refactor: various improvements
This commit is contained in:
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033fb6c894
commit
dbe567ea1d
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@ -14,11 +14,11 @@
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"scripts": {
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"build": "tsup",
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"test": "vitest",
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"test:run": "vitest run"
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"test:run": "vitest run",
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"typecheck": "tsc --noEmit"
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},
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"dependencies": {
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"@preact/signals-core": "^1.5.1",
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"boardgame-core": "file:",
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"inline-schema": "git+https://gitea.ayi-games.online/hypercross/inline-schema"
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},
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"devDependencies": {
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@ -10,21 +10,25 @@ export type Context = {
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export const GameContext = createModel((root: Context) => {
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const parts = createEntityCollection<Part>();
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const regions = createEntityCollection<Region>();
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const contexts = signal([signal(root)]);
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const contexts = signal<Signal<Context>[]>([]);
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contexts.value = [signal(root)];
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function pushContext(context: Context) {
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const ctxSignal = signal(context);
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contexts.value = [...contexts.value, ctxSignal];
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return context;
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}
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function popContext() {
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if (contexts.value.length > 1) {
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contexts.value = contexts.value.slice(0, -1);
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}
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function latestContext<T extends Context>(type: T['type']){
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}
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function latestContext<T extends Context>(type: T['type']): Signal<T> | undefined {
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for(let i = contexts.value.length - 1; i >= 0; i--){
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if(contexts.value[i].value.type === type){
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return contexts.value[i] as Signal<T>;
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}
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}
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return undefined;
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}
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return {
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@ -28,36 +28,36 @@ export type RegionAxis = {
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export function applyAlign(region: Region){
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if (region.children.length === 0) return;
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// 对每个 axis 分别处理,但保持空间关系
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// Process each axis independently while preserving spatial relationships
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for (let axisIndex = 0; axisIndex < region.axes.length; axisIndex++) {
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const axis = region.axes[axisIndex];
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if (!axis.align) continue;
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// 收集当前轴上的所有唯一位置值,保持原有顺序
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// Collect all unique position values on this axis, preserving original order
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const positionValues = new Set<number>();
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for (const accessor of region.children) {
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positionValues.add(accessor.value.position[axisIndex] ?? 0);
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}
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// 排序位置值
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// Sort position values
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const sortedPositions = Array.from(positionValues).sort((a, b) => a - b);
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// 创建位置映射:原位置 -> 新位置
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// Create position mapping: old position -> new position
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const positionMap = new Map<number, number>();
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if (axis.align === 'start' && axis.min !== undefined) {
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// 从 min 开始紧凑排列,保持相对顺序
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// Compact from min, preserving relative order
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sortedPositions.forEach((pos, index) => {
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positionMap.set(pos, axis.min! + index);
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});
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} else if (axis.align === 'end' && axis.max !== undefined) {
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// 从 max 开始向前紧凑排列
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// Compact towards max
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const count = sortedPositions.length;
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sortedPositions.forEach((pos, index) => {
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positionMap.set(pos, axis.max! - (count - 1 - index));
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});
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} else if (axis.align === 'center') {
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// 居中排列
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// Center alignment
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const count = sortedPositions.length;
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const min = axis.min ?? 0;
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const max = axis.max ?? count - 1;
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@ -70,14 +70,14 @@ export function applyAlign(region: Region){
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});
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}
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// 应用位置映射到所有 part
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// Apply position mapping to all parts
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for (const accessor of region.children) {
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const currentPos = accessor.value.position[axisIndex] ?? 0;
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accessor.value.position[axisIndex] = positionMap.get(currentPos) ?? currentPos;
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}
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}
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// 最后按所有轴排序 children
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// Sort children by all axes at the end
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region.children.sort((a, b) => {
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for (let i = 0; i < region.axes.length; i++) {
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const diff = (a.value.position[i] ?? 0) - (b.value.position[i] ?? 0);
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@ -1,4 +1,4 @@
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import {Context} from "./context";
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import {Context} from "./context";
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import {Command} from "../utils/command";
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import {effect} from "@preact/signals-core";
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@ -29,41 +29,39 @@ export function invokeRuleContext<T>(
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resolution: undefined,
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};
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// 执行生成器直到完成或需要等待动作
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let disposed = false;
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const executeRule = () => {
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if (disposed || ctx.resolution !== undefined) return;
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try {
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const result = rule.next();
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if (result.done) {
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// 规则执行完成,设置结果
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ctx.resolution = result.value;
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return;
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}
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// 如果生成器 yield 了一个动作类型,等待处理
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// 这里可以扩展为实际的动作处理逻辑
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const actionType = result.value;
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// 继续执行直到有动作需要处理或规则完成
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if (!result.done) {
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executeRule();
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if (actionType) {
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// 暂停于 yield 点,等待外部处理动作
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// 当外部更新 actions 后,effect 会重新触发
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}
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} catch (error) {
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// 规则执行出错,抛出错误
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throw error;
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}
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};
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// 使用 effect 来跟踪响应式依赖
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const dispose = effect(() => {
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if (ctx.resolution !== undefined) {
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dispose();
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disposed = true;
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return;
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}
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executeRule();
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});
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// 将规则上下文推入栈中
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pushContext(ctx);
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return ctx;
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@ -77,12 +75,6 @@ export function invokeRuleContext<T>(
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export function createRule<T>(
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type: string,
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fn: (ctx: RuleContext<T>) => Generator<string, T, Command>
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): Generator<string, T, Command> {
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return fn({
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type,
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actions: [],
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handledActions: 0,
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invocations: [],
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resolution: undefined,
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});
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): (ctx: RuleContext<T>) => Generator<string, T, Command> {
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return fn;
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}
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@ -284,10 +284,12 @@ export function parseCommandSchema(schemaStr: string): CommandSchema {
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let parsedSchema: ParsedSchema | undefined;
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if (paramContent.includes(':')) {
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const [name, typeStr] = paramContent.split(':').map(s => s.trim());
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const colonIndex = paramContent.indexOf(':');
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const name = paramContent.slice(0, colonIndex).trim();
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const typeStr = paramContent.slice(colonIndex + 1).trim();
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try {
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parsedSchema = defineSchema(typeStr);
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} catch {
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} catch (e) {
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// 不是有效的 schema
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}
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paramContent = name;
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@ -331,7 +333,10 @@ export function parseCommandSchema(schemaStr: string): CommandSchema {
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i++;
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} else if (token.startsWith('<') && token.endsWith('>')) {
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const isVariadic = token.endsWith('...>');
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let paramContent = token.replace(/^[<]+|[>.>]+$/g, '');
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let paramContent = token.replace(/^<+|>+$/g, '');
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if (isVariadic) {
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paramContent = paramContent.replace(/\.\.\.$/, '');
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}
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let parsedSchema: ParsedSchema | undefined;
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if (paramContent.includes(':')) {
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@ -541,14 +546,25 @@ export function validateCommand(
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command: Command,
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schema: CommandSchema
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): { valid: true } | { valid: false; errors: string[] } {
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const errors = validateCommandCore(command, schema);
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if (errors.length > 0) {
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return { valid: false, errors };
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}
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return { valid: true };
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}
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/**
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* 核心验证逻辑,返回错误数组
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*/
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function validateCommandCore(command: Command, schema: CommandSchema): string[] {
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const errors: string[] = [];
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// 验证命令名称
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if (command.name !== schema.name) {
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errors.push(`命令名称不匹配:期望 "${schema.name}",实际 "${command.name}"`);
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}
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// 验证参数数量
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const requiredParams = schema.params.filter(p => p.required);
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const variadicParam = schema.params.find(p => p.variadic);
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@ -556,30 +572,19 @@ export function validateCommand(
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errors.push(`参数不足:至少需要 ${requiredParams.length} 个参数,实际 ${command.params.length} 个`);
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}
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// 如果有可变参数,参数数量可以超过必需参数数量
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// 否则,检查是否有多余参数
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if (!variadicParam && command.params.length > schema.params.length) {
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errors.push(`参数过多:最多 ${schema.params.length} 个参数,实际 ${command.params.length} 个`);
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}
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// 验证必需的选项
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const requiredOptions = schema.options.filter(o => o.required);
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for (const opt of requiredOptions) {
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// 检查长格式或短格式
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const hasOption = opt.name in command.options || (opt.short && opt.short in command.options);
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if (!hasOption) {
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errors.push(`缺少必需选项:--${opt.name}${opt.short ? ` 或 -${opt.short}` : ''}`);
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}
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}
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// 验证标志(标志都是可选的,除非未来扩展支持必需标志)
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// 目前只检查是否有未定义的标志(可选的严格模式)
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if (errors.length > 0) {
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return { valid: false, errors };
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}
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return { valid: true };
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return errors;
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}
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/**
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@ -605,45 +610,13 @@ export function parseCommandWithSchema(
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const schema = parseCommandSchema(schemaStr);
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const command = parseCommand(input);
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// 验证命令名称
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if (command.name !== schema.name) {
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return {
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command,
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valid: false,
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errors: [`命令名称不匹配:期望 "${schema.name}",实际 "${command.name}"`],
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};
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}
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const errors: string[] = [];
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// 验证参数数量
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const requiredParams = schema.params.filter(p => p.required);
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const variadicParam = schema.params.find(p => p.variadic);
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if (command.params.length < requiredParams.length) {
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errors.push(`参数不足:至少需要 ${requiredParams.length} 个参数,实际 ${command.params.length} 个`);
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return { command, valid: false, errors };
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}
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if (!variadicParam && command.params.length > schema.params.length) {
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errors.push(`参数过多:最多 ${schema.params.length} 个参数,实际 ${command.params.length} 个`);
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return { command, valid: false, errors };
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}
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// 验证必需的选项
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const requiredOptions = schema.options.filter(o => o.required);
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for (const opt of requiredOptions) {
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const hasOption = opt.name in command.options || (opt.short && opt.short in command.options);
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if (!hasOption) {
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errors.push(`缺少必需选项:--${opt.name}${opt.short ? ` 或 -${opt.short}` : ''}`);
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}
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}
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const errors = validateCommandCore(command, schema);
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if (errors.length > 0) {
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return { command, valid: false, errors };
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}
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// 使用 schema 解析参数值
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const parseErrors: string[] = [];
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const parsedParams: unknown[] = [];
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for (let i = 0; i < command.params.length; i++) {
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const paramValue = command.params[i];
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@ -651,21 +624,19 @@ export function parseCommandWithSchema(
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if (paramSchema) {
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try {
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// 如果是字符串值,使用 schema 解析
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const parsed = typeof paramValue === 'string'
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? paramSchema.parse(paramValue)
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: paramValue;
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parsedParams.push(parsed);
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} catch (e) {
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const err = e as ParseError;
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errors.push(`参数 "${schema.params[i]?.name}" 解析失败:${err.message}`);
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parseErrors.push(`参数 "${schema.params[i]?.name}" 解析失败:${err.message}`);
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}
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} else {
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parsedParams.push(paramValue);
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}
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}
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// 使用 schema 解析选项值
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const parsedOptions: Record<string, unknown> = { ...command.options };
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for (const [key, value] of Object.entries(command.options)) {
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const optSchema = schema.options.find(o => o.name === key || o.short === key);
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@ -674,13 +645,13 @@ export function parseCommandWithSchema(
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parsedOptions[key] = optSchema.schema.parse(value);
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} catch (e) {
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const err = e as ParseError;
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errors.push(`选项 "--${key}" 解析失败:${err.message}`);
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parseErrors.push(`选项 "--${key}" 解析失败:${err.message}`);
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}
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}
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}
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if (errors.length > 0) {
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return { command: { ...command, params: parsedParams, options: parsedOptions }, valid: false, errors };
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if (parseErrors.length > 0) {
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return { command: { ...command, params: parsedParams, options: parsedOptions }, valid: false, errors: parseErrors };
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}
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return {
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@ -1,4 +1,4 @@
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export interface RNG {
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export interface RNG {
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/** 设置随机数种子 */
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setSeed(seed: number): void;
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@ -20,7 +20,7 @@ export function createRNG(seed?: number): RNG {
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}
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/** Mulberry32RNG 类实现(用于类型兼容) */
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export class Mulberry32RNG {
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export class Mulberry32RNG implements RNG {
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private seed: number = 1;
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constructor(seed?: number) {
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@ -30,7 +30,7 @@ export class Mulberry32RNG {
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}
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/** 设置随机数种子 */
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call(seed: number): void {
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setSeed(seed: number): void {
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this.seed = seed;
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}
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@ -48,11 +48,6 @@ export class Mulberry32RNG {
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return Math.floor(this.next(max));
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}
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/** 重新设置种子 */
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setSeed(seed: number): void {
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this.seed = seed;
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}
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/** 获取当前种子 */
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getSeed(): number {
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return this.seed;
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