refactor: mass refactoring
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
import {Entity, EntityAccessor} from "../utils/entity";
|
||||
import {Part} from "./part";
|
||||
import {RNG} from "../utils/rng";
|
||||
|
||||
export type Region = Entity & {
|
||||
// aligning axes of the region
|
||||
axes: RegionAxis[];
|
||||
|
||||
// current children; expect no overlapped positions
|
||||
children: EntityAccessor<Part>[];
|
||||
}
|
||||
|
||||
export type RegionAxis = {
|
||||
name: string;
|
||||
min?: number;
|
||||
max?: number;
|
||||
align?: 'start' | 'end' | 'center';
|
||||
}
|
||||
|
||||
/**
|
||||
* for each axis, try to remove gaps in positions.
|
||||
* - if min exists and align is start, and there are parts at (for example) min+2 and min+4, then move them to min and min+1
|
||||
* - if max exists and align is end, and there are parts at (for example) max-2 and max-4, then move them to max-1 and max-3
|
||||
* - for center, move parts to the center, possibly creating parts placed at 0.5 positions
|
||||
* - sort children so that they're in ascending order on each axes.
|
||||
* @param region
|
||||
*/
|
||||
export function applyAlign(region: Region){
|
||||
for (const axis of region.axes) {
|
||||
// TODO implement this
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* shuffle on each axis. for each axis, try to swap position.
|
||||
* @param region
|
||||
* @param rng
|
||||
*/
|
||||
export function shuffle(region: Region, rng: RNG){
|
||||
// TODO implement this
|
||||
}
|
||||
Reference in New Issue
Block a user