refactor: update api

This commit is contained in:
2026-04-06 10:39:10 +08:00
parent 129c58fb08
commit e673f60657
4 changed files with 45 additions and 47 deletions
+1 -5
View File
@@ -159,7 +159,7 @@ const checkGraduates = registry.register({
run: handleCheckGraduates
});
async function handleStart(game: BoopGame) {
export async function start(game: BoopGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnOutput = await turn(game, currentPlayer);
@@ -175,10 +175,6 @@ async function handleStart(game: BoopGame) {
return game.value;
}
const start = registry.register({
schema: 'start',
run: handleStart
});
async function handleCheckFullBoard(game: BoopGame, turnPlayer: PlayerType){
// 检查8-piece规则: 如果玩家所有8个棋子都在棋盘上且没有获胜,强制升级一个小猫
+16 -19
View File
@@ -36,27 +36,24 @@ export type TicTacToeState = ReturnType<typeof createInitialState>;
export type TicTacToeGame = IGameContext<TicTacToeState>;
export const registry = createGameCommandRegistry<TicTacToeState>();
registry.register({
schema: 'start',
async run(game: TicTacToeGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1;
const turnOutput = await turn(game, currentPlayer, turnNumber);
export async function start(game: TicTacToeGame) {
while (true) {
const currentPlayer = game.value.currentPlayer;
const turnNumber = game.value.turn + 1;
const turnOutput = await turn(game, currentPlayer, turnNumber);
game.produce(state => {
state.winner = turnOutput.winner;
if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber;
}
});
if (game.value.winner) break;
}
return game.value;
game.produce(state => {
state.winner = turnOutput.winner;
if (!state.winner) {
state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
state.turn = turnNumber;
}
});
if (game.value.winner) break;
}
});
return game.value;
}
const turn = registry.register({
schema: 'turn <player> <turnNumber:number>',