feat: add tic-tac-toe with rule invoking rule

This commit is contained in:
2026-04-01 23:58:07 +08:00
parent dbd2a25185
commit b33c901c11
5 changed files with 464 additions and 32 deletions
+28 -13
View File
@@ -1,6 +1,11 @@
import { describe, it, expect } from 'vitest';
import { createRule, type RuleContext } from '../../src/core/rule';
import { createRule, type RuleContext, type GameContextLike } from '../../src/core/rule';
import { createGameContext } from '../../src/core/context';
import type { Command } from '../../src/utils/command';
function isCommand(value: Command | RuleContext<unknown>): value is Command {
return 'name' in value;
}
describe('Rule System', () => {
function createTestGame() {
@@ -24,11 +29,12 @@ describe('Rule System', () => {
});
it('should create a generator when called', () => {
const game = createTestGame();
const rule = createRule('<target>', function*(cmd) {
return cmd.params[0];
});
const gen = rule.create({ name: 'test', params: ['card1'], flags: {}, options: {} });
const gen = rule.create.call(game as unknown as GameContextLike, { name: 'test', params: ['card1'], flags: {}, options: {} });
const result = gen.next();
expect(result.done).toBe(true);
expect(result.value).toBe('card1');
@@ -57,7 +63,8 @@ describe('Rule System', () => {
game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const confirm = yield { name: '', params: [], options: [], flags: [] };
return { moved: cmd.params[0], confirmed: confirm.name === 'confirm' };
const confirmCmd = isCommand(confirm) ? confirm : undefined;
return { moved: cmd.params[0], confirmed: confirmCmd?.name === 'confirm' };
}));
game.dispatchCommand('move card1 hand');
@@ -132,7 +139,8 @@ describe('Rule System', () => {
game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const response = yield { name: '', params: [], options: [], flags: [] };
return { moved: cmd.params[0], response: response.name };
const rcmd = isCommand(response) ? response : undefined;
return { moved: cmd.params[0], response: rcmd?.name };
}));
game.dispatchCommand('move card1 hand');
@@ -147,7 +155,8 @@ describe('Rule System', () => {
game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const response = yield '<item>';
return { response: response.params[0] };
const rcmd = isCommand(response) ? response : undefined;
return { response: rcmd?.params[0] };
}));
game.dispatchCommand('move card1 hand');
@@ -162,7 +171,8 @@ describe('Rule System', () => {
game.registerRule('trade', createRule('<from> <to>', function*(cmd) {
const response = yield '<item> [amount: number]';
return { traded: response.params[0] };
const rcmd = isCommand(response) ? response : undefined;
return { traded: rcmd?.params[0] };
}));
game.dispatchCommand('trade player1 player2');
@@ -333,7 +343,8 @@ describe('Rule System', () => {
game.registerRule('test', createRule('<arg>', function*() {
const cmd = yield customSchema;
return { received: cmd.params[0] };
const rcmd = isCommand(cmd) ? cmd : undefined;
return { received: rcmd?.params[0] };
}));
game.dispatchCommand('test val1');
@@ -349,7 +360,9 @@ describe('Rule System', () => {
game.registerRule('multi', createRule('<start>', function*() {
const a = yield '<value>';
const b = yield '<value>';
return { a: a.params[0], b: b.params[0] };
const acmd = isCommand(a) ? a : undefined;
const bcmd = isCommand(b) ? b : undefined;
return { a: acmd?.params[0], b: bcmd?.params[0] };
}));
game.dispatchCommand('multi init');
@@ -369,13 +382,15 @@ describe('Rule System', () => {
const player = cmd.params[0];
const action = yield { name: '', params: [], options: [], flags: [] };
if (action.name === 'move') {
yield '<target>';
} else if (action.name === 'attack') {
yield '<target> [--power: number]';
if (isCommand(action)) {
if (action.name === 'move') {
yield '<target>';
} else if (action.name === 'attack') {
yield '<target> [--power: number]';
}
}
return { player, action: action.name };
return { player, action: isCommand(action) ? action.name : '' };
}));
const ctx1 = game.dispatchCommand('start alice');