refactor: improve rule handling
This commit is contained in:
+10
-7
@@ -2,7 +2,7 @@ import {createModel, Signal, signal} from '@preact/signals-core';
|
||||
import {createEntityCollection} from "../utils/entity";
|
||||
import {Part} from "./part";
|
||||
import {Region} from "./region";
|
||||
import {RuleDef, RuleRegistry, RuleContext, GameContextLike, dispatchCommand as dispatchRuleCommand} from "./rule";
|
||||
import {RuleDef, RuleRegistry, RuleContext, RuleEngineHost, dispatchCommand as dispatchRuleCommand} from "./rule";
|
||||
|
||||
export type Context = {
|
||||
type: string;
|
||||
@@ -37,7 +37,7 @@ export const GameContext = createModel((root: Context) => {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function registerRule(name: string, rule: RuleDef<unknown>) {
|
||||
function registerRule(name: string, rule: RuleDef<unknown, RuleEngineHost>) {
|
||||
const newRules = new Map(rules.value);
|
||||
newRules.set(name, rule);
|
||||
rules.value = newRules;
|
||||
@@ -57,15 +57,18 @@ export const GameContext = createModel((root: Context) => {
|
||||
ruleContexts.value = ruleContexts.value.filter(c => c !== ctx);
|
||||
}
|
||||
|
||||
function dispatchCommand(this: GameContextLike, input: string) {
|
||||
function dispatchCommand(this: GameContextInstance, input: string) {
|
||||
return dispatchRuleCommand({
|
||||
...this,
|
||||
rules: rules.value,
|
||||
ruleContexts: ruleContexts.value,
|
||||
contexts,
|
||||
addRuleContext,
|
||||
removeRuleContext,
|
||||
}, input);
|
||||
pushContext,
|
||||
popContext,
|
||||
latestContext,
|
||||
parts,
|
||||
regions,
|
||||
} as any, input);
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -83,7 +86,7 @@ export const GameContext = createModel((root: Context) => {
|
||||
}
|
||||
})
|
||||
|
||||
/** 创建游�上下文实�*/
|
||||
/** 创建游戏上下文实�?*/
|
||||
export function createGameContext(root: Context = { type: 'game' }) {
|
||||
return new GameContext(root);
|
||||
}
|
||||
|
||||
+127
-168
@@ -2,13 +2,9 @@ import {Command, CommandSchema, parseCommand, parseCommandSchema, applyCommandSc
|
||||
|
||||
export type RuleState = 'running' | 'yielded' | 'waiting' | 'invoking' | 'done';
|
||||
|
||||
export type InvokeYield = {
|
||||
type: 'invoke';
|
||||
rule: string;
|
||||
command: Command;
|
||||
};
|
||||
|
||||
export type RuleYield = string | CommandSchema | InvokeYield;
|
||||
export type SchemaYield = { type: 'schema'; value: string | CommandSchema };
|
||||
export type InvokeYield = { type: 'invoke'; rule: string; command: Command };
|
||||
export type RuleYield = SchemaYield | InvokeYield;
|
||||
|
||||
export type RuleContext<T = unknown> = {
|
||||
type: string;
|
||||
@@ -20,27 +16,30 @@ export type RuleContext<T = unknown> = {
|
||||
resolution?: T;
|
||||
}
|
||||
|
||||
export type RuleDef<T = unknown> = {
|
||||
export type RuleDef<T = unknown, H extends RuleEngineHost = RuleEngineHost> = {
|
||||
schema: CommandSchema;
|
||||
create: (this: GameContextLike, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>;
|
||||
create: (this: H, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>;
|
||||
};
|
||||
|
||||
export type RuleRegistry = Map<string, RuleDef<unknown>>;
|
||||
export type RuleRegistry = Map<string, RuleDef<unknown, RuleEngineHost>>;
|
||||
|
||||
export function createRule<T>(
|
||||
export type RuleEngineHost = {
|
||||
rules: RuleRegistry;
|
||||
ruleContexts: RuleContext<unknown>[];
|
||||
addRuleContext: (ctx: RuleContext<unknown>) => void;
|
||||
removeRuleContext: (ctx: RuleContext<unknown>) => void;
|
||||
};
|
||||
|
||||
export function createRule<T, H extends RuleEngineHost = RuleEngineHost>(
|
||||
schemaStr: string,
|
||||
fn: (this: GameContextLike, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>
|
||||
): RuleDef<T> {
|
||||
fn: (this: H, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>
|
||||
): RuleDef<T, H> {
|
||||
return {
|
||||
schema: parseCommandSchema(schemaStr, ''),
|
||||
create: fn as RuleDef<T>['create'],
|
||||
create: fn as RuleDef<T, H>['create'],
|
||||
};
|
||||
}
|
||||
|
||||
function isInvokeYield(value: RuleYield): value is InvokeYield {
|
||||
return typeof value === 'object' && value !== null && 'type' in value && (value as InvokeYield).type === 'invoke';
|
||||
}
|
||||
|
||||
function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
|
||||
if (typeof value === 'string') {
|
||||
return parseCommandSchema(value, '');
|
||||
@@ -48,31 +47,19 @@ function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
|
||||
return value;
|
||||
}
|
||||
|
||||
function parseCommandWithSchema(command: Command, schema: CommandSchema): Command {
|
||||
return applyCommandSchema(command, schema).command;
|
||||
function addContextToHost(host: RuleEngineHost, ctx: RuleContext<unknown>) {
|
||||
host.addRuleContext(ctx);
|
||||
}
|
||||
|
||||
function pushContextToGame(game: GameContextLike, ctx: RuleContext<unknown>) {
|
||||
game.contexts.value = [...game.contexts.value, { value: ctx } as any];
|
||||
game.addRuleContext(ctx);
|
||||
}
|
||||
|
||||
function discardChildren(game: GameContextLike, parent: RuleContext<unknown>) {
|
||||
function discardChildren(host: RuleEngineHost, parent: RuleContext<unknown>) {
|
||||
for (const child of parent.children) {
|
||||
game.removeRuleContext(child);
|
||||
|
||||
const ctxIdx = game.contexts.value.findIndex((c: any) => c.value === child);
|
||||
if (ctxIdx !== -1) {
|
||||
const arr = [...game.contexts.value];
|
||||
arr.splice(ctxIdx, 1);
|
||||
game.contexts.value = arr;
|
||||
}
|
||||
host.removeRuleContext(child);
|
||||
}
|
||||
parent.children = [];
|
||||
parent.state = 'yielded';
|
||||
}
|
||||
|
||||
function validateYieldedSchema(command: Command, schema: CommandSchema): boolean {
|
||||
function commandMatchesSchema(command: Command, schema: CommandSchema): boolean {
|
||||
const requiredParams = schema.params.filter(p => p.required);
|
||||
const variadicParam = schema.params.find(p => p.variadic);
|
||||
|
||||
@@ -95,31 +82,93 @@ function validateYieldedSchema(command: Command, schema: CommandSchema): boolean
|
||||
return true;
|
||||
}
|
||||
|
||||
function invokeChildRule(
|
||||
game: GameContextLike,
|
||||
ruleName: string,
|
||||
function applySchemaToCommand(command: Command, schema: CommandSchema): Command {
|
||||
return applyCommandSchema(command, schema).command;
|
||||
}
|
||||
|
||||
function findYieldedContext(contexts: RuleContext<unknown>[]): RuleContext<unknown> | undefined {
|
||||
for (let i = contexts.length - 1; i >= 0; i--) {
|
||||
const ctx = contexts[i];
|
||||
if (ctx.state === 'yielded') {
|
||||
return ctx;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function createContext<T>(
|
||||
command: Command,
|
||||
parent: RuleContext<unknown>
|
||||
): RuleContext<unknown> {
|
||||
const ruleDef = game.rules.get(ruleName)!;
|
||||
const ctx: RuleContext<unknown> = {
|
||||
ruleDef: RuleDef<T>,
|
||||
host: RuleEngineHost,
|
||||
parent?: RuleContext<unknown>
|
||||
): RuleContext<T> {
|
||||
return {
|
||||
type: ruleDef.schema.name,
|
||||
schema: undefined,
|
||||
generator: ruleDef.create.call(game, command),
|
||||
generator: ruleDef.create.call(host, command),
|
||||
parent,
|
||||
children: [],
|
||||
state: 'running',
|
||||
resolution: undefined,
|
||||
};
|
||||
|
||||
parent.children.push(ctx);
|
||||
pushContextToGame(game, ctx);
|
||||
|
||||
return stepGenerator(game, ctx);
|
||||
}
|
||||
|
||||
function resumeInvokingParent(
|
||||
game: GameContextLike,
|
||||
function handleGeneratorResult<T>(
|
||||
host: RuleEngineHost,
|
||||
ctx: RuleContext<T>,
|
||||
result: IteratorResult<RuleYield, T>
|
||||
): RuleContext<unknown> | undefined {
|
||||
if (result.done) {
|
||||
ctx.resolution = result.value;
|
||||
ctx.state = 'done';
|
||||
return resumeParentAfterChildComplete(host, ctx as RuleContext<unknown>);
|
||||
}
|
||||
|
||||
const yielded = result.value;
|
||||
if (yielded.type === 'invoke') {
|
||||
const childRuleDef = host.rules.get(yielded.rule);
|
||||
if (childRuleDef) {
|
||||
ctx.state = 'invoking';
|
||||
return invokeChildRule(host, yielded.rule, yielded.command, ctx as RuleContext<unknown>);
|
||||
} else {
|
||||
ctx.schema = parseYieldedSchema({ name: '', params: [], options: [], flags: [] });
|
||||
ctx.state = 'yielded';
|
||||
}
|
||||
} else {
|
||||
ctx.schema = parseYieldedSchema(yielded.value);
|
||||
ctx.state = 'yielded';
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function stepGenerator<T>(
|
||||
host: RuleEngineHost,
|
||||
ctx: RuleContext<T>
|
||||
): RuleContext<T> {
|
||||
const result = ctx.generator.next();
|
||||
const resumed = handleGeneratorResult(host, ctx, result);
|
||||
if (resumed) return resumed as RuleContext<T>;
|
||||
return ctx;
|
||||
}
|
||||
|
||||
function invokeChildRule<T>(
|
||||
host: RuleEngineHost,
|
||||
ruleName: string,
|
||||
command: Command,
|
||||
parent: RuleContext<unknown>
|
||||
): RuleContext<T> {
|
||||
const ruleDef = host.rules.get(ruleName)!;
|
||||
const ctx = createContext(command, ruleDef, host, parent);
|
||||
|
||||
parent.children.push(ctx as RuleContext<unknown>);
|
||||
addContextToHost(host, ctx as RuleContext<unknown>);
|
||||
|
||||
return stepGenerator(host, ctx) as RuleContext<T>;
|
||||
}
|
||||
|
||||
function resumeParentAfterChildComplete(
|
||||
host: RuleEngineHost,
|
||||
childCtx: RuleContext<unknown>
|
||||
): RuleContext<unknown> | undefined {
|
||||
const parent = childCtx.parent;
|
||||
@@ -128,147 +177,57 @@ function resumeInvokingParent(
|
||||
parent.children = parent.children.filter(c => c !== childCtx);
|
||||
|
||||
const result = parent.generator.next(childCtx);
|
||||
if (result.done) {
|
||||
(parent as RuleContext<unknown>).resolution = result.value;
|
||||
(parent as RuleContext<unknown>).state = 'done';
|
||||
const resumed = resumeInvokingParent(game, parent);
|
||||
return resumed ?? parent;
|
||||
} else if (isInvokeYield(result.value)) {
|
||||
(parent as RuleContext<unknown>).state = 'invoking';
|
||||
const childCtx2 = invokeChildRule(game, result.value.rule, result.value.command, parent);
|
||||
return childCtx2;
|
||||
} else {
|
||||
(parent as RuleContext<unknown>).schema = parseYieldedSchema(result.value);
|
||||
(parent as RuleContext<unknown>).state = 'yielded';
|
||||
}
|
||||
|
||||
const resumed = handleGeneratorResult(host, parent, result);
|
||||
if (resumed) return resumed;
|
||||
return parent;
|
||||
}
|
||||
|
||||
function stepGenerator<T>(
|
||||
game: GameContextLike,
|
||||
ctx: RuleContext<T>
|
||||
): RuleContext<T> {
|
||||
const result = ctx.generator.next();
|
||||
|
||||
if (result.done) {
|
||||
ctx.resolution = result.value;
|
||||
ctx.state = 'done';
|
||||
const resumed = resumeInvokingParent(game, ctx as RuleContext<unknown>);
|
||||
if (resumed) return resumed as RuleContext<T>;
|
||||
} else if (isInvokeYield(result.value)) {
|
||||
const childRuleDef = game.rules.get(result.value.rule);
|
||||
if (childRuleDef) {
|
||||
ctx.state = 'invoking';
|
||||
const childCtx = invokeChildRule(game, result.value.rule, result.value.command, ctx as RuleContext<unknown>);
|
||||
return childCtx as RuleContext<T>;
|
||||
} else {
|
||||
ctx.schema = parseYieldedSchema('');
|
||||
ctx.state = 'yielded';
|
||||
}
|
||||
} else {
|
||||
ctx.schema = parseYieldedSchema(result.value);
|
||||
ctx.state = 'yielded';
|
||||
}
|
||||
|
||||
return ctx;
|
||||
}
|
||||
|
||||
function invokeRule<T>(
|
||||
game: GameContextLike,
|
||||
host: RuleEngineHost,
|
||||
command: Command,
|
||||
ruleDef: RuleDef<T>,
|
||||
parent?: RuleContext<unknown>
|
||||
): RuleContext<T> {
|
||||
const ctx: RuleContext<T> = {
|
||||
type: ruleDef.schema.name,
|
||||
schema: undefined,
|
||||
generator: ruleDef.create.call(game, command),
|
||||
parent,
|
||||
children: [],
|
||||
state: 'running',
|
||||
resolution: undefined,
|
||||
};
|
||||
const ctx = createContext(command, ruleDef, host, parent);
|
||||
|
||||
if (parent) {
|
||||
discardChildren(game, parent);
|
||||
discardChildren(host, parent);
|
||||
parent.children.push(ctx as RuleContext<unknown>);
|
||||
parent.state = 'waiting';
|
||||
}
|
||||
|
||||
pushContextToGame(game, ctx as RuleContext<unknown>);
|
||||
addContextToHost(host, ctx as RuleContext<unknown>);
|
||||
|
||||
return stepGenerator(game, ctx);
|
||||
return stepGenerator(host, ctx);
|
||||
}
|
||||
|
||||
export function dispatchCommand(game: GameContextLike, input: string): RuleContext<unknown> | undefined {
|
||||
function feedYieldedContext(
|
||||
host: RuleEngineHost,
|
||||
ctx: RuleContext<unknown>,
|
||||
command: Command
|
||||
): RuleContext<unknown> {
|
||||
const typedCommand = applySchemaToCommand(command, ctx.schema!);
|
||||
const result = ctx.generator.next(typedCommand);
|
||||
const resumed = handleGeneratorResult(host, ctx, result);
|
||||
return resumed ?? ctx;
|
||||
}
|
||||
|
||||
export function dispatchCommand(host: RuleEngineHost, input: string): RuleContext<unknown> | undefined {
|
||||
const command = parseCommand(input);
|
||||
|
||||
if (game.rules.has(command.name)) {
|
||||
const ruleDef = game.rules.get(command.name)!;
|
||||
const typedCommand = parseCommandWithSchema(command, ruleDef.schema);
|
||||
|
||||
const parent = findYieldedParent(game);
|
||||
|
||||
return invokeRule(game, typedCommand, ruleDef, parent);
|
||||
const matchedRule = host.rules.get(command.name);
|
||||
if (matchedRule) {
|
||||
const typedCommand = applySchemaToCommand(command, matchedRule.schema);
|
||||
const parent = findYieldedContext(host.ruleContexts);
|
||||
return invokeRule(host, typedCommand, matchedRule, parent);
|
||||
}
|
||||
|
||||
for (let i = game.ruleContexts.length - 1; i >= 0; i--) {
|
||||
const ctx = game.ruleContexts[i];
|
||||
if (ctx.state === 'yielded' && ctx.schema) {
|
||||
if (validateYieldedSchema(command, ctx.schema)) {
|
||||
const typedCommand = parseCommandWithSchema(command, ctx.schema);
|
||||
const result = ctx.generator.next(typedCommand);
|
||||
if (result.done) {
|
||||
ctx.resolution = result.value;
|
||||
ctx.state = 'done';
|
||||
const resumed = resumeInvokingParent(game, ctx);
|
||||
return resumed ?? ctx;
|
||||
} else if (isInvokeYield(result.value)) {
|
||||
ctx.state = 'invoking';
|
||||
const childCtx = invokeChildRule(game, result.value.rule, result.value.command, ctx);
|
||||
return childCtx;
|
||||
} else {
|
||||
ctx.schema = parseYieldedSchema(result.value);
|
||||
ctx.state = 'yielded';
|
||||
}
|
||||
return ctx;
|
||||
}
|
||||
for (let i = host.ruleContexts.length - 1; i >= 0; i--) {
|
||||
const ctx = host.ruleContexts[i];
|
||||
if (ctx.state === 'yielded' && ctx.schema && commandMatchesSchema(command, ctx.schema)) {
|
||||
return feedYieldedContext(host, ctx, command);
|
||||
}
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function findYieldedParent(game: GameContextLike): RuleContext<unknown> | undefined {
|
||||
for (let i = game.ruleContexts.length - 1; i >= 0; i--) {
|
||||
const ctx = game.ruleContexts[i];
|
||||
if (ctx.state === 'yielded') {
|
||||
return ctx;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
export type GameContextLike = {
|
||||
rules: RuleRegistry;
|
||||
ruleContexts: RuleContext<unknown>[];
|
||||
contexts: { value: any[] };
|
||||
addRuleContext: (ctx: RuleContext<unknown>) => void;
|
||||
removeRuleContext: (ctx: RuleContext<unknown>) => void;
|
||||
parts: {
|
||||
collection: { value: Record<string, any> };
|
||||
add: (...entities: any[]) => void;
|
||||
remove: (...ids: string[]) => void;
|
||||
get: (id: string) => any;
|
||||
};
|
||||
regions: {
|
||||
collection: { value: Record<string, any> };
|
||||
add: (...entities: any[]) => void;
|
||||
remove: (...ids: string[]) => void;
|
||||
get: (id: string) => any;
|
||||
};
|
||||
pushContext: (context: any) => any;
|
||||
popContext: () => void;
|
||||
latestContext: <T>(type: string) => any | undefined;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user