refactor: add team effect
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@@ -7,7 +7,7 @@
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# brokenIntent: 防御被打空后改变的意图id,多个意图则从中随机
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# effects:技能效果,目标+buff/debuff/攻击/防御+数值/层数
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enemy,id,nextIntents,brokenIntent,effects
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'player';@effectDesert;number][]
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'player' | 'team';@effectDesert;number][]
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仙人掌怪,boost,boost;defend;defend,,[self;spike;1];[self;defend;4]
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仙人掌怪,defend,attack,,[self;defend;8]
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@@ -6,7 +6,7 @@ type EnemyIntentDesertTable = readonly {
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readonly id: string;
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readonly nextIntents: readonly EnemyIntentDesert[];
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readonly brokenIntent: readonly EnemyIntentDesert[];
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readonly effects: readonly ["self" | "player", EffectDesert, number];
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readonly effects: readonly ["self" | "player" | "team", EffectDesert, number];
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}[];
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export type EnemyIntentDesert = EnemyIntentDesertTable[number];
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