refactor(slay-the-spire-like): simplify desert trigger registration

Remove the intermediate `effect.ts` file and consolidate the
`addTriggers` logic directly into the desert triggers index file.
This commit is contained in:
hypercross 2026-04-23 09:37:05 +08:00
parent 0d7a84edee
commit 2e2ddebec4
2 changed files with 15 additions and 14 deletions

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@ -1,13 +0,0 @@
import { IRunContext } from "@/samples/slay-the-spire-like/system/combat/types";
import { Triggers } from "@/samples/slay-the-spire-like/system/combat/triggers";
import { addInstantEffectTriggers } from "./instant";
import { addDamageTriggers } from "./damage";
import { addTurnStartTriggers } from "./turn-start";
import { addCardEventTriggers } from "./card-events";
export function addDesertTriggers(triggers: Triggers, run: IRunContext) {
addInstantEffectTriggers(triggers);
addDamageTriggers(triggers);
addTurnStartTriggers(triggers);
addCardEventTriggers(triggers, run);
}

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@ -1 +1,15 @@
export { addDesertTriggers as addTriggers } from './effect';
import { addInstantEffectTriggers } from "./instant";
import { addDamageTriggers } from "./damage";
import { addTurnStartTriggers } from "./turn-start";
import { addCardEventTriggers } from "./card-events";
import {
IRunContext,
Triggers,
} from "@/samples/slay-the-spire-like/system/combat";
export function addTriggers(triggers: Triggers, run: IRunContext) {
addInstantEffectTriggers(triggers);
addDamageTriggers(triggers);
addTurnStartTriggers(triggers);
addCardEventTriggers(triggers, run);
}