refactor(slay-the-spire-like): clean up barrel exports and formatting
- Convert explicit barrel exports to `export *` patterns in several systems - Create a new `utils/index.ts` barrel for the system utils - Rename `validatePlacement` to `validateShapePlacement` for clarity - Reformat `shape-collision.ts` to use 2-space indentation and consistent styling - Fix import paths in `index.ts`
This commit is contained in:
parent
03d367c7b0
commit
97ff61985a
|
|
@ -3,5 +3,5 @@ export * from "./system/deck";
|
||||||
export * from "./system/encounter";
|
export * from "./system/encounter";
|
||||||
export * from "./system/grid-inventory";
|
export * from "./system/grid-inventory";
|
||||||
export * from "./system/map";
|
export * from "./system/map";
|
||||||
export * from "./system/utils/parse-shape";
|
export * from "./system/utils";
|
||||||
export * from "./system/types";
|
export * from "./system/types";
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,2 @@
|
||||||
export type { GameCard, GameCardMeta, PlayerDeck, DeckRegions } from './types';
|
export * from "./factory";
|
||||||
export {
|
export * from "./types";
|
||||||
generateDeckFromInventory,
|
|
||||||
createCard,
|
|
||||||
createPlayerDeck,
|
|
||||||
generateCardId,
|
|
||||||
} from './factory';
|
|
||||||
|
|
|
||||||
|
|
@ -1,24 +1,3 @@
|
||||||
export type {
|
export * from "./types";
|
||||||
CellCoordinate,
|
export * from "./transform";
|
||||||
CellKey,
|
|
||||||
GridInventory,
|
|
||||||
InventoryItem,
|
|
||||||
MutationResult,
|
|
||||||
PlacementResult,
|
|
||||||
} from "./types";
|
|
||||||
export type { GameItemMeta, GameItem } from "./types";
|
|
||||||
|
|
||||||
export {
|
|
||||||
createGridInventory,
|
|
||||||
flipItem,
|
|
||||||
getAdjacentItems,
|
|
||||||
getItemAtCell,
|
|
||||||
getOccupiedCellSet,
|
|
||||||
moveItem,
|
|
||||||
placeItem,
|
|
||||||
removeItem,
|
|
||||||
rotateItem,
|
|
||||||
validatePlacement,
|
|
||||||
} from "./transform";
|
|
||||||
|
|
||||||
export * from "./factory";
|
export * from "./factory";
|
||||||
|
|
|
||||||
|
|
@ -1,24 +1,3 @@
|
||||||
export { MapNodeType, MapLayerType } from "./types";
|
export * from "./generator";
|
||||||
export type {
|
export * from "./navigation";
|
||||||
MapNode,
|
export * from "./types";
|
||||||
MapLayer,
|
|
||||||
PointCrawlMap,
|
|
||||||
MapGenerationConfig,
|
|
||||||
} from "./types";
|
|
||||||
|
|
||||||
export { generatePointCrawlMap } from "./generator";
|
|
||||||
export {
|
|
||||||
getNode,
|
|
||||||
getChildren,
|
|
||||||
getParents,
|
|
||||||
hasPath,
|
|
||||||
findAllPaths,
|
|
||||||
} from "./generator";
|
|
||||||
|
|
||||||
export {
|
|
||||||
canMoveTo,
|
|
||||||
moveToNode,
|
|
||||||
getReachableChildren,
|
|
||||||
isAtEndNode,
|
|
||||||
isAtStartNode,
|
|
||||||
} from "./navigation";
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
export * from "./parse-shape";
|
||||||
|
export * from "./shape-collision";
|
||||||
|
|
@ -1,129 +1,132 @@
|
||||||
import type { ParsedShape } from './parse-shape';
|
import type { ParsedShape } from "./parse-shape";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Represents a 2D point in grid coordinates.
|
* Represents a 2D point in grid coordinates.
|
||||||
*/
|
*/
|
||||||
export interface Point2D {
|
export interface Point2D {
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 2D transformation to apply to a shape.
|
* 2D transformation to apply to a shape.
|
||||||
*/
|
*/
|
||||||
export interface Transform2D {
|
export interface Transform2D {
|
||||||
/** Translation offset in grid units */
|
/** Translation offset in grid units */
|
||||||
offset: Point2D;
|
offset: Point2D;
|
||||||
/** Rotation in degrees (0, 90, 180, 270) */
|
/** Rotation in degrees (0, 90, 180, 270) */
|
||||||
rotation: number;
|
rotation: number;
|
||||||
/** Whether to flip horizontally */
|
/** Whether to flip horizontally */
|
||||||
flipX: boolean;
|
flipX: boolean;
|
||||||
/** Whether to flip vertically */
|
/** Whether to flip vertically */
|
||||||
flipY: boolean;
|
flipY: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default transform (identity).
|
* Default transform (identity).
|
||||||
*/
|
*/
|
||||||
export const IDENTITY_TRANSFORM: Transform2D = {
|
export const IDENTITY_TRANSFORM: Transform2D = {
|
||||||
offset: { x: 0, y: 0 },
|
offset: { x: 0, y: 0 },
|
||||||
rotation: 0,
|
rotation: 0,
|
||||||
flipX: false,
|
flipX: false,
|
||||||
flipY: false,
|
flipY: false,
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets all occupied cell coordinates from a shape.
|
* Gets all occupied cell coordinates from a shape.
|
||||||
*/
|
*/
|
||||||
export function getOccupiedCells(shape: ParsedShape): Point2D[] {
|
export function getOccupiedCells(shape: ParsedShape): Point2D[] {
|
||||||
const cells: Point2D[] = [];
|
const cells: Point2D[] = [];
|
||||||
for (let y = 0; y < shape.height; y++) {
|
for (let y = 0; y < shape.height; y++) {
|
||||||
for (let x = 0; x < shape.width; x++) {
|
for (let x = 0; x < shape.width; x++) {
|
||||||
if (shape.grid[y]?.[x]) {
|
if (shape.grid[y]?.[x]) {
|
||||||
cells.push({ x, y });
|
cells.push({ x, y });
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return cells;
|
}
|
||||||
|
return cells;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies a 2D transformation to a point.
|
* Applies a 2D transformation to a point.
|
||||||
*/
|
*/
|
||||||
export function transformPoint(
|
export function transformPoint(
|
||||||
point: Point2D,
|
point: Point2D,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
shapeWidth: number,
|
shapeWidth: number,
|
||||||
shapeHeight: number
|
shapeHeight: number,
|
||||||
): Point2D {
|
): Point2D {
|
||||||
let { x, y } = point;
|
let { x, y } = point;
|
||||||
|
|
||||||
// Apply flips
|
// Apply flips
|
||||||
if (transform.flipX) {
|
if (transform.flipX) {
|
||||||
x = shapeWidth - 1 - x;
|
x = shapeWidth - 1 - x;
|
||||||
}
|
}
|
||||||
if (transform.flipY) {
|
if (transform.flipY) {
|
||||||
y = shapeHeight - 1 - y;
|
y = shapeHeight - 1 - y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply rotation (around origin 0,0)
|
// Apply rotation (around origin 0,0)
|
||||||
const rotation = ((transform.rotation % 360) + 360) % 360;
|
const rotation = ((transform.rotation % 360) + 360) % 360;
|
||||||
let rotatedX = x;
|
let rotatedX = x;
|
||||||
let rotatedY = y;
|
let rotatedY = y;
|
||||||
|
|
||||||
switch (rotation) {
|
switch (rotation) {
|
||||||
case 90:
|
case 90:
|
||||||
rotatedX = y;
|
rotatedX = y;
|
||||||
rotatedY = -x;
|
rotatedY = -x;
|
||||||
break;
|
break;
|
||||||
case 180:
|
case 180:
|
||||||
rotatedX = -x;
|
rotatedX = -x;
|
||||||
rotatedY = -y;
|
rotatedY = -y;
|
||||||
break;
|
break;
|
||||||
case 270:
|
case 270:
|
||||||
rotatedX = -y;
|
rotatedX = -y;
|
||||||
rotatedY = x;
|
rotatedY = x;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply offset
|
// Apply offset
|
||||||
return {
|
return {
|
||||||
x: rotatedX + transform.offset.x,
|
x: rotatedX + transform.offset.x,
|
||||||
y: rotatedY + transform.offset.y,
|
y: rotatedY + transform.offset.y,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Transforms a shape and returnss its occupied cells in world coordinates.
|
* Transforms a shape and returnss its occupied cells in world coordinates.
|
||||||
*/
|
*/
|
||||||
export function transformShape(shape: ParsedShape, transform: Transform2D): Point2D[] {
|
export function transformShape(
|
||||||
const cells = getOccupiedCells(shape);
|
shape: ParsedShape,
|
||||||
return cells.map(cell =>
|
transform: Transform2D,
|
||||||
transformPoint(cell, transform, shape.width, shape.height)
|
): Point2D[] {
|
||||||
);
|
const cells = getOccupiedCells(shape);
|
||||||
|
return cells.map((cell) =>
|
||||||
|
transformPoint(cell, transform, shape.width, shape.height),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if two transformed shapes collide (share any occupied cell).
|
* Checks if two transformed shapes collide (share any occupied cell).
|
||||||
*/
|
*/
|
||||||
export function checkCollision(
|
export function checkCollision(
|
||||||
shapeA: ParsedShape,
|
shapeA: ParsedShape,
|
||||||
transformA: Transform2D,
|
transformA: Transform2D,
|
||||||
shapeB: ParsedShape,
|
shapeB: ParsedShape,
|
||||||
transformB: Transform2D
|
transformB: Transform2D,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cellsA = transformShape(shapeA, transformA);
|
const cellsA = transformShape(shapeA, transformA);
|
||||||
const cellsB = transformShape(shapeB, transformB);
|
const cellsB = transformShape(shapeB, transformB);
|
||||||
|
|
||||||
const setA = new Set(cellsA.map(c => `${c.x},${c.y}`));
|
const setA = new Set(cellsA.map((c) => `${c.x},${c.y}`));
|
||||||
|
|
||||||
for (const cell of cellsB) {
|
for (const cell of cellsB) {
|
||||||
if (setA.has(`${cell.x},${cell.y}`)) {
|
if (setA.has(`${cell.x},${cell.y}`)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -133,19 +136,19 @@ export function checkCollision(
|
||||||
* @param occupiedCells Set of occupied board cells in "x,y" format
|
* @param occupiedCells Set of occupied board cells in "x,y" format
|
||||||
*/
|
*/
|
||||||
export function checkBoardCollision(
|
export function checkBoardCollision(
|
||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
occupiedCells: Set<string>
|
occupiedCells: Set<string>,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
|
|
||||||
for (const cell of cells) {
|
for (const cell of cells) {
|
||||||
if (occupiedCells.has(`${cell.x},${cell.y}`)) {
|
if (occupiedCells.has(`${cell.x},${cell.y}`)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -156,42 +159,47 @@ export function checkBoardCollision(
|
||||||
* @param boardHeight Board height
|
* @param boardHeight Board height
|
||||||
*/
|
*/
|
||||||
export function checkBounds(
|
export function checkBounds(
|
||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
boardWidth: number,
|
boardWidth: number,
|
||||||
boardHeight: number
|
boardHeight: number,
|
||||||
): boolean {
|
): boolean {
|
||||||
const cells = transformShape(shape, transform);
|
const cells = transformShape(shape, transform);
|
||||||
|
|
||||||
for (const cell of cells) {
|
for (const cell of cells) {
|
||||||
if (cell.x < 0 || cell.x >= boardWidth || cell.y < 0 || cell.y >= boardHeight) {
|
if (
|
||||||
return false;
|
cell.x < 0 ||
|
||||||
}
|
cell.x >= boardWidth ||
|
||||||
|
cell.y < 0 ||
|
||||||
|
cell.y >= boardHeight
|
||||||
|
) {
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Validates that a placement is both in bounds and collision-free.
|
* Validates that a placement is both in bounds and collision-free.
|
||||||
* @returns Object with `valid` flag and optional `reason` string
|
* @returns Object with `valid` flag and optional `reason` string
|
||||||
*/
|
*/
|
||||||
export function validatePlacement(
|
export function validateShapePlacement(
|
||||||
shape: ParsedShape,
|
shape: ParsedShape,
|
||||||
transform: Transform2D,
|
transform: Transform2D,
|
||||||
boardWidth: number,
|
boardWidth: number,
|
||||||
boardHeight: number,
|
boardHeight: number,
|
||||||
occupiedCells: Set<string>
|
occupiedCells: Set<string>,
|
||||||
): { valid: true } | { valid: false; reason: string } {
|
): { valid: true } | { valid: false; reason: string } {
|
||||||
if (!checkBounds(shape, transform, boardWidth, boardHeight)) {
|
if (!checkBounds(shape, transform, boardWidth, boardHeight)) {
|
||||||
return { valid: false, reason: '超出边界' };
|
return { valid: false, reason: "超出边界" };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkBoardCollision(shape, transform, occupiedCells)) {
|
if (checkBoardCollision(shape, transform, occupiedCells)) {
|
||||||
return { valid: false, reason: '与已有形状重叠' };
|
return { valid: false, reason: "与已有形状重叠" };
|
||||||
}
|
}
|
||||||
|
|
||||||
return { valid: true };
|
return { valid: true };
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -199,29 +207,32 @@ export function validatePlacement(
|
||||||
* @param current The current transform
|
* @param current The current transform
|
||||||
* @param degrees Degrees to rotate (typically 90, 180, or 270)
|
* @param degrees Degrees to rotate (typically 90, 180, or 270)
|
||||||
*/
|
*/
|
||||||
export function rotateTransform(current: Transform2D, degrees: number): Transform2D {
|
export function rotateTransform(
|
||||||
return {
|
current: Transform2D,
|
||||||
...current,
|
degrees: number,
|
||||||
rotation: ((current.rotation + degrees) % 360 + 360) % 360,
|
): Transform2D {
|
||||||
};
|
return {
|
||||||
|
...current,
|
||||||
|
rotation: (((current.rotation + degrees) % 360) + 360) % 360,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Flips a transform horizontally.
|
* Flips a transform horizontally.
|
||||||
*/
|
*/
|
||||||
export function flipXTransform(current: Transform2D): Transform2D {
|
export function flipXTransform(current: Transform2D): Transform2D {
|
||||||
return {
|
return {
|
||||||
...current,
|
...current,
|
||||||
flipX: !current.flipX,
|
flipX: !current.flipX,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Flips a transform vertically.
|
* Flips a transform vertically.
|
||||||
*/
|
*/
|
||||||
export function flipYTransform(current: Transform2D): Transform2D {
|
export function flipYTransform(current: Transform2D): Transform2D {
|
||||||
return {
|
return {
|
||||||
...current,
|
...current,
|
||||||
flipY: !current.flipY,
|
flipY: !current.flipY,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue