test: update desert triggers test to use onEffectApplied
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@ -352,15 +352,17 @@ describe("desert triggers", () => {
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);
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const triggers = getTriggers();
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const spikeEffect = createEffect("spike", "permanent");
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const attackEffect = createEffect("attack", "instant");
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ctx._state.produce((draft) => {
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const enemy = draft.enemies[0];
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enemy.effects.spike = { data: spikeEffect, stacks: 3 };
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});
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await triggers.onDamage.execute(ctx, {
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await triggers.onEffectApplied.execute(ctx, {
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effect: attackEffect,
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entityId: "仙人掌怪-0",
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amount: 5,
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stacks: 5,
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sourceEntityId: "player",
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});
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