refactor(samples): export desert data types

Export type definitions from desert CSV declaration files and
update the content module to use these exported types instead of
generic system types.
This commit is contained in:
2026-04-22 16:48:54 +08:00
parent dbbbba14e2
commit 72647a8268
8 changed files with 40 additions and 35 deletions
+3 -3
View File
@@ -1,8 +1,8 @@
import type { CardEffect } from './cardEffect.csv'; import type { CardEffect } from './cardEffect.csv';
type CardType = "item" | "status"; export type CardType = "item" | "status";
type CardCostType = "energy" | "uses" | "none"; export type CardCostType = "energy" | "uses" | "none";
type CardTargetType = "player" | "enemy" | "enemies"; export type CardTargetType = "player" | "enemy" | "enemies";
type CardTable = readonly { type CardTable = readonly {
readonly id: string; readonly id: string;
@@ -1,9 +1,9 @@
import type { Card } from './card.csv'; import type { Card } from './card.csv';
import type { Effect } from './effect.csv'; import type { Effect } from './effect.csv';
type CardEffectTrigger = "onPlay" | "onDraw" | "onDiscard"; export type CardEffectTrigger = "onPlay" | "onDraw" | "onDiscard";
type CardEffectTarget = "user" | "eachTarget" | "eachEnemy" | "randomEnemy" | "player"; export type CardEffectTarget = "user" | "eachTarget" | "eachEnemy" | "randomEnemy" | "player";
type CardEffectList = [effect: Effect, stacks: number][]; export type CardEffectList = [effect: Effect, stacks: number][];
type CardEffectTable = readonly { type CardEffectTable = readonly {
readonly id: string; readonly id: string;
@@ -1,4 +1,4 @@
type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent"; export type EffectLifecycle = "instant" | "temporary" | "lingering" | "permanent" | "posture" | "item" | "itemTemporary" | "itemUntilPlay" | "itemUntilDiscard" | "itemPermanent";
type EffectTable = readonly { type EffectTable = readonly {
readonly id: string; readonly id: string;
@@ -1,8 +1,8 @@
import type { Enemy } from './enemy.csv'; import type { Enemy } from './enemy.csv';
import type { Effect } from './effect.csv'; import type { Effect } from './effect.csv';
type EncounterType = "minion" | "elite" | "event" | "shop" | "camp" | "curio"; export type EncounterType = "minion" | "elite" | "event" | "shop" | "camp" | "curio";
type EnemyList = [data: Enemy, hp: number, effects: [effect: Effect, stacks: number][]][]; export type EnemyList = [data: Enemy, hp: number, effects: [effect: Effect, stacks: number][]][];
type EncounterTable = readonly { type EncounterTable = readonly {
readonly id: string; readonly id: string;
@@ -1,5 +1,13 @@
import getItems, { Item } from "./item.csv"; import getItems, { Item } from "./item.csv";
export type * from "./card.csv";
export type * from "./cardEffect.csv";
export type * from "./effect.csv";
export type * from "./encounter.csv";
export type * from "./enemy.csv";
export type * from "./intent.csv";
export type * from "./item.csv";
export { default as getCards } from "./card.csv"; export { default as getCards } from "./card.csv";
export { default as getEffects } from "./effect.csv"; export { default as getEffects } from "./effect.csv";
export { default as getEncounters } from "./encounter.csv"; export { default as getEncounters } from "./encounter.csv";
@@ -7,9 +7,11 @@
# effects: effects executed when this intent is active # effects: effects executed when this intent is active
# type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player' # type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player'
# type IntentEffect = [IntentEffectTarget;@effect;number]
# type IntentEffectList = IntentEffect[]
id,enemy,initialIntent,nextIntents,brokenIntent,effects id,enemy,initialIntent,nextIntents,brokenIntent,effects
string,@enemy,boolean,@intent[],@intent[],[IntentEffectTarget;@effect;number][] string,@enemy,boolean,@intent[],@intent[],IntentEffectList
仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[user;spike;1];[user;defend;4] 仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[user;spike;1];[user;defend;4]
仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[user;defend;8] 仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[user;defend;8]
仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5] 仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5]
1 # intentId: unique intent state ID (e.g. '仙人掌怪-boost')
7 # effects: effects executed when this intent is active
8 # type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player'
9 id # type IntentEffect = [IntentEffectTarget;@effect;number]
10 # type IntentEffectList = IntentEffect[]
11 id
12 string
13 仙人掌怪-boost
14 仙人掌怪-defend
15 仙人掌怪-attack
16 蛇-poison
17 蛇-attack
+11 -10
View File
@@ -1,16 +1,17 @@
import type { Enemy } from "./enemy.csv"; import type { Enemy } from './enemy.csv';
import type { Effect } from "./effect.csv"; import type { Effect } from './effect.csv';
type IntentEffectTarget = "user" | "eachEnemy" | "randomEnemy" | "player"; export type IntentEffectTarget = "user" | "eachEnemy" | "randomEnemy" | "player";
type IntentEffectList = [IntentEffectTarget, Effect, number][]; export type IntentEffect = ["user" | "eachEnemy" | "randomEnemy" | "player", Effect, number];
export type IntentEffectList = ["user" | "eachEnemy" | "randomEnemy" | "player", Effect, number][];
type IntentTable = readonly { type IntentTable = readonly {
readonly id: string; readonly id: string;
readonly enemy: Enemy; readonly enemy: Enemy;
readonly initialIntent: boolean; readonly initialIntent: boolean;
readonly nextIntents: Intent[]; readonly nextIntents: Intent[];
readonly brokenIntent: Intent[]; readonly brokenIntent: Intent[];
readonly effects: IntentEffectList; readonly effects: IntentEffectList;
}[]; }[];
export type Intent = IntentTable[number]; export type Intent = IntentTable[number];
+9 -15
View File
@@ -1,22 +1,16 @@
import { LoadResult as YarnDialogues } from "yarn-spinner-loader"; import { LoadResult as YarnDialogues } from "yarn-spinner-loader";
import {
CardData,
EffectData,
EncounterData,
EnemyData,
IntentData,
ItemData,
} from "../system/types";
import { Triggers } from "../system/combat/triggers"; import { Triggers } from "../system/combat/triggers";
import type * as desert from "./desert";
export type ContentModule = { export type ContentModule = {
getCards: () => CardData[]; getCards: () => desert.Card[];
getEffects: () => EffectData[]; getEffects: () => desert.Effect[];
getEncounters: () => EncounterData[]; getEncounters: () => desert.Encounter[];
getEnemies: () => EnemyData[]; getEnemies: () => desert.Enemy[];
getIntents: () => IntentData[]; getIntents: () => desert.Intent[];
getItems: () => ItemData[]; getItems: () => desert.Item[];
getStartingItems: () => ItemData[]; getStartingItems: () => desert.Item[];
dialogues: YarnDialogues; dialogues: YarnDialogues;
addTriggers: (triggers: Triggers) => void; addTriggers: (triggers: Triggers) => void;