refactor(samples): update desert card and effect schemas

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hypercross 2026-04-22 15:59:41 +08:00
parent 877cc9d779
commit bb4528cd27
2 changed files with 73 additions and 67 deletions

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@ -1,32 +1,36 @@
# type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
# type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
# type CardEffectList = [effect: @effect; stacks: number][]
id,card,trigger,target,effects
string,@card,'onPlay'|'onDraw'|'onDiscard','self'|'target'|'all'|'random',[@effect;number][]
sword,sword,onPlay,target,[attack;2];[attack;2]
string,@card,CardEffectTrigger,CardEffectTarget,CardEffectList
sword,sword,onPlay,eachTarget,[attack;2];[attack;2]
greataxe,greataxe,onPlay,all,[attack;5]
spear,spear,onPlay,target,[attack;2];[attack;2];[attack;2]
dagger,dagger,onPlay,target,[attack;3];[attack;3]
dart,dart,onPlay,target,[attack;1]
dart-draw,dart,onPlay,self,[draw;1]
crossbow,crossbow,onPlay,target,[attack;6]
crossbow-combo,crossbow,onPlay,self,[crossbow;0]
shield,shield,onPlay,self,[defend;3]
hat,hat,onPlay,self,[defend;8]
cape,cape,onPlay,self,[defend;2];[defendNext;2]
bracer,bracer,onPlay,self,[defend;1];[draw;1]
greatshield,greatshield,onPlay,self,[defend;5]
chainmail,chainmail,onPlay,self,[damageReduce;3]
bandage,bandage,onPlay,self,[removeWound;1]
poisonPotion,poisonPotion,onPlay,self,[attackBuff;2]
fortifyPotion,fortifyPotion,onPlay,self,[defendBuff;2]
vitalityPotion,vitalityPotion,onPlay,self,[gainEnergy;1]
focusPotion,focusPotion,onPlay,self,[draw;2]
healingPotion,healingPotion,onPlay,self,[removeWound;3]
waterBag,waterBag,onPlay,self,[energyNext;1];[drawNext;2]
rope,rope,onPlay,self,[defendBuffUntilPlay;2]
belt,belt,onPlay,self,[drawChoice;1]
torch,torch,onPlay,self,[burnForEnergy;1]
whetstone,whetstone,onPlay,self,[attackBuffUntilPlay;3]
blacksmithHammer,blacksmithHammer,onPlay,self,[transformRandom;1]
venom,venom,onDiscard,self,[attack;3]
curse,curse,onDraw,self,[curse;1]
static,static,onDraw,self,[static;1]
vultureEye,vultureEye,onDraw,self,[expose;3]
spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2]
dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3]
dart,dart,onPlay,eachTarget,[attack;1]
dart-draw,dart,onPlay,user,[draw;1]
crossbow,crossbow,onPlay,eachTarget,[attack;6]
crossbow-combo,crossbow,onPlay,user,[crossbow;0]
shield,shield,onPlay,user,[defend;3]
hat,hat,onPlay,user,[defend;8]
cape,cape,onPlay,user,[defend;2];[defendNext;2]
bracer,bracer,onPlay,user,[defend;1];[draw;1]
greatshield,greatshield,onPlay,user,[defend;5]
chainmail,chainmail,onPlay,user,[damageReduce;3]
bandage,bandage,onPlay,user,[removeWound;1]
poisonPotion,poisonPotion,onPlay,user,[attackBuff;2]
fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2]
vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1]
focusPotion,focusPotion,onPlay,user,[draw;2]
healingPotion,healingPotion,onPlay,user,[removeWound;3]
waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2]
rope,rope,onPlay,user,[defendBuffUntilPlay;2]
belt,belt,onPlay,user,[drawChoice;1]
torch,torch,onPlay,user,[burnForEnergy;1]
whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3]
blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1]
venom,venom,onDiscard,user,[attack;3]
curse,curse,onDraw,user,[curse;1]
static,static,onDraw,user,[static;1]
vultureEye,vultureEye,onDraw,user,[expose;3]

1 id # type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard' card trigger target effects
1 # type CardEffectTrigger = 'onPlay' | 'onDraw' | 'onDiscard'
2 # type CardEffectTarget = 'user' | 'eachTarget' | 'eachEnemy' | 'randomEnemy' | 'player'
3 # type CardEffectList = [effect: @effect; stacks: number][]
4 id,card,trigger,target,effects
5 id string,@card,CardEffectTrigger,CardEffectTarget,CardEffectList card trigger target effects
6 string sword,sword,onPlay,eachTarget,[attack;2];[attack;2] @card 'onPlay'|'onDraw'|'onDiscard' 'self'|'target'|'all'|'random' [@effect;number][]
7 sword greataxe,greataxe,onPlay,all,[attack;5] sword onPlay target [attack;2];[attack;2]
8 greataxe spear,spear,onPlay,eachTarget,[attack;2];[attack;2];[attack;2] greataxe onPlay all [attack;5]
9 spear dagger,dagger,onPlay,eachTarget,[attack;3];[attack;3] spear onPlay target [attack;2];[attack;2];[attack;2]
10 dagger dart,dart,onPlay,eachTarget,[attack;1] dagger onPlay target [attack;3];[attack;3]
11 dart dart-draw,dart,onPlay,user,[draw;1] dart onPlay target [attack;1]
12 dart-draw crossbow,crossbow,onPlay,eachTarget,[attack;6] dart onPlay self [draw;1]
13 crossbow crossbow-combo,crossbow,onPlay,user,[crossbow;0] crossbow onPlay target [attack;6]
14 crossbow-combo shield,shield,onPlay,user,[defend;3] crossbow onPlay self [crossbow;0]
15 shield hat,hat,onPlay,user,[defend;8] shield onPlay self [defend;3]
16 hat cape,cape,onPlay,user,[defend;2];[defendNext;2] hat onPlay self [defend;8]
17 cape bracer,bracer,onPlay,user,[defend;1];[draw;1] cape onPlay self [defend;2];[defendNext;2]
18 bracer greatshield,greatshield,onPlay,user,[defend;5] bracer onPlay self [defend;1];[draw;1]
19 greatshield chainmail,chainmail,onPlay,user,[damageReduce;3] greatshield onPlay self [defend;5]
20 chainmail bandage,bandage,onPlay,user,[removeWound;1] chainmail onPlay self [damageReduce;3]
21 bandage poisonPotion,poisonPotion,onPlay,user,[attackBuff;2] bandage onPlay self [removeWound;1]
22 poisonPotion fortifyPotion,fortifyPotion,onPlay,user,[defendBuff;2] poisonPotion onPlay self [attackBuff;2]
23 fortifyPotion vitalityPotion,vitalityPotion,onPlay,user,[gainEnergy;1] fortifyPotion onPlay self [defendBuff;2]
24 vitalityPotion focusPotion,focusPotion,onPlay,user,[draw;2] vitalityPotion onPlay self [gainEnergy;1]
25 focusPotion healingPotion,healingPotion,onPlay,user,[removeWound;3] focusPotion onPlay self [draw;2]
26 healingPotion waterBag,waterBag,onPlay,user,[energyNext;1];[drawNext;2] healingPotion onPlay self [removeWound;3]
27 waterBag rope,rope,onPlay,user,[defendBuffUntilPlay;2] waterBag onPlay self [energyNext;1];[drawNext;2]
28 rope belt,belt,onPlay,user,[drawChoice;1] rope onPlay self [defendBuffUntilPlay;2]
29 belt torch,torch,onPlay,user,[burnForEnergy;1] belt onPlay self [drawChoice;1]
30 torch whetstone,whetstone,onPlay,user,[attackBuffUntilPlay;3] torch onPlay self [burnForEnergy;1]
31 whetstone blacksmithHammer,blacksmithHammer,onPlay,user,[transformRandom;1] whetstone onPlay self [attackBuffUntilPlay;3]
32 blacksmithHammer venom,venom,onDiscard,user,[attack;3] blacksmithHammer onPlay self [transformRandom;1]
33 venom curse,curse,onDraw,user,[curse;1] venom onDiscard self [attack;3]
34 curse static,static,onDraw,user,[static;1] curse onDraw self [curse;1]
35 static vultureEye,vultureEye,onDraw,user,[expose;3] static onDraw self [static;1]
36 vultureEye vultureEye onDraw self [expose;3]

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@ -11,40 +11,42 @@
# itemUntilDiscard: 施加buff到周围物品物品被弃掉后失效
# itemPermanent: 施加buff到周围物品持续整场冒险
id, name, description, lifecycle
string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'item'|'itemTemporary'|'itemUntilPlay'|'itemUntilDiscard'|'itemPermanent'
attack, 攻击, 对对手造成伤害, instant
defend, 防御, 抵消下次行动前受到的伤害, temporary
spike, 尖刺, 对攻击者造成X点伤害, permanent
venom, 蛇毒, 同名状态牌/1费打出时移除此牌。弃掉时受到3点伤害, instant
curse, 诅咒, 受攻击时物品攻击-1直到弃掉一张该物品的牌, lingering
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant
vultureEye, 秃鹫之眼, 抓到时获得3层暴露临时debuff受到的伤害+1/每层), instant
tailSting, 尾刺, 攻击时伤害提升X, posture
energyDrain, 能量吸取, 受伤时玩家失去X点能量, lingering
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture
discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering
storm, 风暴, 攻击时给玩家塞入1张静电, permanent
static, 静电, 在手里时受电击伤害+1, permanent
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant
draw, 抓牌, 抓X张牌, instant
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant
defendNext, 下回合防御, 下回合开始时获得防御, temporary
damageReduce, 减伤, 本回合受到的伤害减少X, temporary
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlay
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlay
gainEnergy, 获得能量, 获得X点能量, instant
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlay
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlay
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlay
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant
expose, 暴露, 受到的伤害+1/每层, temporary
# type EffectLifecycle = 'instant' | 'temporary' | 'lingering' | 'permanent' | 'posture' | 'item' | 'itemTemporary' | 'itemUntilPlay' | 'itemUntilDiscard' | 'itemPermanent'
id, name, description, lifecycle, emoji
string, string, string, EffectLifecycle, string
attack, 攻击, 对对手造成伤害, instant, ⚔️
defend, 防御, 抵消下次行动前受到的伤害, temporary, 🛡️
spike, 尖刺, 对攻击者造成X点伤害, permanent, 🌵
venom, 蛇毒, 同名状态牌/1费打出时移除此牌。弃掉时受到3点伤害, instant, 🧪
curse, 诅咒, 受攻击时物品攻击-1直到弃掉一张该物品的牌, lingering, 💀
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture, 🎯
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture, 🎲
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant, 💥
vultureEye, 秃鹫之眼, 抓到时获得3层暴露临时debuff受到的伤害+1/每层), instant, 👁️
tailSting, 尾刺, 攻击时伤害提升X, posture, 🦂
energyDrain, 能量吸取, 受伤时玩家失去X点能量, lingering, 🔋
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture, 🐚
discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering, 🗑️
storm, 风暴, 攻击时给玩家塞入1张静电, permanent, ⚡
static, 静电, 在手里时受电击伤害+1, permanent, ⚡
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering, 🐎
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant, 🧟
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant, 🐛
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant, 🌅
draw, 抓牌, 抓X张牌, instant, 🃏
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant, 🏹
defendNext, 下回合防御, 下回合开始时获得防御, temporary, 🛡️
damageReduce, 减伤, 本回合受到的伤害减少X, temporary, 📉
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant, 🩹
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlay, ⬆️
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlay, ⬆️
gainEnergy, 获得能量, 获得X点能量, instant, ⚡
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary, ⚡
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary, 🃏
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlay, 🛡️
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant, 🔍
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlay, 🔥
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlay, ⚔️
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant, 🌀
expose, 暴露, 受到的伤害+1/每层, temporary, 👁️

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