refactor: add some part management utilities
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@@ -1,4 +1,4 @@
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import {createGameCommandRegistry, Part, MutableSignal, createRegion} from '@/index';
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import {createGameCommandRegistry, Part, MutableSignal, createRegion, createPart, isCellOccupied as isCellOccupiedUtil, getPartAtPosition} from '@/index';
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const BOARD_SIZE = 6;
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const MAX_PIECES_PER_PLAYER = 8;
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@@ -8,7 +8,7 @@ export type PlayerType = 'white' | 'black';
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export type PieceType = 'kitten' | 'cat';
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export type WinnerType = PlayerType | 'draw' | null;
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type BoopPart = Part & { player: PlayerType; pieceType: PieceType };
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type BoopPart = Part<{ player: PlayerType; pieceType: PieceType }>;
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type PieceSupply = { supply: number; placed: number };
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@@ -157,15 +157,11 @@ export function getBoardRegion(host: MutableSignal<BoopState>) {
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}
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export function isCellOccupied(host: MutableSignal<BoopState>, row: number, col: number): boolean {
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const board = getBoardRegion(host);
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return board.partMap[`${row},${col}`] !== undefined;
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return isCellOccupiedUtil(host.value.pieces, 'board', [row, col]);
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}
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export function getPartAt(host: MutableSignal<BoopState>, row: number, col: number): BoopPart | null {
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const board = getBoardRegion(host);
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const partId = board.partMap[`${row},${col}`];
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if (!partId) return null;
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return host.value.pieces.find(p => p.id === partId) || null;
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return getPartAtPosition(host.value.pieces, 'board', [row, col]) || null;
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}
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export function placePiece(host: MutableSignal<BoopState>, row: number, col: number, player: PlayerType, pieceType: PieceType) {
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@@ -173,13 +169,10 @@ export function placePiece(host: MutableSignal<BoopState>, row: number, col: num
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const playerData = getPlayer(host, player);
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const count = playerData[pieceType].placed + 1;
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const piece: BoopPart = {
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id: `${player}-${pieceType}-${count}`,
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regionId: 'board',
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position: [row, col],
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player,
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pieceType,
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};
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const piece = createPart<{ player: PlayerType; pieceType: PieceType }>(
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{ regionId: 'board', position: [row, col], player, pieceType },
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`${player}-${pieceType}-${count}`
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);
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host.produce(s => {
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s.pieces.push(piece);
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board.childIds.push(piece.id);
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