refactor: fix reactivity
This commit is contained in:
+25
-1
@@ -2,7 +2,7 @@ import {createModel, Signal, signal} from '@preact/signals-core';
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import {createEntityCollection} from "../utils/entity";
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import {Part} from "./part";
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import {Region} from "./region";
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import {RuleRegistry, RuleContext, dispatchCommand as dispatchRuleCommand} from "./rule";
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import {RuleDef, RuleRegistry, RuleContext, dispatchCommand as dispatchRuleCommand} from "./rule";
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export type Context = {
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type: string;
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@@ -37,11 +37,33 @@ export const GameContext = createModel((root: Context) => {
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return undefined;
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}
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function registerRule(name: string, rule: RuleDef<unknown>) {
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const newRules = new Map(rules.value);
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newRules.set(name, rule);
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rules.value = newRules;
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}
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function unregisterRule(name: string) {
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const newRules = new Map(rules.value);
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newRules.delete(name);
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rules.value = newRules;
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}
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function addRuleContext(ctx: RuleContext<unknown>) {
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ruleContexts.value = [...ruleContexts.value, ctx];
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}
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function removeRuleContext(ctx: RuleContext<unknown>) {
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ruleContexts.value = ruleContexts.value.filter(c => c !== ctx);
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}
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function dispatchCommand(input: string) {
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return dispatchRuleCommand({
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rules: rules.value,
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ruleContexts: ruleContexts.value,
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contexts,
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addRuleContext,
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removeRuleContext,
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}, input);
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}
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@@ -54,6 +76,8 @@ export const GameContext = createModel((root: Context) => {
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pushContext,
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popContext,
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latestContext,
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registerRule,
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unregisterRule,
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dispatchCommand,
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}
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})
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+4
-3
@@ -38,13 +38,12 @@ function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
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function pushContextToGame(game: GameContextLike, ctx: RuleContext<unknown>) {
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game.contexts.value = [...game.contexts.value, { value: ctx } as any];
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game.ruleContexts.push(ctx);
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game.addRuleContext(ctx);
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}
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function discardChildren(game: GameContextLike, parent: RuleContext<unknown>) {
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for (const child of parent.children) {
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const idx = game.ruleContexts.indexOf(child);
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if (idx !== -1) game.ruleContexts.splice(idx, 1);
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game.removeRuleContext(child);
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const ctxIdx = game.contexts.value.findIndex((c: any) => c.value === child);
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if (ctxIdx !== -1) {
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@@ -161,4 +160,6 @@ type GameContextLike = {
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rules: RuleRegistry;
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ruleContexts: RuleContext<unknown>[];
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contexts: { value: any[] };
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addRuleContext: (ctx: RuleContext<unknown>) => void;
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removeRuleContext: (ctx: RuleContext<unknown>) => void;
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};
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+48
-10
@@ -9,6 +9,43 @@ export type EntityAccessor<T extends Entity> = {
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value: T;
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}
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function createReactiveProxy<T extends Entity>(entitySignal: Signal<T>): T {
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return new Proxy({} as T, {
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get(_target, prop) {
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const current = entitySignal.value;
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const value = current[prop as keyof T];
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if (typeof value === 'function') {
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return value.bind(current);
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}
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return value;
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},
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set(_target, prop, value) {
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const current = entitySignal.value;
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entitySignal.value = { ...current, [prop]: value };
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return true;
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},
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ownKeys(_target) {
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return Reflect.ownKeys(entitySignal.value);
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},
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getOwnPropertyDescriptor(_target, prop) {
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return Reflect.getOwnPropertyDescriptor(entitySignal.value, prop);
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},
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});
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}
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function createReactiveAccessor<T extends Entity>(id: string, entitySignal: Signal<T>): EntityAccessor<T> {
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const proxy = createReactiveProxy(entitySignal);
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return {
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id,
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get value() {
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return proxy;
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},
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set value(value: T) {
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entitySignal.value = value;
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}
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} as EntityAccessor<T>;
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}
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export function createEntityCollection<T extends Entity>() {
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const collection = signal({} as Record<string, Signal<T>>);
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const remove = (...ids: string[]) => {
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@@ -24,17 +61,18 @@ export function createEntityCollection<T extends Entity>() {
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};
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};
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const get = (id: string) => {
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return {
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id,
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get value(){
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return collection.value[id]?.value;
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},
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set value(value: T){
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const signal = collection.value[id];
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if(signal)signal.value = value;
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}
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const get = (id: string): EntityAccessor<T> => {
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const entitySignal = collection.value[id];
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if (!entitySignal) {
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return {
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id,
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get value() {
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return undefined as unknown as T;
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},
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set value(_value: T) {}
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} as EntityAccessor<T>;
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}
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return createReactiveAccessor(id, entitySignal);
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}
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return {
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