refactor: api change

This commit is contained in:
2026-04-04 18:33:44 +08:00
parent 97ef1df4fb
commit de7006ef19
4 changed files with 75 additions and 48 deletions
+20 -20
View File
@@ -1,4 +1,7 @@
import {createGameCommandRegistry, Part, MutableSignal, createRegion, createPart, isCellOccupied as isCellOccupiedUtil} from '@/index';
import {
createGameCommandRegistry, Part, createRegion, createPart, isCellOccupied as isCellOccupiedUtil,
registerGameCommand, IGameContext
} from '@/index';
const BOARD_SIZE = 3;
const MAX_TURNS = BOARD_SIZE * BOARD_SIZE;
@@ -31,33 +34,30 @@ export function createInitialState() {
};
}
export type TicTacToeState = ReturnType<typeof createInitialState>;
const registration = createGameCommandRegistry<TicTacToeState>();
export const registry = registration.registry;
export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>();
registration.add('setup', async function() {
const {context} = this;
registerGameCommand(registry, 'setup', async function() {
while (true) {
const currentPlayer = context.value.currentPlayer;
const turnNumber = context.value.turn + 1;
const currentPlayer = this.value.currentPlayer;
const turnNumber = this.value.turn + 1;
const turnOutput = await this.run<{winner: WinnerType}>(`turn ${currentPlayer} ${turnNumber}`);
if (!turnOutput.success) throw new Error(turnOutput.error);
context.produce(state => {
this.produce(state => {
state.winner = turnOutput.result.winner;
if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber;
}
});
if (context.value.winner) break;
if (this.value.winner) break;
}
return context.value;
return this.value;
});
registration.add('turn <player> <turn:number>', async function(cmd) {
const [turnPlayer, turnNumber] = cmd.params as [PlayerType, number];
registerGameCommand(registry, 'turn <player:string> <turnNumber:int>', async function turn(turnPlayer: PlayerType, turnNumber: number) {
const playCmd = await this.prompt(
'play <player> <row:number> <col:number>',
(command) => {
@@ -69,18 +69,18 @@ registration.add('turn <player> <turn:number>', async function(cmd) {
if (!isValidMove(row, col)) {
return `Invalid position: (${row}, ${col}). Must be between 0 and ${BOARD_SIZE - 1}.`;
}
if (isCellOccupied(this.context, row, col)) {
if (isCellOccupied(this, row, col)) {
return `Cell (${row}, ${col}) is already occupied.`;
}
return null;
},
this.context.value.currentPlayer
this.value.currentPlayer
);
const [player, row, col] = playCmd.params as [PlayerType, number, number];
placePiece(this.context, row, col, turnPlayer);
placePiece(this, row, col, turnPlayer);
const winner = checkWinner(this.context);
const winner = checkWinner(this);
if (winner) return { winner };
if (turnNumber >= MAX_TURNS) return { winner: 'draw' as WinnerType };
@@ -91,7 +91,7 @@ function isValidMove(row: number, col: number): boolean {
return !isNaN(row) && !isNaN(col) && row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE;
}
export function isCellOccupied(host: MutableSignal<TicTacToeState>, row: number, col: number): boolean {
export function isCellOccupied(host: TicTacToeGame, row: number, col: number): boolean {
return isCellOccupiedUtil(host.value.parts, 'board', [row, col]);
}
@@ -103,7 +103,7 @@ export function hasWinningLine(positions: number[][]): boolean {
);
}
export function checkWinner(host: MutableSignal<TicTacToeState>): WinnerType {
export function checkWinner(host: TicTacToeGame): WinnerType {
const parts = host.value.parts;
const partsArray = Object.values(parts);
@@ -117,7 +117,7 @@ export function checkWinner(host: MutableSignal<TicTacToeState>): WinnerType {
return null;
}
export function placePiece(host: MutableSignal<TicTacToeState>, row: number, col: number, player: PlayerType) {
export function placePiece(host: TicTacToeGame, row: number, col: number, player: PlayerType) {
const board = host.value.board;
const moveNumber = Object.keys(host.value.parts).length + 1;
const piece = createPart<{ player: PlayerType }>(