refactor(slay-the-spire-like): rename getNeighborItems to
getAdjacentItems
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113d240f71
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@ -66,7 +66,7 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
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if (!card) return;
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const playedItemId = card.itemId;
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const adjacent = run.getNeighborItems(playedItemId);
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const adjacent = run.getAdjacentItems(playedItemId);
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for (const adjItemId of adjacent) {
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const adjEffects = ctx.game.value.player.itemEffects[adjItemId];
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if (!adjEffects) continue;
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@ -174,7 +174,7 @@ export function createTriggers(run: IRunContext) {
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if (ctx.effect.lifecycle.startsWith("item")) {
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if (ctx.cardId) {
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const card = ctx.game.value.player.deck.cards[ctx.cardId];
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const nearby = run.getNeighborItems(card.itemId);
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const nearby = run.getAdjacentItems(card.itemId);
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for (const itemId of nearby) {
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await ctx.game.produceAsync((draft) => {
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addItemEffect(draft.player, itemId, ctx.effect, ctx.stacks);
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@ -73,7 +73,7 @@ export type CombatState = {
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export interface IRunContext {
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getItemData(id: string): ItemData | null;
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getNeighborItems(id: string): Iterable<string>;
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getAdjacentItems(id: string): Iterable<string>;
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getConsumedUses(id: string): number;
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setConsumedUsesAsync(id: string, uses: number): Promise<void>;
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@ -42,7 +42,7 @@ function createRunContext(
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const item = items.get(id);
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return item?.meta?.itemData ?? null;
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},
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getNeighborItems(_id: string): Iterable<string> {
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getAdjacentItems(_id: string): Iterable<string> {
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return [];
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},
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getConsumedUses(id: string): number {
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@ -162,7 +162,7 @@ function getTriggers(): Triggers {
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getItemData() {
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return null;
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},
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*getNeighborItems() {},
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*getAdjacentItems() {},
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async setConsumedUsesAsync() {},
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};
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const triggers = createTriggers(run);
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