refactor: rewrite game & tic tac toe
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+28
-6
@@ -1,27 +1,49 @@
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import {createEntityCollection} from "../utils/entity";
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import {Part} from "./part";
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import {Region} from "./region";
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import {CommandRegistry, CommandRunnerContextExport, createCommandRunnerContext, PromptEvent} from "../utils/command";
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import {
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Command,
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CommandRegistry,
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type CommandRunner, CommandRunnerContext,
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CommandRunnerContextExport, CommandSchema,
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createCommandRunnerContext, parseCommandSchema,
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PromptEvent
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} from "../utils/command";
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import {AsyncQueue} from "../utils/async-queue";
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export interface IGameContext {
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parts: ReturnType<typeof createEntityCollection<Part>>;
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regions: ReturnType<typeof createEntityCollection<Region>>;
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commands: CommandRunnerContextExport<IGameContext>;
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inputs: AsyncQueue<PromptEvent>;
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prompts: AsyncQueue<PromptEvent>;
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}
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/**
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* creates a game context.
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* expects a command registry already registered with commands.
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* @param commandRegistry
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*/
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export function createGameContext(commandRegistry: CommandRegistry<IGameContext>) {
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const parts = createEntityCollection<Part>();
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const regions = createEntityCollection<Region>();
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const ctx: IGameContext = {
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parts,
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regions,
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commands: null,
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inputs: new AsyncQueue(),
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commands: null!,
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prompts: new AsyncQueue(),
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};
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ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
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ctx.commands.on('prompt', (prompt: PromptEvent) => ctx.inputs.push(prompt));
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ctx.commands.on('prompt', (prompt: PromptEvent) => ctx.prompts.push(prompt));
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return ctx;
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}
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}
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export function createGameCommand<TResult>(
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schema: CommandSchema | string,
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run: (this: CommandRunnerContext<IGameContext>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext, TResult> {
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return {
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schema: typeof schema === 'string' ? parseCommandSchema(schema) : schema,
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run,
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};
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}
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