style: format tic-tac-toe sample and boop tests

This commit is contained in:
hypercross 2026-04-20 15:19:27 +08:00
parent 0c94e6923a
commit b83ff28f60
2 changed files with 877 additions and 696 deletions

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@ -1,32 +1,68 @@
import {Part} from "boardgame-core"; import { Part } from "@/core/part";
import {createRegion} from "boardgame-core"; import { createRegion } from "@/core/region";
import {createGameCommandRegistry, createPromptDef, IGameContext} from "boardgame-core"; import {
createGameCommandRegistry,
createPromptDef,
IGameContext,
} from "@/core/game";
const BOARD_SIZE = 3; const BOARD_SIZE = 3;
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE; const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
const WINNING_LINES: number[][][] = [ const WINNING_LINES: number[][][] = [
[[0, 0], [0, 1], [0, 2]], [
[[1, 0], [1, 1], [1, 2]], [0, 0],
[[2, 0], [2, 1], [2, 2]], [0, 1],
[[0, 0], [1, 0], [2, 0]], [0, 2],
[[0, 1], [1, 1], [2, 1]], ],
[[0, 2], [1, 2], [2, 2]], [
[[0, 0], [1, 1], [2, 2]], [1, 0],
[[0, 2], [1, 1], [2, 0]], [1, 1],
[1, 2],
],
[
[2, 0],
[2, 1],
[2, 2],
],
[
[0, 0],
[1, 0],
[2, 0],
],
[
[0, 1],
[1, 1],
[2, 1],
],
[
[0, 2],
[1, 2],
[2, 2],
],
[
[0, 0],
[1, 1],
[2, 2],
],
[
[0, 2],
[1, 1],
[2, 0],
],
]; ];
export type PlayerType = 'X' | 'O'; export type PlayerType = "X" | "O";
export type WinnerType = PlayerType | 'draw' | null; export type WinnerType = PlayerType | "draw" | null;
export type TicTacToePart = Part<{ player: PlayerType }>; export type TicTacToePart = Part<{ player: PlayerType }>;
export function createInitialState() { export function createInitialState() {
return { return {
board: createRegion('board', [ board: createRegion("board", [
{ name: 'x', min: 0, max: BOARD_SIZE - 1 }, { name: "x", min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 }, { name: "y", min: 0, max: BOARD_SIZE - 1 },
]), ]),
parts: {} as Record<string, TicTacToePart>, parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType, currentPlayer: "X" as PlayerType,
winner: null as WinnerType, winner: null as WinnerType,
turn: 0, turn: 0,
}; };
@ -36,8 +72,9 @@ export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>(); export const registry = createGameCommandRegistry<TicTacToeState>();
export const prompts = { export const prompts = {
play: createPromptDef<[PlayerType, number, number]>( play: createPromptDef<[PlayerType, number, number]>(
'play <player> <row:number> <col:number>') "play <player> <row:number> <col:number>",
} ),
};
export async function start(game: TicTacToeGame) { export async function start(game: TicTacToeGame) {
while (true) { while (true) {
@ -45,10 +82,10 @@ export async function start(game: TicTacToeGame) {
const turnNumber = game.value.turn + 1; const turnNumber = game.value.turn + 1;
const turnOutput = await turn(game, currentPlayer, turnNumber); const turnOutput = await turn(game, currentPlayer, turnNumber);
game.produce(state => { game.produce((state) => {
state.winner = turnOutput.winner; state.winner = turnOutput.winner;
if (!state.winner) { if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X'; state.currentPlayer = state.currentPlayer === "X" ? "O" : "X";
state.turn = turnNumber; state.turn = turnNumber;
} }
}); });
@ -59,7 +96,7 @@ export async function start(game: TicTacToeGame) {
} }
const turn = registry.register({ const turn = registry.register({
schema: 'turn <player> <turnNumber:number>', schema: "turn <player> <turnNumber:number>",
async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) { async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const { player, row, col } = await game.prompt( const { player, row, col } = await game.prompt(
prompts.play, prompts.play,
@ -74,32 +111,41 @@ const turn = registry.register({
return { player, row, col }; return { player, row, col };
} }
}, },
game.value.currentPlayer game.value.currentPlayer,
); );
placePiece(game, row, col, turnPlayer); placePiece(game, row, col, turnPlayer);
const winner = checkWinner(game); const winner = checkWinner(game);
if (winner) return { winner }; if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType }; if (turnNumber >= MAX_TURNS) return { winner: "draw" as WinnerType };
return { winner: null }; return { winner: null };
} },
}); });
function isValidMove(row: number, col: number): boolean { function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE; return (
!isNaN(row) &&
!isNaN(col) &&
row >= 0 &&
row < BOARD_SIZE &&
col >= 0 &&
col < BOARD_SIZE
);
} }
export function isCellOccupied(host: TicTacToeGame, row: number, col: number): boolean { export function isCellOccupied(
host: TicTacToeGame,
row: number,
col: number,
): boolean {
return !!host.value.board.partMap[`${row},${col}`]; return !!host.value.board.partMap[`${row},${col}`];
} }
export function hasWinningLine(positions: number[][]): boolean { export function hasWinningLine(positions: number[][]): boolean {
return WINNING_LINES.some(line => return WINNING_LINES.some((line) =>
line.every(([r, c]) => line.every(([r, c]) => positions.some(([pr, pc]) => pr === r && pc === c)),
positions.some(([pr, pc]) => pr === r && pc === c)
)
); );
} }
@ -107,24 +153,35 @@ export function checkWinner(host: TicTacToeGame): WinnerType {
const parts = host.value.parts; const parts = host.value.parts;
const partsArray = Object.values(parts); const partsArray = Object.values(parts);
const xPositions = partsArray.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position); const xPositions = partsArray
const oPositions = partsArray.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position); .filter((p: TicTacToePart) => p.player === "X")
.map((p: TicTacToePart) => p.position);
const oPositions = partsArray
.filter((p: TicTacToePart) => p.player === "O")
.map((p: TicTacToePart) => p.position);
if (hasWinningLine(xPositions)) return 'X'; if (hasWinningLine(xPositions)) return "X";
if (hasWinningLine(oPositions)) return 'O'; if (hasWinningLine(oPositions)) return "O";
if (partsArray.length >= MAX_TURNS) return 'draw'; if (partsArray.length >= MAX_TURNS) return "draw";
return null; return null;
} }
export function placePiece(host: TicTacToeGame, row: number, col: number, player: PlayerType) { export function placePiece(
host: TicTacToeGame,
row: number,
col: number,
player: PlayerType,
) {
const board = host.value.board; const board = host.value.board;
const moveNumber = Object.keys(host.value.parts).length + 1; const moveNumber = Object.keys(host.value.parts).length + 1;
const piece: TicTacToePart = { const piece: TicTacToePart = {
regionId: 'board', position: [row, col], player, regionId: "board",
id: `piece-${player}-${moveNumber}` position: [row, col],
} player,
host.produce(state => { id: `piece-${player}-${moveNumber}`,
};
host.produce((state) => {
state.parts[piece.id] = piece; state.parts[piece.id] = piece;
board.childIds.push(piece.id); board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id; board.partMap[`${row},${col}`] = piece.id;

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@ -1,66 +1,81 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from "vitest";
import { registry, createInitialState, BoopState } from '@/samples/boop'; import { registry, createInitialState, BoopState } from "@/samples/boop";
import { createGameContext } from '@/core/game'; import { createGameContext } from "@/core/game";
import type { PromptEvent } from '@/utils/command'; import type { PromptEvent } from "@/utils/command";
function createTestContext() { function createTestContext() {
const ctx = createGameContext(registry, createInitialState()); const ctx = createGameContext(registry, createInitialState());
return { registry, ctx }; return { registry, ctx };
} }
function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promise<PromptEvent> { function waitForPrompt(
return new Promise(resolve => { ctx: ReturnType<typeof createTestContext>["ctx"],
ctx._commands.on('prompt', resolve); ): Promise<PromptEvent> {
return new Promise((resolve) => {
ctx._commands.on("prompt", resolve);
}); });
} }
describe('Boop Game', () => { describe("Boop Game", () => {
describe('Setup', () => { describe("Setup", () => {
it('should create initial state correctly', () => { it("should create initial state correctly", () => {
const state = createInitialState(); const state = createInitialState();
expect(state.currentPlayer).toBe('white'); expect(state.currentPlayer).toBe("white");
expect(state.winner).toBeNull(); expect(state.winner).toBeNull();
expect(state.regions.board).toBeDefined(); expect(state.regions.board).toBeDefined();
expect(state.regions.white).toBeDefined(); expect(state.regions.white).toBeDefined();
expect(state.regions.black).toBeDefined(); expect(state.regions.black).toBeDefined();
// 8 kittens per player // 8 kittens per player
const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten'); const whiteKittens = Object.values(state.pieces).filter(
const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten'); (p) => p.player === "white" && p.type === "kitten",
);
const blackKittens = Object.values(state.pieces).filter(
(p) => p.player === "black" && p.type === "kitten",
);
expect(whiteKittens.length).toBe(8); expect(whiteKittens.length).toBe(8);
expect(blackKittens.length).toBe(8); expect(blackKittens.length).toBe(8);
// 8 cats per player (initially in box) // 8 cats per player (initially in box)
const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat'); const whiteCats = Object.values(state.pieces).filter(
const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat'); (p) => p.player === "white" && p.type === "cat",
);
const blackCats = Object.values(state.pieces).filter(
(p) => p.player === "black" && p.type === "cat",
);
expect(whiteCats.length).toBe(8); expect(whiteCats.length).toBe(8);
expect(blackCats.length).toBe(8); expect(blackCats.length).toBe(8);
// All cats should be in box (regionId = '') // All cats should be in box (regionId = '')
whiteCats.forEach(cat => expect(cat.regionId).toBe('')); whiteCats.forEach((cat) => expect(cat.regionId).toBe(""));
blackCats.forEach(cat => expect(cat.regionId).toBe('')); blackCats.forEach((cat) => expect(cat.regionId).toBe(""));
// Kittens should be in player supplies // Kittens should be in player supplies
whiteKittens.forEach(k => expect(k.regionId).toBe('white')); whiteKittens.forEach((k) => expect(k.regionId).toBe("white"));
blackKittens.forEach(k => expect(k.regionId).toBe('black')); blackKittens.forEach((k) => expect(k.regionId).toBe("black"));
}); });
}); });
describe('Place and Boop Commands', () => { describe("Place and Boop Commands", () => {
it('should place a kitten via play command', async () => { it("should place a kitten via play command", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Use turn command instead of setup which runs indefinitely // Use turn command instead of setup which runs indefinitely
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white'); const runPromise = ctx.run("turn white");
const promptEvent = await promptPromise; const promptEvent = await promptPromise;
expect(promptEvent).not.toBeNull(); expect(promptEvent).not.toBeNull();
expect(promptEvent.schema.name).toBe('play'); expect(promptEvent.schema.name).toBe("play");
// Place a kitten at position 2,2 // Place a kitten at position 2,2
const error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); const error = promptEvent.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
@ -72,29 +87,41 @@ describe('Boop Game', () => {
expect(boardPieces.length).toBeGreaterThan(0); expect(boardPieces.length).toBeGreaterThan(0);
// Should have one less kitten in supply // Should have one less kitten in supply
const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten'); const whiteSupply = state.regions.white.childIds.filter(
(id) => state.pieces[id].type === "kitten",
);
expect(whiteSupply.length).toBe(7); expect(whiteSupply.length).toBe(7);
}); });
}); });
describe('Boop Mechanics', () => { describe("Boop Mechanics", () => {
it('should boop adjacent pieces away from placement', async () => { it("should boop adjacent pieces away from placement", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White places at 2,2 // White places at 2,2
let promptPromise = waitForPrompt(ctx); let promptPromise = waitForPrompt(ctx);
let runPromise = ctx.run('turn white'); let runPromise = ctx.run("turn white");
let promptEvent = await promptPromise; let promptEvent = await promptPromise;
let error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); let error = promptEvent.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
let result = await runPromise; let result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
// Black places at 2,3, which will boop white's piece // Black places at 2,3, which will boop white's piece
promptPromise = waitForPrompt(ctx); promptPromise = waitForPrompt(ctx);
runPromise = ctx.run('turn black'); runPromise = ctx.run("turn black");
promptEvent = await promptPromise; promptEvent = await promptPromise;
error = promptEvent.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} }); error = promptEvent.tryCommit({
name: "play",
params: ["black", 2, 3, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
result = await runPromise; result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
@ -105,152 +132,186 @@ describe('Boop Game', () => {
expect(boardPieceCount).toBeGreaterThanOrEqual(1); expect(boardPieceCount).toBeGreaterThanOrEqual(1);
}); });
it('should handle pieces being booped off the board', async () => { it("should handle pieces being booped off the board", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White places at corner // White places at corner
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white'); const runPromise = ctx.run("turn white");
const promptEvent = await promptPromise; const promptEvent = await promptPromise;
const error = promptEvent.tryCommit({ name: 'play', params: ['white', 0, 0, 'kitten'], options: {}, flags: {} }); const error = promptEvent.tryCommit({
name: "play",
params: ["white", 0, 0, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
const state = ctx.value; const state = ctx.value;
// Verify placement // Verify placement
expect(state.regions.board.partMap['0,0']).toBeDefined(); expect(state.regions.board.partMap["0,0"]).toBeDefined();
}); });
}); });
describe('Full Game Flow', () => { describe("Full Game Flow", () => {
it('should play a turn and switch players', async () => { it("should play a turn and switch players", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White's turn - place at 2,2 // White's turn - place at 2,2
let promptPromise = waitForPrompt(ctx); let promptPromise = waitForPrompt(ctx);
let runPromise = ctx.run('turn white'); let runPromise = ctx.run("turn white");
let prompt = await promptPromise; let prompt = await promptPromise;
const error1 = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); const error1 = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error1).toBeNull(); expect(error1).toBeNull();
let result = await runPromise; let result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
const stateAfterWhite = ctx.value; const stateAfterWhite = ctx.value;
// Should have placed a piece // Should have placed a piece
expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined(); expect(stateAfterWhite.regions.board.partMap["2,2"]).toBeDefined();
}); });
}); });
describe('Kitten vs Cat Hierarchy', () => { describe("Kitten vs Cat Hierarchy", () => {
it('should not boop cats when placing a kitten', async () => { it("should not boop cats when placing a kitten", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White places a kitten at 2,2 // White places a kitten at 2,2
let promptPromise = waitForPrompt(ctx); let promptPromise = waitForPrompt(ctx);
let runPromise = ctx.run('turn white'); let runPromise = ctx.run("turn white");
let prompt = await promptPromise; let prompt = await promptPromise;
let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); let error = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
let result = await runPromise; let result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
// Manually move white's kitten to box and replace with a cat (for testing) // Manually move white's kitten to box and replace with a cat (for testing)
ctx.produce(state => { ctx.produce((state) => {
const whiteKitten = state.pieces['white-kitten-1']; const whiteKitten = state.pieces["white-kitten-1"];
if (whiteKitten && whiteKitten.regionId === 'board') { if (whiteKitten && whiteKitten.regionId === "board") {
whiteKitten.type = 'cat'; whiteKitten.type = "cat";
} }
}); });
// Black places a kitten at 2,3 (adjacent to the cat) // Black places a kitten at 2,3 (adjacent to the cat)
promptPromise = waitForPrompt(ctx); promptPromise = waitForPrompt(ctx);
runPromise = ctx.run('turn black'); runPromise = ctx.run("turn black");
prompt = await promptPromise; prompt = await promptPromise;
error = prompt.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} }); error = prompt.tryCommit({
name: "play",
params: ["black", 2, 3, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
result = await runPromise; result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
const state = ctx.value; const state = ctx.value;
// White's cat should still be at 2,2 (not booped) // White's cat should still be at 2,2 (not booped)
expect(state.regions.board.partMap['2,2']).toBe('white-kitten-1'); expect(state.regions.board.partMap["2,2"]).toBe("white-kitten-1");
// Black's kitten should be at 2,3 // Black's kitten should be at 2,3
expect(state.regions.board.partMap['2,3']).toBe('black-kitten-1'); expect(state.regions.board.partMap["2,3"]).toBe("black-kitten-1");
}); });
it('should boop both kittens and cats when placing a cat', async () => { it("should boop both kittens and cats when placing a cat", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually set up: white cat at 2,3, black cat at 3,2 // Manually set up: white cat at 2,3, black cat at 3,2
// First move cats to white and black supplies // First move cats to white and black supplies
ctx.produce(state => { ctx.produce((state) => {
const whiteCat = state.pieces['white-cat-1']; const whiteCat = state.pieces["white-cat-1"];
const blackCat = state.pieces['black-cat-1']; const blackCat = state.pieces["black-cat-1"];
if (whiteCat && whiteCat.regionId === '') { if (whiteCat && whiteCat.regionId === "") {
whiteCat.regionId = 'white'; whiteCat.regionId = "white";
state.regions.white.childIds.push(whiteCat.id); state.regions.white.childIds.push(whiteCat.id);
} }
if (blackCat && blackCat.regionId === '') { if (blackCat && blackCat.regionId === "") {
blackCat.regionId = 'black'; blackCat.regionId = "black";
state.regions.black.childIds.push(blackCat.id); state.regions.black.childIds.push(blackCat.id);
} }
}); });
// Now move them to the board // Now move them to the board
ctx.produce(state => { ctx.produce((state) => {
const whiteCat = state.pieces['white-cat-1']; const whiteCat = state.pieces["white-cat-1"];
const blackCat = state.pieces['black-cat-1']; const blackCat = state.pieces["black-cat-1"];
if (whiteCat && whiteCat.regionId === 'white') { if (whiteCat && whiteCat.regionId === "white") {
whiteCat.regionId = 'board'; whiteCat.regionId = "board";
whiteCat.position = [2, 3]; whiteCat.position = [2, 3];
state.regions.board.partMap['2,3'] = whiteCat.id; state.regions.board.partMap["2,3"] = whiteCat.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== whiteCat.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== whiteCat.id,
);
} }
if (blackCat && blackCat.regionId === 'black') { if (blackCat && blackCat.regionId === "black") {
blackCat.regionId = 'board'; blackCat.regionId = "board";
blackCat.position = [3, 2]; blackCat.position = [3, 2];
state.regions.board.partMap['3,2'] = blackCat.id; state.regions.board.partMap["3,2"] = blackCat.id;
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== blackCat.id); state.regions.black.childIds = state.regions.black.childIds.filter(
(id) => id !== blackCat.id,
);
} }
}); });
// Give white another cat for placement // Give white another cat for placement
ctx.produce(state => { ctx.produce((state) => {
const whiteCat2 = state.pieces['white-cat-2']; const whiteCat2 = state.pieces["white-cat-2"];
if (whiteCat2 && whiteCat2.regionId === '') { if (whiteCat2 && whiteCat2.regionId === "") {
whiteCat2.regionId = 'white'; whiteCat2.regionId = "white";
state.regions.white.childIds.push(whiteCat2.id); state.regions.white.childIds.push(whiteCat2.id);
} }
}); });
// White places a cat at 2,2 (should boop black's cat at 3,2 to 4,2) // White places a cat at 2,2 (should boop black's cat at 3,2 to 4,2)
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white'); const runPromise = ctx.run("turn white");
const prompt = await promptPromise; const prompt = await promptPromise;
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} }); const error = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "cat"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
const state = ctx.value; const state = ctx.value;
// Black's cat should have been booped to 4,2 // Black's cat should have been booped to 4,2
expect(state.regions.board.partMap['4,2']).toBeDefined(); expect(state.regions.board.partMap["4,2"]).toBeDefined();
const pieceAt42 = state.pieces[state.regions.board.partMap['4,2']]; const pieceAt42 = state.pieces[state.regions.board.partMap["4,2"]];
expect(pieceAt42?.player).toBe('black'); expect(pieceAt42?.player).toBe("black");
expect(pieceAt42?.type).toBe('cat'); expect(pieceAt42?.type).toBe("cat");
}); });
}); });
describe('Boop Obstructions', () => { describe("Boop Obstructions", () => {
it('should boop pieces to empty positions', async () => { it("should boop pieces to empty positions", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White places at 2,2 // White places at 2,2
let promptPromise = waitForPrompt(ctx); let promptPromise = waitForPrompt(ctx);
let runPromise = ctx.run('turn white'); let runPromise = ctx.run("turn white");
let prompt = await promptPromise; let prompt = await promptPromise;
let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); let error = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
let result = await runPromise; let result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
@ -261,9 +322,14 @@ describe('Boop Game', () => {
// Black places at 3,3 // Black places at 3,3
promptPromise = waitForPrompt(ctx); promptPromise = waitForPrompt(ctx);
runPromise = ctx.run('turn black'); runPromise = ctx.run("turn black");
prompt = await promptPromise; prompt = await promptPromise;
error = prompt.tryCommit({ name: 'play', params: ['black', 3, 3, 'kitten'], options: {}, flags: {} }); error = prompt.tryCommit({
name: "play",
params: ["black", 3, 3, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
result = await runPromise; result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
@ -276,294 +342,334 @@ describe('Boop Game', () => {
expect(boardPieces.length).toBe(2); expect(boardPieces.length).toBe(2);
// Find black's piece // Find black's piece
const blackPiece = boardPieces.find(([pos, id]) => state.pieces[id]?.player === 'black'); const blackPiece = boardPieces.find(
([pos, id]) => state.pieces[id]?.player === "black",
);
expect(blackPiece).toBeDefined(); expect(blackPiece).toBeDefined();
}); });
it('should keep both pieces in place when boop is blocked', async () => { it("should keep both pieces in place when boop is blocked", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Setup: place white at 2,2 and 4,4, black at 3,3 // Setup: place white at 2,2 and 4,4, black at 3,3
await ctx._commands.run('place 2 2 white kitten'); await ctx._commands.run("place 2 2 white kitten");
await ctx._commands.run('place 3 3 black kitten'); await ctx._commands.run("place 3 3 black kitten");
await ctx._commands.run('place 4 4 white kitten'); await ctx._commands.run("place 4 4 white kitten");
const stateBefore = ctx.value; const stateBefore = ctx.value;
// Verify setup - 3 pieces on board // Verify setup - 3 pieces on board
const boardPiecesBefore = Object.keys(stateBefore.regions.board.partMap); const boardPiecesBefore = Object.keys(stateBefore.regions.board.partMap);
expect(boardPiecesBefore.length).toBe(3); expect(boardPiecesBefore.length).toBe(3);
expect(stateBefore.regions.board.partMap['2,2']).toBeDefined(); expect(stateBefore.regions.board.partMap["2,2"]).toBeDefined();
expect(stateBefore.regions.board.partMap['3,3']).toBeDefined(); expect(stateBefore.regions.board.partMap["3,3"]).toBeDefined();
expect(stateBefore.regions.board.partMap['4,4']).toBeDefined(); expect(stateBefore.regions.board.partMap["4,4"]).toBeDefined();
// Black places at 2,3 - should try to boop piece at 3,3 to 4,4 // Black places at 2,3 - should try to boop piece at 3,3 to 4,4
// but 4,4 is occupied, so both should stay // but 4,4 is occupied, so both should stay
await ctx._commands.run('place 2 3 black kitten'); await ctx._commands.run("place 2 3 black kitten");
const state = ctx.value; const state = ctx.value;
// Should now have 4 pieces on board // Should now have 4 pieces on board
const boardPiecesAfter = Object.keys(state.regions.board.partMap); const boardPiecesAfter = Object.keys(state.regions.board.partMap);
expect(boardPiecesAfter.length).toBe(4); expect(boardPiecesAfter.length).toBe(4);
// 3,3 should still have the same piece (not booped) // 3,3 should still have the same piece (not booped)
expect(state.regions.board.partMap['3,3']).toBeDefined(); expect(state.regions.board.partMap["3,3"]).toBeDefined();
// 4,4 should still be occupied // 4,4 should still be occupied
expect(state.regions.board.partMap['4,4']).toBeDefined(); expect(state.regions.board.partMap["4,4"]).toBeDefined();
// 2,3 should have black's new piece // 2,3 should have black's new piece
expect(state.regions.board.partMap['2,3']).toBeDefined(); expect(state.regions.board.partMap["2,3"]).toBeDefined();
}); });
}); });
describe('Graduation Mechanic', () => { describe("Graduation Mechanic", () => {
it('should graduate three kittens in a row to cats', async () => { it("should graduate three kittens in a row to cats", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually place three white kittens in a row // Manually place three white kittens in a row
ctx.produce(state => { ctx.produce((state) => {
const k1 = state.pieces['white-kitten-1']; const k1 = state.pieces["white-kitten-1"];
const k2 = state.pieces['white-kitten-2']; const k2 = state.pieces["white-kitten-2"];
const k3 = state.pieces['white-kitten-3']; const k3 = state.pieces["white-kitten-3"];
if (k1) { if (k1) {
k1.regionId = 'board'; k1.regionId = "board";
k1.position = [0, 0]; k1.position = [0, 0];
state.regions.board.partMap['0,0'] = k1.id; state.regions.board.partMap["0,0"] = k1.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k1.id,
);
} }
if (k2) { if (k2) {
k2.regionId = 'board'; k2.regionId = "board";
k2.position = [0, 1]; k2.position = [0, 1];
state.regions.board.partMap['0,1'] = k2.id; state.regions.board.partMap["0,1"] = k2.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k2.id,
);
} }
if (k3) { if (k3) {
k3.regionId = 'board'; k3.regionId = "board";
k3.position = [0, 2]; k3.position = [0, 2];
state.regions.board.partMap['0,2'] = k3.id; state.regions.board.partMap["0,2"] = k3.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k3.id,
);
} }
}); });
const stateBefore = ctx.value; const stateBefore = ctx.value;
// Verify three kittens on board // Verify three kittens on board
expect(stateBefore.regions.board.partMap['0,0']).toBeDefined(); expect(stateBefore.regions.board.partMap["0,0"]).toBeDefined();
expect(stateBefore.regions.board.partMap['0,1']).toBeDefined(); expect(stateBefore.regions.board.partMap["0,1"]).toBeDefined();
expect(stateBefore.regions.board.partMap['0,2']).toBeDefined(); expect(stateBefore.regions.board.partMap["0,2"]).toBeDefined();
// Count cats in white supply before graduation // Count cats in white supply before graduation
const catsInWhiteSupplyBefore = stateBefore.regions.white.childIds.filter( const catsInWhiteSupplyBefore = stateBefore.regions.white.childIds.filter(
id => stateBefore.pieces[id].type === 'cat' (id) => stateBefore.pieces[id].type === "cat",
); );
expect(catsInWhiteSupplyBefore.length).toBe(0); expect(catsInWhiteSupplyBefore.length).toBe(0);
// Run check-graduates command // Run check-graduates command
const result = await ctx._commands.run('check-graduates'); const result = await ctx._commands.run("check-graduates");
expect(result.success).toBe(true); expect(result.success).toBe(true);
const state = ctx.value; const state = ctx.value;
// The three positions on board should now be empty (kittens removed) // The three positions on board should now be empty (kittens removed)
expect(state.regions.board.partMap['0,0']).toBeUndefined(); expect(state.regions.board.partMap["0,0"]).toBeUndefined();
expect(state.regions.board.partMap['0,1']).toBeUndefined(); expect(state.regions.board.partMap["0,1"]).toBeUndefined();
expect(state.regions.board.partMap['0,2']).toBeUndefined(); expect(state.regions.board.partMap["0,2"]).toBeUndefined();
// White's supply should now have 3 cats (graduated) // White's supply should now have 3 cats (graduated)
const catsInWhiteSupply = state.regions.white.childIds.filter( const catsInWhiteSupply = state.regions.white.childIds.filter(
id => state.pieces[id].type === 'cat' (id) => state.pieces[id].type === "cat",
); );
expect(catsInWhiteSupply.length).toBe(3); expect(catsInWhiteSupply.length).toBe(3);
// White's supply should have 5 kittens left (8 - 3 graduated) // White's supply should have 5 kittens left (8 - 3 graduated)
const kittensInWhiteSupply = state.regions.white.childIds.filter( const kittensInWhiteSupply = state.regions.white.childIds.filter(
id => state.pieces[id].type === 'kitten' (id) => state.pieces[id].type === "kitten",
); );
expect(kittensInWhiteSupply.length).toBe(5); expect(kittensInWhiteSupply.length).toBe(5);
}); });
}); });
describe('Win Detection', () => { describe("Win Detection", () => {
it('should detect horizontal win with three cats', async () => { it("should detect horizontal win with three cats", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually set up a winning scenario for white // Manually set up a winning scenario for white
ctx.produce(state => { ctx.produce((state) => {
const k1 = state.pieces['white-kitten-1']; const k1 = state.pieces["white-kitten-1"];
const k2 = state.pieces['white-kitten-2']; const k2 = state.pieces["white-kitten-2"];
const k3 = state.pieces['white-kitten-3']; const k3 = state.pieces["white-kitten-3"];
if (k1) { if (k1) {
k1.type = 'cat'; k1.type = "cat";
k1.regionId = 'board'; k1.regionId = "board";
k1.position = [0, 0]; k1.position = [0, 0];
state.regions.board.partMap['0,0'] = k1.id; state.regions.board.partMap["0,0"] = k1.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k1.id,
);
} }
if (k2) { if (k2) {
k2.type = 'cat'; k2.type = "cat";
k2.regionId = 'board'; k2.regionId = "board";
k2.position = [0, 1]; k2.position = [0, 1];
state.regions.board.partMap['0,1'] = k2.id; state.regions.board.partMap["0,1"] = k2.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k2.id,
);
} }
if (k3) { if (k3) {
k3.type = 'cat'; k3.type = "cat";
k3.regionId = 'board'; k3.regionId = "board";
k3.position = [0, 2]; k3.position = [0, 2];
state.regions.board.partMap['0,2'] = k3.id; state.regions.board.partMap["0,2"] = k3.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k3.id,
);
} }
}); });
// Run check-win command // Run check-win command
const result = await ctx._commands.run('check-win'); const result = await ctx._commands.run("check-win");
expect(result.success).toBe(true); expect(result.success).toBe(true);
if (result.success) { if (result.success) {
expect(result.result).toBe('white'); expect(result.result).toBe("white");
} }
}); });
it('should detect vertical win with three cats', async () => { it("should detect vertical win with three cats", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually set up a vertical winning scenario for black // Manually set up a vertical winning scenario for black
ctx.produce(state => { ctx.produce((state) => {
const k1 = state.pieces['black-kitten-1']; const k1 = state.pieces["black-kitten-1"];
const k2 = state.pieces['black-kitten-2']; const k2 = state.pieces["black-kitten-2"];
const k3 = state.pieces['black-kitten-3']; const k3 = state.pieces["black-kitten-3"];
if (k1) { if (k1) {
k1.type = 'cat'; k1.type = "cat";
k1.regionId = 'board'; k1.regionId = "board";
k1.position = [0, 0]; k1.position = [0, 0];
state.regions.board.partMap['0,0'] = k1.id; state.regions.board.partMap["0,0"] = k1.id;
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k1.id); state.regions.black.childIds = state.regions.black.childIds.filter(
(id) => id !== k1.id,
);
} }
if (k2) { if (k2) {
k2.type = 'cat'; k2.type = "cat";
k2.regionId = 'board'; k2.regionId = "board";
k2.position = [1, 0]; k2.position = [1, 0];
state.regions.board.partMap['1,0'] = k2.id; state.regions.board.partMap["1,0"] = k2.id;
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k2.id); state.regions.black.childIds = state.regions.black.childIds.filter(
(id) => id !== k2.id,
);
} }
if (k3) { if (k3) {
k3.type = 'cat'; k3.type = "cat";
k3.regionId = 'board'; k3.regionId = "board";
k3.position = [2, 0]; k3.position = [2, 0];
state.regions.board.partMap['2,0'] = k3.id; state.regions.board.partMap["2,0"] = k3.id;
state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k3.id); state.regions.black.childIds = state.regions.black.childIds.filter(
(id) => id !== k3.id,
);
} }
}); });
// Run check-win command // Run check-win command
const result = await ctx._commands.run('check-win'); const result = await ctx._commands.run("check-win");
expect(result.success).toBe(true); expect(result.success).toBe(true);
if (result.success) { if (result.success) {
expect(result.result).toBe('black'); expect(result.result).toBe("black");
} }
}); });
it('should detect diagonal win with three cats', async () => { it("should detect diagonal win with three cats", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually set up a diagonal winning scenario for white // Manually set up a diagonal winning scenario for white
ctx.produce(state => { ctx.produce((state) => {
const k1 = state.pieces['white-kitten-1']; const k1 = state.pieces["white-kitten-1"];
const k2 = state.pieces['white-kitten-2']; const k2 = state.pieces["white-kitten-2"];
const k3 = state.pieces['white-kitten-3']; const k3 = state.pieces["white-kitten-3"];
if (k1) { if (k1) {
k1.type = 'cat'; k1.type = "cat";
k1.regionId = 'board'; k1.regionId = "board";
k1.position = [0, 0]; k1.position = [0, 0];
state.regions.board.partMap['0,0'] = k1.id; state.regions.board.partMap["0,0"] = k1.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k1.id,
);
} }
if (k2) { if (k2) {
k2.type = 'cat'; k2.type = "cat";
k2.regionId = 'board'; k2.regionId = "board";
k2.position = [1, 1]; k2.position = [1, 1];
state.regions.board.partMap['1,1'] = k2.id; state.regions.board.partMap["1,1"] = k2.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k2.id,
);
} }
if (k3) { if (k3) {
k3.type = 'cat'; k3.type = "cat";
k3.regionId = 'board'; k3.regionId = "board";
k3.position = [2, 2]; k3.position = [2, 2];
state.regions.board.partMap['2,2'] = k3.id; state.regions.board.partMap["2,2"] = k3.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== k3.id,
);
} }
}); });
// Run check-win command // Run check-win command
const result = await ctx._commands.run('check-win'); const result = await ctx._commands.run("check-win");
expect(result.success).toBe(true); expect(result.success).toBe(true);
if (result.success) { if (result.success) {
expect(result.result).toBe('white'); expect(result.result).toBe("white");
} }
}); });
}); });
describe('Placing Cats', () => { describe("Placing Cats", () => {
it('should allow placing a cat from supply', async () => { it("should allow placing a cat from supply", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually give a cat to white's supply // Manually give a cat to white's supply
ctx.produce(state => { ctx.produce((state) => {
const cat = state.pieces['white-cat-1']; const cat = state.pieces["white-cat-1"];
if (cat && cat.regionId === '') { if (cat && cat.regionId === "") {
cat.regionId = 'white'; cat.regionId = "white";
state.regions.white.childIds.push(cat.id); state.regions.white.childIds.push(cat.id);
} }
}); });
// White places a cat at 2,2 // White places a cat at 2,2
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white'); const runPromise = ctx.run("turn white");
const prompt = await promptPromise; const prompt = await promptPromise;
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} }); const error = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "cat"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
const state = ctx.value; const state = ctx.value;
// Cat should be on the board // Cat should be on the board
expect(state.regions.board.partMap['2,2']).toBe('white-cat-1'); expect(state.regions.board.partMap["2,2"]).toBe("white-cat-1");
// Cat should no longer be in supply // Cat should no longer be in supply
const whiteCatsInSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'cat'); const whiteCatsInSupply = state.regions.white.childIds.filter(
(id) => state.pieces[id].type === "cat",
);
expect(whiteCatsInSupply.length).toBe(0); expect(whiteCatsInSupply.length).toBe(0);
}); });
}); });
describe('Check Full Board', () => { describe("Check Full Board", () => {
it('should not trigger when player has fewer than 8 pieces on board', async () => { it("should not trigger when player has fewer than 8 pieces on board", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// White places a single kitten // White places a single kitten
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn white'); const runPromise = ctx.run("turn white");
const prompt = await promptPromise; const prompt = await promptPromise;
const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); const error = prompt.tryCommit({
name: "play",
params: ["white", 2, 2, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
expect(result.success).toBe(true); expect(result.success).toBe(true);
// check-full-board should return without prompting // check-full-board should return without prompting
const fullBoardResult = await ctx._commands.run('check-full-board white'); const fullBoardResult = await ctx._commands.run("check-full-board white");
expect(fullBoardResult.success).toBe(true); expect(fullBoardResult.success).toBe(true);
}); });
it('should force graduation when all 8 pieces are on board', async () => { it("should force graduation when all 8 pieces are on board", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Manually place all 8 white pieces on the board // Manually place all 8 white pieces on the board
ctx.produce(state => { ctx.produce((state) => {
for (let i = 1; i <= 8; i++) { for (let i = 1; i <= 8; i++) {
const piece = state.pieces[`white-kitten-${i}`]; const piece = state.pieces[`white-kitten-${i}`];
if (piece) { if (piece) {
const row = Math.floor((i - 1) / 4); const row = Math.floor((i - 1) / 4);
const col = (i - 1) % 4; const col = (i - 1) % 4;
piece.regionId = 'board'; piece.regionId = "board";
piece.position = [row, col]; piece.position = [row, col];
state.regions.board.partMap[`${row},${col}`] = piece.id; state.regions.board.partMap[`${row},${col}`] = piece.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== piece.id,
);
} }
} }
}); });
@ -574,12 +680,17 @@ describe('Boop Game', () => {
// Run check-full-board - should prompt for piece to graduate // Run check-full-board - should prompt for piece to graduate
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const runPromise = ctx._commands.run('check-full-board white'); const runPromise = ctx._commands.run("check-full-board white");
const prompt = await promptPromise; const prompt = await promptPromise;
expect(prompt.schema.name).toBe('choose'); expect(prompt.schema.name).toBe("choose");
// Select a piece to graduate // Select a piece to graduate
const error = prompt.tryCommit({ name: 'choose', params: ['white', 0, 0], options: {}, flags: {} }); const error = prompt.tryCommit({
name: "choose",
params: ["white", 0, 0],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await runPromise; const result = await runPromise;
@ -587,65 +698,73 @@ describe('Boop Game', () => {
const state = ctx.value; const state = ctx.value;
// Position 0,0 should be empty (piece moved to box) // Position 0,0 should be empty (piece moved to box)
expect(state.regions.board.partMap['0,0']).toBeUndefined(); expect(state.regions.board.partMap["0,0"]).toBeUndefined();
}); });
it('should not trigger when player has a winner', async () => { it("should not trigger when player has a winner", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Set up a winning state for white // Set up a winning state for white
ctx.produce(state => { ctx.produce((state) => {
state.winner = 'white'; state.winner = "white";
for (let i = 1; i <= 8; i++) { for (let i = 1; i <= 8; i++) {
const piece = state.pieces[`white-kitten-${i}`]; const piece = state.pieces[`white-kitten-${i}`];
if (piece) { if (piece) {
const row = Math.floor((i - 1) / 4); const row = Math.floor((i - 1) / 4);
const col = (i - 1) % 4; const col = (i - 1) % 4;
piece.regionId = 'board'; piece.regionId = "board";
piece.position = [row, col]; piece.position = [row, col];
state.regions.board.partMap[`${row},${col}`] = piece.id; state.regions.board.partMap[`${row},${col}`] = piece.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== piece.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== piece.id,
);
} }
} }
}); });
// check-full-board should return without prompting // check-full-board should return without prompting
const fullBoardResult = await ctx._commands.run('check-full-board white'); const fullBoardResult = await ctx._commands.run("check-full-board white");
expect(fullBoardResult.success).toBe(true); expect(fullBoardResult.success).toBe(true);
}); });
}); });
describe('Start Command', () => { describe("Start Command", () => {
it('should run a complete game until there is a winner', async () => { it("should run a complete game until there is a winner", async () => {
const { ctx } = createTestContext(); const { ctx } = createTestContext();
// Set up a quick win scenario // Set up a quick win scenario
ctx.produce(state => { ctx.produce((state) => {
// Place three white cats in a row // Place three white cats in a row
const c1 = state.pieces['white-cat-1']; const c1 = state.pieces["white-cat-1"];
const c2 = state.pieces['white-cat-2']; const c2 = state.pieces["white-cat-2"];
const c3 = state.pieces['white-cat-3']; const c3 = state.pieces["white-cat-3"];
if (c1) { if (c1) {
c1.type = 'cat'; c1.type = "cat";
c1.regionId = 'board'; c1.regionId = "board";
c1.position = [0, 0]; c1.position = [0, 0];
state.regions.board.partMap['0,0'] = c1.id; state.regions.board.partMap["0,0"] = c1.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c1.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== c1.id,
);
} }
if (c2) { if (c2) {
c2.type = 'cat'; c2.type = "cat";
c2.regionId = 'board'; c2.regionId = "board";
c2.position = [0, 1]; c2.position = [0, 1];
state.regions.board.partMap['0,1'] = c2.id; state.regions.board.partMap["0,1"] = c2.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c2.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== c2.id,
);
} }
if (c3) { if (c3) {
c3.type = 'cat'; c3.type = "cat";
c3.regionId = 'board'; c3.regionId = "board";
c3.position = [0, 2]; c3.position = [0, 2];
state.regions.board.partMap['0,2'] = c3.id; state.regions.board.partMap["0,2"] = c3.id;
state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== c3.id); state.regions.white.childIds = state.regions.white.childIds.filter(
(id) => id !== c3.id,
);
} }
}); });
@ -653,11 +772,16 @@ describe('Boop Game', () => {
// Note: start() runs indefinitely until there's a winner // Note: start() runs indefinitely until there's a winner
// Since we already set up a win, it should complete after one turn // Since we already set up a win, it should complete after one turn
const promptPromise = waitForPrompt(ctx); const promptPromise = waitForPrompt(ctx);
const startPromise = ctx.run('turn white'); const startPromise = ctx.run("turn white");
const prompt = await promptPromise; const prompt = await promptPromise;
// Complete the turn // Complete the turn
const error = prompt.tryCommit({ name: 'play', params: ['white', 3, 3, 'kitten'], options: {}, flags: {} }); const error = prompt.tryCommit({
name: "play",
params: ["white", 3, 3, "kitten"],
options: {},
flags: {},
});
expect(error).toBeNull(); expect(error).toBeNull();
const result = await startPromise; const result = await startPromise;