refactor: Part[] -> Record<string, Part>

This commit is contained in:
hypercross 2026-04-03 17:36:25 +08:00
parent 118007168a
commit 65a3d682b6
9 changed files with 57 additions and 41 deletions

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@ -87,5 +87,6 @@ tests/ # Mirrors src/ structure with *.test.ts files
- **Prompt system**: Commands prompt for input via `PromptEvent` with `resolve`/`reject`; `tryCommit` accepts `Command | string` and validates against schema before custom validator - **Prompt system**: Commands prompt for input via `PromptEvent` with `resolve`/`reject`; `tryCommit` accepts `Command | string` and validates against schema before custom validator
- **Barrel exports**: `src/index.ts` is the single public API surface - **Barrel exports**: `src/index.ts` is the single public API surface
- **Game modules**: export `registry` and `createInitialState` for use with `createGameContextFromModule` - **Game modules**: export `registry` and `createInitialState` for use with `createGameContextFromModule`
- **Region system**: plain `Region` type with `createRegion()` factory; `parts` are a separate record keyed by ID - **Region system**: plain `Region` type with `createRegion()` factory; `parts` are stored as `Record<string, Part>` keyed by ID, with `partMap` in regions mapping position keys to part IDs
- **Part collections**: Game state uses `Record<string, Part<TMeta>>` (not arrays) for O(1) lookup by ID. Use `Object.values(parts)` when iteration is needed, `Object.keys(parts)` for count/IDs
- **Mutative**: used for immutable state updates inside `MutableSignal.produce()` - **Mutative**: used for immutable state updates inside `MutableSignal.produce()`

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@ -196,12 +196,12 @@ rng.setSeed(999); // reseed
|---|---| |---|---|
| `Part<TMeta>` | Type representing a game piece with sides, position, and region. `TMeta` for game-specific fields | | `Part<TMeta>` | Type representing a game piece with sides, position, and region. `TMeta` for game-specific fields |
| `PartTemplate<TMeta>` | Template type for creating parts (excludes `id`, requires metadata) | | `PartTemplate<TMeta>` | Template type for creating parts (excludes `id`, requires metadata) |
| `PartPool<TMeta>` | Pool of parts with `draw()`, `return()`, and `remaining()` methods | | `PartPool<TMeta>` | Pool of parts with `draw()`, `return()`, and `remaining()` methods. `parts` field is `Record<string, Part>` |
| `createPart(template, id)` | Create a single part from a template | | `createPart(template, id)` | Create a single part from a template |
| `createParts(template, count, idPrefix)` | Create multiple identical parts with auto-generated IDs | | `createParts(template, count, idPrefix)` | Create multiple identical parts with auto-generated IDs |
| `createPartPool(template, count, idPrefix)` | Create a pool of parts for lazy loading | | `createPartPool(template, count, idPrefix)` | Create a pool of parts for lazy loading |
| `mergePartPools(...pools)` | Merge multiple part pools into one | | `mergePartPools(...pools)` | Merge multiple part pools into one |
| `findPartById(parts, id)` | Find a part by ID in an array | | `findPartById(parts, id)` | Find a part by ID in a Record |
| `isCellOccupied(parts, regionId, position)` | Check if a cell is occupied | | `isCellOccupied(parts, regionId, position)` | Check if a cell is occupied |
| `getPartAtPosition(parts, regionId, position)` | Get the part at a specific position | | `getPartAtPosition(parts, regionId, position)` | Get the part at a specific position |
| `flip(part)` | Cycle to the next side | | `flip(part)` | Cycle to the next side |
@ -218,7 +218,7 @@ rng.setSeed(999); // reseed
| `applyAlign(region, parts)` | Compact parts according to axis alignment | | `applyAlign(region, parts)` | Compact parts according to axis alignment |
| `shuffle(region, parts, rng)` | Randomize part positions | | `shuffle(region, parts, rng)` | Randomize part positions |
| `moveToRegion(part, sourceRegion?, targetRegion, position?)` | Move a part to another region. `sourceRegion` is optional for first placement | | `moveToRegion(part, sourceRegion?, targetRegion, position?)` | Move a part to another region. `sourceRegion` is optional for first placement |
| `moveToRegionAll(parts, sourceRegion?, targetRegion, positions?)` | Move multiple parts to another region. `sourceRegion` is optional for first placement | | `moveToRegionAll(parts, sourceRegion?, targetRegion, positions?)` | Move multiple parts to another region. `parts` is `Record<string, Part>`. `sourceRegion` is optional for first placement |
| `removeFromRegion(part, region)` | Remove a part from its region | | `removeFromRegion(part, region)` | Remove a part from its region |
### Commands ### Commands

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@ -3,7 +3,7 @@ import {Part} from "./part";
export type PartTemplate<TMeta = {}> = Omit<Partial<Part<TMeta>>, 'id'> & TMeta; export type PartTemplate<TMeta = {}> = Omit<Partial<Part<TMeta>>, 'id'> & TMeta;
export type PartPool<TMeta = {}> = { export type PartPool<TMeta = {}> = {
parts: Part<TMeta>[]; parts: Record<string, Part<TMeta>>;
template: PartTemplate<TMeta>; template: PartTemplate<TMeta>;
draw(): Part<TMeta> | undefined; draw(): Part<TMeta> | undefined;
return(part: Part<TMeta>): void; return(part: Part<TMeta>): void;
@ -39,8 +39,12 @@ export function createPartPool<TMeta = {}>(
count: number, count: number,
idPrefix: string idPrefix: string
): PartPool<TMeta> { ): PartPool<TMeta> {
const parts = createParts(template, count, idPrefix); const partsArray = createParts(template, count, idPrefix);
const available = [...parts]; const parts: Record<string, Part<TMeta>> = {};
for (const part of partsArray) {
parts[part.id] = part;
}
const available = [...partsArray];
return { return {
parts, parts,
@ -66,9 +70,13 @@ export function mergePartPools<TMeta = {}>(
return createPartPool({} as PartTemplate<TMeta>, 0, 'merged'); return createPartPool({} as PartTemplate<TMeta>, 0, 'merged');
} }
const allParts = pools.flatMap(p => p.parts); const allPartsArray = pools.flatMap(p => Object.values(p.parts));
const allParts: Record<string, Part<TMeta>> = {};
for (const part of allPartsArray) {
allParts[part.id] = part;
}
const template = pools[0].template; const template = pools[0].template;
const available = allParts.filter(p => p.regionId === ''); const available = allPartsArray.filter(p => p.regionId === '');
return { return {
parts: allParts, parts: allParts,

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@ -27,16 +27,16 @@ export function roll<TMeta>(part: Part<TMeta>, rng: RNG) {
part.side = rng.nextInt(part.sides); part.side = rng.nextInt(part.sides);
} }
export function findPartById<TMeta>(parts: Part<TMeta>[], id: string): Part<TMeta> | undefined { export function findPartById<TMeta>(parts: Record<string, Part<TMeta>>, id: string): Part<TMeta> | undefined {
return parts.find(p => p.id === id); return parts[id];
} }
export function isCellOccupied<TMeta>(parts: Part<TMeta>[], regionId: string, position: number[]): boolean { export function isCellOccupied<TMeta>(parts: Record<string, Part<TMeta>>, regionId: string, position: number[]): boolean {
const posKey = position.join(','); const posKey = position.join(',');
return parts.some(p => p.regionId === regionId && p.position.join(',') === posKey); return Object.values(parts).some(p => p.regionId === regionId && p.position.join(',') === posKey);
} }
export function getPartAtPosition<TMeta>(parts: Part<TMeta>[], regionId: string, position: number[]): Part<TMeta> | undefined { export function getPartAtPosition<TMeta>(parts: Record<string, Part<TMeta>>, regionId: string, position: number[]): Part<TMeta> | undefined {
const posKey = position.join(','); const posKey = position.join(',');
return parts.find(p => p.regionId === regionId && p.position.join(',') === posKey); return Object.values(parts).find(p => p.regionId === regionId && p.position.join(',') === posKey);
} }

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@ -132,9 +132,10 @@ export function moveToRegion<TMeta>(part: Part<TMeta>, sourceRegion: Region | nu
part.regionId = targetRegion.id; part.regionId = targetRegion.id;
} }
export function moveToRegionAll<TMeta>(parts: Part<TMeta>[], sourceRegion: Region | null, targetRegion: Region, positions?: number[][]) { export function moveToRegionAll<TMeta>(parts: Record<string, Part<TMeta>>, sourceRegion: Region | null, targetRegion: Region, positions?: number[][]) {
for (let i = 0; i < parts.length; i++) { const partIds = Object.keys(parts);
const part = parts[i]; for (let i = 0; i < partIds.length; i++) {
const part = parts[partIds[i]];
if (sourceRegion && part.regionId === sourceRegion.id) { if (sourceRegion && part.regionId === sourceRegion.id) {
sourceRegion.childIds = sourceRegion.childIds.filter(id => id !== part.id); sourceRegion.childIds = sourceRegion.childIds.filter(id => id !== part.id);
delete sourceRegion.partMap[part.position.join(',')]; delete sourceRegion.partMap[part.position.join(',')];

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@ -26,7 +26,7 @@ export function createInitialState() {
{ name: 'x', min: 0, max: BOARD_SIZE - 1 }, { name: 'x', min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 }, { name: 'y', min: 0, max: BOARD_SIZE - 1 },
]), ]),
pieces: [] as BoopPart[], pieces: {} as Record<string, BoopPart>,
currentPlayer: 'white' as PlayerType, currentPlayer: 'white' as PlayerType,
winner: null as WinnerType, winner: null as WinnerType,
players: { players: {
@ -119,7 +119,8 @@ registration.add('turn <player>', async function(cmd) {
} }
if (countPiecesOnBoard(this.context, turnPlayer) >= MAX_PIECES_PER_PLAYER) { if (countPiecesOnBoard(this.context, turnPlayer) >= MAX_PIECES_PER_PLAYER) {
const availableKittens = this.context.value.pieces.filter( const pieces = this.context.value.pieces;
const availableKittens = Object.values(pieces).filter(
p => p.player === turnPlayer && p.pieceType === 'kitten' p => p.player === turnPlayer && p.pieceType === 'kitten'
); );
@ -174,7 +175,7 @@ export function placePiece(host: MutableSignal<BoopState>, row: number, col: num
`${player}-${pieceType}-${count}` `${player}-${pieceType}-${count}`
); );
host.produce(s => { host.produce(s => {
s.pieces.push(piece); s.pieces[piece.id] = piece;
board.childIds.push(piece.id); board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id; board.partMap[`${row},${col}`] = piece.id;
}); });
@ -184,10 +185,11 @@ export function placePiece(host: MutableSignal<BoopState>, row: number, col: num
export function applyBoops(host: MutableSignal<BoopState>, placedRow: number, placedCol: number, placedType: PieceType) { export function applyBoops(host: MutableSignal<BoopState>, placedRow: number, placedCol: number, placedType: PieceType) {
const board = getBoardRegion(host); const board = getBoardRegion(host);
const pieces = host.value.pieces; const pieces = host.value.pieces;
const piecesArray = Object.values(pieces);
const piecesToBoop: { part: BoopPart; dr: number; dc: number }[] = []; const piecesToBoop: { part: BoopPart; dr: number; dc: number }[] = [];
for (const part of pieces) { for (const part of piecesArray) {
const [r, c] = part.position; const [r, c] = part.position;
if (r === placedRow && c === placedCol) continue; if (r === placedRow && c === placedCol) continue;
@ -223,7 +225,7 @@ export function applyBoops(host: MutableSignal<BoopState>, placedRow: number, pl
part.position = [newRow, newCol]; part.position = [newRow, newCol];
board.partMap = Object.fromEntries( board.partMap = Object.fromEntries(
board.childIds.map(id => { board.childIds.map(id => {
const p = pieces.find(x => x.id === id)!; const p = pieces[id];
return [p.position.join(','), id]; return [p.position.join(','), id];
}) })
); );
@ -235,7 +237,7 @@ export function removePieceFromBoard(host: MutableSignal<BoopState>, part: BoopP
const playerData = getPlayer(host, part.player); const playerData = getPlayer(host, part.player);
board.childIds = board.childIds.filter(id => id !== part.id); board.childIds = board.childIds.filter(id => id !== part.id);
delete board.partMap[part.position.join(',')]; delete board.partMap[part.position.join(',')];
host.value.pieces = host.value.pieces.filter(p => p.id !== part.id); delete host.value.pieces[part.id];
playerData[part.pieceType].placed--; playerData[part.pieceType].placed--;
} }
@ -292,9 +294,10 @@ export function hasWinningLine(positions: number[][]): boolean {
export function checkGraduation(host: MutableSignal<BoopState>, player: PlayerType): number[][][] { export function checkGraduation(host: MutableSignal<BoopState>, player: PlayerType): number[][][] {
const pieces = host.value.pieces; const pieces = host.value.pieces;
const piecesArray = Object.values(pieces);
const posSet = new Set<string>(); const posSet = new Set<string>();
for (const part of pieces) { for (const part of piecesArray) {
if (part.player === player && part.pieceType === 'kitten') { if (part.player === player && part.pieceType === 'kitten') {
posSet.add(`${part.position[0]},${part.position[1]}`); posSet.add(`${part.position[0]},${part.position[1]}`);
} }
@ -318,7 +321,8 @@ export function processGraduation(host: MutableSignal<BoopState>, player: Player
} }
const board = getBoardRegion(host); const board = getBoardRegion(host);
const partsToRemove = host.value.pieces.filter( const pieces = host.value.pieces;
const partsToRemove = Object.values(pieces).filter(
p => p.player === player && p.pieceType === 'kitten' && allPositions.has(`${p.position[0]},${p.position[1]}`) p => p.player === player && p.pieceType === 'kitten' && allPositions.has(`${p.position[0]},${p.position[1]}`)
); );
@ -333,14 +337,15 @@ export function processGraduation(host: MutableSignal<BoopState>, player: Player
export function countPiecesOnBoard(host: MutableSignal<BoopState>, player: PlayerType): number { export function countPiecesOnBoard(host: MutableSignal<BoopState>, player: PlayerType): number {
const pieces = host.value.pieces; const pieces = host.value.pieces;
return pieces.filter(p => p.player === player).length; return Object.values(pieces).filter(p => p.player === player).length;
} }
export function checkWinner(host: MutableSignal<BoopState>): WinnerType { export function checkWinner(host: MutableSignal<BoopState>): WinnerType {
const pieces = host.value.pieces; const pieces = host.value.pieces;
const piecesArray = Object.values(pieces);
for (const player of ['white', 'black'] as PlayerType[]) { for (const player of ['white', 'black'] as PlayerType[]) {
const positions = pieces const positions = piecesArray
.filter(p => p.player === player && p.pieceType === 'cat') .filter(p => p.player === player && p.pieceType === 'cat')
.map(p => p.position); .map(p => p.position);
if (hasWinningLine(positions)) return player; if (hasWinningLine(positions)) return player;

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@ -24,7 +24,7 @@ export function createInitialState() {
{ name: 'x', min: 0, max: BOARD_SIZE - 1 }, { name: 'x', min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 }, { name: 'y', min: 0, max: BOARD_SIZE - 1 },
]), ]),
parts: [] as TicTacToePart[], parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType, currentPlayer: 'X' as PlayerType,
winner: null as WinnerType, winner: null as WinnerType,
turn: 0, turn: 0,
@ -104,26 +104,27 @@ export function hasWinningLine(positions: number[][]): boolean {
export function checkWinner(host: MutableSignal<TicTacToeState>): WinnerType { export function checkWinner(host: MutableSignal<TicTacToeState>): WinnerType {
const parts = host.value.parts; const parts = host.value.parts;
const partsArray = Object.values(parts);
const xPositions = parts.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position); const xPositions = partsArray.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position);
const oPositions = parts.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position); const oPositions = partsArray.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position);
if (hasWinningLine(xPositions)) return 'X'; if (hasWinningLine(xPositions)) return 'X';
if (hasWinningLine(oPositions)) return 'O'; if (hasWinningLine(oPositions)) return 'O';
if (parts.length >= MAX_TURNS) return 'draw'; if (partsArray.length >= MAX_TURNS) return 'draw';
return null; return null;
} }
export function placePiece(host: MutableSignal<TicTacToeState>, row: number, col: number, player: PlayerType) { export function placePiece(host: MutableSignal<TicTacToeState>, row: number, col: number, player: PlayerType) {
const board = host.value.board; const board = host.value.board;
const moveNumber = host.value.parts.length + 1; const moveNumber = Object.keys(host.value.parts).length + 1;
const piece = createPart<{ player: PlayerType }>( const piece = createPart<{ player: PlayerType }>(
{ regionId: 'board', position: [row, col], player }, { regionId: 'board', position: [row, col], player },
`piece-${player}-${moveNumber}` `piece-${player}-${moveNumber}`
); );
host.produce(state => { host.produce(state => {
state.parts.push(piece); state.parts[piece.id] = piece;
board.childIds.push(piece.id); board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id; board.partMap[`${row},${col}`] = piece.id;
}); });

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@ -36,7 +36,7 @@ function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promis
} }
function getParts(state: MutableSignal<BoopState>) { function getParts(state: MutableSignal<BoopState>) {
return state.value.pieces; return Object.values(state.value.pieces);
} }
describe('Boop - helper functions', () => { describe('Boop - helper functions', () => {

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@ -163,9 +163,9 @@ describe('TicTacToe - helper functions', () => {
const state = getState(ctx); const state = getState(ctx);
placePiece(state, 1, 1, 'X'); placePiece(state, 1, 1, 'X');
expect(state.value.parts.length).toBe(1); expect(Object.keys(state.value.parts).length).toBe(1);
expect(state.value.parts.find(p => p.id === 'piece-X-1')!.position).toEqual([1, 1]); expect(state.value.parts['piece-X-1']!.position).toEqual([1, 1]);
expect(state.value.parts.find(p => p.id === 'piece-X-1')!.player).toBe('X'); expect(state.value.parts['piece-X-1']!.player).toBe('X');
}); });
it('should add piece to board region children', () => { it('should add piece to board region children', () => {
@ -183,7 +183,7 @@ describe('TicTacToe - helper functions', () => {
placePiece(state, 0, 0, 'X'); placePiece(state, 0, 0, 'X');
placePiece(state, 0, 1, 'O'); placePiece(state, 0, 1, 'O');
const ids = state.value.parts.map(p => p.id); const ids = Object.keys(state.value.parts);
expect(new Set(ids).size).toBe(2); expect(new Set(ids).size).toBe(2);
}); });
}); });
@ -229,8 +229,8 @@ describe('TicTacToe - game flow', () => {
const result = await runPromise; const result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
if (result.success) expect(result.result.winner).toBeNull(); if (result.success) expect(result.result.winner).toBeNull();
expect(ctx.state.value.parts.length).toBe(1); expect(Object.keys(ctx.state.value.parts).length).toBe(1);
expect(ctx.state.value.parts.find(p => p.id === 'piece-X-1')!.position).toEqual([1, 1]); expect(ctx.state.value.parts['piece-X-1']!.position).toEqual([1, 1]);
}); });
it('should reject move for wrong player and re-prompt', async () => { it('should reject move for wrong player and re-prompt', async () => {