feat: add boop sample
This commit is contained in:
@@ -0,0 +1,564 @@
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import { describe, it, expect } from 'vitest';
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import {
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registry,
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checkWinner,
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isCellOccupied,
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getPartAt,
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placeKitten,
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applyBoops,
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checkGraduation,
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processGraduation,
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hasWinningLine,
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removePieceFromBoard,
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createInitialState,
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BoopState,
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WinnerType,
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PlayerType,
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getBoardRegion,
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} from '@/samples/boop';
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import {Entity} from "@/utils/entity";
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import {createGameContext} from "@/";
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import type { PromptEvent } from '@/utils/command';
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function createTestContext() {
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const ctx = createGameContext(registry, createInitialState);
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return { registry, ctx };
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}
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function getState(ctx: ReturnType<typeof createTestContext>['ctx']): Entity<BoopState> {
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return ctx.state;
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}
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function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promise<PromptEvent> {
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return new Promise(resolve => {
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ctx.commands.on('prompt', resolve);
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});
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}
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describe('Boop - helper functions', () => {
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describe('isCellOccupied', () => {
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it('should return false for empty cell', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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expect(isCellOccupied(state, 3, 3)).toBe(false);
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});
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it('should return true for occupied cell', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 3, 3, 'white');
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expect(isCellOccupied(state, 3, 3)).toBe(true);
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});
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it('should return false for different cell', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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expect(isCellOccupied(state, 1, 1)).toBe(false);
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});
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});
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describe('getPartAt', () => {
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it('should return null for empty cell', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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expect(getPartAt(state, 2, 2)).toBeNull();
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});
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it('should return the part at occupied cell', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 2, 2, 'black');
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const part = getPartAt(state, 2, 2);
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expect(part).not.toBeNull();
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if (part) {
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expect(part.value.player).toBe('black');
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expect(part.value.pieceType).toBe('kitten');
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}
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});
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});
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describe('placeKitten', () => {
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it('should add a kitten to the board', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 2, 3, 'white');
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expect(state.value.parts.length).toBe(1);
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expect(state.value.parts[0].value.position).toEqual([2, 3]);
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expect(state.value.parts[0].value.player).toBe('white');
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expect(state.value.parts[0].value.pieceType).toBe('kitten');
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});
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it('should decrement the correct player kitten supply', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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expect(state.value.whiteKittensInSupply).toBe(7);
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expect(state.value.blackKittensInSupply).toBe(8);
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placeKitten(state, 0, 1, 'black');
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expect(state.value.whiteKittensInSupply).toBe(7);
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expect(state.value.blackKittensInSupply).toBe(7);
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});
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it('should add piece to board region children', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 1, 1, 'white');
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const board = getBoardRegion(state);
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expect(board.value.children.length).toBe(1);
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});
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it('should generate unique IDs for pieces', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 0, 1, 'black');
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const ids = state.value.parts.map(p => p.id);
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expect(new Set(ids).size).toBe(2);
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});
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});
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describe('applyBoops', () => {
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it('should boop adjacent kitten away from placed kitten', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 3, 3, 'black');
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placeKitten(state, 2, 2, 'white');
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expect(state.value.parts[1].value.position).toEqual([2, 2]);
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applyBoops(state, 3, 3, 'kitten');
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expect(state.value.parts[1].value.position).toEqual([1, 1]);
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});
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it('should not boop a cat when a kitten is placed', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 3, 3, 'black');
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const whitePart = state.value.parts[0];
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whitePart.produce(p => {
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p.pieceType = 'cat';
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});
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applyBoops(state, 3, 3, 'kitten');
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expect(whitePart.value.position).toEqual([3, 3]);
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});
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it('should remove piece that is booped off the board', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 1, 1, 'black');
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applyBoops(state, 1, 1, 'kitten');
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expect(state.value.parts.length).toBe(1);
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expect(state.value.parts[0].value.player).toBe('black');
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expect(state.value.whiteKittensInSupply).toBe(8);
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});
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it('should not boop piece if target cell is occupied', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 1, 1, 'white');
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placeKitten(state, 2, 1, 'black');
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placeKitten(state, 0, 1, 'black');
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applyBoops(state, 0, 1, 'kitten');
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const whitePart = state.value.parts.find(p => p.value.player === 'white');
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expect(whitePart).toBeDefined();
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if (whitePart) {
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expect(whitePart.value.position).toEqual([1, 1]);
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}
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});
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it('should boop multiple adjacent pieces', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 3, 3, 'white');
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placeKitten(state, 2, 2, 'black');
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placeKitten(state, 2, 3, 'black');
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applyBoops(state, 3, 3, 'kitten');
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expect(state.value.parts[1].value.position).toEqual([1, 1]);
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expect(state.value.parts[2].value.position).toEqual([1, 3]);
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});
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it('should not boop the placed piece itself', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 3, 3, 'white');
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applyBoops(state, 3, 3, 'kitten');
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expect(state.value.parts[0].value.position).toEqual([3, 3]);
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});
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});
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describe('removePieceFromBoard', () => {
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it('should remove piece from parts and board children', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 2, 2, 'white');
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const part = state.value.parts[0];
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removePieceFromBoard(state, part);
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expect(state.value.parts.length).toBe(0);
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const board = getBoardRegion(state);
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expect(board.value.children.length).toBe(0);
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});
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});
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describe('checkGraduation', () => {
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it('should return empty array when no kittens in a row', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 2, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(0);
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});
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it('should detect horizontal line of 3 kittens', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 1, 0, 'white');
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placeKitten(state, 1, 1, 'white');
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placeKitten(state, 1, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(1);
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expect(lines[0]).toEqual([[1, 0], [1, 1], [1, 2]]);
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});
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it('should detect vertical line of 3 kittens', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 2, 'white');
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placeKitten(state, 1, 2, 'white');
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placeKitten(state, 2, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(1);
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expect(lines[0]).toEqual([[0, 2], [1, 2], [2, 2]]);
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});
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it('should detect diagonal line of 3 kittens', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 1, 1, 'white');
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placeKitten(state, 2, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(1);
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expect(lines[0]).toEqual([[0, 0], [1, 1], [2, 2]]);
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});
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it('should detect anti-diagonal line of 3 kittens', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 2, 0, 'white');
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placeKitten(state, 1, 1, 'white');
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placeKitten(state, 0, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(1);
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expect(lines[0]).toEqual([[2, 0], [1, 1], [0, 2]]);
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});
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it('should not detect line with mixed piece types', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 0, 1, 'white');
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placeKitten(state, 0, 2, 'white');
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state.value.parts[1].produce(p => {
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p.pieceType = 'cat';
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});
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(0);
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});
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});
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describe('processGraduation', () => {
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it('should convert kittens to cats and update supply', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 0, 1, 'white');
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placeKitten(state, 0, 2, 'white');
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const lines = checkGraduation(state, 'white');
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expect(lines.length).toBe(1);
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processGraduation(state, 'white', lines);
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expect(state.value.parts.length).toBe(0);
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expect(state.value.whiteCatsInSupply).toBe(3);
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});
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it('should only graduate pieces on the winning lines', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 0, 1, 'white');
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placeKitten(state, 0, 2, 'white');
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placeKitten(state, 3, 3, 'white');
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const lines = checkGraduation(state, 'white');
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processGraduation(state, 'white', lines);
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expect(state.value.parts.length).toBe(1);
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expect(state.value.parts[0].value.position).toEqual([3, 3]);
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expect(state.value.whiteCatsInSupply).toBe(3);
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});
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});
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describe('hasWinningLine', () => {
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it('should return false for no line', () => {
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expect(hasWinningLine([[0, 0], [1, 1], [3, 3]])).toBe(false);
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});
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it('should return true for horizontal line', () => {
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expect(hasWinningLine([[0, 0], [0, 1], [0, 2]])).toBe(true);
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});
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it('should return true for vertical line', () => {
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expect(hasWinningLine([[0, 0], [1, 0], [2, 0]])).toBe(true);
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});
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it('should return true for diagonal line', () => {
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expect(hasWinningLine([[0, 0], [1, 1], [2, 2]])).toBe(true);
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});
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it('should return true for anti-diagonal line', () => {
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expect(hasWinningLine([[2, 0], [1, 1], [0, 2]])).toBe(true);
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});
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});
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describe('checkWinner', () => {
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it('should return null for empty board', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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expect(checkWinner(state)).toBeNull();
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});
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it('should return winner when player has 3 cats in a row', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 0, 0, 'white');
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placeKitten(state, 0, 1, 'white');
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placeKitten(state, 0, 2, 'white');
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state.value.parts.forEach(p => {
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p.produce(part => {
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part.pieceType = 'cat';
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});
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});
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expect(checkWinner(state)).toBe('white');
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});
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it('should return draw when both players use all pieces', () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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for (let i = 0; i < 8; i++) {
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placeKitten(state, i % 6, Math.floor(i / 6) + (i % 2), 'white');
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}
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for (let i = 0; i < 8; i++) {
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placeKitten(state, i % 6, Math.floor(i / 6) + 3 + (i % 2), 'black');
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}
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const result = checkWinner(state);
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expect(result === 'draw' || result === null).toBe(true);
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});
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});
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});
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describe('Boop - game flow', () => {
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it('should have setup and turn commands registered', () => {
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const { registry: reg } = createTestContext();
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expect(reg.has('setup')).toBe(true);
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expect(reg.has('turn')).toBe(true);
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});
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it('should setup board when setup command runs', async () => {
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const { ctx } = createTestContext();
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.commands.run('setup');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('play');
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promptEvent.reject(new Error('test end'));
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const result = await runPromise;
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expect(result.success).toBe(false);
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});
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it('should accept valid move via turn command', async () => {
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const { ctx } = createTestContext();
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.commands.run<{winner: WinnerType}>('turn white');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('play');
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promptEvent.resolve({ name: 'play', params: ['white', 2, 2], options: {}, flags: {} });
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const result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) expect(result.result.winner).toBeNull();
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expect(ctx.state.value.parts.length).toBe(1);
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expect(ctx.state.value.parts[0].value.position).toEqual([2, 2]);
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});
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it('should reject move for wrong player and re-prompt', async () => {
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const { ctx } = createTestContext();
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.commands.run<{winner: WinnerType}>('turn white');
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const promptEvent1 = await promptPromise;
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promptEvent1.resolve({ name: 'play', params: ['black', 2, 2], options: {}, flags: {} });
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const promptEvent2 = await waitForPrompt(ctx);
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expect(promptEvent2).not.toBeNull();
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promptEvent2.resolve({ name: 'play', params: ['white', 2, 2], options: {}, flags: {} });
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const result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) expect(result.result.winner).toBeNull();
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});
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it('should reject move to occupied cell and re-prompt', async () => {
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const { ctx } = createTestContext();
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const state = getState(ctx);
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placeKitten(state, 2, 2, 'black');
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.commands.run<{winner: WinnerType}>('turn white');
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const promptEvent1 = await promptPromise;
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promptEvent1.resolve({ name: 'play', params: ['white', 2, 2], options: {}, flags: {} });
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const promptEvent2 = await waitForPrompt(ctx);
|
||||
expect(promptEvent2).not.toBeNull();
|
||||
|
||||
promptEvent2.resolve({ name: 'play', params: ['white', 0, 0], options: {}, flags: {} });
|
||||
|
||||
const result = await runPromise;
|
||||
expect(result.success).toBe(true);
|
||||
if (result.success) expect(result.result.winner).toBeNull();
|
||||
});
|
||||
|
||||
it('should reject move when kitten supply is empty', async () => {
|
||||
const { ctx } = createTestContext();
|
||||
const state = getState(ctx);
|
||||
|
||||
state.produce(s => {
|
||||
s.whiteKittensInSupply = 0;
|
||||
});
|
||||
|
||||
const promptPromise = waitForPrompt(ctx);
|
||||
const runPromise = ctx.commands.run<{winner: WinnerType}>('turn white');
|
||||
|
||||
const promptEvent1 = await promptPromise;
|
||||
promptEvent1.resolve({ name: 'play', params: ['white', 0, 0], options: {}, flags: {} });
|
||||
|
||||
const promptEvent2 = await waitForPrompt(ctx);
|
||||
expect(promptEvent2).not.toBeNull();
|
||||
|
||||
promptEvent2.reject(new Error('test end'));
|
||||
|
||||
const result = await runPromise;
|
||||
expect(result.success).toBe(false);
|
||||
});
|
||||
|
||||
it('should boop adjacent pieces after placement', async () => {
|
||||
const { ctx } = createTestContext();
|
||||
const state = getState(ctx);
|
||||
|
||||
let promptPromise = waitForPrompt(ctx);
|
||||
let runPromise = ctx.commands.run<{winner: WinnerType}>('turn white');
|
||||
let prompt = await promptPromise;
|
||||
prompt.resolve({ name: 'play', params: ['white', 3, 3], options: {}, flags: {} });
|
||||
let result = await runPromise;
|
||||
expect(result.success).toBe(true);
|
||||
expect(state.value.parts.length).toBe(1);
|
||||
|
||||
promptPromise = waitForPrompt(ctx);
|
||||
runPromise = ctx.commands.run<{winner: WinnerType}>('turn black');
|
||||
prompt = await promptPromise;
|
||||
prompt.resolve({ name: 'play', params: ['black', 2, 2], options: {}, flags: {} });
|
||||
result = await runPromise;
|
||||
expect(result.success).toBe(true);
|
||||
expect(state.value.parts.length).toBe(2);
|
||||
|
||||
const whitePart = state.value.parts.find(p => p.value.player === 'white');
|
||||
expect(whitePart).toBeDefined();
|
||||
if (whitePart) {
|
||||
expect(whitePart.value.position).not.toEqual([3, 3]);
|
||||
}
|
||||
});
|
||||
|
||||
it('should graduate kittens to cats and check for cat win', async () => {
|
||||
const { ctx } = createTestContext();
|
||||
const state = getState(ctx);
|
||||
|
||||
placeKitten(state, 1, 0, 'white');
|
||||
placeKitten(state, 1, 1, 'white');
|
||||
placeKitten(state, 1, 2, 'white');
|
||||
|
||||
const lines = checkGraduation(state, 'white');
|
||||
expect(lines.length).toBeGreaterThanOrEqual(1);
|
||||
|
||||
processGraduation(state, 'white', lines);
|
||||
|
||||
expect(state.value.parts.length).toBe(0);
|
||||
expect(state.value.whiteCatsInSupply).toBe(3);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user