refactor: update encounter table design
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@@ -1,5 +1,5 @@
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type EncounterDesertTable = readonly {
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readonly type: "npc" | "enemy" | "elite" | "boss" | "event" | "shelter";
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readonly type: "minion" | "elite" | "event" | "shop" | "camp" | "curio";
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readonly name: string;
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readonly description: string;
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}[];
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