refactor: use part map for tictactoe

This commit is contained in:
2026-04-03 13:09:40 +08:00
parent eb0ebf5411
commit 8b2a8888d3
2 changed files with 10 additions and 10 deletions
+4 -4
View File
@@ -24,7 +24,7 @@ export function createInitialState() {
{ name: 'x', min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 },
]),
parts: [] as TicTacToePart[],
parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType,
winner: null as WinnerType,
turn: 0,
@@ -104,7 +104,7 @@ export function hasWinningLine(positions: number[][]): boolean {
}
export function checkWinner(host: Entity<TicTacToeState>): WinnerType {
const parts = host.value.parts;
const parts = Object.values(host.value.parts);
const xPositions = parts.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position);
const oPositions = parts.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position);
@@ -118,7 +118,7 @@ export function checkWinner(host: Entity<TicTacToeState>): WinnerType {
export function placePiece(host: Entity<TicTacToeState>, row: number, col: number, player: PlayerType) {
const board = host.value.board;
const moveNumber = host.value.parts.length + 1;
const moveNumber = Object.keys(host.value.parts).length + 1;
const piece: TicTacToePart = {
id: `piece-${player}-${moveNumber}`,
regionId: 'board',
@@ -126,7 +126,7 @@ export function placePiece(host: Entity<TicTacToeState>, row: number, col: numbe
player,
};
host.produce(state => {
state.parts.push(piece);
state.parts[piece.id] = piece;
board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id;
});