chore: non-combat tests update
This commit is contained in:
parent
f775d51a58
commit
7601a97ec9
|
|
@ -1,33 +1,57 @@
|
|||
import { describe, it, expect } from 'vitest';
|
||||
import {
|
||||
generateDeckFromInventory,
|
||||
createStatusCard,
|
||||
createCard,
|
||||
createDeckRegions,
|
||||
createPlayerDeck,
|
||||
generateCardId,
|
||||
} from '@/samples/slay-the-spire-like/deck/factory';
|
||||
import { createGridInventory, placeItem } from '@/samples/slay-the-spire-like/grid-inventory';
|
||||
import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/grid-inventory';
|
||||
import type { GameItemMeta } from '@/samples/slay-the-spire-like/progress/types';
|
||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/utils/shape-collision';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape';
|
||||
} from '@/samples/slay-the-spire-like/system/deck/factory';
|
||||
import { createGridInventory, placeItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
|
||||
import type { GridInventory, InventoryItem } from '@/samples/slay-the-spire-like/system/grid-inventory';
|
||||
import type { GameItemMeta } from '@/samples/slay-the-spire-like/system/progress/types';
|
||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
||||
import type { CardData, ItemData } from '@/samples/slay-the-spire-like/system/types';
|
||||
|
||||
/**
|
||||
* Helper: create a minimal CardData for testing.
|
||||
*/
|
||||
function createTestCardData(id: string, name: string, desc: string): CardData {
|
||||
return {
|
||||
id,
|
||||
name,
|
||||
desc,
|
||||
type: 'item',
|
||||
costType: 'energy',
|
||||
costCount: 1,
|
||||
targetType: 'single',
|
||||
effects: [],
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: create a minimal ItemData for testing.
|
||||
*/
|
||||
function createTestItemData(id: string, name: string, shapeStr: string, desc: string): ItemData {
|
||||
return {
|
||||
id,
|
||||
type: 'weapon',
|
||||
name,
|
||||
shape: shapeStr,
|
||||
card: createTestCardData(id, name, desc),
|
||||
price: 10,
|
||||
description: desc,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: create a minimal GameItemMeta for testing.
|
||||
*/
|
||||
function createTestMeta(name: string, desc: string, shapeStr: string): GameItemMeta {
|
||||
const shape = parseShapeString(shapeStr);
|
||||
const itemData = createTestItemData(name.toLowerCase(), name, shapeStr, desc);
|
||||
return {
|
||||
itemData: {
|
||||
type: 'weapon',
|
||||
name,
|
||||
shape: shapeStr,
|
||||
costType: 'energy',
|
||||
costCount: 1,
|
||||
targetType: 'single',
|
||||
price: 10,
|
||||
desc,
|
||||
},
|
||||
itemData,
|
||||
shape,
|
||||
};
|
||||
}
|
||||
|
|
@ -70,21 +94,14 @@ describe('deck/factory', () => {
|
|||
});
|
||||
});
|
||||
|
||||
describe('createStatusCard', () => {
|
||||
it('should create a card with null sourceItemId and itemData', () => {
|
||||
const card = createStatusCard('wound-1', '伤口', '无法被弃牌');
|
||||
|
||||
expect(card.id).toBe('wound-1');
|
||||
expect(card.sourceItemId).toBeNull();
|
||||
expect(card.itemData).toBeNull();
|
||||
expect(card.cellKey).toBeNull();
|
||||
expect(card.displayName).toBe('伤口');
|
||||
expect(card.description).toBe('无法被弃牌');
|
||||
});
|
||||
|
||||
it('should have empty region and position', () => {
|
||||
const card = createStatusCard('stun-1', '眩晕', '跳过出牌阶段');
|
||||
describe('createCard', () => {
|
||||
it('should create a card with itemId and cardData', () => {
|
||||
const cardData = createTestCardData('wound', '伤口', '无法被弃牌');
|
||||
const card = createCard('wound-1', cardData, 0);
|
||||
|
||||
expect(card.id).toBe('card-wound-1-0');
|
||||
expect(card.itemId).toBe('wound-1');
|
||||
expect(card.cardData).toBe(cardData);
|
||||
expect(card.regionId).toBe('');
|
||||
expect(card.position).toEqual([]);
|
||||
});
|
||||
|
|
@ -98,10 +115,10 @@ describe('deck/factory', () => {
|
|||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
expect(Object.keys(deck.cards).length).toBe(6);
|
||||
expect(deck.drawPile.length).toBe(6);
|
||||
expect(deck.hand).toEqual([]);
|
||||
expect(deck.discardPile).toEqual([]);
|
||||
expect(deck.exhaustPile).toEqual([]);
|
||||
expect(deck.regions.drawPile.childIds.length).toBe(6);
|
||||
expect(deck.regions.hand.childIds).toEqual([]);
|
||||
expect(deck.regions.discardPile.childIds).toEqual([]);
|
||||
expect(deck.regions.exhaustPile.childIds).toEqual([]);
|
||||
});
|
||||
|
||||
it('should link cards to their source items', () => {
|
||||
|
|
@ -109,18 +126,18 @@ describe('deck/factory', () => {
|
|||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
const daggerCards = Object.values(deck.cards).filter(
|
||||
c => c.sourceItemId === 'dagger-1'
|
||||
c => c.itemId === 'dagger-1'
|
||||
);
|
||||
const shieldCards = Object.values(deck.cards).filter(
|
||||
c => c.sourceItemId === 'shield-1'
|
||||
c => c.itemId === 'shield-1'
|
||||
);
|
||||
|
||||
expect(daggerCards.length).toBe(2);
|
||||
expect(shieldCards.length).toBe(4);
|
||||
|
||||
// Verify item data
|
||||
expect(daggerCards[0].itemData?.name).toBe('短刀');
|
||||
expect(shieldCards[0].itemData?.name).toBe('盾');
|
||||
// Verify card data
|
||||
expect(daggerCards[0].cardData.name).toBe('短刀');
|
||||
expect(shieldCards[0].cardData.name).toBe('盾');
|
||||
});
|
||||
|
||||
it('should set displayName and description from item data', () => {
|
||||
|
|
@ -128,28 +145,28 @@ describe('deck/factory', () => {
|
|||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
for (const card of Object.values(deck.cards)) {
|
||||
expect(card.displayName).toBeTruthy();
|
||||
expect(card.description).toBeTruthy();
|
||||
expect(card.cardData.name).toBeTruthy();
|
||||
expect(card.cardData.desc).toBeTruthy();
|
||||
}
|
||||
|
||||
const daggerCard = Object.values(deck.cards).find(
|
||||
c => c.itemData?.name === '短刀'
|
||||
c => c.cardData.name === '短刀'
|
||||
);
|
||||
expect(daggerCard?.displayName).toBe('短刀');
|
||||
expect(daggerCard?.description).toBe('【攻击3】【攻击3】');
|
||||
expect(daggerCard?.cardData.name).toBe('短刀');
|
||||
expect(daggerCard?.cardData.desc).toBe('【攻击3】【攻击3】');
|
||||
});
|
||||
|
||||
it('should assign unique cell keys to each card from same item', () => {
|
||||
it('should assign unique IDs to each card from same item', () => {
|
||||
const inv = createTestInventory();
|
||||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
const daggerCards = Object.values(deck.cards).filter(
|
||||
c => c.sourceItemId === 'dagger-1'
|
||||
c => c.itemId === 'dagger-1'
|
||||
);
|
||||
|
||||
const cellKeys = daggerCards.map(c => c.cellKey);
|
||||
const uniqueKeys = new Set(cellKeys);
|
||||
expect(uniqueKeys.size).toBe(cellKeys.length);
|
||||
const ids = daggerCards.map(c => c.id);
|
||||
const uniqueIds = new Set(ids);
|
||||
expect(uniqueIds.size).toBe(ids.length);
|
||||
});
|
||||
|
||||
it('should handle empty inventory', () => {
|
||||
|
|
@ -157,19 +174,19 @@ describe('deck/factory', () => {
|
|||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
expect(Object.keys(deck.cards).length).toBe(0);
|
||||
expect(deck.drawPile).toEqual([]);
|
||||
expect(deck.regions.drawPile.childIds).toEqual([]);
|
||||
});
|
||||
|
||||
it('should place all cards in draw pile initially', () => {
|
||||
const inv = createTestInventory();
|
||||
const deck = generateDeckFromInventory(inv);
|
||||
|
||||
for (const cardId of deck.drawPile) {
|
||||
for (const cardId of deck.regions.drawPile.childIds) {
|
||||
expect(deck.cards[cardId]).toBeDefined();
|
||||
}
|
||||
|
||||
// All cards are in draw pile
|
||||
expect(new Set(deck.drawPile).size).toBe(Object.keys(deck.cards).length);
|
||||
expect(new Set(deck.regions.drawPile.childIds).size).toBe(Object.keys(deck.cards).length);
|
||||
});
|
||||
});
|
||||
|
||||
|
|
@ -198,10 +215,10 @@ describe('deck/factory', () => {
|
|||
const deck = createPlayerDeck();
|
||||
|
||||
expect(deck.cards).toEqual({});
|
||||
expect(deck.drawPile).toEqual([]);
|
||||
expect(deck.hand).toEqual([]);
|
||||
expect(deck.discardPile).toEqual([]);
|
||||
expect(deck.exhaustPile).toEqual([]);
|
||||
expect(deck.regions.drawPile.childIds).toEqual([]);
|
||||
expect(deck.regions.hand.childIds).toEqual([]);
|
||||
expect(deck.regions.discardPile.childIds).toEqual([]);
|
||||
expect(deck.regions.exhaustPile.childIds).toEqual([]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
import { describe, it, expect } from 'vitest';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape';
|
||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/utils/shape-collision';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
||||
import { IDENTITY_TRANSFORM } from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
||||
import {
|
||||
createGridInventory,
|
||||
placeItem,
|
||||
|
|
@ -14,7 +14,7 @@ import {
|
|||
validatePlacement,
|
||||
type GridInventory,
|
||||
type InventoryItem,
|
||||
} from '@/samples/slay-the-spire-like/grid-inventory';
|
||||
} from '@/samples/slay-the-spire-like/system/grid-inventory';
|
||||
|
||||
/**
|
||||
* Helper: create a test inventory item.
|
||||
|
|
|
|||
|
|
@ -1,15 +1,17 @@
|
|||
import { describe, it, expect } from 'vitest';
|
||||
import { generatePointCrawlMap, hasPath } from '@/samples/slay-the-spire-like/map/generator';
|
||||
import { MapNodeType, MapLayerType } from '@/samples/slay-the-spire-like/map/types';
|
||||
import { generatePointCrawlMap, hasPath } from '@/samples/slay-the-spire-like/system/map/generator';
|
||||
import { MapNodeType, MapLayerType } from '@/samples/slay-the-spire-like/system/map/types';
|
||||
import { createRNG } from '@/utils/rng';
|
||||
import { encounters } from '@/samples/slay-the-spire-like/data/desert';
|
||||
|
||||
describe('generatePointCrawlMap', () => {
|
||||
it('should generate a map with 10 layers', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
expect(map.layers.length).toBe(10);
|
||||
});
|
||||
|
||||
it('should have correct layer structure', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const expectedStructure = [
|
||||
'start',
|
||||
MapLayerType.Wild,
|
||||
|
|
@ -29,7 +31,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have correct node counts per layer', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const expectedCounts = [1, 3, 3, 4, 3, 3, 4, 3, 3, 1];
|
||||
|
||||
for (let i = 0; i < expectedCounts.length; i++) {
|
||||
|
|
@ -38,7 +40,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have Start and End nodes with correct types', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const startNode = map.nodes.get('node-0-0');
|
||||
const endNode = map.nodes.get('node-9-0');
|
||||
|
||||
|
|
@ -47,7 +49,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have wild layers with minion/elite/event types', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const wildLayerIndices = [1, 2, 4, 5, 7, 8];
|
||||
const validWildTypes = new Set([MapNodeType.Minion, MapNodeType.Elite, MapNodeType.Event]);
|
||||
|
||||
|
|
@ -62,7 +64,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have settlement layers with at least 1 camp, 1 shop, 1 curio', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const settlementLayerIndices = [3, 6];
|
||||
|
||||
for (const layerIdx of settlementLayerIndices) {
|
||||
|
|
@ -77,7 +79,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have Start connected to all 3 wild nodes', () => {
|
||||
const map = generatePointCrawlMap(42);
|
||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||
const startNode = map.nodes.get('node-0-0');
|
||||
const wildLayer = map.layers[1];
|
||||
|
||||
|
|
@ -86,7 +88,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have each wild node connect to 1 wild node in wild→wild layers', () => {
|
||||
const map = generatePointCrawlMap(42);
|
||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||
const wildToWildTransitions = [
|
||||
{ src: 1, tgt: 2 },
|
||||
{ src: 4, tgt: 5 },
|
||||
|
|
@ -105,7 +107,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have each wild node connect to 2 settlement nodes in wild→settlement layers', () => {
|
||||
const map = generatePointCrawlMap(42);
|
||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||
const wildToSettlementTransitions = [
|
||||
{ src: 2, tgt: 3 },
|
||||
{ src: 5, tgt: 6 },
|
||||
|
|
@ -125,7 +127,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have settlement nodes connect correctly (1-2-2-1 pattern)', () => {
|
||||
const map = generatePointCrawlMap(42);
|
||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||
const settlementToWildTransitions = [
|
||||
{ src: 3, tgt: 4 },
|
||||
{ src: 6, tgt: 7 },
|
||||
|
|
@ -153,7 +155,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have all 3 wild nodes connect to End', () => {
|
||||
const map = generatePointCrawlMap(42);
|
||||
const map = generatePointCrawlMap(createRNG(42), encounters);
|
||||
const lastWildLayer = map.layers[8];
|
||||
const endNode = map.nodes.get('node-9-0');
|
||||
|
||||
|
|
@ -164,7 +166,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should have all nodes reachable from Start and can reach End', () => {
|
||||
const map = generatePointCrawlMap(123);
|
||||
const map = generatePointCrawlMap(createRNG(123), encounters);
|
||||
const startId = 'node-0-0';
|
||||
const endId = 'node-9-0';
|
||||
|
||||
|
|
@ -176,7 +178,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should not have crossing edges in wild→wild transitions', () => {
|
||||
const map = generatePointCrawlMap(12345);
|
||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||
const wildToWildTransitions = [
|
||||
{ src: 1, tgt: 2 },
|
||||
{ src: 4, tgt: 5 },
|
||||
|
|
@ -214,7 +216,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should not have crossing edges in wild→settlement transitions', () => {
|
||||
const map = generatePointCrawlMap(12345);
|
||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||
const wildToSettlementTransitions = [
|
||||
{ src: 2, tgt: 3 },
|
||||
{ src: 5, tgt: 6 },
|
||||
|
|
@ -251,7 +253,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should not have crossing edges in settlement→wild transitions', () => {
|
||||
const map = generatePointCrawlMap(12345);
|
||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||
const settlementToWildTransitions = [
|
||||
{ src: 3, tgt: 4 },
|
||||
{ src: 6, tgt: 7 },
|
||||
|
|
@ -288,7 +290,7 @@ describe('generatePointCrawlMap', () => {
|
|||
});
|
||||
|
||||
it('should assign encounters to all non-Start/End nodes', () => {
|
||||
const map = generatePointCrawlMap(456);
|
||||
const map = generatePointCrawlMap(createRNG(456), encounters);
|
||||
|
||||
for (const node of map.nodes.values()) {
|
||||
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
|
||||
|
|
@ -306,7 +308,7 @@ describe('generatePointCrawlMap', () => {
|
|||
it('should assign encounters to all nodes across multiple seeds', () => {
|
||||
// Test multiple seeds to ensure no random failure
|
||||
for (let seed = 0; seed < 20; seed++) {
|
||||
const map = generatePointCrawlMap(seed);
|
||||
const map = generatePointCrawlMap(createRNG(seed), encounters);
|
||||
|
||||
for (const node of map.nodes.values()) {
|
||||
if (node.type === MapNodeType.Start || node.type === MapNodeType.End) {
|
||||
|
|
@ -321,7 +323,7 @@ describe('generatePointCrawlMap', () => {
|
|||
|
||||
it('should minimize same-layer repetitions in wild layer pairs', () => {
|
||||
// Test that wild layers in pairs (1-2, 4-5, 7-8) have minimal duplicate types within each layer
|
||||
const map = generatePointCrawlMap(12345);
|
||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||
const wildPairIndices = [
|
||||
[1, 2],
|
||||
[4, 5],
|
||||
|
|
@ -351,7 +353,7 @@ describe('generatePointCrawlMap', () => {
|
|||
|
||||
it('should minimize adjacent repetitions in wild→wild connections', () => {
|
||||
// Test that wild nodes connected by wild→wild edges have different types
|
||||
const map = generatePointCrawlMap(12345);
|
||||
const map = generatePointCrawlMap(createRNG(12345), encounters);
|
||||
const wildToWildPairs = [
|
||||
{ src: 1, tgt: 2 },
|
||||
{ src: 4, tgt: 5 },
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { describe, it, expect } from 'vitest';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/utils/parse-shape';
|
||||
import { parseShapeString } from '@/samples/slay-the-spire-like/system/utils/parse-shape';
|
||||
import {
|
||||
checkCollision,
|
||||
checkBoardCollision,
|
||||
|
|
@ -8,7 +8,7 @@ import {
|
|||
transformShape,
|
||||
getOccupiedCells,
|
||||
IDENTITY_TRANSFORM,
|
||||
} from '@/samples/slay-the-spire-like/utils/shape-collision';
|
||||
} from '@/samples/slay-the-spire-like/system/utils/shape-collision';
|
||||
|
||||
describe('parseShapeString', () => {
|
||||
it('should parse a single cell with o', () => {
|
||||
|
|
|
|||
Loading…
Reference in New Issue