diff --git a/src/samples/slay-the-spire-like/data/desert/card.csv b/src/samples/slay-the-spire-like/data/desert/card.csv index 6c673af..ea9a14a 100644 --- a/src/samples/slay-the-spire-like/data/desert/card.csv +++ b/src/samples/slay-the-spire-like/data/desert/card.csv @@ -2,37 +2,42 @@ # type: 'item' = inventory item card, 'status' = status effect card # costType: 'energy' = costs energy per turn, 'uses' = limited uses, 'none' = free # targetType: 'single' = target one enemy, 'none' = no target + +# type CardType = 'item' | 'status' +# type CardCostType = 'energy' | 'uses' | 'none' +# type CardTargetType = 'player' | 'enemy' | 'enemies' + # inject effects = ~cardEffect(card) id,name,desc,type,costType,costCount,targetType -string,string,string,'item'|'status','energy'|'uses'|'none',int,'single'|'none' -sword,剑,【攻击2】【攻击2】,item,energy,1,single -greataxe,长斧,对全体【攻击5】,item,energy,2,none -spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,single -dagger,短刀,【攻击3】【攻击3】,item,energy,1,single -dart,飞镖,【攻击1】抓一张牌,item,energy,0,single -crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,single -shield,盾,【防御3】,item,energy,1,none -hat,斗笠,【防御8】,item,energy,2,none -cape,披风,【防御2】下回合【防御2】,item,energy,1,none -bracer,护腕,【防御1】抓1张牌,item,energy,0,none -greatshield,大盾,【防御5】,item,energy,1,none -chainmail,锁子甲,本回合受到伤害-3,item,energy,1,none -bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,none -poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,none -fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,none -vitalityPotion,活力药剂,获得1点能量,item,uses,3,none -focusPotion,集中药剂,抓2张牌,item,uses,3,none -healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,none -waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,none -rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,none -belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,none -torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,none -whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,none -blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,none -wound,伤口,无效果占用手牌和牌堆,status,none,0,none -venom,蛇毒,弃掉时受到3点伤害,status,none,0,none -curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,none -static,静电,在手里时受电击伤害+1,status,none,0,none -fatigue,疲劳,占用手牌,status,none,0,none -vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,none +string,string,string,CardType,CardCostType,int,CardTargetType +sword,剑,【攻击2】【攻击2】,item,energy,1,enemy +greataxe,长斧,对全体【攻击5】,item,energy,2,enemies +spear,长枪,【攻击2】【攻击2】【攻击2】,item,energy,1,enemy +dagger,短刀,【攻击3】【攻击3】,item,energy,1,enemy +dart,飞镖,【攻击1】抓一张牌,item,energy,0,enemy +crossbow,十字弩,【攻击6】对同一目标打出其他十字弩,item,energy,2,enemy +shield,盾,【防御3】,item,energy,1,player +hat,斗笠,【防御8】,item,energy,2,player +cape,披风,【防御2】下回合【防御2】,item,energy,1,player +bracer,护腕,【防御1】抓1张牌,item,energy,0,player +greatshield,大盾,【防御5】,item,energy,1,player +chainmail,锁子甲,本回合受到伤害-3,item,energy,1,player +bandage,绷带,从牌堆或弃牌堆随机移除1张伤口,item,uses,3,player +poisonPotion,淬毒药剂,周围物品的【攻击】+2,item,uses,3,player +fortifyPotion,强固药剂,周围物品的【防御】+2,item,uses,3,player +vitalityPotion,活力药剂,获得1点能量,item,uses,3,player +focusPotion,集中药剂,抓2张牌,item,uses,3,player +healingPotion,治疗药剂,从牌堆或弃牌堆移除3张伤口,item,uses,3,player +waterBag,水袋,下回合开始时获得1能量抓2张牌,item,energy,1,player +rope,绳索,周围物品的牌【防御】+2直到打出,item,energy,1,player +belt,腰带,从牌堆周围物品的牌当中选择一张加入手牌,item,energy,0,player +torch,火把,下次打出周围物品的牌时将其消耗并获得1能量,item,energy,1,player +whetstone,磨刀石,周围物品的牌【攻击】+3直到打出,item,energy,1,player +blacksmithHammer,铁匠锤,从牌堆/弃牌堆选择一张牌随机变为一张周围物品的牌,item,energy,1,player +wound,伤口,无效果占用手牌和牌堆,status,none,0,player +venom,蛇毒,弃掉时受到3点伤害,status,none,0,player +curse,诅咒,受攻击时物品攻击-1直到弃掉一张该物品的牌,status,none,0,player +static,静电,在手里时受电击伤害+1,status,none,0,player +fatigue,疲劳,占用手牌,status,none,0,player +vultureEye,秃鹫之眼,抓到时获得3层暴露,status,none,0,player diff --git a/src/samples/slay-the-spire-like/data/desert/encounter.csv b/src/samples/slay-the-spire-like/data/desert/encounter.csv index e4ec9a0..e9ef294 100644 --- a/src/samples/slay-the-spire-like/data/desert/encounter.csv +++ b/src/samples/slay-the-spire-like/data/desert/encounter.csv @@ -6,8 +6,11 @@ # curio (8): random pickup of treasure or resources # enemies: array of [enemyId; initialHp; buffs[]] +# type EncounterType = 'minion' | 'elite' | 'event' | 'shop' | 'camp' | 'curio' +# type EnemyList = [data: @enemy; hp: int; effects: [effect: @effect; stacks: int][]][] + id,type,name,description,enemies,dialogue -string,'minion'|'elite'|'event'|'shop'|'camp'|'curio',string,string,[data: @enemy; hp: int; effects: [effect: @effect;stacks: int][]][],string +string,EncounterType,string,string,EnemyList,string cactus_pair,minion,仙人掌怪,概念:防+强化。【尖刺X】:对攻击者造成X点伤害。,[仙人掌怪;12;[]];[仙人掌怪;12;[]], snake_pair,minion,蛇,概念:攻+强化。给玩家塞入蛇毒牌(1费:打出时移除此牌。弃掉时受到3点伤害)。,[蛇;10;[]], mummy_cactus,minion,木乃伊,概念:攻+防。【诅咒】:受攻击时物品【攻击】-1,直到弃掉一张该物品的牌。,[木乃伊;14;[]];[仙人掌怪;12;[]], diff --git a/src/samples/slay-the-spire-like/data/desert/intent.csv b/src/samples/slay-the-spire-like/data/desert/intent.csv index fcd73f3..5ae1059 100644 --- a/src/samples/slay-the-spire-like/data/desert/intent.csv +++ b/src/samples/slay-the-spire-like/data/desert/intent.csv @@ -6,46 +6,48 @@ # initBuffs: initial buffs for this intent (applied when intent becomes active) # effects: effects executed when this intent is active +# type IntentEffectTarget = 'user' | 'eachEnemy' | 'randomEnemy' | 'player' + id,enemy,initialIntent,nextIntents,brokenIntent,effects -string,@enemy,boolean,@intent[],@intent[],['self'|'player'|'team';@effect;number][] -仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[self;spike;1];[self;defend;4] -仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[self;defend;8] +string,@enemy,boolean,@intent[],@intent[],[IntentEffectTarget;@effect;number][] +仙人掌怪-boost,仙人掌怪,true,仙人掌怪-boost;仙人掌怪-defend,,[user;spike;1];[user;defend;4] +仙人掌怪-defend,仙人掌怪,false,仙人掌怪-attack,,[user;defend;8] 仙人掌怪-attack,仙人掌怪,false,仙人掌怪-boost,,[player;attack;5] 蛇-poison,蛇,true,蛇-attack;蛇-attack,,[player;venom;1];[player;attack;4] 蛇-attack,蛇,false,蛇-poison;蛇-boost,,[player;attack;6] -蛇-boost,蛇,false,蛇-poison;蛇-attack,,[self;defend;3];[player;venom;1] +蛇-boost,蛇,false,蛇-poison;蛇-attack,,[user;defend;3];[player;venom;1] 木乃伊-attack,木乃伊,true,木乃伊-defend;木乃伊-curse,,[player;attack;6] -木乃伊-defend,木乃伊,false,木乃伊-attack,,[self;defend;6] +木乃伊-defend,木乃伊,false,木乃伊-attack,,[user;defend;6] 木乃伊-curse,木乃伊,false,木乃伊-defend;木乃伊-attack,木乃伊-attack,[player;curse;1] -枪手-aim,枪手,true,枪手-attack,,[self;aim;2] +枪手-aim,枪手,true,枪手-attack,,[user;aim;2] 枪手-attack,枪手,false,枪手-aim;枪手-defend,枪手-aim,[player;attack;8] -枪手-defend,枪手,false,枪手-aim,枪手-aim,[self;defend;5] -风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[self;roll;5];[self;defend;4] -风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[self;defend;8] +枪手-defend,枪手,false,枪手-aim,枪手-aim,[user;defend;5] +风卷草-boost,风卷草,true,风卷草-defend;风卷草-defend;风卷草-boost,,[user;roll;5];[user;defend;4] +风卷草-defend,风卷草,false,风卷草-boost;风卷草-attack,,[user;defend;8] 风卷草-attack,风卷草,false,风卷草-boost,,[player;rollDamage;0] 秃鹫-attack,秃鹫,true,秃鹫-defend;秃鹫-defend,,[player;attack;6];[player;vultureEye;1] -秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[self;defend;5] -沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[self;tailSting;2] +秃鹫-defend,秃鹫,false,秃鹫-attack;秃鹫-attack,,[user;defend;5] +沙蝎-boost,沙蝎,true,沙蝎-attack;沙蝎-attack,,[user;tailSting;2] 沙蝎-attack,沙蝎,false,沙蝎-boost;沙蝎-attack,,[player;attack;6] -幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[self;defend;6] -幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[self;energyDrain;1];[self;defend;4] +幼沙虫-defend,幼沙虫,true,幼沙虫-defend;幼沙虫-boost,,[user;defend;6] +幼沙虫-boost,幼沙虫,false,幼沙虫-attack;幼沙虫-defend,,[user;energyDrain;1];[user;defend;4] 幼沙虫-attack,幼沙虫,false,幼沙虫-defend;幼沙虫-defend,,[player;attack;5] 蜥蜴-attack,蜥蜴,true,蜥蜴-defend;蜥蜴-molt,,[player;attack;5] -蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[self;defend;6] -蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[self;molt;3] +蜥蜴-defend,蜥蜴,false,蜥蜴-attack;蜥蜴-attack,,[user;defend;6] +蜥蜴-molt,蜥蜴,false,蜥蜴-defend;蜥蜴-attack,,[user;molt;3] 沙匪-attack,沙匪,true,沙匪-attack;沙匪-heavyAttack,,[player;attack;6] 沙匪-heavyAttack,沙匪,false,沙匪-attack;沙匪-attack;沙匪-debuff,,[player;attack;10] 沙匪-debuff,沙匪,false,沙匪-attack;沙匪-attack,,[player;discard;1] -风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[self;storm;2];[self;defend;3] +风暴之灵-storm,风暴之灵,true,风暴之灵-attack;风暴之灵-storm,,[user;storm;2];[user;defend;3] 风暴之灵-attack,风暴之灵,false,风暴之灵-storm;风暴之灵-defend,,[player;attack;8];[player;static;1] -风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[self;defend;8] -骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[self;charge;2] +风暴之灵-defend,风暴之灵,false,风暴之灵-storm;风暴之灵-attack,,[user;defend;8] +骑马枪手-charge,骑马枪手,true,骑马枪手-attack,,[user;charge;2] 骑马枪手-attack,骑马枪手,false,骑马枪手-charge;骑马枪手-defend,骑马枪手-charge,[player;attack;6] -骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[self;defend;5] -沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[self;summonSandwormLarva;18] +骑马枪手-defend,骑马枪手,false,骑马枪手-charge;骑马枪手-attack,骑马枪手-charge,[user;defend;5] +沙虫王-summon,沙虫王,true,沙虫王-attack;沙虫王-defend,,[user;summonSandwormLarva;18] 沙虫王-attack,沙虫王,false,沙虫王-summon;沙虫王-defend,,[player;attack;9] -沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[self;defend;6] -沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[self;summonMummy;14] +沙虫王-defend,沙虫王,false,沙虫王-attack;沙虫王-summon,,[user;defend;6] +沙漠守卫-summon,沙漠守卫,true,沙漠守卫-attack;沙漠守卫-defend,,[user;summonMummy;14] 沙漠守卫-attack,沙漠守卫,false,沙漠守卫-defend;沙漠守卫-summon,,[player;attack;8] -沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[self;defend;8] -沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[self;reviveMummy;1] +沙漠守卫-defend,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-revive,,[user;defend;8] +沙漠守卫-revive,沙漠守卫,false,沙漠守卫-attack;沙漠守卫-summon,,[user;reviveMummy;1]