chore: add more tests

This commit is contained in:
2026-04-06 16:11:26 +08:00
parent 6cfb3b6df8
commit 6352977791
8 changed files with 633 additions and 5 deletions
+191
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@@ -0,0 +1,191 @@
import { describe, it, expect } from 'vitest';
import {
getLineCandidates,
isInBounds,
isCellOccupied,
getNeighborPositions,
findPartInRegion,
findPartAtPosition
} from '@/samples/boop/utils';
import { createInitialState, BOARD_SIZE, WIN_LENGTH } from '@/samples/boop/data';
import { createGameContext } from '@/core/game';
import { registry } from '@/samples/boop';
describe('Boop Utils', () => {
describe('isInBounds', () => {
it('should return true for valid board positions', () => {
expect(isInBounds(0, 0)).toBe(true);
expect(isInBounds(3, 3)).toBe(true);
expect(isInBounds(5, 5)).toBe(true);
});
it('should return false for positions outside board', () => {
expect(isInBounds(-1, 0)).toBe(false);
expect(isInBounds(0, -1)).toBe(false);
expect(isInBounds(BOARD_SIZE, 0)).toBe(false);
expect(isInBounds(0, BOARD_SIZE)).toBe(false);
expect(isInBounds(6, 6)).toBe(false);
});
});
describe('getLineCandidates', () => {
it('should generate all possible winning lines', () => {
const lines = Array.from(getLineCandidates());
// For 8x8 board with WIN_LENGTH=3:
// 4 directions × various starting positions
expect(lines.length).toBeGreaterThan(0);
});
it('should generate lines with correct length', () => {
const lines = Array.from(getLineCandidates());
for (const line of lines) {
expect(line.length).toBe(WIN_LENGTH);
}
});
it('should generate horizontal lines', () => {
const lines = Array.from(getLineCandidates());
const horizontalLines = lines.filter(line =>
line.every(([_, y]) => y === line[0][1])
);
expect(horizontalLines.length).toBeGreaterThan(0);
// First horizontal line should start at [0,0], [1,0], [2,0] (direction [0,1] means varying x)
const firstHorizontal = horizontalLines[0];
expect(firstHorizontal).toEqual([[0, 0], [1, 0], [2, 0]]);
});
it('should generate vertical lines', () => {
const lines = Array.from(getLineCandidates());
const verticalLines = lines.filter(line =>
line.every(([x, _]) => x === line[0][0])
);
expect(verticalLines.length).toBeGreaterThan(0);
});
it('should generate diagonal lines', () => {
const lines = Array.from(getLineCandidates());
const diagonalLines = lines.filter(line => {
const [[x1, y1], [x2, y2]] = line;
return x1 !== x2 && y1 !== y2;
});
expect(diagonalLines.length).toBeGreaterThan(0);
});
it('should only include lines that fit within board bounds', () => {
const lines = Array.from(getLineCandidates());
for (const line of lines) {
for (const [x, y] of line) {
expect(isInBounds(x, y)).toBe(true);
}
}
});
});
describe('isCellOccupied', () => {
it('should return false for empty cell in initial state', () => {
const state = createInitialState();
expect(isCellOccupied(state, 0, 0)).toBe(false);
expect(isCellOccupied(state, 3, 3)).toBe(false);
});
it('should return true for occupied cell', async () => {
const ctx = createGameContext(registry, createInitialState());
// Place a piece via command (need to await)
await ctx._commands.run('place 2 2 white kitten');
expect(isCellOccupied(ctx, 2, 2)).toBe(true);
});
});
describe('getNeighborPositions', () => {
it('should return 8 neighbor positions for center position', () => {
const neighbors = Array.from(getNeighborPositions(2, 2));
expect(neighbors.length).toBe(8);
const expected = [
[1, 1], [1, 2], [1, 3],
[2, 1], [2, 3],
[3, 1], [3, 2], [3, 3]
];
expect(neighbors).toEqual(expect.arrayContaining(expected));
});
it('should include diagonal neighbors', () => {
const neighbors = Array.from(getNeighborPositions(0, 0));
expect(neighbors).toContainEqual([1, 1]);
expect(neighbors).toContainEqual([-1, -1]);
});
it('should not include the center position itself', () => {
const neighbors = Array.from(getNeighborPositions(5, 5));
expect(neighbors).not.toContainEqual([5, 5]);
});
});
describe('findPartInRegion', () => {
it('should find a piece in the specified region', () => {
const state = createInitialState();
// Find a white kitten in white's supply
const piece = findPartInRegion(state, 'white', 'kitten');
expect(piece).not.toBeNull();
expect(piece?.player).toBe('white');
expect(piece?.type).toBe('kitten');
expect(piece?.regionId).toBe('white');
});
it('should return null if no matching piece in region', () => {
const state = createInitialState();
// No kittens on board initially
const piece = findPartInRegion(state, 'board', 'kitten');
expect(piece).toBeNull();
});
it('should filter by player when specified', () => {
const state = createInitialState();
const whitePiece = findPartInRegion(state, 'white', 'kitten', 'white');
expect(whitePiece).not.toBeNull();
expect(whitePiece?.player).toBe('white');
const blackPiece = findPartInRegion(state, 'white', 'kitten', 'black');
expect(blackPiece).toBeNull();
});
it('should search all regions when regionId is empty string', () => {
const state = createInitialState();
// Find any cat piece
const piece = findPartInRegion(state, '', 'cat');
expect(piece).not.toBeNull();
expect(piece?.type).toBe('cat');
});
});
describe('findPartAtPosition', () => {
it('should return null for empty position', () => {
const state = createInitialState();
expect(findPartAtPosition(state, 0, 0)).toBeNull();
});
it('should find piece at specified position', async () => {
const ctx = createGameContext(registry, createInitialState());
// Place a piece
await ctx._commands.run('place 3 3 white kitten');
const piece = findPartAtPosition(ctx, 3, 3);
expect(piece).not.toBeNull();
expect(piece?.player).toBe('white');
expect(piece?.type).toBe('kitten');
});
it('should work with game context', () => {
const ctx = createGameContext(registry, createInitialState());
const piece = findPartAtPosition(ctx, 5, 5);
expect(piece).toBeNull();
});
});
});
+137
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@@ -531,4 +531,141 @@ describe('Boop Game', () => {
expect(whiteCatsInSupply.length).toBe(0);
});
});
describe('Check Full Board', () => {
it('should not trigger when player has fewer than 8 pieces on board', async () => {
const { ctx } = createTestContext();
// White places a single kitten
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white');
const prompt = await promptPromise;
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
// check-full-board should return without prompting
const fullBoardResult = await ctx._commands.run('check-full-board white');
expect(fullBoardResult.success).toBe(true);
});
it('should force graduation when all 8 pieces are on board', async () => {
const { ctx } = createTestContext();
// Manually place all 8 white pieces on the board
ctx.produce(state => {
for (let i = 1; i <= 8; i++) {
const piece = state.pieces[`white-kitten-${i}`];
if (piece) {
const row = Math.floor((i - 1) / 4);
const col = (i - 1) % 4;
piece.regionId = 'board';
piece.position = [row, col];
state.regions.board.partMap[`${row},${col}`] = piece.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id);
}
}
});
// Verify 8 pieces on board
const stateBefore = ctx.value;
expect(Object.keys(stateBefore.regions.board.partMap).length).toBe(8);
// Run check-full-board - should prompt for piece to graduate
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx._commands.run('check-full-board white');
const prompt = await promptPromise;
expect(prompt.schema.name).toBe('choose');
// Select a piece to graduate
const error = prompt.tryCommit({ name: 'choose', params: ['white', 0, 0], options: {}, flags: {} });
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
const state = ctx.value;
// Position 0,0 should be empty (piece moved to box)
expect(state.regions.board.partMap['0,0']).toBeUndefined();
});
it('should not trigger when player has a winner', async () => {
const { ctx } = createTestContext();
// Set up a winning state for white
ctx.produce(state => {
state.winner = 'white';
for (let i = 1; i <= 8; i++) {
const piece = state.pieces[`white-kitten-${i}`];
if (piece) {
const row = Math.floor((i - 1) / 4);
const col = (i - 1) % 4;
piece.regionId = 'board';
piece.position = [row, col];
state.regions.board.partMap[`${row},${col}`] = piece.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id);
}
}
});
// check-full-board should return without prompting
const fullBoardResult = await ctx._commands.run('check-full-board white');
expect(fullBoardResult.success).toBe(true);
});
});
describe('Start Command', () => {
it('should run a complete game until there is a winner', async () => {
const { ctx } = createTestContext();
// Set up a quick win scenario
ctx.produce(state => {
// Place three white cats in a row
const c1 = state.pieces['white-cat-1'];
const c2 = state.pieces['white-cat-2'];
const c3 = state.pieces['white-cat-3'];
if (c1) {
c1.type = 'cat';
c1.regionId = 'board';
c1.position = [0, 0];
state.regions.board.partMap['0,0'] = c1.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c1.id);
}
if (c2) {
c2.type = 'cat';
c2.regionId = 'board';
c2.position = [0, 1];
state.regions.board.partMap['0,1'] = c2.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c2.id);
}
if (c3) {
c3.type = 'cat';
c3.regionId = 'board';
c3.position = [0, 2];
state.regions.board.partMap['0,2'] = c3.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c3.id);
}
});
// start() should detect the win and return quickly
// Note: start() runs indefinitely until there's a winner
// Since we already set up a win, it should complete after one turn
const promptPromise = waitForPrompt(ctx);
const startPromise = ctx.run('turn white');
const prompt = await promptPromise;
// Complete the turn
const error = prompt.tryCommit({ name: 'play', params: ['white', 3, 3, 'kitten'], options: {}, flags: {} });
expect(error).toBeNull();
const result = await startPromise;
expect(result.success).toBe(true);
// Game should have detected white's win
const state = ctx.value;
// After turn, check-win would find white's existing win
});
});
});
+38 -1
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@@ -8,7 +8,8 @@ import {
TicTacToeState,
TicTacToeGame,
WinnerType,
PlayerType
PlayerType,
hasWinningLine
} from '@/samples/tic-tac-toe';
import { createGameContext } from '@/core/game';
import type { PromptEvent } from '@/utils/command';
@@ -143,6 +144,42 @@ describe('TicTacToe - helper functions', () => {
});
});
describe('hasWinningLine', () => {
it('should return true for horizontal winning line', () => {
const positions = [[0, 0], [0, 1], [0, 2]];
expect(hasWinningLine(positions)).toBe(true);
});
it('should return true for vertical winning line', () => {
const positions = [[0, 0], [1, 0], [2, 0]];
expect(hasWinningLine(positions)).toBe(true);
});
it('should return true for diagonal winning line (top-left to bottom-right)', () => {
const positions = [[0, 0], [1, 1], [2, 2]];
expect(hasWinningLine(positions)).toBe(true);
});
it('should return true for diagonal winning line (top-right to bottom-left)', () => {
const positions = [[0, 2], [1, 1], [2, 0]];
expect(hasWinningLine(positions)).toBe(true);
});
it('should return false for non-winning positions', () => {
const positions = [[0, 0], [0, 1], [1, 0]];
expect(hasWinningLine(positions)).toBe(false);
});
it('should return false for empty positions', () => {
expect(hasWinningLine([])).toBe(false);
});
it('should return true when positions contain winning line plus extra', () => {
const positions = [[0, 0], [0, 1], [0, 2], [2, 2]];
expect(hasWinningLine(positions)).toBe(true);
});
});
describe('placePiece', () => {
it('should add a piece to the board', () => {
const { ctx } = createTestContext();