refactor: make game host return the setup promise
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@@ -150,7 +150,7 @@ describe('GameHost', () => {
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const newPromptPromise = waitForPromptEvent(host);
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// Reset - should reset state and start new game
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await host.setup('setup');
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host.setup('setup');
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// State should be back to initial
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expect(host.context._state.value.currentPlayer).toBe('X');
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@@ -173,7 +173,7 @@ describe('GameHost', () => {
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await promptPromise;
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// Setup should cancel the active prompt and reset state
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await host.setup('setup');
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host.setup('setup');
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// The original runPromise should be rejected due to cancellation
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try {
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@@ -188,11 +188,11 @@ describe('GameHost', () => {
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expect(host.context._state.value.turn).toBe(0);
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});
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it('should throw error when disposed', async () => {
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it('should throw error when disposed', () => {
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const { host } = createTestHost();
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host.dispose();
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await expect(host.setup('setup')).rejects.toThrow('GameHost is disposed');
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expect(() => host.setup('setup')).toThrow('GameHost is disposed');
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});
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});
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@@ -245,7 +245,7 @@ describe('GameHost', () => {
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const promptPromise = waitForPromptEvent(host);
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// Initial setup via reset
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await host.setup('setup');
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host.setup('setup');
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expect(setupCount).toBe(1);
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// State should be running
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