refactor: data reorg complete
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@ -6,35 +6,35 @@
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# onDraw: effects triggered when card enters hand
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# onDraw: effects triggered when card enters hand
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# onDiscard: effects triggered when card is discarded
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# onDiscard: effects triggered when card is discarded
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id,name,desc,type,costType,costCount,targetType,onPlay,onDraw,onDiscard
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id,name,desc,type,costType,costCount,targetType,effects
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string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none',['self'|'target'|'all'|'random';@effect;number][],['self'|'target'|'all'|'random';@effect;number][],['self'|'target'|'all'|'random';@effect;number][]
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string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none',['onPlay'|'onDraw'|'onDiscard';'self'|'target'|'all'|'random';@effect;number][]
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sword,剑,【攻击2】【攻击2】,item,energy,1,single,[target;attack;2];[target;attack;2],,
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sword,剑,【攻击2】【攻击2】,item,energy,1,single,[onPlay;target;attack;2];[onPlay;target;attack;2]
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greataxe,长斧,对全体【攻击5】,item,energy,2,none,[all;attack;5],,
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greataxe,长斧,对全体【攻击5】,item,energy,2,none,[onPlay;all;attack;5]
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spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,single,[target;attack;2];[target;attack;2];[target;attack;2],,
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spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,single,[onPlay;target;attack;2];[onPlay;target;attack;2];[onPlay;target;attack;2]
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dagger,短刀,【攻击3】【攻击3】,item,energy,1,single,[target;attack;3];[target;attack;3],,
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dagger,短刀,【攻击3】【攻击3】,item,energy,1,single,[onPlay;target;attack;3];[onPlay;target;attack;3]
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dart,飞镖,【攻击1】抓一张牌,item,energy,0,single,[target;attack;1];[self;draw;1],,
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dart,飞镖,【攻击1】抓一张牌,item,energy,0,single,[onPlay;target;attack;1];[onPlay;self;draw;1]
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crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,single,[target;attack;6];[self;crossbow;0],,
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crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,single,[onPlay;target;attack;6];[onPlay;self;crossbow;0]
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shield,盾,【防御3】,item,energy,1,none,[self;defend;3],,
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shield,盾,【防御3】,item,energy,1,none,[onPlay;self;defend;3]
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hat,斗笠,【防御8】,item,energy,2,none,[self;defend;8],,
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hat,斗笠,【防御8】,item,energy,2,none,[onPlay;self;defend;8]
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cape,披风,【防御2】下回合【防御2】,item,energy,1,none,[self;defend;2];[self;defendNext;2],,
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cape,披风,【防御2】下回合【防御2】,item,energy,1,none,[onPlay;self;defend;2];[onPlay;self;defendNext;2]
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bracer,护腕,【防御1】抓1张牌,item,energy,0,none,[self;defend;1];[self;draw;1],,
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bracer,护腕,【防御1】抓1张牌,item,energy,0,none,[onPlay;self;defend;1];[onPlay;self;draw;1]
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greatshield,大盾,【防御5】,item,energy,1,none,[self;defend;5],,
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greatshield,大盾,【防御5】,item,energy,1,none,[onPlay;self;defend;5]
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chainmail,锁子甲,本回合受到伤害-3,item,energy,1,none,[self;damageReduce;3],,
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chainmail,锁子甲,本回合受到伤害-3,item,energy,1,none,[onPlay;self;damageReduce;3]
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bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,none,[self;removeWound;1],,
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bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,none,[onPlay;self;removeWound;1]
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poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,none,[self;attackBuff;2],,
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poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,none,[onPlay;self;attackBuff;2]
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fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,none,[self;defendBuff;2],,
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fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,none,[onPlay;self;defendBuff;2]
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vitalityPotion,活力药剂,获得1点能量,item,uses,3,none,[self;gainEnergy;1],,
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vitalityPotion,活力药剂,获得1点能量,item,uses,3,none,[onPlay;self;gainEnergy;1]
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focusPotion,集中药剂,抓2张牌,item,uses,3,none,[self;draw;2],,
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focusPotion,集中药剂,抓2张牌,item,uses,3,none,[onPlay;self;draw;2]
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healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,none,[self;removeWound;3],,
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healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,none,[onPlay;self;removeWound;3]
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waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,none,[self;energyNext;1];[self;drawNext;2],,
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waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,none,[onPlay;self;energyNext;1];[onPlay;self;drawNext;2]
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rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,none,[self;defendBuffUntilPlay;2],,
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rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,none,[onPlay;self;defendBuffUntilPlay;2]
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belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,none,[self;drawChoice;1],,
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belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,none,[onPlay;self;drawChoice;1]
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torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,none,[self;burnForEnergy;1],,
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torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,none,[onPlay;self;burnForEnergy;1]
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whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,none,[self;attackBuffUntilPlay;3],,
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whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,none,[onPlay;self;attackBuffUntilPlay;3]
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blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,none,[self;transformRandom;1],,
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blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,none,[onPlay;self;transformRandom;1]
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wound,伤口,无效果占用手牌和牌堆,status,none,0,none,,,
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wound,伤口,无效果占用手牌和牌堆,status,none,0,none,
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venom,蛇毒,弃掉时受到3点伤害,status,none,0,none,,,[self;attack;3]
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venom,蛇毒,弃掉时受到3点伤害,status,none,0,none,[onDiscard;self;attack;3]
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curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,none,,[self;curse;1],
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curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,none,[onDraw;self;curse;1]
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static,静电,在手里时受电击伤害+1,status,none,0,none,,[self;static;1],
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static,静电,在手里时受电击伤害+1,status,none,0,none,[onDraw;self;static;1]
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fatigue,疲劳,占用手牌,status,none,0,none,,,
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fatigue,疲劳,占用手牌,status,none,0,none,
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vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,none,,[self;expose;3],
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vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,none,[onDraw;self;expose;3]
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@ -15,7 +15,7 @@
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# itemUntilDiscard: 施加buff到周围物品,物品被弃掉后失效
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# itemUntilDiscard: 施加buff到周围物品,物品被弃掉后失效
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# itemPermanent: 施加buff到周围物品,持续整场冒险
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# itemPermanent: 施加buff到周围物品,持续整场冒险
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id, name, description, timing
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id, name, description, lifecycle
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string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'card'|'cardDraw'|'cardHand'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
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string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'card'|'cardDraw'|'cardHand'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
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attack, 攻击, 对对手造成伤害, instant
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attack, 攻击, 对对手造成伤害, instant
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defend, 防御, 抵消下次行动前受到的伤害, posture
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defend, 防御, 抵消下次行动前受到的伤害, posture
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Can't render this file because it has a wrong number of fields in line 18.
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@ -5,33 +5,33 @@
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# camp (2): consumable restock and heal
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# camp (2): consumable restock and heal
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# curio (8): random pickup of treasure or resources
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# curio (8): random pickup of treasure or resources
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# enemies: array of [enemyId; hp; buffs[]]
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# enemies: array of [enemyId; hp; buffs[]]
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# TODO: add a column for id
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type,name,description,enemies,dialogue
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id,type,name,description,enemies,dialogue
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'minion'|'elite'|'event'|'shop'|'camp'|'curio',string,string,[@enemy; int; [effect: @effect;stacks: int]][],string
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string,'minion'|'elite'|'event'|'shop'|'camp'|'curio',string,string,[@enemy; int; [effect: @effect;stacks: int]][],string
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minion,仙人掌怪,概念:防+强化。【尖刺X】:对攻击者造成X点伤害。,[仙人掌怪;20;[]];[仙人掌怪;20;[]],
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cactus_pair,minion,仙人掌怪,概念:防+强化。【尖刺X】:对攻击者造成X点伤害。,[仙人掌怪;20;[]];[仙人掌怪;20;[]],
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minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。,[蛇;14;[]];[蛇;14;[]],
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snake_pair,minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。,[蛇;14;[]];[蛇;14;[]],
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minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。,[木乃伊;18;[]];[仙人掌怪;20;[]],
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mummy_cactus,minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。,[木乃伊;18;[]];[仙人掌怪;20;[]],
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minion,枪手,概念:单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】,[枪手;16;[]],
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gunslinger,minion,枪手,概念:单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】,[枪手;16;[]],
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minion,风卷草,概念:防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。,[风卷草;22;[]];[风卷草;22;[]],
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tumbleweed_pair,minion,风卷草,概念:防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。,[风卷草;22;[]];[风卷草;22;[]],
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minion,秃鹫,概念:攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。,[秃鹫;16;[]];[仙人掌怪;20;[]],
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vulture_cactus,minion,秃鹫,概念:攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。,[秃鹫;16;[]];[仙人掌怪;20;[]],
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minion,沙蝎,概念:攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。,[沙蝎;14;[]];[蛇;14;[]],
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scorpion_snake,minion,沙蝎,概念:攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。,[沙蝎;14;[]];[蛇;14;[]],
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minion,幼沙虫,概念:防+强化。每回合第一次受伤时,玩家失去1点能量。,[幼沙虫;24;[]],
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sandworm_larva,minion,幼沙虫,概念:防+强化。每回合第一次受伤时,玩家失去1点能量。,[幼沙虫;24;[]],
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minion,蜥蜴,概念:攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。,[蜥蜴;20;[]];[蜥蜴;20;[]],
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lizard_pair,minion,蜥蜴,概念:攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。,[蜥蜴;20;[]];[蜥蜴;20;[]],
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minion,沙匪,概念:弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。,[沙匪;16;[]];[枪手;16;[]],
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bandit_gunslinger,minion,沙匪,概念:弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。,[沙匪;16;[]];[枪手;16;[]],
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elite,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1),[风暴之灵;44;[]],
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storm_spirit,elite,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1),[风暴之灵;44;[]],
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elite,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。,[骑马枪手;50;[]];[枪手;20;[]],
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mounted_gunslinger,elite,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。,[骑马枪手;50;[]];[枪手;20;[]],
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elite,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。,[沙虫王;55;[]],
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sandworm_king,elite,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。,[沙虫王;55;[]],
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elite,沙漠守卫,召唤木乃伊;会复活木乃伊2次。,[沙漠守卫;48;[]];[木乃伊;20;[]],
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desert_guard,elite,沙漠守卫,召唤木乃伊;会复活木乃伊2次。,[沙漠守卫;48;[]];[木乃伊;20;[]],
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shop,沙漠商人,商店:可以恢复生命、出售装备、附魔物品。,,
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desert_merchant,shop,沙漠商人,商店:可以恢复生命、出售装备、附魔物品。,,
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shop,游牧商队,商队:出售稀有物品、移除牌组中一张牌。,,
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nomad_caravan,shop,游牧商队,商队:出售稀有物品、移除牌组中一张牌。,,
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camp,绿洲篝火,篝火:可以恢复生命、补充药水使用次数、获得下次战斗Buff。,,
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oasis_campfire,camp,绿洲篝火,篝火:可以恢复生命、补充药水使用次数、获得下次战斗Buff。,,
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camp,岩洞庇护所,篝火:可以恢复生命、升级一张牌。,,
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cave_shelter,camp,岩洞庇护所,篝火:可以恢复生命、升级一张牌。,,
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curio,沙中遗物,随机获得一件遗物或受到3点伤害。,,desert_relic_in_sand
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desert_relic_in_sand,curio,沙中遗物,随机获得一件遗物或受到3点伤害。,,desert_relic_in_sand
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curio,枯井,投入1能量:可能获得药水或什么也没有。,,desert_dry_well
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desert_dry_well,curio,枯井,投入1能量:可能获得药水或什么也没有。,,desert_dry_well
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curio,古代石碑,阅读碑文:获得随机Buff直到下次战斗结束。,,desert_ancient_stele
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desert_ancient_stele,curio,古代石碑,阅读碑文:获得随机Buff直到下次战斗结束。,,desert_ancient_stele
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curio,沙暴残骸,搜索残骸:随机获得一张物品牌或受到2点伤害。,,desert_storm_wreckage
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desert_storm_wreckage,curio,沙暴残骸,搜索残骸:随机获得一张物品牌或受到2点伤害。,,desert_storm_wreckage
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curio,蜃景宝箱,打开宝箱:50%获得宝藏,50%为蜃景什么也没有。,,desert_mirage_chest
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desert_mirage_chest,curio,蜃景宝箱,打开宝箱:50%获得宝藏,50%为蜃景什么也没有。,,desert_mirage_chest
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curio,埋藏陶罐,挖掘:获得随机资源(金币、药水或遗物碎片)。,,desert_buried_pot
|
desert_buried_pot,curio,埋藏陶罐,挖掘:获得随机资源(金币、药水或遗物碎片)。,,desert_buried_pot
|
||||||
curio,风化雕像,献祭1生命:获得一件随机遗物。,,desert_weathered_statue
|
desert_weathered_statue,curio,风化雕像,献祭1生命:获得一件随机遗物。,,desert_weathered_statue
|
||||||
curio,绿洲碎片,小型绿洲:恢复3生命并获得1张随机消耗品。,,desert_oasis_fragment
|
desert_oasis_fragment,curio,绿洲碎片,小型绿洲:恢复3生命并获得1张随机消耗品。,,desert_oasis_fragment
|
||||||
event,海市蜃楼,随机遭遇:可能获得宝藏或遭遇陷阱,使用d6双阶段结构结算。,,desert_mirage_event
|
desert_mirage_event,event,海市蜃楼,随机遭遇:可能获得宝藏或遭遇陷阱,使用d6双阶段结构结算。,,desert_mirage_event
|
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|
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||||||
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@ -1,2 +1,16 @@
|
||||||
# TODO fill with data from intent.csv
|
id,name,description
|
||||||
id,name,description
|
string,string,string
|
||||||
|
仙人掌怪,仙人掌怪,防+强化。【尖刺X】:对攻击者造成X点伤害。
|
||||||
|
蛇,蛇,攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。
|
||||||
|
木乃伊,木乃伊,攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。
|
||||||
|
枪手,枪手,单回高攻。【瞄准X】:造成双倍伤害。受伤时失去等量【瞄准】。
|
||||||
|
风卷草,风卷草,防+强化。【滚动X】:攻击时,每消耗10点【滚动】,造成等量伤害。
|
||||||
|
秃鹫,秃鹫,攻+防。若造成伤害,玩家获得秃鹫之眼(0费状态牌:打出时移除。抓到时获得3层暴露)。
|
||||||
|
沙蝎,沙蝎,攻+强化。【尾刺X】:姿态buff,攻击时,伤害提升X。
|
||||||
|
幼沙虫,幼沙虫,防+强化。每回合第一次受伤时,玩家失去1点能量。
|
||||||
|
蜥蜴,蜥蜴,攻+防+逃跑。【脱皮】:若脱皮达到生命上限,则怪物逃跑,玩家不能获得战斗奖励。
|
||||||
|
沙匪,沙匪,弱化玩家。【劫掠】:对玩家施加的延时debuff。回合开始时,随机弃掉一张手牌。
|
||||||
|
风暴之灵,风暴之灵,【风暴X】:攻击时,玩家获得1张静电。受伤时失去等量【风暴】。(静电:在手里时受【电击】伤害+1)
|
||||||
|
骑马枪手,骑马枪手,【冲锋X】:受到或造成的伤害翻倍并消耗等量的冲锋。
|
||||||
|
沙虫王,沙虫王,召唤幼体沙虫;每当玩家弃掉一张牌,恢复1生命。
|
||||||
|
沙漠守卫,沙漠守卫,召唤木乃伊;会复活木乃伊2次。
|
||||||
|
|
|
||||||
|
|
|
@ -1,27 +1,26 @@
|
||||||
# TODO: add id and description
|
id,type,name,shape,card,price,description
|
||||||
type,name,shape,card,price
|
string,string,string,string,@card,int,string
|
||||||
string,string,string,@card,int
|
sword,weapon,剑,oee,sword,50,【攻击2】【攻击2】
|
||||||
weapon,剑,oee,sword,50
|
greataxe,weapon,长斧,oees,greataxe,80,对全体【攻击5】
|
||||||
weapon,长斧,oees,greataxe,80
|
spear,weapon,长枪,oeee,spear,75,【攻击2】【攻击2】【攻击2】
|
||||||
weapon,长枪,oeee,spear,75
|
dagger,weapon,短刀,oe,dagger,40,【攻击3】【攻击3】
|
||||||
weapon,短刀,oe,dagger,40
|
dart,weapon,飞镖,o,dart,30,【攻击1】抓一张牌
|
||||||
weapon,飞镖,o,dart,30
|
crossbow,weapon,十字弩,onrersrw,crossbow,120,【攻击6】对同一目标打出其他十字弩
|
||||||
weapon,十字弩,onrersrw,crossbow,120
|
shield,armor,盾,oesw,shield,50,【防御3】
|
||||||
armor,盾,oesw,shield,50
|
hat,armor,斗笠,oerwrn,hat,90,【防御8】
|
||||||
armor,斗笠,oerwrn,hat,90
|
cape,armor,披风,oers,cape,45,【防御2】下回合【防御2】
|
||||||
armor,披风,oers,cape,45
|
bracer,armor,护腕,o,bracer,25,【防御1】抓1张牌
|
||||||
armor,护腕,o,bracer,25
|
greatshield,armor,大盾,oesswn,greatshield,70,【防御5】
|
||||||
armor,大盾,oesswn,greatshield,70
|
chainmail,armor,锁子甲,oesw,chainmail,60,本回合受到伤害-3
|
||||||
armor,锁子甲,oesw,chainmail,60
|
bandage,consumable,绷带,o,bandage,20,从牌堆或弃牌堆随机移除1张伤口
|
||||||
consumable,绷带,o,bandage,20
|
poisonPotion,consumable,淬毒药剂,o,poisonPotion,30,周围物品的【攻击】+2
|
||||||
consumable,淬毒药剂,o,poisonPotion,30
|
fortifyPotion,consumable,强固药剂,o,fortifyPotion,30,周围物品的【防御】+2
|
||||||
consumable,强固药剂,o,fortifyPotion,30
|
vitalityPotion,consumable,活力药剂,o,vitalityPotion,25,获得1点能量
|
||||||
consumable,活力药剂,o,vitalityPotion,25
|
focusPotion,consumable,集中药剂,o,focusPotion,25,抓2张牌
|
||||||
consumable,集中药剂,o,focusPotion,25
|
healingPotion,consumable,治疗药剂,o,healingPotion,35,从牌堆或弃牌堆移除3张伤口
|
||||||
consumable,治疗药剂,o,healingPotion,35
|
waterBag,tool,水袋,os,waterBag,35,下回合开始时获得1能量抓2张牌
|
||||||
tool,水袋,os,waterBag,35
|
rope,tool,绳索,ose,rope,30,周围物品的牌【防御】+2直到打出
|
||||||
tool,绳索,ose,rope,30
|
belt,tool,腰带,owre,belt,40,从牌堆周围物品的牌当中选择一张加入手牌
|
||||||
tool,腰带,owre,belt,40
|
torch,tool,火把,on,torch,25,下次打出周围物品的牌时将其消耗并获得1能量
|
||||||
tool,火把,on,torch,25
|
whetstone,tool,磨刀石,o,whetstone,30,周围物品的牌【攻击】+3直到打出
|
||||||
tool,磨刀石,o,whetstone,30
|
blacksmithHammer,tool,铁匠锤,oerwrs,blacksmithHammer,45,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌
|
||||||
tool,铁匠锤,oerwrs,blacksmithHammer,45
|
|
||||||
|
|
|
||||||
|
Loading…
Reference in New Issue