refactor: reformat code and introduce IGameContextExport
- Reformat `src/core/game.ts` and sample types to use 2-space indentation - Add `IGameContextExport` to hide internal test properties - Update `CombatGameContext` to use the exported context type
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@@ -1,53 +1,59 @@
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import type { PlayerDeck } from "../deck/types";
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import {EnemyData, IntentData} from "@/samples/slay-the-spire-like/system/types";
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import {EffectData} from "@/samples/slay-the-spire-like/system/types";
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import {GridInventory} from "@/samples/slay-the-spire-like/system/grid-inventory";
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import {GameItemMeta} from "@/samples/slay-the-spire-like/system/progress";
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import {
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EnemyData,
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IntentData,
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} from "@/samples/slay-the-spire-like/system/types";
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import { EffectData } from "@/samples/slay-the-spire-like/system/types";
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import { GridInventory } from "@/samples/slay-the-spire-like/system/grid-inventory";
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import { GameItemMeta } from "@/samples/slay-the-spire-like/system/progress";
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export type EffectTable = Record<string, {data: EffectData, stacks: number}>;
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export type EffectTable = Record<string, { data: EffectData; stacks: number }>;
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export type CombatEntity = {
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id: string; // player is just "player"
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effects: EffectTable;
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hp: number;
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maxHp: number;
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isAlive: boolean;
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id: string; // player is just "player"
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effects: EffectTable;
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hp: number;
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maxHp: number;
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isAlive: boolean;
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};
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export type PlayerEntity = CombatEntity & {
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energy: number;
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maxEnergy: number;
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deck: PlayerDeck;
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itemEffects: Record<string, EffectTable>;
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}
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energy: number;
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maxEnergy: number;
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deck: PlayerDeck;
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itemEffects: Record<string, EffectTable>;
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};
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export type EnemyEntity = CombatEntity & {
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enemy: EnemyData;
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intents: Record<string, IntentData>;
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currentIntent: IntentData;
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enemy: EnemyData;
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intents: Record<string, IntentData>;
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currentIntent: IntentData;
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};
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export type CombatPhase = "playerTurn" | "enemyTurn" | "combatEnd";
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export type CombatResult = "victory" | "defeat";
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export type LootEntry = {
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type: "gold";
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amount: number;
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} | {
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type: "item",
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itemId: string;
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};
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export type LootEntry =
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| {
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type: "gold";
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amount: number;
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}
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| {
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type: "item";
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itemId: string;
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};
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export type CombatState = {
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enemies: EnemyEntity[];
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player: PlayerEntity;
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inventory: GridInventory<GameItemMeta>;
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enemies: EnemyEntity[];
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player: PlayerEntity;
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inventory: GridInventory<GameItemMeta>;
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phase: CombatPhase;
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turnNumber: number;
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result: CombatResult | null;
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phase: CombatPhase;
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turnNumber: number;
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result: CombatResult | null;
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loot: LootEntry[];
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loot: LootEntry[];
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};
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export type CombatGameContext = import("@/core/game").IGameContext<CombatState>;
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export type CombatGameContext =
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import("@/core/game").IGameContextExport<CombatState>;
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