refactor: fix command parsing

This commit is contained in:
2026-04-02 00:14:43 +08:00
parent a8ff79e4e5
commit ff9d9bd9a1
8 changed files with 111 additions and 122 deletions
+6 -29
View File
@@ -1,5 +1,4 @@
import {Command, CommandSchema, parseCommand, parseCommandSchema} from "../utils/command";
import { defineSchema, type ParseError } from 'inline-schema';
import {Command, CommandSchema, parseCommand, parseCommandSchema, applyCommandSchema} from "../utils/command";
export type RuleState = 'running' | 'yielded' | 'waiting' | 'invoking' | 'done';
@@ -50,31 +49,7 @@ function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
}
function parseCommandWithSchema(command: Command, schema: CommandSchema): Command {
const parsedParams: unknown[] = [...command.params];
for (let i = 0; i < command.params.length; i++) {
const paramSchema = schema.params[i]?.schema;
if (paramSchema && typeof command.params[i] === 'string') {
try {
parsedParams[i] = paramSchema.parse(command.params[i] as string);
} catch {
// keep original value
}
}
}
const parsedOptions: Record<string, unknown> = { ...command.options };
for (const [key, value] of Object.entries(command.options)) {
const optSchema = schema.options.find(o => o.name === key || o.short === key);
if (optSchema?.schema && typeof value === 'string') {
try {
parsedOptions[key] = optSchema.schema.parse(value);
} catch {
// keep original value
}
}
}
return { ...command, params: parsedParams, options: parsedOptions };
return applyCommandSchema(command, schema).command;
}
function pushContextToGame(game: GameContextLike, ctx: RuleContext<unknown>) {
@@ -231,17 +206,19 @@ export function dispatchCommand(game: GameContextLike, input: string): RuleConte
if (game.rules.has(command.name)) {
const ruleDef = game.rules.get(command.name)!;
const typedCommand = parseCommandWithSchema(command, ruleDef.schema);
const parent = findYieldedParent(game);
return invokeRule(game, command, ruleDef, parent);
return invokeRule(game, typedCommand, ruleDef, parent);
}
for (let i = game.ruleContexts.length - 1; i >= 0; i--) {
const ctx = game.ruleContexts[i];
if (ctx.state === 'yielded' && ctx.schema) {
if (validateYieldedSchema(command, ctx.schema)) {
const result = ctx.generator.next(command);
const typedCommand = parseCommandWithSchema(command, ctx.schema);
const result = ctx.generator.next(typedCommand);
if (result.done) {
ctx.resolution = result.value;
ctx.state = 'done';