refactor: use mutative for entity signals
This commit is contained in:
+17
-20
@@ -1,35 +1,30 @@
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import { IGameContext, createGameCommand } from '../core/game';
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import { createCommandRegistry, registerCommand } from '../utils/command';
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import {createGameCommand, createGameCommandRegistry, IGameContext} from '../core/game';
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import { registerCommand } from '../utils/command';
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import type { Part } from '../core/part';
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export type TicTacToeState = {
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currentPlayer: 'X' | 'O';
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winner: 'X' | 'O' | 'draw' | null;
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moveCount: number;
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};
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export type TicTacToeContext = IGameContext<TicTacToeState>;
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type TurnResult = {
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winner: 'X' | 'O' | 'draw' | null;
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};
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export function createInitialState(): TicTacToeState {
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export function createInitialState() {
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return {
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currentPlayer: 'X',
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winner: null,
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currentPlayer: 'X' as 'X' | 'O',
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winner: null as 'X' | 'O' | 'draw' | null,
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moveCount: 0,
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};
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}
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export type TicTacToeState = ReturnType<typeof createInitialState>;
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export function getBoardRegion(host: TicTacToeContext) {
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export function getBoardRegion(host: IGameContext<TicTacToeState>) {
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return host.regions.get('board');
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}
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export function isCellOccupied(host: TicTacToeContext, row: number, col: number): boolean {
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export function isCellOccupied(host: IGameContext<TicTacToeState>, row: number, col: number): boolean {
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const board = getBoardRegion(host);
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return board.value.children.some(
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(child: { value: { position: number[] } }) => child.value.position[0] === row && child.value.position[1] === col
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part => {
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return part.value.position[0] === row && part.value.position[1] === col;
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}
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);
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}
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@@ -52,7 +47,7 @@ export function hasWinningLine(positions: number[][]): boolean {
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);
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}
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export function checkWinner(host: TicTacToeContext): 'X' | 'O' | 'draw' | null {
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export function checkWinner(host: IGameContext<TicTacToeState>): 'X' | 'O' | 'draw' | null {
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const parts = Object.values(host.parts.collection.value).map((s: { value: Part }) => s.value);
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const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position);
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@@ -64,7 +59,7 @@ export function checkWinner(host: TicTacToeContext): 'X' | 'O' | 'draw' | null {
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return null;
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}
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export function placePiece(host: TicTacToeContext, row: number, col: number, moveCount: number) {
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export function placePiece(host: IGameContext<TicTacToeState>, row: number, col: number, moveCount: number) {
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const board = getBoardRegion(host);
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const piece: Part = {
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id: `piece-${moveCount}`,
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@@ -74,7 +69,9 @@ export function placePiece(host: TicTacToeContext, row: number, col: number, mov
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position: [row, col],
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};
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host.parts.add(piece);
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board.value.children.push(host.parts.get(piece.id));
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board.produce(draft => {
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draft.children.push(host.parts.get(piece.id));
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});
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}
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const setup = createGameCommand<TicTacToeState, { winner: 'X' | 'O' | 'draw' | null }>(
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@@ -128,6 +125,6 @@ const turn = createGameCommand<TicTacToeState, TurnResult>(
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}
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);
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export const registry = createCommandRegistry<TicTacToeContext>();
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export const registry = createGameCommandRegistry<TicTacToeState>();
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registerCommand(registry, setup);
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registerCommand(registry, turn);
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