diff --git a/src/samples/slay-the-spire-like/index.ts b/src/samples/slay-the-spire-like/index.ts index 8d5e964..836d083 100644 --- a/src/samples/slay-the-spire-like/index.ts +++ b/src/samples/slay-the-spire-like/index.ts @@ -1,135 +1,162 @@ // Types export type { - EffectData, - EffectLifecycle, - EnemyData, - CardType, - CardCostType, - CardTargetType, - EffectTarget, - CardData, - CardEffectTrigger, - CardEffectTarget, - EncounterType, - EncounterData, - IntentData, - ItemData, -} from './system/types'; + EffectData, + EffectLifecycle, + EnemyData, + CardType, + CardCostType, + CardTargetType, + EffectTarget, + CardData, + CardEffectTrigger, + CardEffectTarget, + EncounterType, + EncounterData, + IntentData, + ItemData, +} from "./system/types"; // Deck -export type { GameCard, GameCardMeta, PlayerDeck, DeckRegions } from './system/deck'; +export type { + GameCard, + GameCardMeta, + PlayerDeck, + DeckRegions, +} from "./system/deck"; export { - generateDeckFromInventory, - createCard, - createPlayerDeck, - generateCardId, -} from './system/deck'; + generateDeckFromInventory, + createCard, + createPlayerDeck, + generateCardId, +} from "./system/deck"; // Grid Inventory -export type { CellCoordinate, CellKey, GridInventory, InventoryItem, MutationResult, PlacementResult } from './system/grid-inventory'; +export type { + CellCoordinate, + CellKey, + GridInventory, + InventoryItem, + MutationResult, + PlacementResult, +} from "./system/grid-inventory"; export { - createGridInventory, - flipItem, - getAdjacentItems, - getItemAtCell, - getOccupiedCellSet, - moveItem, - placeItem, - removeItem as removeItemFromGrid, - rotateItem, - validatePlacement, -} from './system/grid-inventory'; + createGridInventory, + flipItem, + getAdjacentItems, + getItemAtCell, + getOccupiedCellSet, + moveItem, + placeItem, + removeItem as removeItemFromGrid, + rotateItem, + validatePlacement, +} from "./system/grid-inventory"; // Map -export { MapNodeType, MapLayerType } from './system/map'; -export type { MapNode, MapLayer, PointCrawlMap, MapGenerationConfig } from './system/map'; -export { generatePointCrawlMap, getNode, getChildren, getParents, findAllPaths } from './system/map'; +export { MapNodeType, MapLayerType } from "./system/map"; +export type { + MapNode, + MapLayer, + PointCrawlMap, + MapGenerationConfig, +} from "./system/map"; +export { + generatePointCrawlMap, + getNode, + getChildren, + getParents, + findAllPaths, +} from "./system/map"; // Progress / Run export type { - EncounterResult, - EncounterState, - GameItem, - GameItemMeta, - PlayerState, - RunMutationResult, - RunState, -} from './system/progress'; + EncounterResult, + EncounterState, + GameItem, + GameItemMeta, + PlayerState, + RunMutationResult, + RunState, +} from "./system/progress"; export { - assignEncounterToNode, - assignEncountersFromPool, - assignAllEncounters, - buildCombatState, - createEnemyEntities, - getCurrentEncounterData, - isCombatEncounter, - startEncounter, - resolveCombatEncounter, - createRunState, - canMoveTo, - moveToNode, - resolveEncounter, - isEncounterResolved, - damagePlayer, - healPlayer, - setMaxHp, - addGold, - spendGold, - addItem, - removeItem, - getCurrentNode, - getReachableChildren, - getUnresolvedChildren, - isAtStartNode, - isAtEndNode, -} from './system/progress'; + assignEncounterToNode, + assignEncountersFromPool, + assignAllEncounters, + buildCombatState, + createEnemyEntities, + getCurrentEncounterData, + isCombatEncounter, + startEncounter, + resolveCombatEncounter, + createRunState, + canMoveTo, + moveToNode, + resolveEncounter, + isEncounterResolved, + damagePlayer, + healPlayer, + setMaxHp, + addGold, + spendGold, + addItem, + removeItem, + getCurrentNode, + getReachableChildren, + getUnresolvedChildren, + isAtStartNode, + isAtEndNode, +} from "./system/progress"; // Combat export type { - EffectTable, - CombatEntity, - PlayerEntity, - EnemyEntity, - CombatPhase, - CombatResult, - LootEntry, - CombatState, - CombatGameContext, -} from './system/combat/types'; + EffectTable, + CombatEntity, + PlayerEntity, + EnemyEntity, + CombatPhase, + CombatResult, + LootEntry, + CombatState, + CombatGameContext, +} from "./system/combat/types"; export { - addEffect, - addEntityEffect, - addItemEffect, - onEntityEffectUpkeep, - onEntityPostureDamage, - onPlayerItemEffectUpkeep, - onItemPlay, - onItemDiscard, - getAliveEnemies, - getEffectTargets, - getCombatEntity, - canPlayCard, - payCardCost, -} from './system/combat/effects'; -export { prompts as combatPrompts, promptMainAction } from './system/combat/prompts'; -export { createStartWith, type Triggers } from './system/combat/triggers'; + addEffect, + addEntityEffect, + addItemEffect, + onEntityEffectUpkeep, + onEntityPostureDamage, + onPlayerItemEffectUpkeep, + onItemPlay, + onItemDiscard, + getAliveEnemies, + getEffectTargets, + getCombatEntity, + canPlayCard, + payCardCost, +} from "./system/combat/effects"; +export { + prompts as combatPrompts, + promptMainAction, +} from "./system/combat/prompts"; +export { createStartWith, type Triggers } from "./system/combat/triggers"; // Utils -export { parseShapeString, type ParsedShape } from './system/utils/parse-shape'; +export { parseShapeString, type ParsedShape } from "./system/utils/parse-shape"; export { - IDENTITY_TRANSFORM, - type Transform2D, - type Point2D, - getOccupiedCells, - transformPoint, - transformShape, - checkCollision, - checkBoardCollision, - checkBounds, - rotateTransform, - flipXTransform, - flipYTransform, -} from './system/utils/shape-collision'; + IDENTITY_TRANSFORM, + type Transform2D, + type Point2D, + getOccupiedCells, + transformPoint, + transformShape, + checkCollision, + checkBoardCollision, + checkBounds, + rotateTransform, + flipXTransform, + flipYTransform, +} from "./system/utils/shape-collision"; // Data -export { default as data } from './data'; \ No newline at end of file +export type { ContentModule } from "./data"; +export { default as data } from "./data";