refactor: types
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export type EffectData = {
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readonly id: string;
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readonly name: string;
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readonly description: string;
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readonly lifecycle: EffectLifecycle;
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};
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export type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "card" | "cardDraw" | "cardHand" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
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export type EnemyData = {
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readonly id: string;
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readonly name: string;
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readonly description: string;
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};
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export type CardType = "item" | "status";
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export type CardCostType = "energy" | "uses" | "none";
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export type CardTargetType = "single" | "none";
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export type EffectTarget = "self" | "player" | "team";
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export type CardData = {
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readonly id: string;
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readonly name: string;
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readonly desc: string;
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readonly type: CardType;
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readonly costType: CardCostType;
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readonly costCount: number;
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readonly targetType: CardTargetType;
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readonly effects: readonly [CardEffectTrigger, CardEffectTarget, EffectData, number][];
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};
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export type CardEffectTrigger = "onPlay" | "onDraw" | "onDiscard";
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export type CardEffectTarget = "self" | "target" | "all" | "random"
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export type EncounterType = "minion" | "elite" | "event" | "shop" | "camp" | "curio";
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export type EncounterData = {
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readonly id: string;
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readonly type: EncounterType;
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readonly name: string;
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readonly description: string;
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readonly enemies: readonly [EnemyData, number, readonly [effect: EffectData, stacks: number]];
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readonly dialogue: string;
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};
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export type IntentData = {
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readonly enemy: EnemyData;
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readonly intentId: string;
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readonly initialIntent: boolean;
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readonly nextIntents: readonly string[];
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readonly brokenIntent: readonly string[];
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readonly initBuffs: readonly [EffectData, stacks: number];
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readonly effects: readonly [EffectTarget, EffectData, number][];
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};
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export type ItemData = {
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readonly id: string;
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readonly type: string;
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readonly name: string;
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readonly shape: string;
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readonly card: CardData;
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readonly price: number;
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readonly description: string;
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};
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