refactor: reformat code and introduce IGameContextExport

- Reformat `src/core/game.ts` and sample types to use 2-space
  indentation
- Add `IGameContextExport` to hide internal test properties
- Update `CombatGameContext` to use the exported context type
This commit is contained in:
2026-04-20 00:00:41 +08:00
parent a82b6b0685
commit 601eb0f417
2 changed files with 131 additions and 101 deletions
@@ -1,53 +1,59 @@
import type { PlayerDeck } from "../deck/types";
import {EnemyData, IntentData} from "@/samples/slay-the-spire-like/system/types";
import {EffectData} from "@/samples/slay-the-spire-like/system/types";
import {GridInventory} from "@/samples/slay-the-spire-like/system/grid-inventory";
import {GameItemMeta} from "@/samples/slay-the-spire-like/system/progress";
import {
EnemyData,
IntentData,
} from "@/samples/slay-the-spire-like/system/types";
import { EffectData } from "@/samples/slay-the-spire-like/system/types";
import { GridInventory } from "@/samples/slay-the-spire-like/system/grid-inventory";
import { GameItemMeta } from "@/samples/slay-the-spire-like/system/progress";
export type EffectTable = Record<string, {data: EffectData, stacks: number}>;
export type EffectTable = Record<string, { data: EffectData; stacks: number }>;
export type CombatEntity = {
id: string; // player is just "player"
effects: EffectTable;
hp: number;
maxHp: number;
isAlive: boolean;
id: string; // player is just "player"
effects: EffectTable;
hp: number;
maxHp: number;
isAlive: boolean;
};
export type PlayerEntity = CombatEntity & {
energy: number;
maxEnergy: number;
deck: PlayerDeck;
itemEffects: Record<string, EffectTable>;
}
energy: number;
maxEnergy: number;
deck: PlayerDeck;
itemEffects: Record<string, EffectTable>;
};
export type EnemyEntity = CombatEntity & {
enemy: EnemyData;
intents: Record<string, IntentData>;
currentIntent: IntentData;
enemy: EnemyData;
intents: Record<string, IntentData>;
currentIntent: IntentData;
};
export type CombatPhase = "playerTurn" | "enemyTurn" | "combatEnd";
export type CombatResult = "victory" | "defeat";
export type LootEntry = {
type: "gold";
amount: number;
} | {
type: "item",
itemId: string;
};
export type LootEntry =
| {
type: "gold";
amount: number;
}
| {
type: "item";
itemId: string;
};
export type CombatState = {
enemies: EnemyEntity[];
player: PlayerEntity;
inventory: GridInventory<GameItemMeta>;
enemies: EnemyEntity[];
player: PlayerEntity;
inventory: GridInventory<GameItemMeta>;
phase: CombatPhase;
turnNumber: number;
result: CombatResult | null;
phase: CombatPhase;
turnNumber: number;
result: CombatResult | null;
loot: LootEntry[];
loot: LootEntry[];
};
export type CombatGameContext = import("@/core/game").IGameContext<CombatState>;
export type CombatGameContext =
import("@/core/game").IGameContextExport<CombatState>;