style: format tic-tac-toe sample and boop tests

This commit is contained in:
hypercross 2026-04-20 15:19:27 +08:00
parent 0c94e6923a
commit b83ff28f60
2 changed files with 877 additions and 696 deletions

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@ -1,132 +1,189 @@
import {Part} from "boardgame-core"; import { Part } from "@/core/part";
import {createRegion} from "boardgame-core"; import { createRegion } from "@/core/region";
import {createGameCommandRegistry, createPromptDef, IGameContext} from "boardgame-core"; import {
createGameCommandRegistry,
createPromptDef,
IGameContext,
} from "@/core/game";
const BOARD_SIZE = 3; const BOARD_SIZE = 3;
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE; const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
const WINNING_LINES: number[][][] = [ const WINNING_LINES: number[][][] = [
[[0, 0], [0, 1], [0, 2]], [
[[1, 0], [1, 1], [1, 2]], [0, 0],
[[2, 0], [2, 1], [2, 2]], [0, 1],
[[0, 0], [1, 0], [2, 0]], [0, 2],
[[0, 1], [1, 1], [2, 1]], ],
[[0, 2], [1, 2], [2, 2]], [
[[0, 0], [1, 1], [2, 2]], [1, 0],
[[0, 2], [1, 1], [2, 0]], [1, 1],
[1, 2],
],
[
[2, 0],
[2, 1],
[2, 2],
],
[
[0, 0],
[1, 0],
[2, 0],
],
[
[0, 1],
[1, 1],
[2, 1],
],
[
[0, 2],
[1, 2],
[2, 2],
],
[
[0, 0],
[1, 1],
[2, 2],
],
[
[0, 2],
[1, 1],
[2, 0],
],
]; ];
export type PlayerType = 'X' | 'O'; export type PlayerType = "X" | "O";
export type WinnerType = PlayerType | 'draw' | null; export type WinnerType = PlayerType | "draw" | null;
export type TicTacToePart = Part<{ player: PlayerType }>; export type TicTacToePart = Part<{ player: PlayerType }>;
export function createInitialState() { export function createInitialState() {
return { return {
board: createRegion('board', [ board: createRegion("board", [
{ name: 'x', min: 0, max: BOARD_SIZE - 1 }, { name: "x", min: 0, max: BOARD_SIZE - 1 },
{ name: 'y', min: 0, max: BOARD_SIZE - 1 }, { name: "y", min: 0, max: BOARD_SIZE - 1 },
]), ]),
parts: {} as Record<string, TicTacToePart>, parts: {} as Record<string, TicTacToePart>,
currentPlayer: 'X' as PlayerType, currentPlayer: "X" as PlayerType,
winner: null as WinnerType, winner: null as WinnerType,
turn: 0, turn: 0,
}; };
} }
export type TicTacToeState = ReturnType<typeof createInitialState>; export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>; export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>(); export const registry = createGameCommandRegistry<TicTacToeState>();
export const prompts = { export const prompts = {
play: createPromptDef<[PlayerType, number, number]>( play: createPromptDef<[PlayerType, number, number]>(
'play <player> <row:number> <col:number>') "play <player> <row:number> <col:number>",
} ),
};
export async function start(game: TicTacToeGame) { export async function start(game: TicTacToeGame) {
while (true) { while (true) {
const currentPlayer = game.value.currentPlayer; const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1; const turnNumber = game.value.turn + 1;
const turnOutput = await turn(game, currentPlayer, turnNumber); const turnOutput = await turn(game, currentPlayer, turnNumber);
game.produce(state => { game.produce((state) => {
state.winner = turnOutput.winner; state.winner = turnOutput.winner;
if (!state.winner) { if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X'; state.currentPlayer = state.currentPlayer === "X" ? "O" : "X";
state.turn = turnNumber; state.turn = turnNumber;
} }
}); });
if (game.value.winner) break; if (game.value.winner) break;
} }
return game.value; return game.value;
} }
const turn = registry.register({ const turn = registry.register({
schema: 'turn <player> <turnNumber:number>', schema: "turn <player> <turnNumber:number>",
async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) { async run(game: TicTacToeGame, turnPlayer: PlayerType, turnNumber: number) {
const {player, row, col} = await game.prompt( const { player, row, col } = await game.prompt(
prompts.play, prompts.play,
(player, row, col) => { (player, row, col) => {
if (player !== turnPlayer) { if (player !== turnPlayer) {
throw `Invalid player: ${player}. Expected ${turnPlayer}.`; throw `Invalid player: ${player}. Expected ${turnPlayer}.`;
} else if (!isValidMove(row, col)) { } else if (!isValidMove(row, col)) {
throw `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`; throw `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`;
} else if (isCellOccupied(game, row, col)) { } else if (isCellOccupied(game, row, col)) {
throw `Cell (${row}, ${col}) is already occupied.`; throw `Cell (${row}, ${col}) is already occupied.`;
} else { } else {
return { player, row, col }; return { player, row, col };
} }
}, },
game.value.currentPlayer game.value.currentPlayer,
); );
placePiece(game, row, col, turnPlayer); placePiece(game, row, col, turnPlayer);
const winner = checkWinner(game); const winner = checkWinner(game);
if (winner) return { winner }; if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType }; if (turnNumber >= MAX_TURNS) return { winner: "draw" as WinnerType };
return { winner: null }; return { winner: null };
} },
}); });
function isValidMove(row: number, col: number): boolean { function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE; return (
!isNaN(row) &&
!isNaN(col) &&
row >= 0 &&
row < BOARD_SIZE &&
col >= 0 &&
col < BOARD_SIZE
);
} }
export function isCellOccupied(host: TicTacToeGame, row: number, col: number): boolean { export function isCellOccupied(
return !!host.value.board.partMap[`${row},${col}`]; host: TicTacToeGame,
row: number,
col: number,
): boolean {
return !!host.value.board.partMap[`${row},${col}`];
} }
export function hasWinningLine(positions: number[][]): boolean { export function hasWinningLine(positions: number[][]): boolean {
return WINNING_LINES.some(line => return WINNING_LINES.some((line) =>
line.every(([r, c]) => line.every(([r, c]) => positions.some(([pr, pc]) => pr === r && pc === c)),
positions.some(([pr, pc]) => pr === r && pc === c) );
)
);
} }
export function checkWinner(host: TicTacToeGame): WinnerType { export function checkWinner(host: TicTacToeGame): WinnerType {
const parts = host.value.parts; const parts = host.value.parts;
const partsArray = Object.values(parts); const partsArray = Object.values(parts);
const xPositions = partsArray.filter((p: TicTacToePart) => p.player === 'X').map((p: TicTacToePart) => p.position); const xPositions = partsArray
const oPositions = partsArray.filter((p: TicTacToePart) => p.player === 'O').map((p: TicTacToePart) => p.position); .filter((p: TicTacToePart) => p.player === "X")
.map((p: TicTacToePart) => p.position);
const oPositions = partsArray
.filter((p: TicTacToePart) => p.player === "O")
.map((p: TicTacToePart) => p.position);
if (hasWinningLine(xPositions)) return 'X'; if (hasWinningLine(xPositions)) return "X";
if (hasWinningLine(oPositions)) return 'O'; if (hasWinningLine(oPositions)) return "O";
if (partsArray.length >= MAX_TURNS) return 'draw'; if (partsArray.length >= MAX_TURNS) return "draw";
return null; return null;
} }
export function placePiece(host: TicTacToeGame, row: number, col: number, player: PlayerType) { export function placePiece(
const board = host.value.board; host: TicTacToeGame,
const moveNumber = Object.keys(host.value.parts).length + 1; row: number,
const piece: TicTacToePart = { col: number,
regionId: 'board', position: [row, col], player, player: PlayerType,
id: `piece-${player}-${moveNumber}` ) {
} const board = host.value.board;
host.produce(state => { const moveNumber = Object.keys(host.value.parts).length + 1;
state.parts[piece.id] = piece; const piece: TicTacToePart = {
board.childIds.push(piece.id); regionId: "board",
board.partMap[`${row},${col}`] = piece.id; position: [row, col],
}); player,
id: `piece-${player}-${moveNumber}`,
};
host.produce((state) => {
state.parts[piece.id] = piece;
board.childIds.push(piece.id);
board.partMap[`${row},${col}`] = piece.id;
});
} }

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