chore: non-combat tests update

This commit is contained in:
hypercross 2026-04-17 12:58:29 +08:00
parent f775d51a58
commit 7601a97ec9
4 changed files with 102 additions and 83 deletions

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@ -1,33 +1,57 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { import {
generateDeckFromInventory, generateDeckFromInventory,
createStatusCard, createCard,
createDeckRegions, createDeckRegions,
createPlayerDeck, createPlayerDeck,
generateCardId, generateCardId,
} from '@/samples/slay-the-spire-like/deck/factory'; } from '@/samples/slay-the-spire-like/system/deck/factory';
import { createGridInventory, placeItem } from '@/samples/slay-the-spire-like/grid-inventory'; import { createGridInventory, placeItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/grid-inventory'; import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
import type { GameItemMeta } from '@/samples/slay-the-spire-like/progress/types'; import type { GameItemMeta } from '@/samples/slay-the-spire-like/system/progress/types';
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/utils/shape-collision'; import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape'; import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
import type { CardData, ItemData } from '@/samples/slay-the-spire-like/system/types';
/**
* Helper: create a minimal CardData for testing.
*/
function createTestCardData(id: string, name: string, desc: string): CardData {
return {
id,
name,
desc,
type: 'item',
costType: 'energy',
costCount: 1,
targetType: 'single',
effects: [],
};
}
/**
* Helper: create a minimal ItemData for testing.
*/
function createTestItemData(id: string, name: string, shapeStr: string, desc: string): ItemData {
return {
id,
type: 'weapon',
name,
shape: shapeStr,
card: createTestCardData(id, name, desc),
price: 10,
description: desc,
};
}
/** /**
* Helper: create a minimal GameItemMeta for testing. * Helper: create a minimal GameItemMeta for testing.
*/ */
function createTestMeta(name: string, desc: string, shapeStr: string): GameItemMeta { function createTestMeta(name: string, desc: string, shapeStr: string): GameItemMeta {
const shape = parseShapeString(shapeStr); const shape = parseShapeString(shapeStr);
const itemData = createTestItemData(name.toLowerCase(), name, shapeStr, desc);
return { return {
itemData: { itemData,
type: 'weapon',
name,
shape: shapeStr,
costType: 'energy',
costCount: 1,
targetType: 'single',
price: 10,
desc,
},
shape, shape,
}; };
} }
@ -70,21 +94,14 @@ describe('deck/factory', () => {
}); });
}); });
describe('createStatusCard', () => { describe('createCard', () => {
it('should create a card with null sourceItemId and itemData', () => { it('should create a card with itemId and cardData', () => {
const card = createStatusCard('wound-1', '伤口', '无法被弃牌'); const cardData = createTestCardData('wound', '伤口', '无法被弃牌');
const card = createCard('wound-1', cardData, 0);
expect(card.id).toBe('wound-1');
expect(card.sourceItemId).toBeNull();
expect(card.itemData).toBeNull();
expect(card.cellKey).toBeNull();
expect(card.displayName).toBe('伤口');
expect(card.description).toBe('无法被弃牌');
});
it('should have empty region and position', () => {
const card = createStatusCard('stun-1', '眩晕', '跳过出牌阶段');
expect(card.id).toBe('card-wound-1-0');
expect(card.itemId).toBe('wound-1');
expect(card.cardData).toBe(cardData);
expect(card.regionId).toBe(''); expect(card.regionId).toBe('');
expect(card.position).toEqual([]); expect(card.position).toEqual([]);
}); });
@ -98,10 +115,10 @@ describe('deck/factory', () => {
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
expect(Object.keys(deck.cards).length).toBe(6); expect(Object.keys(deck.cards).length).toBe(6);
expect(deck.drawPile.length).toBe(6); expect(deck.regions.drawPile.childIds.length).toBe(6);
expect(deck.hand).toEqual([]); expect(deck.regions.hand.childIds).toEqual([]);
expect(deck.discardPile).toEqual([]); expect(deck.regions.discardPile.childIds).toEqual([]);
expect(deck.exhaustPile).toEqual([]); expect(deck.regions.exhaustPile.childIds).toEqual([]);
}); });
it('should link cards to their source items', () => { it('should link cards to their source items', () => {
@ -109,18 +126,18 @@ describe('deck/factory', () => {
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
const daggerCards = Object.values(deck.cards).filter( const daggerCards = Object.values(deck.cards).filter(
c => c.sourceItemId === 'dagger-1' c => c.itemId === 'dagger-1'
); );
const shieldCards = Object.values(deck.cards).filter( const shieldCards = Object.values(deck.cards).filter(
c => c.sourceItemId === 'shield-1' c => c.itemId === 'shield-1'
); );
expect(daggerCards.length).toBe(2); expect(daggerCards.length).toBe(2);
expect(shieldCards.length).toBe(4); expect(shieldCards.length).toBe(4);
// Verify item data // Verify card data
expect(daggerCards[0].itemData?.name).toBe('短刀'); expect(daggerCards[0].cardData.name).toBe('短刀');
expect(shieldCards[0].itemData?.name).toBe('盾'); expect(shieldCards[0].cardData.name).toBe('盾');
}); });
it('should set displayName and description from item data', () => { it('should set displayName and description from item data', () => {
@ -128,28 +145,28 @@ describe('deck/factory', () => {
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
for (const card of Object.values(deck.cards)) { for (const card of Object.values(deck.cards)) {
expect(card.displayName).toBeTruthy(); expect(card.cardData.name).toBeTruthy();
expect(card.description).toBeTruthy(); expect(card.cardData.desc).toBeTruthy();
} }
const daggerCard = Object.values(deck.cards).find( const daggerCard = Object.values(deck.cards).find(
c => c.itemData?.name === '短刀' c => c.cardData.name === '短刀'
); );
expect(daggerCard?.displayName).toBe('短刀'); expect(daggerCard?.cardData.name).toBe('短刀');
expect(daggerCard?.description).toBe('【攻击3】【攻击3】'); expect(daggerCard?.cardData.desc).toBe('【攻击3】【攻击3】');
}); });
it('should assign unique cell keys to each card from same item', () => { it('should assign unique IDs to each card from same item', () => {
const inv = createTestInventory(); const inv = createTestInventory();
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
const daggerCards = Object.values(deck.cards).filter( const daggerCards = Object.values(deck.cards).filter(
c => c.sourceItemId === 'dagger-1' c => c.itemId === 'dagger-1'
); );
const cellKeys = daggerCards.map(c => c.cellKey); const ids = daggerCards.map(c => c.id);
const uniqueKeys = new Set(cellKeys); const uniqueIds = new Set(ids);
expect(uniqueKeys.size).toBe(cellKeys.length); expect(uniqueIds.size).toBe(ids.length);
}); });
it('should handle empty inventory', () => { it('should handle empty inventory', () => {
@ -157,19 +174,19 @@ describe('deck/factory', () => {
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
expect(Object.keys(deck.cards).length).toBe(0); expect(Object.keys(deck.cards).length).toBe(0);
expect(deck.drawPile).toEqual([]); expect(deck.regions.drawPile.childIds).toEqual([]);
}); });
it('should place all cards in draw pile initially', () => { it('should place all cards in draw pile initially', () => {
const inv = createTestInventory(); const inv = createTestInventory();
const deck = generateDeckFromInventory(inv); const deck = generateDeckFromInventory(inv);
for (const cardId of deck.drawPile) { for (const cardId of deck.regions.drawPile.childIds) {
expect(deck.cards[cardId]).toBeDefined(); expect(deck.cards[cardId]).toBeDefined();
} }
// All cards are in draw pile // All cards are in draw pile
expect(new Set(deck.drawPile).size).toBe(Object.keys(deck.cards).length); expect(new Set(deck.regions.drawPile.childIds).size).toBe(Object.keys(deck.cards).length);
}); });
}); });
@ -198,10 +215,10 @@ describe('deck/factory', () => {
const deck = createPlayerDeck(); const deck = createPlayerDeck();
expect(deck.cards).toEqual({}); expect(deck.cards).toEqual({});
expect(deck.drawPile).toEqual([]); expect(deck.regions.drawPile.childIds).toEqual([]);
expect(deck.hand).toEqual([]); expect(deck.regions.hand.childIds).toEqual([]);
expect(deck.discardPile).toEqual([]); expect(deck.regions.discardPile.childIds).toEqual([]);
expect(deck.exhaustPile).toEqual([]); expect(deck.regions.exhaustPile.childIds).toEqual([]);
}); });
}); });
}); });

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@ -1,6 +1,6 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape'; import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/utils/shape-collision'; import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
import { import {
createGridInventory, createGridInventory,
placeItem, placeItem,
@ -14,7 +14,7 @@ import {
validatePlacement, validatePlacement,
type GridInventory, type GridInventory,
type InventoryItem, type InventoryItem,
} from '@/samples/slay-the-spire-like/grid-inventory'; } from '@/samples/slay-the-spire-like/system/grid-inventory';
/** /**
* Helper: create a test inventory item. * Helper: create a test inventory item.

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@ -1,15 +1,17 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { generatePointCrawlMap, hasPath } from '@/samples/slay-the-spire-like/map/generator'; import { generatePointCrawlMap, hasPath } from '@/samples/slay-the-spire-like/system/map/generator';
import { MapNodeType, MapLayerType } from '@/samples/slay-the-spire-like/map/types'; import { MapNodeType, MapLayerType } from '@/samples/slay-the-spire-like/system/map/types';
import { createRNG } from '@/utils/rng';
import { encounters } from '@/samples/slay-the-spire-like/data/desert';
describe('generatePointCrawlMap', () => { describe('generatePointCrawlMap', () => {
it('should generate a map with 10 layers', () => { it('should generate a map with 10 layers', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
expect(map.layers.length).toBe(10); expect(map.layers.length).toBe(10);
}); });
it('should have correct layer structure', () => { it('should have correct layer structure', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const expectedStructure = [ const expectedStructure = [
'start', 'start',
MapLayerType.Wild, MapLayerType.Wild,
@ -29,7 +31,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have correct node counts per layer', () => { it('should have correct node counts per layer', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const expectedCounts = [1, 3, 3, 4, 3, 3, 4, 3, 3, 1]; const expectedCounts = [1, 3, 3, 4, 3, 3, 4, 3, 3, 1];
for (let i = 0; i < expectedCounts.length; i++) { for (let i = 0; i < expectedCounts.length; i++) {
@ -38,7 +40,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have Start and End nodes with correct types', () => { it('should have Start and End nodes with correct types', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const startNode = map.nodes.get('node-0-0'); const startNode = map.nodes.get('node-0-0');
const endNode = map.nodes.get('node-9-0'); const endNode = map.nodes.get('node-9-0');
@ -47,7 +49,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have wild layers with minion/elite/event types', () => { it('should have wild layers with minion/elite/event types', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const wildLayerIndices = [1, 2, 4, 5, 7, 8]; const wildLayerIndices = [1, 2, 4, 5, 7, 8];
const validWildTypes = new Set([MapNodeType.Minion, MapNodeType.Elite, MapNodeType.Event]); const validWildTypes = new Set([MapNodeType.Minion, MapNodeType.Elite, MapNodeType.Event]);
@ -62,7 +64,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have settlement layers with at least 1 camp, 1 shop, 1 curio', () => { it('should have settlement layers with at least 1 camp, 1 shop, 1 curio', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const settlementLayerIndices = [3, 6]; const settlementLayerIndices = [3, 6];
for (const layerIdx of settlementLayerIndices) { for (const layerIdx of settlementLayerIndices) {
@ -77,7 +79,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have Start connected to all 3 wild nodes', () => { it('should have Start connected to all 3 wild nodes', () => {
const map = generatePointCrawlMap(42); const map = generatePointCrawlMap(createRNG(42), encounters);
const startNode = map.nodes.get('node-0-0'); const startNode = map.nodes.get('node-0-0');
const wildLayer = map.layers[1]; const wildLayer = map.layers[1];
@ -86,7 +88,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have each wild node connect to 1 wild node in wild→wild layers', () => { it('should have each wild node connect to 1 wild node in wild→wild layers', () => {
const map = generatePointCrawlMap(42); const map = generatePointCrawlMap(createRNG(42), encounters);
const wildToWildTransitions = [ const wildToWildTransitions = [
{ src: 1, tgt: 2 }, { src: 1, tgt: 2 },
{ src: 4, tgt: 5 }, { src: 4, tgt: 5 },
@ -105,7 +107,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have each wild node connect to 2 settlement nodes in wild→settlement layers', () => { it('should have each wild node connect to 2 settlement nodes in wild→settlement layers', () => {
const map = generatePointCrawlMap(42); const map = generatePointCrawlMap(createRNG(42), encounters);
const wildToSettlementTransitions = [ const wildToSettlementTransitions = [
{ src: 2, tgt: 3 }, { src: 2, tgt: 3 },
{ src: 5, tgt: 6 }, { src: 5, tgt: 6 },
@ -125,7 +127,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have settlement nodes connect correctly (1-2-2-1 pattern)', () => { it('should have settlement nodes connect correctly (1-2-2-1 pattern)', () => {
const map = generatePointCrawlMap(42); const map = generatePointCrawlMap(createRNG(42), encounters);
const settlementToWildTransitions = [ const settlementToWildTransitions = [
{ src: 3, tgt: 4 }, { src: 3, tgt: 4 },
{ src: 6, tgt: 7 }, { src: 6, tgt: 7 },
@ -153,7 +155,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have all 3 wild nodes connect to End', () => { it('should have all 3 wild nodes connect to End', () => {
const map = generatePointCrawlMap(42); const map = generatePointCrawlMap(createRNG(42), encounters);
const lastWildLayer = map.layers[8]; const lastWildLayer = map.layers[8];
const endNode = map.nodes.get('node-9-0'); const endNode = map.nodes.get('node-9-0');
@ -164,7 +166,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should have all nodes reachable from Start and can reach End', () => { it('should have all nodes reachable from Start and can reach End', () => {
const map = generatePointCrawlMap(123); const map = generatePointCrawlMap(createRNG(123), encounters);
const startId = 'node-0-0'; const startId = 'node-0-0';
const endId = 'node-9-0'; const endId = 'node-9-0';
@ -176,7 +178,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should not have crossing edges in wild→wild transitions', () => { it('should not have crossing edges in wild→wild transitions', () => {
const map = generatePointCrawlMap(12345); const map = generatePointCrawlMap(createRNG(12345), encounters);
const wildToWildTransitions = [ const wildToWildTransitions = [
{ src: 1, tgt: 2 }, { src: 1, tgt: 2 },
{ src: 4, tgt: 5 }, { src: 4, tgt: 5 },
@ -214,7 +216,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should not have crossing edges in wild→settlement transitions', () => { it('should not have crossing edges in wild→settlement transitions', () => {
const map = generatePointCrawlMap(12345); const map = generatePointCrawlMap(createRNG(12345), encounters);
const wildToSettlementTransitions = [ const wildToSettlementTransitions = [
{ src: 2, tgt: 3 }, { src: 2, tgt: 3 },
{ src: 5, tgt: 6 }, { src: 5, tgt: 6 },
@ -251,7 +253,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should not have crossing edges in settlement→wild transitions', () => { it('should not have crossing edges in settlement→wild transitions', () => {
const map = generatePointCrawlMap(12345); const map = generatePointCrawlMap(createRNG(12345), encounters);
const settlementToWildTransitions = [ const settlementToWildTransitions = [
{ src: 3, tgt: 4 }, { src: 3, tgt: 4 },
{ src: 6, tgt: 7 }, { src: 6, tgt: 7 },
@ -288,7 +290,7 @@ describe('generatePointCrawlMap', () => {
}); });
it('should assign encounters to all non-Start/End nodes', () => { it('should assign encounters to all non-Start/End nodes', () => {
const map = generatePointCrawlMap(456); const map = generatePointCrawlMap(createRNG(456), encounters);
for (const node of map.nodes.values()) { for (const node of map.nodes.values()) {
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) { if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
@ -306,7 +308,7 @@ describe('generatePointCrawlMap', () => {
it('should assign encounters to all nodes across multiple seeds', () => { it('should assign encounters to all nodes across multiple seeds', () => {
// Test multiple seeds to ensure no random failure // Test multiple seeds to ensure no random failure
for (let seed = 0; seed < 20; seed++) { for (let seed = 0; seed < 20; seed++) {
const map = generatePointCrawlMap(seed); const map = generatePointCrawlMap(createRNG(seed), encounters);
for (const node of map.nodes.values()) { for (const node of map.nodes.values()) {
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) { if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
@ -321,7 +323,7 @@ describe('generatePointCrawlMap', () => {
it('should minimize same-layer repetitions in wild layer pairs', () => { it('should minimize same-layer repetitions in wild layer pairs', () => {
// Test that wild layers in pairs (1-2, 4-5, 7-8) have minimal duplicate types within each layer // Test that wild layers in pairs (1-2, 4-5, 7-8) have minimal duplicate types within each layer
const map = generatePointCrawlMap(12345); const map = generatePointCrawlMap(createRNG(12345), encounters);
const wildPairIndices = [ const wildPairIndices = [
[1, 2], [1, 2],
[4, 5], [4, 5],
@ -351,7 +353,7 @@ describe('generatePointCrawlMap', () => {
it('should minimize adjacent repetitions in wild→wild connections', () => { it('should minimize adjacent repetitions in wild→wild connections', () => {
// Test that wild nodes connected by wild→wild edges have different types // Test that wild nodes connected by wild→wild edges have different types
const map = generatePointCrawlMap(12345); const map = generatePointCrawlMap(createRNG(12345), encounters);
const wildToWildPairs = [ const wildToWildPairs = [
{ src: 1, tgt: 2 }, { src: 1, tgt: 2 },
{ src: 4, tgt: 5 }, { src: 4, tgt: 5 },

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@ -1,5 +1,5 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape'; import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
import { import {
checkCollision, checkCollision,
checkBoardCollision, checkBoardCollision,
@ -8,7 +8,7 @@ import {
transformShape, transformShape,
getOccupiedCells, getOccupiedCells,
IDENTITY_TRANSFORM, IDENTITY_TRANSFORM,
} from '@/samples/slay-the-spire-like/utils/shape-collision'; } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
describe('parseShapeString', () => { describe('parseShapeString', () => {
it('should parse a single cell with o', () => { it('should parse a single cell with o', () => {