')).toBe(true);
|
expect(inv.items.has("sword")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should place a multi-cell item', () => {
|
it("should place a multi-cell item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('axe', 'oee');
|
const item = createTestItem("axe", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.occupiedCells.size).toBe(3);
|
expect(inv.occupiedCells.size).toBe(3);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('1,0')).toBe(true);
|
expect(inv.occupiedCells.has("1,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should place multiple items', () => {
|
it("should place multiple items", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(2);
|
expect(inv.items.size).toBe(2);
|
||||||
expect(inv.occupiedCells.size).toBe(2);
|
expect(inv.occupiedCells.size).toBe(2);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('3,0')).toBe(true);
|
expect(inv.occupiedCells.has("3,0")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('removeItem', () => {
|
describe("removeItem", () => {
|
||||||
it('should remove an item and free its cells', () => {
|
it("should remove an item and free its cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'oee');
|
const item = createTestItem("sword", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
removeItem(inv, 'sword');
|
removeItem(inv, "sword");
|
||||||
|
|
||||||
expect(inv.items.size).toBe(0);
|
expect(inv.items.size).toBe(0);
|
||||||
expect(inv.occupiedCells.size).toBe(0);
|
expect(inv.occupiedCells.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should only free the removed item\'s cells', () => {
|
it("should only free the removed item's cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
removeItem(inv, 'a');
|
removeItem(inv, "a");
|
||||||
|
|
||||||
expect(inv.items.size).toBe(1);
|
expect(inv.items.size).toBe(1);
|
||||||
expect(inv.occupiedCells.size).toBe(1);
|
expect(inv.occupiedCells.size).toBe(1);
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should do nothing for non-existent item', () => {
|
it("should do nothing for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
removeItem(inv, 'nonexistent');
|
removeItem(inv, "nonexistent");
|
||||||
expect(inv.items.size).toBe(0);
|
expect(inv.items.size).toBe(0);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('validatePlacement', () => {
|
describe("validatePlacement", () => {
|
||||||
it('should return valid for empty board', () => {
|
it("should return valid for empty board", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ valid: true });
|
expect(result).toEqual({ valid: true });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for out of bounds', () => {
|
it("should return invalid for out of bounds", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, {
|
const result = validatePlacement(inv, shape, {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 6, y: 0 },
|
offset: { x: 6, y: 0 },
|
||||||
});
|
});
|
||||||
expect(result).toEqual({ valid: false, reason: '超出边界' });
|
expect(result).toEqual({ valid: false, reason: "超出边界" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return invalid for collision with existing item', () => {
|
it("should return invalid for collision with existing item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const existing = createTestItem('a', 'oee');
|
const existing = createTestItem("a", "oee");
|
||||||
placeItem(inv, existing);
|
placeItem(inv, existing);
|
||||||
|
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
const result = validatePlacement(inv, shape, IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ valid: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ valid: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return valid when there is room nearby', () => {
|
it("should return valid when there is room nearby", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const existing = createTestItem('a', 'o');
|
const existing = createTestItem("a", "o");
|
||||||
placeItem(inv, existing);
|
placeItem(inv, existing);
|
||||||
|
|
||||||
const shape = parseShapeString('o');
|
const shape = parseShapeString("o");
|
||||||
const result = validatePlacement(inv, shape, {
|
const result = validatePlacement(inv, shape, {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 1, y: 0 },
|
offset: { x: 1, y: 0 },
|
||||||
|
|
@ -152,160 +162,169 @@ describe('grid-inventory', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('moveItem', () => {
|
describe("moveItem", () => {
|
||||||
it('should move item to a new position', () => {
|
it("should move item to a new position", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = moveItem(inv, 'sword', {
|
const result = moveItem(inv, "sword", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 5, y: 3 },
|
offset: { x: 5, y: 3 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('5,3')).toBe(true);
|
expect(inv.occupiedCells.has("5,3")).toBe(true);
|
||||||
expect(item.transform.offset).toEqual({ x: 5, y: 3 });
|
expect(item.transform.offset).toEqual({ x: 5, y: 3 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject move that goes out of bounds', () => {
|
it("should reject move that goes out of bounds", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = moveItem(inv, 'sword', {
|
const result = moveItem(inv, "sword", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 6, y: 0 },
|
offset: { x: 6, y: 0 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '超出边界' });
|
expect(result).toEqual({ success: false, reason: "超出边界" });
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(true);
|
expect(inv.occupiedCells.has("0,0")).toBe(true);
|
||||||
expect(item.transform.offset).toEqual({ x: 0, y: 0 });
|
expect(item.transform.offset).toEqual({ x: 0, y: 0 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject move that collides with another item', () => {
|
it("should reject move that collides with another item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
const result = moveItem(inv, 'b', {
|
const result = moveItem(inv, "b", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 0 },
|
offset: { x: 0, y: 0 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
expect(inv.occupiedCells.has('2,0')).toBe(true);
|
expect(inv.occupiedCells.has("2,0")).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = moveItem(inv, 'ghost', IDENTITY_TRANSFORM);
|
const result = moveItem(inv, "ghost", IDENTITY_TRANSFORM);
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should move multi-cell item correctly', () => {
|
it("should move multi-cell item correctly", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// oes: cells at (0,0), (1,0), (1,1)
|
// oes: cells at (0,0), (1,0), (1,1)
|
||||||
const item = createTestItem('axe', 'oes');
|
const item = createTestItem("axe", "oes");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const newTransform = { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 1 } };
|
const newTransform = { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 1 } };
|
||||||
moveItem(inv, 'axe', newTransform);
|
moveItem(inv, "axe", newTransform);
|
||||||
|
|
||||||
// Old cells should be freed
|
// Old cells should be freed
|
||||||
expect(inv.occupiedCells.has('0,0')).toBe(false);
|
expect(inv.occupiedCells.has("0,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('1,0')).toBe(false);
|
expect(inv.occupiedCells.has("1,0")).toBe(false);
|
||||||
expect(inv.occupiedCells.has('1,1')).toBe(false);
|
expect(inv.occupiedCells.has("1,1")).toBe(false);
|
||||||
// New cells: (0,0)+offset(3,1)=(3,1), (1,0)+(3,1)=(4,1), (1,1)+(3,1)=(4,2)
|
// New cells: (0,0)+offset(3,1)=(3,1), (1,0)+(3,1)=(4,1), (1,1)+(3,1)=(4,2)
|
||||||
expect(inv.occupiedCells.has('3,1')).toBe(true);
|
expect(inv.occupiedCells.has("3,1")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('4,1')).toBe(true);
|
expect(inv.occupiedCells.has("4,1")).toBe(true);
|
||||||
expect(inv.occupiedCells.has('4,2')).toBe(true);
|
expect(inv.occupiedCells.has("4,2")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('rotateItem', () => {
|
describe("rotateItem", () => {
|
||||||
it('should rotate item by 90 degrees', () => {
|
it("should rotate item by 90 degrees", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// Horizontal line: (0,0), (1,0)
|
// Horizontal line: (0,0), (1,0)
|
||||||
const item = createTestItem('bar', 'oe', {
|
const item = createTestItem("bar", "oe", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 1 }, // Place away from edge so rotation stays in bounds
|
offset: { x: 0, y: 1 }, // Place away from edge so rotation stays in bounds
|
||||||
});
|
});
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = rotateItem(inv, 'bar', 90);
|
const result = rotateItem(inv, "bar", 90);
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.rotation).toBe(90);
|
expect(item.transform.rotation).toBe(90);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject rotation that goes out of bounds', () => {
|
it("should reject rotation that goes out of bounds", () => {
|
||||||
const inv = createGridInventory(3, 3);
|
const inv = createGridInventory(3, 3);
|
||||||
// Item at the edge: place a 2-wide item at x=1
|
// Item at the edge: place a 2-wide item at x=1
|
||||||
const item = createTestItem('bar', 'oe', {
|
const item = createTestItem("bar", "oe", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 1, y: 0 },
|
offset: { x: 1, y: 0 },
|
||||||
});
|
});
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
// Rotating 90° would make it vertical starting at (1,0), going to (1,-1) -> out of bounds
|
// Rotating 90° would make it vertical starting at (1,0), going to (1,-1) -> out of bounds
|
||||||
const result = rotateItem(inv, 'bar', 90);
|
const result = rotateItem(inv, "bar", 90);
|
||||||
|
|
||||||
expect(result).toEqual({ success: false, reason: '超出边界' });
|
expect(result).toEqual({ success: false, reason: "超出边界" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject rotation that collides', () => {
|
it("should reject rotation that collides", () => {
|
||||||
const inv = createGridInventory(4, 4);
|
const inv = createGridInventory(4, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'oe', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 0 } });
|
const itemB = createTestItem("b", "oe", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
// Rotating b 90° would place cells at (2,0) and (2,-1) -> (2,-1) is out of bounds
|
// Rotating b 90° would place cells at (2,0) and (2,-1) -> (2,-1) is out of bounds
|
||||||
// Let's try a different scenario: rotate b 270° -> (2,0) and (2,1) which is fine
|
// Let's try a different scenario: rotate b 270° -> (2,0) and (2,1) which is fine
|
||||||
// But rotating to collide with a at (0,0)... need item close to a
|
// But rotating to collide with a at (0,0)... need item close to a
|
||||||
const itemC = createTestItem('c', 'os', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 0 } });
|
const itemC = createTestItem("c", "os", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 0 },
|
||||||
|
});
|
||||||
placeItem(inv, itemC);
|
placeItem(inv, itemC);
|
||||||
|
|
||||||
// Rotating c 90° would give cells at (1,0) and (0,0) -> collision with a
|
// Rotating c 90° would give cells at (1,0) and (0,0) -> collision with a
|
||||||
const result = rotateItem(inv, 'c', 90);
|
const result = rotateItem(inv, "c", 90);
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = rotateItem(inv, 'ghost', 90);
|
const result = rotateItem(inv, "ghost", 90);
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('flipItem', () => {
|
describe("flipItem", () => {
|
||||||
it('should flip item horizontally', () => {
|
it("should flip item horizontally", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('bar', 'oe');
|
const item = createTestItem("bar", "oe");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = flipItem(inv, 'bar', 'x');
|
const result = flipItem(inv, "bar", "x");
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.flipX).toBe(true);
|
expect(item.transform.flipX).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should flip item vertically', () => {
|
it("should flip item vertically", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('bar', 'os');
|
const item = createTestItem("bar", "os");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const result = flipItem(inv, 'bar', 'y');
|
const result = flipItem(inv, "bar", "y");
|
||||||
|
|
||||||
expect(result).toEqual({ success: true });
|
expect(result).toEqual({ success: true });
|
||||||
expect(item.transform.flipY).toBe(true);
|
expect(item.transform.flipY).toBe(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should reject flip that causes collision', () => {
|
it("should reject flip that causes collision", () => {
|
||||||
// oes local cells: (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
// oes local cells: (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
||||||
// Place flipper at offset (0,2): world cells (0,2),(1,2),(1,3).
|
// Place flipper at offset (0,2): world cells (0,2),(1,2),(1,3).
|
||||||
// flipY gives local (0,1),(1,1),(1,0) + offset(0,2) = (0,3),(1,3),(1,2) — same cells rearranged.
|
// flipY gives local (0,1),(1,1),(1,0) + offset(0,2) = (0,3),(1,3),(1,2) — same cells rearranged.
|
||||||
|
|
@ -313,7 +332,10 @@ describe('grid-inventory', () => {
|
||||||
// Use oes at offset (0,0): cells (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
// Use oes at offset (0,0): cells (0,0),(1,0),(1,1). flipY: (0,1),(1,1),(1,0).
|
||||||
// Place blocker at (0,1) — which is NOT occupied by oes initially.
|
// Place blocker at (0,1) — which is NOT occupied by oes initially.
|
||||||
const inv = createGridInventory(4, 4);
|
const inv = createGridInventory(4, 4);
|
||||||
const blocker = createTestItem('blocker', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 1 } });
|
const blocker = createTestItem("blocker", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: 1 },
|
||||||
|
});
|
||||||
// oes at (0,1): cells (0,1),(1,1),(1,2). This overlaps blocker at (0,1)!
|
// oes at (0,1): cells (0,1),(1,1),(1,2). This overlaps blocker at (0,1)!
|
||||||
// Let me try: blocker at (1,0), flipper at offset (0,2).
|
// Let me try: blocker at (1,0), flipper at offset (0,2).
|
||||||
// flipper oes at (0,2): (0,2),(1,2),(1,3). blocker at (1,0) — no overlap.
|
// flipper oes at (0,2): (0,2),(1,2),(1,3). blocker at (1,0) — no overlap.
|
||||||
|
|
@ -326,30 +348,33 @@ describe('grid-inventory', () => {
|
||||||
// Place flipper at (0,0): cells (0,0),(1,0),(1,1). Place blocker at (0,1) — but (0,1) is not occupied.
|
// Place flipper at (0,0): cells (0,0),(1,0),(1,1). Place blocker at (0,1) — but (0,1) is not occupied.
|
||||||
// flipY: (0,1),(1,1),(1,0). (0,1) hits blocker!
|
// flipY: (0,1),(1,1),(1,0). (0,1) hits blocker!
|
||||||
const inv2 = createGridInventory(4, 4);
|
const inv2 = createGridInventory(4, 4);
|
||||||
const blocker2 = createTestItem('blocker', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: 1 } });
|
const blocker2 = createTestItem("blocker", "o", {
|
||||||
const flipper2 = createTestItem('flipper', 'oes'); // at (0,0): (0,0),(1,0),(1,1)
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: 1 },
|
||||||
|
});
|
||||||
|
const flipper2 = createTestItem("flipper", "oes"); // at (0,0): (0,0),(1,0),(1,1)
|
||||||
placeItem(inv2, blocker2);
|
placeItem(inv2, blocker2);
|
||||||
placeItem(inv2, flipper2);
|
placeItem(inv2, flipper2);
|
||||||
|
|
||||||
const result = flipItem(inv2, 'flipper', 'y');
|
const result = flipItem(inv2, "flipper", "y");
|
||||||
expect(result).toEqual({ success: false, reason: '与已有物品重叠' });
|
expect(result).toEqual({ success: false, reason: "与已有物品重叠" });
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return error for non-existent item', () => {
|
it("should return error for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const result = flipItem(inv, 'ghost', 'x');
|
const result = flipItem(inv, "ghost", "x");
|
||||||
expect(result).toEqual({ success: false, reason: '物品不存在' });
|
expect(result).toEqual({ success: false, reason: "物品不存在" });
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getOccupiedCellSet', () => {
|
describe("getOccupiedCellSet", () => {
|
||||||
it('should return a copy of occupied cells', () => {
|
it("should return a copy of occupied cells", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('a', 'oe');
|
const item = createTestItem("a", "oe");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const cells = getOccupiedCellSet(inv);
|
const cells = getOccupiedCellSet(inv);
|
||||||
expect(cells).toEqual(new Set(['0,0', '1,0']));
|
expect(cells).toEqual(new Set(["0,0", "1,0"]));
|
||||||
|
|
||||||
// Mutating the copy should not affect the original
|
// Mutating the copy should not affect the original
|
||||||
cells.clear();
|
cells.clear();
|
||||||
|
|
@ -357,50 +382,68 @@ describe('grid-inventory', () => {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getItemAtCell', () => {
|
describe("getItemAtCell", () => {
|
||||||
it('should return item at occupied cell', () => {
|
it("should return item at occupied cell", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'oee');
|
const item = createTestItem("sword", "oee");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const found = getItemAtCell(inv, 1, 0);
|
const found = getItemAtCell(inv, 1, 0);
|
||||||
expect(found).toBeDefined();
|
expect(found).toBeDefined();
|
||||||
expect(found!.id).toBe('sword');
|
expect(found!.id).toBe("sword");
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return undefined for empty cell', () => {
|
it("should return undefined for empty cell", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('sword', 'o');
|
const item = createTestItem("sword", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const found = getItemAtCell(inv, 5, 5);
|
const found = getItemAtCell(inv, 5, 5);
|
||||||
expect(found).toBeUndefined();
|
expect(found).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return correct item when multiple items exist', () => {
|
it("should return correct item when multiple items exist", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const itemA = createTestItem('a', 'o');
|
const itemA = createTestItem("a", "o");
|
||||||
const itemB = createTestItem('b', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 2 } });
|
const itemB = createTestItem("b", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 2 },
|
||||||
|
});
|
||||||
placeItem(inv, itemA);
|
placeItem(inv, itemA);
|
||||||
placeItem(inv, itemB);
|
placeItem(inv, itemB);
|
||||||
|
|
||||||
expect(getItemAtCell(inv, 0, 0)!.id).toBe('a');
|
expect(getItemAtCell(inv, 0, 0)!.id).toBe("a");
|
||||||
expect(getItemAtCell(inv, 3, 2)!.id).toBe('b');
|
expect(getItemAtCell(inv, 3, 2)!.id).toBe("b");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('getAdjacentItems', () => {
|
describe("getAdjacentItems", () => {
|
||||||
it('should return orthogonally adjacent items', () => {
|
it("should return orthogonally adjacent items", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const center = createTestItem('center', 'o', {
|
const center = createTestItem("center", "o", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 2, y: 2 },
|
offset: { x: 2, y: 2 },
|
||||||
});
|
});
|
||||||
const top = createTestItem('top', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 1 } });
|
const top = createTestItem("top", "o", {
|
||||||
const left = createTestItem('left', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 2 } });
|
...IDENTITY_TRANSFORM,
|
||||||
const right = createTestItem('right', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 3, y: 2 } });
|
offset: { x: 2, y: 1 },
|
||||||
const bottom = createTestItem('bottom', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 2, y: 3 } });
|
});
|
||||||
const diagonal = createTestItem('diagonal', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: 1 } });
|
const left = createTestItem("left", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 2 },
|
||||||
|
});
|
||||||
|
const right = createTestItem("right", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 3, y: 2 },
|
||||||
|
});
|
||||||
|
const bottom = createTestItem("bottom", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 2, y: 3 },
|
||||||
|
});
|
||||||
|
const diagonal = createTestItem("diagonal", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: 1 },
|
||||||
|
});
|
||||||
|
|
||||||
placeItem(inv, center);
|
placeItem(inv, center);
|
||||||
placeItem(inv, top);
|
placeItem(inv, top);
|
||||||
|
|
@ -409,77 +452,87 @@ describe('grid-inventory', () => {
|
||||||
placeItem(inv, bottom);
|
placeItem(inv, bottom);
|
||||||
placeItem(inv, diagonal);
|
placeItem(inv, diagonal);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'center');
|
const adj = getAdjacentItems(inv, "center");
|
||||||
expect(adj.size).toBe(4);
|
expect(adj.size).toBe(4);
|
||||||
expect(adj.has('top')).toBe(true);
|
expect(adj.has("top")).toBe(true);
|
||||||
expect(adj.has('left')).toBe(true);
|
expect(adj.has("left")).toBe(true);
|
||||||
expect(adj.has('right')).toBe(true);
|
expect(adj.has("right")).toBe(true);
|
||||||
expect(adj.has('bottom')).toBe(true);
|
expect(adj.has("bottom")).toBe(true);
|
||||||
expect(adj.has('diagonal')).toBe(false);
|
expect(adj.has("diagonal")).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty for item with no neighbors', () => {
|
it("should return empty for item with no neighbors", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const item = createTestItem('alone', 'o');
|
const item = createTestItem("alone", "o");
|
||||||
placeItem(inv, item);
|
placeItem(inv, item);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'alone');
|
const adj = getAdjacentItems(inv, "alone");
|
||||||
expect(adj.size).toBe(0);
|
expect(adj.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should return empty for non-existent item', () => {
|
it("should return empty for non-existent item", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
const adj = getAdjacentItems(inv, 'ghost');
|
const adj = getAdjacentItems(inv, "ghost");
|
||||||
expect(adj.size).toBe(0);
|
expect(adj.size).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it('should handle multi-cell items with multiple adjacencies', () => {
|
it("should handle multi-cell items with multiple adjacencies", () => {
|
||||||
const inv = createGridInventory(6, 4);
|
const inv = createGridInventory(6, 4);
|
||||||
// Horizontal bar at (0,0)-(1,0)
|
// Horizontal bar at (0,0)-(1,0)
|
||||||
const bar = createTestItem('bar', 'oe');
|
const bar = createTestItem("bar", "oe");
|
||||||
// Item above left cell
|
// Item above left cell
|
||||||
const topA = createTestItem('topA', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 0, y: -1 } });
|
const topA = createTestItem("topA", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 0, y: -1 },
|
||||||
|
});
|
||||||
// Item above right cell
|
// Item above right cell
|
||||||
const topB = createTestItem('topB', 'o', { ...IDENTITY_TRANSFORM, offset: { x: 1, y: -1 } });
|
const topB = createTestItem("topB", "o", {
|
||||||
|
...IDENTITY_TRANSFORM,
|
||||||
|
offset: { x: 1, y: -1 },
|
||||||
|
});
|
||||||
|
|
||||||
placeItem(inv, bar);
|
placeItem(inv, bar);
|
||||||
placeItem(inv, topA);
|
placeItem(inv, topA);
|
||||||
placeItem(inv, topB);
|
placeItem(inv, topB);
|
||||||
|
|
||||||
const adj = getAdjacentItems(inv, 'bar');
|
const adj = getAdjacentItems(inv, "bar");
|
||||||
expect(adj.size).toBe(2);
|
expect(adj.size).toBe(2);
|
||||||
expect(adj.has('topA')).toBe(true);
|
expect(adj.has("topA")).toBe(true);
|
||||||
expect(adj.has('topB')).toBe(true);
|
expect(adj.has("topB")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe('integration: fill a 4x6 backpack', () => {
|
describe("integration: fill a 4x6 backpack", () => {
|
||||||
it('should place items fitting a slay-the-spire-like backpack', () => {
|
it("should place items fitting a slay-the-spire-like backpack", () => {
|
||||||
const inv = createGridInventory(4, 6);
|
const inv = createGridInventory(4, 6);
|
||||||
|
|
||||||
// Sword: 1x3 horizontal at (0,0)
|
// Sword: 1x3 horizontal at (0,0)
|
||||||
const sword = createTestItem('sword', 'oee');
|
const sword = createTestItem("sword", "oee");
|
||||||
// Shield: 2x2 at (0,1)
|
// Shield: 2x2 at (0,1)
|
||||||
const shield = createTestItem('shield', 'oes', {
|
const shield = createTestItem("shield", "oes", {
|
||||||
...IDENTITY_TRANSFORM,
|
...IDENTITY_TRANSFORM,
|
||||||
offset: { x: 0, y: 1 },
|
offset: { x: 0, y: 1 },
|
||||||
});
|
});
|
||||||
|
|
||||||
expect(validatePlacement(inv, sword.shape, sword.transform)).toEqual({ valid: true });
|
expect(validatePlacement(inv, sword.shape, sword.transform)).toEqual({
|
||||||
|
valid: true,
|
||||||
|
});
|
||||||
placeItem(inv, sword);
|
placeItem(inv, sword);
|
||||||
|
|
||||||
expect(validatePlacement(inv, shield.shape, shield.transform)).toEqual({ valid: true });
|
expect(validatePlacement(inv, shield.shape, shield.transform)).toEqual({
|
||||||
|
valid: true,
|
||||||
|
});
|
||||||
placeItem(inv, shield);
|
placeItem(inv, shield);
|
||||||
|
|
||||||
expect(inv.items.size).toBe(2);
|
expect(inv.items.size).toBe(2);
|
||||||
expect(inv.occupiedCells.size).toBe(6); // sword(3) + shield(3)
|
expect(inv.occupiedCells.size).toBe(6); // sword(3) + shield(3)
|
||||||
|
|
||||||
// Adjacent items should detect each other
|
// Adjacent items should detect each other
|
||||||
const adjSword = getAdjacentItems(inv, 'sword');
|
const adjSword = getAdjacentItems(inv, "sword");
|
||||||
expect(adjSword.has('shield')).toBe(true);
|
expect(adjSword.has("shield")).toBe(true);
|
||||||
|
|
||||||
const adjShield = getAdjacentItems(inv, 'shield');
|
const adjShield = getAdjacentItems(inv, "shield");
|
||||||
expect(adjShield.has('sword')).toBe(true);
|
expect(adjShield.has("sword")).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue