refactor: rename entityKey to entityId in combat triggers

Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
This commit is contained in:
hypercross 2026-04-23 00:38:10 +08:00
parent 8ec95cbf81
commit 63e55a828e
6 changed files with 103 additions and 103 deletions

View File

@ -30,9 +30,9 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
for (let i = 0; i < storm; i++) {
await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("static"),
entityKey: "player",
entityId: "player",
stacks: 1,
sourceEntityKey: ctx.enemyId,
sourceEntityId: ctx.enemyId,
});
}
}
@ -52,7 +52,7 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await triggers.onCardPlayed.execute(ctx.game, {
cardId: id,
targetId: ctx.targetId,
sourceEntityKey: "player",
sourceEntityId: "player",
});
}
}
@ -113,17 +113,17 @@ export function addCardEventTriggers(triggers: Triggers, run: IRunContext) {
await next();
const dealt = ctx.amount - (ctx.prevented ?? 0);
if (dealt <= 0 || !ctx.sourceEntityKey) return;
if (dealt <= 0 || !ctx.sourceEntityId) return;
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (!attacker || !("enemy" in attacker) || attacker.enemy.id !== "秃鹫")
return;
await triggers.onEffectApplied.execute(ctx.game, {
effect: findEffect("vultureEye"),
entityKey: "player",
entityId: "player",
stacks: 1,
sourceEntityKey: ctx.sourceEntityKey,
sourceEntityId: ctx.sourceEntityId,
});
});
}

View File

@ -22,7 +22,7 @@ export function addDamageTriggers(triggers: Triggers) {
// block / damage prevention
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity) return;
let preventable = ctx.amount - (ctx.prevented ?? 0);
@ -42,7 +42,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.prevented = (ctx.prevented ?? 0) + blocked;
preventable -= blocked;
await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityKey);
const e = getCombatEntity(draft, ctx.entityId);
if (e) addEntityEffect(e, findEffect("defend"), -blocked);
});
}
@ -61,26 +61,26 @@ export function addDamageTriggers(triggers: Triggers) {
if (ctx.amount - (ctx.prevented ?? 0) <= 0) return;
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity || !entity.isAlive) return;
const spike = entity.effects.spike?.stacks ?? 0;
if (spike > 0 && ctx.sourceEntityKey) {
if (spike > 0 && ctx.sourceEntityId) {
await triggers.onDamage.execute(ctx.game, {
entityKey: ctx.sourceEntityKey,
entityId: ctx.sourceEntityId,
amount: spike,
sourceEntityKey: ctx.entityKey,
sourceEntityId: ctx.entityId,
});
}
});
// energyDrain: player loses energy when enemy takes damage
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity) return;
const energyDrain = entity.effects.energyDrain?.stacks ?? 0;
if (energyDrain > 0 && ctx.entityKey !== "player") {
if (energyDrain > 0 && ctx.entityId !== "player") {
const dealt = Math.min(
Math.max(0, entity.hp),
ctx.amount - (ctx.prevented ?? 0),
@ -97,7 +97,7 @@ export function addDamageTriggers(triggers: Triggers) {
// molt: enemy flees if molt >= maxHp
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (!entity || !entity.isAlive) {
await next();
return;
@ -106,7 +106,7 @@ export function addDamageTriggers(triggers: Triggers) {
const molt = entity.effects.molt?.stacks ?? 0;
if (molt >= entity.maxHp) {
await ctx.game.produceAsync((draft) => {
const e = draft.enemies.find((en) => en.id === ctx.entityKey);
const e = draft.enemies.find((en) => en.id === ctx.entityId);
if (e) {
e.isAlive = false;
e.hp = 0;
@ -124,7 +124,7 @@ export function addDamageTriggers(triggers: Triggers) {
// aim: double damage, lose aim on damage
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey === "player") {
if (ctx.sourceEntityId === "player") {
const player = ctx.game.value.player;
const aim = player.effects.aim?.stacks ?? 0;
if (aim > 0) {
@ -136,7 +136,7 @@ export function addDamageTriggers(triggers: Triggers) {
// roll: consume 10 roll per 10 damage
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey === "player") {
if (ctx.sourceEntityId === "player") {
const player = ctx.game.value.player;
const roll = player.effects.roll?.stacks ?? 0;
if (roll >= 10) {
@ -152,8 +152,8 @@ export function addDamageTriggers(triggers: Triggers) {
// tailSting: bonus damage on attack
triggers.onDamage.use(async (ctx, next) => {
if (ctx.sourceEntityKey && ctx.sourceEntityKey !== "player") {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (ctx.sourceEntityId && ctx.sourceEntityId !== "player") {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (attacker) {
const tailSting = attacker.effects.tailSting?.stacks ?? 0;
if (tailSting > 0) {
@ -166,7 +166,7 @@ export function addDamageTriggers(triggers: Triggers) {
// charge: double damage dealt/received, consume equal charge
triggers.onDamage.use(async (ctx, next) => {
const entity = getCombatEntity(ctx.game.value, ctx.entityKey);
const entity = getCombatEntity(ctx.game.value, ctx.entityId);
if (entity) {
const charge = entity.effects.charge?.stacks ?? 0;
if (charge > 0) {
@ -178,20 +178,20 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt;
if (consumed > 0) {
await ctx.game.produceAsync((draft) => {
const e = getCombatEntity(draft, ctx.entityKey);
const e = getCombatEntity(draft, ctx.entityId);
if (e) addEntityEffect(e, findEffect("charge"), -consumed);
});
}
}
}
if (ctx.sourceEntityKey) {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityKey);
if (ctx.sourceEntityId) {
const attacker = getCombatEntity(ctx.game.value, ctx.sourceEntityId);
if (attacker) {
const charge = attacker.effects.charge?.stacks ?? 0;
if (charge > 0) {
const baseAmount = ctx.amount;
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityKey);
const targetEntity = getCombatEntity(ctx.game.value, ctx.entityId);
const dealt = Math.min(
Math.max(0, targetEntity?.hp ?? 0),
baseAmount - (ctx.prevented ?? 0),
@ -200,7 +200,7 @@ export function addDamageTriggers(triggers: Triggers) {
ctx.amount += dealt;
if (consumed > 0) {
await ctx.game.produceAsync((draft) => {
const a = getCombatEntity(draft, ctx.sourceEntityKey!);
const a = getCombatEntity(draft, ctx.sourceEntityId!);
if (a) addEntityEffect(a, findEffect("charge"), -consumed);
});
}

View File

@ -93,10 +93,10 @@ export function addInstantEffectTriggers(triggers: Triggers) {
triggers.onEffectApplied.use(async (ctx, next) => {
if (ctx.effect.id === "attack") {
await triggers.onDamage.execute(ctx.game, {
entityKey: ctx.entityKey,
entityId: ctx.entityId,
amount: ctx.stacks,
sourceEntityKey:
(ctx.sourceEntityKey ?? ctx.entityKey === "player")
sourceEntityId:
(ctx.sourceEntityId ?? ctx.entityId === "player")
? undefined
: "player",
});

View File

@ -19,7 +19,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// discard: random discard at turn start
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}
@ -56,7 +56,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// energyNext: gain energy next turn
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}
@ -74,7 +74,7 @@ export function addTurnStartTriggers(triggers: Triggers) {
// drawNext: draw extra cards next turn
triggers.onTurnStart.use(async (ctx, next) => {
if (ctx.entityKey !== "player") {
if (ctx.entityId !== "player") {
await next();
return;
}

View File

@ -19,33 +19,33 @@ import { EffectData } from "@/samples/slay-the-spire-like/system/types";
type TriggerTypes = {
onCombatStart: {};
onTurnStart: { entityKey: "player" | string };
onTurnEnd: { entityKey: "player" | string };
onTurnStart: { entityId: "player" | string };
onTurnEnd: { entityId: "player" | string };
onShuffle: {};
onCardPlayed: {
cardId: string;
targetId?: string;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
};
onCardDiscarded: { cardId: string; sourceEntityKey?: "player" | string };
onCardDrawn: { cardId: string; sourceEntityKey?: "player" | string };
onCardDiscarded: { cardId: string; sourceEntityId?: "player" | string };
onCardDrawn: { cardId: string; sourceEntityId?: "player" | string };
onDraw: { count: number };
onEffectApplied: {
effect: EffectData;
entityKey: "player" | string;
entityId: "player" | string;
stacks: number;
cardId?: string;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
targetId?: string;
};
onHpChange: { entityKey: "player" | string; amount: number };
onHpChange: { entityId: "player" | string; amount: number };
onDamage: {
entityKey: "player" | string;
entityId: "player" | string;
amount: number;
prevented?: number;
sourceEntityKey?: "player" | string;
sourceEntityId?: "player" | string;
};
onEnemyIntent: { enemyId: string; sourceEntityKey?: "player" | string };
onEnemyIntent: { enemyId: string; sourceEntityId?: "player" | string };
onIntentUpdate: { enemyId: string };
};
@ -57,13 +57,13 @@ export function createTriggers(run: IRunContext) {
}),
onTurnStart: createTrigger("onTurnStart", async (ctx) => {
await ctx.game.produceAsync((draft) => {
const entity = getCombatEntity(draft, ctx.entityKey);
const entity = getCombatEntity(draft, ctx.entityId);
if (entity) onEntityEffectUpkeep(entity);
if (entity === draft.player) onPlayerItemEffectUpkeep(draft.player);
});
}),
onTurnEnd: createTrigger("onTurnEnd", async (ctx) => {
if (ctx.entityKey !== "player") return;
if (ctx.entityId !== "player") return;
const { regions } = ctx.game.value.player.deck;
for (const cardId of Object.values(regions.hand.childIds)) {
await triggers.onCardDiscarded.execute(ctx.game, { cardId });
@ -97,7 +97,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onPlay") continue;
for (const [effect, stacks] of effects)
@ -109,10 +109,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
targetId: ctx.targetId,
});
}
@ -125,7 +125,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDiscard") continue;
for (const [effect, stacks] of effects)
@ -137,10 +137,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -151,7 +151,7 @@ export function createTriggers(run: IRunContext) {
});
const { cards, regions } = ctx.game.value.player.deck;
const card = cards[ctx.cardId];
const source = ctx.sourceEntityKey ?? "player";
const source = ctx.sourceEntityId ?? "player";
for (const { trigger, target, effects } of card.cardData.effects) {
if (trigger !== "onDraw") continue;
for (const [effect, stacks] of effects)
@ -163,10 +163,10 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
cardId: ctx.cardId,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -204,18 +204,18 @@ export function createTriggers(run: IRunContext) {
await ctx.game.produceAsync((draft) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? draft.player
: draft.enemies.find((e) => e.id === ctx.entityKey);
: draft.enemies.find((e) => e.id === ctx.entityId);
if (entity) addEntityEffect(entity, ctx.effect, ctx.stacks);
});
}),
onHpChange: createTrigger("onHpChange", async (ctx) => {
await ctx.game.produceAsync((draft) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? draft.player
: draft.enemies.find((e) => e.id === ctx.entityKey);
: draft.enemies.find((e) => e.id === ctx.entityId);
if (!entity) return;
entity.hp += ctx.amount;
entity.isAlive = entity.hp > 0;
@ -229,9 +229,9 @@ export function createTriggers(run: IRunContext) {
}),
onDamage: createTrigger("onDamage", async (ctx) => {
const entity =
ctx.entityKey === "player"
ctx.entityId === "player"
? ctx.game.value.player
: ctx.game.value.enemies.find((e) => e.id === ctx.entityKey);
: ctx.game.value.enemies.find((e) => e.id === ctx.entityId);
if (!entity || !entity.isAlive) return;
const dealt = Math.min(
Math.max(0, entity.hp),
@ -241,7 +241,7 @@ export function createTriggers(run: IRunContext) {
onEntityPostureDamage(entity, dealt);
});
await triggers.onHpChange.execute(ctx.game, {
entityKey: ctx.entityKey,
entityId: ctx.entityId,
amount: -dealt,
});
}),
@ -252,7 +252,7 @@ export function createTriggers(run: IRunContext) {
const intent = enemy.currentIntent;
if (!intent) return;
const source = ctx.sourceEntityKey ?? enemy.id;
const source = ctx.sourceEntityId ?? enemy.id;
for (const [target, effect, stacks] of intent.effects) {
for (const entity of getEffectTargets(
target,
@ -262,9 +262,9 @@ export function createTriggers(run: IRunContext) {
))
await triggers.onEffectApplied.execute(ctx.game, {
effect,
entityKey: entity.id,
entityId: entity.id,
stacks,
sourceEntityKey: source,
sourceEntityId: source,
});
}
}),
@ -298,7 +298,7 @@ export function createStartWith(
try {
while (true) {
await triggers.onTurnStart.execute(game, { entityKey: "player" });
await triggers.onTurnStart.execute(game, { entityId: "player" });
while (true) {
const action = await promptMainAction(game, run);
if (action.action === "end-turn") break;
@ -306,17 +306,17 @@ export function createStartWith(
await triggers.onCardPlayed.execute(game, action);
}
}
await triggers.onTurnEnd.execute(game, { entityKey: "player" });
await triggers.onTurnEnd.execute(game, { entityId: "player" });
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnStart.execute(game, { entityKey: enemy.id });
await triggers.onTurnStart.execute(game, { entityId: enemy.id });
}
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onEnemyIntent.execute(game, { enemyId: enemy.id });
await triggers.onIntentUpdate.execute(game, { enemyId: enemy.id });
}
for (const enemy of getAliveEnemies(game.value)) {
await triggers.onTurnEnd.execute(game, { entityKey: enemy.id });
await triggers.onTurnEnd.execute(game, { entityId: enemy.id });
}
}
} catch (e) {

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@ -205,9 +205,9 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: attackEffect,
entityKey: "player",
entityId: "player",
stacks: 5,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(25);
@ -223,7 +223,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: drawEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -239,7 +239,7 @@ describe("desert triggers", () => {
const initialEnergy = ctx.value.player.energy;
await triggers.onEffectApplied.execute(ctx, {
effect: gainEnergyEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -261,7 +261,7 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: removeWoundEffect,
entityKey: "player",
entityId: "player",
stacks: 2,
});
@ -286,9 +286,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 8,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(27);
@ -312,9 +312,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 8,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(25);
@ -334,9 +334,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "enemy-0",
sourceEntityId: "enemy-0",
});
expect(ctx.value.player.hp).toBe(23);
@ -359,9 +359,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.player.hp).toBe(27);
@ -402,9 +402,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "幼沙虫-0",
entityId: "幼沙虫-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.player.energy).toBe(2);
@ -429,9 +429,9 @@ describe("desert triggers", () => {
let threw = false;
try {
await triggers.onDamage.execute(ctx, {
entityKey: "蜥蜴-0",
entityId: "蜥蜴-0",
amount: 1,
sourceEntityKey: "player",
sourceEntityId: "player",
});
} catch (e) {
threw = true;
@ -457,7 +457,7 @@ describe("desert triggers", () => {
draft.player.effects.discard = { data: discardEffect, stacks: 1 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.deck.regions.discardPile.childIds.length).toBe(1);
@ -474,7 +474,7 @@ describe("desert triggers", () => {
draft.player.effects.defendNext = { data: defendNextEffect, stacks: 5 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.effects.defend?.stacks).toBe(5);
expect(ctx.value.player.effects.defendNext).toBeUndefined();
@ -489,7 +489,7 @@ describe("desert triggers", () => {
draft.player.effects.energyNext = { data: energyNextEffect, stacks: 2 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.energy).toBe(5);
expect(ctx.value.player.effects.energyNext).toBeUndefined();
@ -508,7 +508,7 @@ describe("desert triggers", () => {
draft.player.effects.drawNext = { data: drawNextEffect, stacks: 2 };
});
await triggers.onTurnStart.execute(ctx, { entityKey: "player" });
await triggers.onTurnStart.execute(ctx, { entityId: "player" });
expect(ctx.value.player.deck.regions.hand.childIds.length).toBe(2);
expect(ctx.value.player.effects.drawNext).toBeUndefined();
@ -530,9 +530,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(2);
@ -552,9 +552,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "仙人掌怪-0",
entityId: "仙人掌怪-0",
amount: 5,
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(74);
@ -576,9 +576,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "沙蝎-0",
sourceEntityId: "沙蝎-0",
});
expect(ctx.value.player.hp).toBe(23);
@ -599,9 +599,9 @@ describe("desert triggers", () => {
});
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "骑马枪手-0",
sourceEntityId: "骑马枪手-0",
});
expect(ctx.value.player.hp).toBe(20);
@ -623,10 +623,10 @@ describe("desert triggers", () => {
await triggers.onEffectApplied.execute(ctx, {
effect: crossbowEffect,
entityKey: "player",
entityId: "player",
stacks: 0,
cardId: "crossbow-1",
sourceEntityKey: "player",
sourceEntityId: "player",
targetId: "仙人掌怪-0",
});
@ -647,7 +647,7 @@ describe("desert triggers", () => {
await triggers.onCardDiscarded.execute(ctx, {
cardId: "fatigue-1",
sourceEntityKey: "player",
sourceEntityId: "player",
});
expect(ctx.value.enemies[0].hp).toBe(40);
@ -664,9 +664,9 @@ describe("desert triggers", () => {
const triggers = getTriggers();
await triggers.onDamage.execute(ctx, {
entityKey: "player",
entityId: "player",
amount: 5,
sourceEntityKey: "秃鹫-0",
sourceEntityId: "秃鹫-0",
});
const vultureEyeCards = Object.values(ctx.value.player.deck.cards).filter(