refactor: entity -> MutableSignal
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@@ -16,7 +16,7 @@ import {
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PlayerType,
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getBoardRegion,
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} from '@/samples/boop';
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import {Entity} from "@/utils/entity";
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import {MutableSignal} from "@/utils/entity";
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import {createGameContext} from "@/";
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import type { PromptEvent } from '@/utils/command';
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@@ -25,7 +25,7 @@ function createTestContext() {
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return { registry, ctx };
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}
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function getState(ctx: ReturnType<typeof createTestContext>['ctx']): Entity<BoopState> {
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function getState(ctx: ReturnType<typeof createTestContext>['ctx']): MutableSignal<BoopState> {
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return ctx.state;
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}
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@@ -35,7 +35,7 @@ function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promis
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});
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}
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function getParts(state: Entity<BoopState>) {
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function getParts(state: MutableSignal<BoopState>) {
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return state.value.pieces;
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}
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@@ -8,7 +8,7 @@ import {
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TicTacToeState,
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WinnerType, PlayerType
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} from '@/samples/tic-tac-toe';
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import {Entity} from "@/utils/entity";
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import {MutableSignal} from "@/utils/mutable-signal";
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import {createGameContext} from "@/";
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import type { PromptEvent } from '@/utils/command';
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@@ -17,7 +17,7 @@ function createTestContext() {
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return { registry, ctx };
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}
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function getState(ctx: ReturnType<typeof createTestContext>['ctx']): Entity<TicTacToeState> {
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function getState(ctx: ReturnType<typeof createTestContext>['ctx']): MutableSignal<TicTacToeState> {
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return ctx.state;
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}
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@@ -1,5 +1,5 @@
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import { describe, it, expect } from 'vitest';
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import { createEntityCollection, Entity, entity } from '@/utils/entity';
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import { createEntityCollection, MutableSignal, mutableSignal } from '@/utils/mutable-signal';
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type TestEntity = {
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id: string;
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@@ -82,16 +82,6 @@ describe('createEntityCollection', () => {
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expect(collection.get('nonexistent')).toBeUndefined();
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});
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it('should have correct accessor id', () => {
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const collection = createEntityCollection<TestEntity>();
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const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
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collection.add(testEntity);
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const accessor = collection.get('e1');
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expect(accessor.id).toBe('e1');
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});
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it('should handle removing non-existent entity', () => {
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const collection = createEntityCollection<TestEntity>();
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const testEntity: TestEntity = { id: 'e1', name: 'Entity 1', value: 10 };
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@@ -116,20 +106,19 @@ describe('createEntityCollection', () => {
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});
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});
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describe('Entity', () => {
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it('should create entity with id and value', () => {
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const e = entity('test', { count: 1 });
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expect(e.id).toBe('test');
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expect(e.value.count).toBe(1);
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describe('MutableSignal', () => {
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it('should create signal with initial value', () => {
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const s = mutableSignal({ count: 1 });
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expect(s.value.count).toBe(1);
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});
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it('should produce immutable updates', () => {
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const e = entity('test', { count: 1, items: [1, 2, 3] });
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e.produce(draft => {
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const s = mutableSignal({ count: 1, items: [1, 2, 3] });
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s.produce(draft => {
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draft.count = 2;
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draft.items.push(4);
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});
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expect(e.value.count).toBe(2);
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expect(e.value.items).toEqual([1, 2, 3, 4]);
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expect(s.value.count).toBe(2);
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expect(s.value.items).toEqual([1, 2, 3, 4]);
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});
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});
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